Embark Beach. Why?
Spookii
I really don't understand the point of Embark Beach.
From what I'm getting...
It's an outpost with quick-travel to other missions that will serve as a central hub for group searching.
Wait what?
We already have quick-travel (generous quick-travel). And what's wrong with just standing in the outpost that your quest/mission is at and looking for a group there? Is anyone else afraid that this is going to make GW even more of a desolate game than it already is? I'd hate to run around the *world* and not see anyone in the outposts. :[
You want a group for Battle for Lion's Arch? Stand in Lion's Arch and spam LFG. Finding groups for WiK wasn't hard because people couldn't find each other, it was hard because no one wanted to do the easy parts in a group. I could (and still can, for that matter) easily find a group for BLA by standing in LA.
You want a group for Hell's Precipice? Stand in Hell's Precipice where all of the other people who want to do Hell's Precipice will be.
Besides, if it actually works, it'll just be another lag-central that's confusing. Instead of only seeing LFG ads for your quest/mission, you're going to have to mentally filter through all the other LFG ads for every other quest/mission in the game as well.
Did I get the idea completely wrong? o_O
From what I'm getting...
It's an outpost with quick-travel to other missions that will serve as a central hub for group searching.
Wait what?
We already have quick-travel (generous quick-travel). And what's wrong with just standing in the outpost that your quest/mission is at and looking for a group there? Is anyone else afraid that this is going to make GW even more of a desolate game than it already is? I'd hate to run around the *world* and not see anyone in the outposts. :[
You want a group for Battle for Lion's Arch? Stand in Lion's Arch and spam LFG. Finding groups for WiK wasn't hard because people couldn't find each other, it was hard because no one wanted to do the easy parts in a group. I could (and still can, for that matter) easily find a group for BLA by standing in LA.
You want a group for Hell's Precipice? Stand in Hell's Precipice where all of the other people who want to do Hell's Precipice will be.
Besides, if it actually works, it'll just be another lag-central that's confusing. Instead of only seeing LFG ads for your quest/mission, you're going to have to mentally filter through all the other LFG ads for every other quest/mission in the game as well.
Did I get the idea completely wrong? o_O
jazilla
I think they should have NO trade chat in this outpost. But that is for another part of these forums
To your topic: you didn't get it wrong but I think it really is for when GW2 comes out and people are still playing GW1 or working on achievements for their HoM. This way if you are looking to do one thing and can't find anyone, you can still get in a group for something you may still need but weren't thinking of doing or vice versa. It's the same thing for 7 hero parties. 7 heroes is awesome for those missions that players don't like to do, but mainly they will be for when gw2 is out and you are still working on HoM stuff.
I think it will be really nice to have one outpost that you can access all of the content for. This will be great when you see 6/8 for Thunderhead Keep/Altrumm Ruins etc. You may not have thought about going to those dreaded missions but now that you see a group formed, you can decide to get it out of the way if need be.
To your topic: you didn't get it wrong but I think it really is for when GW2 comes out and people are still playing GW1 or working on achievements for their HoM. This way if you are looking to do one thing and can't find anyone, you can still get in a group for something you may still need but weren't thinking of doing or vice versa. It's the same thing for 7 hero parties. 7 heroes is awesome for those missions that players don't like to do, but mainly they will be for when gw2 is out and you are still working on HoM stuff.
I think it will be really nice to have one outpost that you can access all of the content for. This will be great when you see 6/8 for Thunderhead Keep/Altrumm Ruins etc. You may not have thought about going to those dreaded missions but now that you see a group formed, you can decide to get it out of the way if need be.
Spookii
That makes sense.
I'm just not happy about seeing a central teleport outpost. They always take away that "big" feeling in a MMO.
I'm just not happy about seeing a central teleport outpost. They always take away that "big" feeling in a MMO.
Aljasha
Nobody except ANet knows how the Embark Beach works.
