Quote:
Originally Posted by ilr
Question: What is "smoke and mirrors" an analogy for exactly?
I don't follow how that supports your point... and yes, I stopped several times to admire them actually.
And isn't "get better or stop playing" a little assumptive and also being abusive?
In either case, this is not an exlcusive competitive format. It is there to celebrate a Holiday, and I'd assume; that means everyone should feel welcomed, right? Everyone did afterall pay the same amount of money for it so no one should be getting rolled all the time just b/c there's better players out there. Are you the best player in the game? What if everyone else could easily roll you again and again until you rage quit as well? Or would you never give up? I've heard this argument before and it doesn't wash. Like it or not, Anet added more Randomness; and Randomness is injected into every good pvp game on the market for a reason: You need customers to keep coming back by making them feel welcome in as much of the content as you can manage. And there can't be nearly as many repeat customers if the better players gang up on them every single time until they quit before getting better.
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Smoke and mirrors. An illusion. They give you something to detract from whats really happening. In this case, they didn't fix anything. They just made you think they did.
And everyone is welcome. I never heard once that people were going to stop playing last year because they kept getting facerolled by teams. Quitters never win.
I met more people last year who kept playing and playing, many of whom celebrated on my teams when they won. And guess what as they played, they got better. Omg a miracle right? No just practice. Anyone who goes in quits after 5 or 10 losses should lose their right to complain.
The only real reason most people didn't like last years CB is because sins were clearly OP. But that doesn't mean other classes weren't viable. Monks, Rits, Eles, Mesmers, and even Necros were viable classes. Granted you still needed at least 1 Sin to contend because they were just that strong. Irregardless, balance was more of an issue last year than syncing. I mean if you know a class is underpowered, why bother playing it? You are only gimping yourself when you your giving pre-set builds. I realize that people like to play certain classes and have "fun", but if you playing a class and your consistently dying versus all other classes, why are you still playing that class? Its clearly not helping your team.
Repeat customers? Lol. I mean i know Anet is milking the whole casual gamer crap. But I'm pretty sure they didn't lose any customers because of the mass sync'ers everyone keeps claiming they fought, which it being way blown out of proportion.
In fact Costume Brawl is arguably the most favorite holiday arena game.