Time for ingame Mods for PVP arenas ?
Balky
Just an idea i had, but maybe worth Ncsoft implementing it with a view to stamping out the bots n leeches in PVP
Basically requires some of us the players being selected by them to mod pvp arenas, can`t actually drop in to games, but observe them as they take place.
Any leeching or botting that gets seen , the mod then has the ability to remove that players faction gain for the day, maybe remove from the arena as well.
Mod position would be entirely voluntary and non paying so not costing ncsoft anything, and would require players to do maybe 1 - 10 modding a week. With enough players doing it time spent modding would go down and would barely impact on playing time for those selected.
Thoughts ?
Basically requires some of us the players being selected by them to mod pvp arenas, can`t actually drop in to games, but observe them as they take place.
Any leeching or botting that gets seen , the mod then has the ability to remove that players faction gain for the day, maybe remove from the arena as well.
Mod position would be entirely voluntary and non paying so not costing ncsoft anything, and would require players to do maybe 1 - 10 modding a week. With enough players doing it time spent modding would go down and would barely impact on playing time for those selected.
Thoughts ?
Marty Silverblade
I'm not sure this would work as well as you think it would. How is a player going to know for absolute sure whether a player is botting? Anet can't do this and they have proper tools/software for it. Not to mention you'd have to ensure the people were 100% trustworthy, which I seriously doubt will happen (otherwise the Anet people would just spend the time saved watching the mods). Also, I don't think anyone would actually do this. It sounds boring as hell.
Balky
Ask the players in the arenas, they can all spot the bots, hell they manage to report them don`t they.
Yes people would have to be trustworthy, but guess what.... people are and more than a few would be willing to devote some time i`d say. This isn`t a new idea, ingame modding has been around for ages. It would be far far easier to monitor an individuals mods actions for an hr than 200 players and the games they play.
Yes people would have to be trustworthy, but guess what.... people are and more than a few would be willing to devote some time i`d say. This isn`t a new idea, ingame modding has been around for ages. It would be far far easier to monitor an individuals mods actions for an hr than 200 players and the games they play.
Marty Silverblade
That's not the same thing. With reporting, a player reports the bot/leecher then continues playing, which is what the player wants to be doing. With a mod system, they'd be sitting there watching matches trying to find evidence of botting/leeching.
Balky
Thats why you`d have volunteers to do it
Darcy
This is a bad, bad idea. It would lead to favoritism and accusations of favoritism and cause more problems than it would solve. The game isn't a forum where problems can be resolved quickly. ArenaNet (not NCSoft) would have to dedicate some employees (on different shifts) to monitoring the mods.
makosi
What these PvP formats need is threats.
Remember when Anet got heavy handed on spamming WTS/WTB outside of trade chat? They had log-in announcements for several weeks and banned people who ignored the threat which caused a lot (more) of QQing on guru. I'd like to see the same in low-end PvP.
I love Fort Aspenwood but the leavers/leechers really irk me because it puts the team at such a great disadvantage and the team will not resign. Most players aren't even familiar with the /resign command.
Some people leech for several weeks at a time and my heart sinks when I see the same bot's damned name appear because it's gonna sit in the base for the entire duration and soimetimes the other players won't /report for leeching.
It's time to introduce Dhuum to RA/FA/JQ/AB.
Remember when Anet got heavy handed on spamming WTS/WTB outside of trade chat? They had log-in announcements for several weeks and banned people who ignored the threat which caused a lot (more) of QQing on guru. I'd like to see the same in low-end PvP.
I love Fort Aspenwood but the leavers/leechers really irk me because it puts the team at such a great disadvantage and the team will not resign. Most players aren't even familiar with the /resign command.
Some people leech for several weeks at a time and my heart sinks when I see the same bot's damned name appear because it's gonna sit in the base for the entire duration and soimetimes the other players won't /report for leeching.
It's time to introduce Dhuum to RA/FA/JQ/AB.
Balky
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This is a bad, bad idea. It would lead to favoritism and accusations of favoritism and cause more problems than it would solve. The game isn't a forum where problems can be resolved quickly. ArenaNet (not NCSoft) would have to dedicate some employees (on different shifts) to monitoring the mods.
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The facility already exists to observe matches in some pvp arenas, which means they are stored on servers, games where a mod interdicts could therefore be automatically saved in same way, allowing for everyone to watch what happened, and would also serve as a reminder of the perils of leeching.