I understand your concern about a central meeting place, but GW's population has been stagnant for about 2 years and spread across three continents and a lot of outposts. For all puggers this is a major concern, so concentrating all players into one city is a good idea. After all party search doesn't work with more than one city.
I understand your concern about a central meeting place, but GW's population has been stagnant for about 2 years and spread across three continents and a lot of outposts. For all puggers this is a major concern, so concentrating all players into one city is a good idea. After all party search doesn't work with more than one city.
Kook~NBK~
I can see it as nice tool for forming Vanquishing parties, but for Missions, not so much.
I'm wondering how it'll work when one of the party members doesn't have access to the outpost/town that the party is trying to travel to. Will everyone except that person travel, or will the party simply not be able to travel? Hopefully, a message will pop up that says "Player X does not have access to (insert town name here)."
I'm wondering how it'll work when one of the party members doesn't have access to the outpost/town that the party is trying to travel to. Will everyone except that person travel, or will the party simply not be able to travel? Hopefully, a message will pop up that says "Player X does not have access to (insert town name here)."
Eisha
I think this will help questers because like, when you have a random non-primary quest that isn't somehow over farmed orso, how often do you find a pug? like, maguuma quests etc, I have never found anyone, so this will connect the "newbies", as they mostly do those quests, and actually play together XD , will help them alot , and also it will be fun with a new outposts, and it keeps ppl playing till gw2 is released, that is the mainpoint.
Boring and Pointless
BrettM
I think Embark Beach will be an advantage to larger parties headed for Prophecies or NF missions. They can now go to their destination through Embark Beach instead of having the party broken when forced to go through LA or Kamadan.
jray14
Hopefully they'll be smart about it and implement some sort of system whereby a group forming for mission X spawns a party search entry in the outpost for mission X. In place of the district number, it could say "Embark Beach." Or they could enhance the party search window to show entries across the whole world. I would have preferred that over a separate outpost, because I think this new outpost is just gonna become Spamadan II, but I guess we'll have to wait and see.
Iuris
I got the feeling that Embark beach would offer direct mission access - IE, you can group there and enter the mission directly. But, that's just my impression.
I hope they remember to put the Zaishen mission quest giver there, too
I hope they remember to put the Zaishen mission quest giver there, too
Cuilan
I was wondering the same thing. People may not use it if they don't find a use for it. They announced this with the heroes thing, so they likely know that there are people who prefer human players. I know I hardly do or cast anything myself when heroes and henchman unless I have to.
shoesbags
I understand your concerns but I think the fact we even have fast travel takes away that "big" feeling of Guild Wars. It really is a large world the first time you play through it on a new character, but once you unlock all the outposts, it doesn't feel nearly the size it truly is since you're just one click away from where you want to be.
I think Embark Beach is a nice idea. I understand it may make some outposts desolate, to be fair a lot of them already are, but it'll pit together the players who want to PUG quests and missions in one central area. I do think a global LFG system rather than a central outpost would be more appropriate so the world wouldn't feel so empty, but it is what it is.
I think Embark Beach is a nice idea. I understand it may make some outposts desolate, to be fair a lot of them already are, but it'll pit together the players who want to PUG quests and missions in one central area. I do think a global LFG system rather than a central outpost would be more appropriate so the world wouldn't feel so empty, but it is what it is.
Spookii
Sorry, this may be a tangent but I really think it's silly when people try to pull this card.
Guild Wars *is* a MMO as far as what we're talking about goes. Just because they call it a CORPG or whatever, doesn't mean that it's not a Massively Multiplayer Online RPG as well.
"Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world."
Guild Wars is both, imo.
"A competitive online role-playing game (CORPG) is a type of multiplayer video game. It shares a number of similar features with massively multiplayer online role-playing games, while having significant differences such as a focus on competitive play. An example of a CORPG is Guild Wars."
~50% (if that) of the game is competitive play. The other 50% is completely MMO-like and many people don't partake in any sort of PvP. That's pretty much the only significant difference, actually.
Not to mention Guild Wars has won numerous MMO awards.
