I'd like to offer a contrary view to:
Quote:
Originally Posted by ruk1a
I think this is one of the reasons GW is so unpopular especially pvp vs other games that hand you everything on a silver platter and tell you exactly what to do.. GW especially pvp is not very linear so a lot of self exploring and tips from other players is needed to be competitive, ANet could have made the initiation process a lot smoother we'd probably have many more players. At least that's why I think people are turned off from the game.
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(Of course, all that follows is nothing but my own opinion.)
GW PvP is "unpopular" among some sections of the MMO community because the game is instanced, and anything regarded as "real PvP" is organised:
To address "instanced":
... I miss the excitement of not knowing if I am going to get attacked by another player while I am happily out in the world, farming dumb AI monsters.
... I miss the excitement of attacking the random farmer; never knowing if they are going to wipe the floor with me.
So much could have been done with Factions in an unistanced game... Inter-faction PvP could have been allowed in all "Faction" areas... Luxons are running through yet another no-effort-involved MQSC, when they get jumped by Kurzics (and the same applies to whatever the Kurzic farm is).
Wonderful !
What a way to add a little unpredictability to GW.
And to address "organised":
I really WANT to do more PvP in GW, but I am in a guild of real friends, none of whom are terribly interested in high-end PvP.
We do AB; (and to be honest, we're good at it); and we occasionally try to sync a JQ/FA, but most folk aren't interested in GvG level combat.
I'm prepared to listen to, and learn from, better GW PvPers - you are probably better than me - but I am not prepared to abandon my friends and guild-hop.
(My inability to improve my builds/skills, because I've only done low-end PvP would possibly preclude my recruitment into a decent PvP guild anyway!)
I should say, at this time, that GW PvP is easily the most "balanced" that I have ever encountered: My warrior has access to the same equipment as your warrior; no buffs are available simply for having access to daddys' credit card!
I write this as someone whose UO PvPer retired after receiving their 12th birthday present, and who has over 8,000 murdercounts (player-kills); and someone with a 9 year-old AO PvPer.
GW PvP is in some ways fantastic - the inherent balance of the "create a PvP character" option; and in some ways immensely boring - the instances, and the reliance on having lots of people on your friends list before you can REALLY get involved.
Feel free to flame away!
Dafad.