Schnellburg
The idea won't work because people will just start up with banning people they don't like, and then in turn take cash bribes to ban others. Good idea in theory, but bad idea if implemented.
I think the dishonorable system works just fine, and the Anet crew should spend their time on something more worthwhile like GW2 then setting people up to do what you want them to do. Besides it is suppose to be a game, not a job/lifestyle. Start treating it as such.
I think the dishonorable system works just fine, and the Anet crew should spend their time on something more worthwhile like GW2 then setting people up to do what you want them to do. Besides it is suppose to be a game, not a job/lifestyle. Start treating it as such.
makosi
Schnellburg
Killed u man
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People come up with bad ideas all the time, yet those threads still exist. The dishonorable system works fine, and that is my opinion, not an opinion of the players in general.
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It was made with one purpose and one purpose only:
Stop leeching.
What does the feature do in practical situation (From an Ex-RA'er, as a matter of fact, I stopped RA'ing solely because of the dishonorable system)?
-Gets abused as a kick feature for syncers. (3 man team, all report the non-syncer, after second match he's out)
-Gets abused in about every way possible.
-Doesn't even fix the leeching issue
To be honest, it has definatly limited the amount of leechers out there, but I still see people leeching in AB or JQ/FA daily aswell as going afk in RA.
It doesn't fix the issue it's supposed to fix at all, and the small number of situations where it does proove itself usefull gets offset by the fact that 99% of the people use this as a punishing tool for other players when they deem them not worthy for being in the team.
The dishonorable system is absolute shit, it's not open for interpretation, it just is. Wether or not you mind it being shit is another reason. As long as I stay out of the lower PvP arenas, I don't mind it whatsoever.
bhavv
What a terrible idea.
Or not. Make me a mod please so I can go on /banhammer rampage.
Seriously, I've never seen a single MMO yet where players were given banhammer rights, only employees of the MMO company can do that.
I'm pretty sure that I've come across lots of players with tempers so short that they would use this kind of power to ban absolutely anyone that they dont personally like.
Or not. Make me a mod please so I can go on /banhammer rampage.
Seriously, I've never seen a single MMO yet where players were given banhammer rights, only employees of the MMO company can do that.
I'm pretty sure that I've come across lots of players with tempers so short that they would use this kind of power to ban absolutely anyone that they dont personally like.
Schnellburg
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The dishonorable system
It was made with one purpose and one purpose only: Stop leeching. What does the feature do in practical situation (From an Ex-RA'er, as a matter of fact, I stopped RA'ing solely because of the dishonorable system)? -Gets abused as a kick feature for syncers. (3 man team, all report the non-syncer, after second match he's out) -Gets abused in about every way possible. -Doesn't even fix the leeching issue To be honest, it has definatly limited the amount of leechers out there, but I still see people leeching in AB or JQ/FA daily aswell as going afk in RA. It doesn't fix the issue it's supposed to fix at all, and the small number of situations where it does proove itself usefull gets offset by the fact that 99% of the people use this as a punishing tool for other players when they deem them not worthy for being in the team. The dishonorable system is absolute shit, it's not open for interpretation, it just is. Wether or not you mind it being shit is another reason. As long as I stay out of the lower PvP arenas, I don't mind it whatsoever. |
20e to whoever bans XXXX. How did you misinterpret that as real money?
Errant Venture
You're never going to get rid of leeches. It's just not possible, there will always be someone who enters a match and then goes afk to do something. Giving players who volunteer the power to punish other players is a terrible idea that will always lead to grieifing. It's never happened in any other MMO b/c it's a BAD idea and won't happen in any MMO to come. CM/AB aren't real pvp anyway and there honestly aren't that many problems with the areas. Just leave them alone.
reaper with no name
If players were trustworthy enough to have this power, then the /report command would automatically ban the reported player. The fact that Anet has not given us that power is therefore proof they would not trust us with this power.
Balky
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What a terrible idea.
Or not. Make me a mod please so I can go on /banhammer rampage. Seriously, I've never seen a single MMO yet where players were given banhammer rights, only employees of the MMO company can do that. I'm pretty sure that I've come across lots of players with tempers so short that they would use this kind of power to ban absolutely anyone that they dont personally like. |
Please tell me where i`ve said these mods would have the ability to outright ban players ????? .................oh yeah thats right.........NOWHERE !!!!!, but hey jumping to conclusions is just soooooo much more fun than the truth eh.