Be as technical and nitpicky as you want, it's still practically the same thing in the situation that we're discussing.
Anywho, back on topic for me.
I still don't really see the need for the travel. I think that's my biggest beef with it. We already have an awesome map-travel system. The only thing I could see that's useful is like someone else said, larger parties could travel easier across other continents. I just feel like there's more bad in this than good. :[ But we'll see how it plays out.
Guild Wars *is* a MMO as far as what we're talking about goes. Just because they call it a CORPG or whatever, doesn't mean that it's not a Massively Multiplayer Online RPG as well.
"Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world."
Guild Wars is both, imo.
"A competitive online role-playing game (CORPG) is a type of multiplayer video game. It shares a number of similar features with massively multiplayer online role-playing games, while having significant differences such as a focus on competitive play. An example of a CORPG is Guild Wars."
~50% (if that) of the game is competitive play. The other 50% is completely MMO-like and many people don't partake in any sort of PvP. That's pretty much the only significant difference, actually.
Not to mention Guild Wars has won numerous MMO awards.
Be as technical and nitpicky as you want, it's still practically the same thing in the situation that we're discussing.
Anywho, back on topic for me.
I still don't really see the need for the travel. I think that's my biggest beef with it. We already have an awesome map-travel system. The only thing I could see that's useful is like someone else said, larger parties could travel easier across other continents. I just feel like there's more bad in this than good. :[ But we'll see how it plays out.
Rushin Roulette
Apart from that I think its a fix for what players have complained about since NF was released.
No more mapping from Kaineng with 8 players to Kamadan with 4 players, then to the Mouth of Torment with 8 players again and from there to Gate of Pain for example.
You map from Embark beach straight to the Gate of pain with a full 8 man party and no need to reorganize or split and meet any more.
Another reason is for players who are spread high and wide anways over 4 games to have a central meeting point again. If you go to EB and you see someoen wanting to get a HM Missino + bonus for the Wilds you can join up even though you were thinking of doing something else solo (taking in mind not many players like doing most Prophs missions and are happy to get help and company for them as they are damn long).
No more mapping from Kaineng with 8 players to Kamadan with 4 players, then to the Mouth of Torment with 8 players again and from there to Gate of Pain for example.
You map from Embark beach straight to the Gate of pain with a full 8 man party and no need to reorganize or split and meet any more.
Another reason is for players who are spread high and wide anways over 4 games to have a central meeting point again. If you go to EB and you see someoen wanting to get a HM Missino + bonus for the Wilds you can join up even though you were thinking of doing something else solo (taking in mind not many players like doing most Prophs missions and are happy to get help and company for them as they are damn long).
go cubs
I agree with you completely then :0, I think its a great idea to implement this, but not until GW2 comes out.
I think it will make every other outpost basically deserted which will make this game feel more dead than it already is.
If they do this, it will make all the traders be in Kamadan/LA and all the Mission/vanqers in embark beach.
It will be a great idea once GW2 comes out because then you can actually find other people willing to do stuff, but for now, i think guildwars still has enough people to actually go to the mission/outpost and look there.
Then again, it will be nice to see what everyone is doing at once so you can get the odds and ends that you need to finish out of the way.
I think it will make every other outpost basically deserted which will make this game feel more dead than it already is.
If they do this, it will make all the traders be in Kamadan/LA and all the Mission/vanqers in embark beach.
It will be a great idea once GW2 comes out because then you can actually find other people willing to do stuff, but for now, i think guildwars still has enough people to actually go to the mission/outpost and look there.
Then again, it will be nice to see what everyone is doing at once so you can get the odds and ends that you need to finish out of the way.
Spookii
Quote:
I agree with you mostly, I think its a great idea to implement this, but not until GW2 comes out.
I think it will make every other outpost basically deserted which will make this game feel more dead than it already is. If they do this, it will make all the traders be in Kamadan/LA and all the Mission/vanqers in embark beach. It will be a great idea once GW2 comes out because then you can actually find other people willing to do stuff, but for now, i think guildwars still has enough people to actually go to the mission/outpost and look there. Then again, it will be nice to see what everyone is doing at once so you can get the odds and ends that you need to finish out of the way. |
Horace Slughorn
Ya I was a little confused about the need for Embark Beach as well.
