Quote:
Originally Posted by NerfHerder
My main point about CB is that it might be a good thing that a group of skilled players(synced or random) dont stay in that same group. If all the skilled players are in the same group for 20-40 consecutive wins, then where are the ones who are still learning? Well, they are stuck with other not so skilled players and possibly the one skilled player saying "come on resign, its over!"
From a learning perspective, the old system promoted good players to get better and poor/inexperienced players hardly got a chance to learn from the good ones. The new system mixes it up so everyone can get a better chance to learn new and better tactics. Thereby reducing the overall numbers of poor players and rage quiters, in the long run.
And no you dont have to always talk to the bad players. Just lead by example and they can learn by playing with you. One simple ping or line here and there goes a long way.
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tbh, i am not so optimistic about that. having played a couple hundred games in this new format, i have observed this:
1.for some reason the majority of the people have the pre-established impression that the only way to win is through fighting. consequently they completely ignore any strategic aspect such as capping, time killing, coordination, etc.
2.this new format allows too little time for good players to teach any of the aforementioned strategic aspects to the inexpd. there is only one game, and about 30secs of waiting time. once the game is done, most likely you will not see them again. in other words, there is only 30 secs to actually explain things thru text.
3.these 30seconds rarely have any effect on the changing the idea of killing only. most of the time when i try to explain things such as split+cap, time kill, or how to start the game, i get called the noob instead. very few ppl take these concepts srsly, even when presented to them explicitly by an expd player. and it is certain a short time frame of 1game will not change their views. the most common responses are the likes of "mob center and hold it", "stay here and dont fight", "dont cap just stay at center".
4.what about leading through example? well, by the time the game starts, the advices for capping instead of mobbing are usually dismissed, and people run towards the main shrine anyways. during the game i can call targets or draw on map and stuff, but not alot of people pay attention to that. the problem is, it is very difficult to establish any kind of rapport between the players to actually get them to listen to your advice. and one games time is definately not enough for that.
5.2 of the maps certainly do not favor substantial strategic play in themselves; the norn map and the lava map. as a result, they only add to the majority's idea of cb being a big spamfest brawl. there can be some strategy involved, and they are more subtle, but these maps largely reward the team who does the spams the most dmg in a mob. it presents to the players as if it is just another ra arena, which cb is clearly not.
then drawing from these observations, here are my concerns:
6.this new format certainly favors the majority of inexperienced players, but at a heavy price. the short duration of a team will mean that the experienced will likely be unable to communicate any sort of useful ideas to the inexperienced. but since this is the case, the expd players, wanting to win, will still need to do their best to carry their teams to victory. in that sense, it is primarily luck that determines the games. either ur good player sucessfully carries the team, or the inexperienced team makes too many mistakes and loses. in either case it causes tremendous frustration for the expd players, because it forces upon them burdens that they are not entitled to. and to amplify that, this is exactly what happens every game.
7.as a result, the good players will gradually be driven away by the unwelcoming format. by then, good players who are willing to give any sort of advice will be more than a rarity. their experience will mostly be overwhelmed by a sea of ignorance and hostility. the game play, by then, will mostly be degenerated into brawl fests and cb will be played as another ra arena.
as someone who loves playing cb, this is clearly not what is desired. but that is where this new format is heading towards.