I mean, theoretically if I wanted to find a group for a mission today, then I would go to that mission outpost and LFG.
If embark beach were added, then what makes me so sure that I would find more people in embark beach looking to do the exact same mission as I was. I mean, it's just moving all the people who normally would have been in the mission outpost over to another town.
Wouldn't it be even harder to find a group, because there would be so many different groups forming in embark beach that I would have to wade through a giant party search screen?
Also, this won't save me any map travel time. As it stands now, I load the game in my guild hall. Then I zone once to a port town, then again to the mission or outpost I want. With embark beach, i'd still have to zone twice, from my gh to embark, then from embark to the town.
In short, meh.
I mean, theoretically if I wanted to find a group for a mission today, then I would go to that mission outpost and LFG.
If embark beach were added, then what makes me so sure that I would find more people in embark beach looking to do the exact same mission as I was. I mean, it's just moving all the people who normally would have been in the mission outpost over to another town.
Wouldn't it be even harder to find a group, because there would be so many different groups forming in embark beach that I would have to wade through a giant party search screen?
Also, this won't save me any map travel time. As it stands now, I load the game in my guild hall. Then I zone once to a port town, then again to the mission or outpost I want. With embark beach, i'd still have to zone twice, from my gh to embark, then from embark to the town.
In short, meh.
RedStar
Well let me put a little scenario :
Imagine someone is looking wants to do Imperial Sactum, ThK and also DoA (yes you need a lot of imagination xD). Since he can't be everywhere he is going to chose one of these outposts. But what if the one he chose is the one empty ? what if in the other two people are looking for someone that he can play ?
You can repeat this scenario with pretty much everything you want (speed clears, missions, quests, vanquish).
Hopefully there won't be any possible trades (they could remove the "trade" icon next to a character name).
And the "outposts being empty" well...sorry but most of them already are. And a lot of them didn't need a lot of time to become empty (just look at all the outposts in the jungle. Except for a few events, Henge of Denravi is almost empty).
Imagine someone is looking wants to do Imperial Sactum, ThK and also DoA (yes you need a lot of imagination xD). Since he can't be everywhere he is going to chose one of these outposts. But what if the one he chose is the one empty ? what if in the other two people are looking for someone that he can play ?
You can repeat this scenario with pretty much everything you want (speed clears, missions, quests, vanquish).
Hopefully there won't be any possible trades (they could remove the "trade" icon next to a character name).
And the "outposts being empty" well...sorry but most of them already are. And a lot of them didn't need a lot of time to become empty (just look at all the outposts in the jungle. Except for a few events, Henge of Denravi is almost empty).
Xiaquin
Trade spam is my biggest concern. As far as grouping in general, there is a lot of content out there that just flat-out does not get parties. Sure, things like BFLA and notorious missions will have people out there looking, but that's only because they know their chances are pretty decent. Go out into the mid-range expanses of campaigns and see how easy it is to get a group for the rest of the game, it's almost non-existent, especially for vanquishes.
I'm also concerned for new players and hope they find a place in this new outpost to get some help. It's really sad to see a loner in party search just give up because no one is joining. Everyone likes to see people in outposts, but how many are jumping into groups? Most seem to idle when in an outpost, I believe that will not change.
I'm also concerned for new players and hope they find a place in this new outpost to get some help. It's really sad to see a loner in party search just give up because no one is joining. Everyone likes to see people in outposts, but how many are jumping into groups? Most seem to idle when in an outpost, I believe that will not change.
IlikeGW
Because in most current outposts that don't have anything special about them, you could be stuck for hours looking for a group if you wanted to go with people. It only makes sense to help people hook up and play.
Spookii
The thing is, adding a new outpost isn't going to make people want to play those missions is it?
I understand the whole "O look! I'll go do that since I'm bored!" but...I don't think it will work that way for missions/quests that people don't want to do in the first place. Like you said - there are only a few missions/quests that people really want to bother doing. Changing where the players are standing isn't going to make them want to do those challenges.
I understand the whole "O look! I'll go do that since I'm bored!" but...I don't think it will work that way for missions/quests that people don't want to do in the first place. Like you said - there are only a few missions/quests that people really want to bother doing. Changing where the players are standing isn't going to make them want to do those challenges.
sevendash
It will be good for people that have say 5 missions they need to complete or do bonuses on. Instead of being forced to roll the dice on which mission outpost to go to they can go to embark and have a better chance at finding a group for one of their missions.
gremlin
While I see that it could make the other trading hubs somewhat empty some of the time I still think its a good idea.
Whether your trading looking for other players to farm do missions etc this becomes the central point for all of that.
Instead of trying to trade in LA then if unsuccessful moving to Kamadon and so on you can do in one place instead of 3 or 4.
If you move the zeishen quest markers there that makes it even better since you can take the quest form the party and jump right in.
Instead of Temple of Balthazar to one of 3 map points then another jump to the mission start point.
When festivals come round this center becomes the haven for those not taking part.
All those that spend festivals afk, chilling out setting off fireworks etc are in Kamadan Lions arch and so on.
Those wanting to avoid all of that can get on with their game in Embark Beach.
I cannot say 100% this will be a great improvement but I think it will.
Whether your trading looking for other players to farm do missions etc this becomes the central point for all of that.
Instead of trying to trade in LA then if unsuccessful moving to Kamadon and so on you can do in one place instead of 3 or 4.
If you move the zeishen quest markers there that makes it even better since you can take the quest form the party and jump right in.
Instead of Temple of Balthazar to one of 3 map points then another jump to the mission start point.
When festivals come round this center becomes the haven for those not taking part.
All those that spend festivals afk, chilling out setting off fireworks etc are in Kamadan Lions arch and so on.
Those wanting to avoid all of that can get on with their game in Embark Beach.
I cannot say 100% this will be a great improvement but I think it will.
Xsiriss
Because it saves time and satisfies the people who still have a hard on for pugs and hate heroes. At this late stage of the game, if you couldn't think of these already you're an idiot.
Verene
90% of mission outposts are empty most of the time. Hell, 90% of outposts period have very few people ever in them. With this, though, say someone is looking for help with or a group for a specific mission. If there's no one in the actual outpost, yes, then they're SOL. But looking for people in Embark means that you might find people who weren't intending to do that mission but decide to do so anyway. I don't see how that's an issue.
NerfHerder
Quote:
Making the process of finding other people for content easier is something we aim to fix – not just for the War in Kryta, but for Guild Wars overall, To these ends, we’re going to be adding Embark Beach—a new Zaishen outpost that will allow players to travel to all Mission outposts (that they are eligible for!) from a single location. So if you’re looking to find something to do or someone to help you out, you just have to check one convenient location. Embark Beach will be included in an upcoming feature build containing some improvements for the game. Source |
I'm on the fence about trading in Embark Beach. With dozens and dozens of people trying to form parties, that would make a huge party search menu to sift through. But, its not like there isnt a clear distinction between Trade and Mission searches. The lag issue has been brought up. Would it really be that bad? really? Ultimately we need an auction house or seperate trading outpost, but thats another story. And its already something they are working on(for GW2 :P).
Overall, I think it will be a good tool for people that like/need to pug.
Quote:
If you move the zeishen quest markers there that makes it even better since you can take the quest form the party and jump right in.
Instead of Temple of Balthazar to one of 3 map points then another jump to the mission start point. |
Also, I hope they make sure Embark Beach is a very large outpost. Asthetically, theres nothing worse than a small cluttered outpost. Adding landscape elements of Fishermans Heaven, Gadds Encampment, and Zaishen Menagerie would be nice.
c r e s t
OP is obviously trolling. Good joke.
Sethellington
Because the order in which these missions will be done is irrelevant really. I'm finishing my Tyrian Guardian title, and have 3 missions left. If I go to the missions seperately I'm unlikely to see anyone. But if people need, for example, 10 missions for the same title, but don't mind where they start, we can group providing our missions overlap.
The reason you can find a group for BLA is because it is a one-off (rather than there being 25 individual missions in Tyria), it is new content, it's 'difficult' and because the reward gets you very close to an Opp weapon which you can sell to the right buyer for around 20e.
The reason you can find a group for BLA is because it is a one-off (rather than there being 25 individual missions in Tyria), it is new content, it's 'difficult' and because the reward gets you very close to an Opp weapon which you can sell to the right buyer for around 20e.
rkubik
Quote:
The thing is, adding a new outpost isn't going to make people want to play those missions is it?
I understand the whole "O look! I'll go do that since I'm bored!" but...I don't think it will work that way for missions/quests that people don't want to do in the first place. Like you said - there are only a few missions/quests that people really want to bother doing. Changing where the players are standing isn't going to make them want to do those challenges. |
I think that adding this outpost will help me play missions as there may be other people out there with the same needs I have and you won't have to dig through several outposts to find them. Depending on how they design it, it could be an epic fail or it could help revive the PUG experience only time will tell but I like the concept and think it is good for the game.
Sirius Bsns
Or is it possible that the OP is mentally challenged?
Either way, Embark Beach is a good idea because, if players have even half a brain, they can figure out that it's good to be able to go to an outpost where all the missions/bonuses/dungeons/farming areas/etc. are but a "click" away, and everyone will gather there to search for others needing or wanting the same mission/bonus/dungeon/farming areas/etc.. If you haven't half a brain though, you may never realize this fact, and hence, you'll open more threads like these asking "why something good is... well, good?".
Either way, Embark Beach is a good idea because, if players have even half a brain, they can figure out that it's good to be able to go to an outpost where all the missions/bonuses/dungeons/farming areas/etc. are but a "click" away, and everyone will gather there to search for others needing or wanting the same mission/bonus/dungeon/farming areas/etc.. If you haven't half a brain though, you may never realize this fact, and hence, you'll open more threads like these asking "why something good is... well, good?".
afya
I kinda understand this. Lets say u wanna fill ur empty dungeon book. In the current format u have to go to Vlox or the Charr place to LF a SPECIFIC dungeon.
But in the new format, u will see groups for all the dungeon, u don't care doing which first so u can hop on the largest one.
Same when u are VQing or doing mission for title.
But in the new format, u will see groups for all the dungeon, u don't care doing which first so u can hop on the largest one.
Same when u are VQing or doing mission for title.
FalloMeh
i think this is a great idea considering alot of outposts stay desserted. i think it would be cool to have another Major city like kamadan/La
Kydd
If we are getting 7 hero parties they shouldn't bother with this. Give us something else since anything thats so hard you can't do it without 7 heros is gonna have people there anyway
afya
Mireles
The success or failure of embark beach will all depend how the players use it.. A advantage i see now is helpful players need not go to different outposts to find someone to help... I am not to worried about trade being there... if people wanted a universal trade area they would be using GToB.
joseph Mckennie
I have mixed feelings about it too. It adds the minimal amount of convenience to an already effective map travel. The reason people dont play together is because they can just as easily hero/hench everything and would RATHER hero/hench everything. Not because 'the towns are empty'. Thats WHY the towns are empty. And now theyre about to add 7 hero support for teams. Most player-built teams are done with guild members, using teams usually formed in their respective Guild Halls. It's purely optimism that makes me hope that maybe embark beach will encourage team play by putting a lot of people in one place. And there is also the issue mentioned a few times of trade chat. Removing trade would be a great idea except for the fact that in outposts where they DO have it people are still inclined to sell things in the local channel. Take trade chat out and even the normally 'law abiding' members of GW society will have no choice but to spam their unwanted things in local.
Spookii
Not trolling or mentally challenged. <.< It's a legitimate concern and several people have already said they share my feelings.
Sirius Bsns
What is there to be concerned about? Anet's creating a place where you can possibly group with others, and instantly access all mission areas, farm areas, etc.. What's negative about that? The fact that players aren't partying up in the perspective towns? Do you not see how things currently are? Everyone is spread thin! You might be happy with this configuration, but I'm sure a lot of other players would rather be able to meet in one central location, party up, select an area, and click "enter [insert objective]". You do have the choice of sticking to your beliefs even after Embark Beach is implemented. Good luck trying to find other players unless you had a 7-hero party in mind, in which case location makes no difference.
samberum
Embark Beach will have a useful purpose for my grouping because of the following:
Day 1:
I go to Great Temple and take Zaishen Bounty and Zaishen Mission; also I need to finish Elona Reach HM. Zaishen Bounty is completed but I have to delay Zaishen Mission for next time.
Snooki goes to Great Temple and takes Zaishen Bounty and Zaishen Mission; also needs Elona Reach HM. Snooki finished Zaishen Bounty and could not finish Zaishen Mission.
Day 2:
I go to Embark Beach and look for groups doing Elona Reach HM or Zaishen Mission from Day 1.
Snooki goes to Embark Beach and looks for groups doing Elona Reach HM or Zaishen Mission from Day 1.
The result is both players can search for both missions they want from one central location; as opposed to jumping back and forth between two outposts to look for groups.
Sorry for the gory details, however this is just one of the scenarios where Embark Beach gets two thumbs up from me.
Day 1:
I go to Great Temple and take Zaishen Bounty and Zaishen Mission; also I need to finish Elona Reach HM. Zaishen Bounty is completed but I have to delay Zaishen Mission for next time.
Snooki goes to Great Temple and takes Zaishen Bounty and Zaishen Mission; also needs Elona Reach HM. Snooki finished Zaishen Bounty and could not finish Zaishen Mission.
Day 2:
I go to Embark Beach and look for groups doing Elona Reach HM or Zaishen Mission from Day 1.
Snooki goes to Embark Beach and looks for groups doing Elona Reach HM or Zaishen Mission from Day 1.
The result is both players can search for both missions they want from one central location; as opposed to jumping back and forth between two outposts to look for groups.
Sorry for the gory details, however this is just one of the scenarios where Embark Beach gets two thumbs up from me.
Spookii
Quote:
What is there to be concerned about? Anet's creating a place where you can possibly group with others, and instantly access all mission areas, farm areas, etc.. What's negative about that? The fact that players aren't partying up in the perspective towns? Do you not see how things currently are? Everyone is spread thin! You might be happy with this configuration, but I'm sure a lot of other players would rather be able to meet in one central location, party up, select an area, and click "enter [insert objective]". You do have the choice of sticking to your beliefs even after Embark Beach is implemented. Good luck trying to find other players unless you had a 7-hero party in mind, in which case location makes no difference.
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I've said more than once that I didn't think about it being useful in GW2 when the population is more likely to be even more spread out than it is now, but my worry still stands for before GW2 is released.
There are some people (like myself) who still enjoy being able to walk around the world and party with people in outposts for missions. And despite what everyone else says, you can still find groups. I do it a lot.
I just saw no reason to add a single outpost that would only promote clutter, lag, and even more of a desolate world. Other than the fact that you might see someone doing a mission and think "Hey, I'll do this because I'm bored" why would you need a central outpost to LFG?
I'm just repeating my previous posts for someone who obviously didn't bother to read.
@Samberum
I can see how that would be useful, to get more than one mission out of the way. I suppose I'm simply seeing it through my eyes, and I'm someone that would give up convenience for immersion in a game. I'd rather go back to when you can walk around in a town and actually feel like you're in that area versus a control room where you whoosh yourself and a party to get the job done. It seems like with Embark Beach, we'll no longer have that option because no one will really want to stand around a town - not many people still see the game that way.