The most they would be able to do is remove someone from whichever pvp arena we`re talking about, Anet could possibly set that to impose a 24 hr PVP ban ( THATS PVP ONLY, GET THAT .....PVP ONLY ) after which player could go back into PVP with the opportunity to play properly, if caught leeching again, removal could then be set to a 3 day PVP ONLY ban ......come back and get caught again....7 DAY PVP ONLY ban.....come back and get caught and removed again .......that would trigger a permanent PVP only ban and raise a flag with ANET to consider banning the account completely.
As i`ve said already........any game in which a mods acts would be saved and able to be reviewed just like the top GVG matches are for example, not just by ANET but by the whole playing community.
Checks balances and a big stick, exactly what is needed.
End
Just figured I'd add this in here too...since we're on the topic of how bad of an idea this is.
http://www.guildwarsguru.com/forum/s...8&postcount=13
So yup next time I see Lemming in GvG on the zquest day...I'm gonna give him a 24 hour PvP Ban.
http://www.guildwarsguru.com/forum/s...8&postcount=13
So yup next time I see Lemming in GvG on the zquest day...I'm gonna give him a 24 hour PvP Ban.
Balky
Come up with a better one then, go on
End
Why you have yet to defeat what I have put before you.
Basically, what we have here is a not so well thoguht through idea and a person unwilling to let his bad idea die. So he comes up with really bad retorts to get out of admiting defeat.
Basically, what we have here is a not so well thoguht through idea and a person unwilling to let his bad idea die. So he comes up with really bad retorts to get out of admiting defeat.
Sirius Bsns
This idea would only add to further PvP inactivity. So if Anet actually wants to rid of the GW1 PvP community, then this is the perfect idea to make it happen! What better way to size down their servers than to give these "so-called" mods the ability to maliciously ban players at will until there's no one left to even play PvP anymore?
Balky
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This idea would only add to further PvP inactivity. So if Anet actually wants to rid of the GW1 PvP community, then this is the perfect idea to make it happen! What better way to size down their servers than to give these "so-called" mods the ability to maliciously ban players at will until there's no one left to even play PvP anymore?
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lemming
Honestly, letting players handle dealing with repeated leeching wouldn't be a bad idea, since the current system does absolutely nothing about it, and there's almost no subjectivity involved in it.
Marty Silverblade
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Please learn to read, NOWHERE does it say the mods would have the power to ban players, other than in posts like yours by people who haven`t taken the time to read what i`ve said properly.
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Quote:
Originally Posted by Balky
The most they would be able to do is remove someone from whichever pvp arena we`re talking about, Anet could possibly set that to impose a 24 hr PVP ban ( THATS PVP ONLY, GET THAT .....PVP ONLY ) after which player could go back into PVP with the opportunity to play properly, if caught leeching again, removal could then be set to a 3 day PVP ONLY ban ......come back and get caught again....7 DAY PVP ONLY ban.....come back and get caught and removed again .......that would trigger a permanent PVP only ban and raise a flag with ANET to consider banning the account completely.
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That said, I still think this idea as a whole is flawed. Sure, it'd be great if it worked, but I can't see that happening.
Balky
It wouldn`t be mods who banned players, the removal would create the auto ban on PVP only, total account ban would be down to Anet , don`t forget the first thing you see when you log on, 3700 accounts banned for botting/leeching/game fixing....so the precedent is already there.
I`ve got a support ticket going right now, has over 60 screens of about 10 players repeatedly leeching in Jade Quarry, even have screens of one player admitting to it....guess what they`re still there leeching away, despite the ingame reports , the 60 screenshots.
I`ve got a support ticket going right now, has over 60 screens of about 10 players repeatedly leeching in Jade Quarry, even have screens of one player admitting to it....guess what they`re still there leeching away, despite the ingame reports , the 60 screenshots.
Reverend Dr
Did you know that when the /report system was first introduced Anet would take a large number of complaints in place of validation for the complaints?
This meant that if you faced the same team 3 times in a day and had every person on your team /report the same person on their team, that person would get a temp ban. Likewise if someone only got one /report, Anet would never bother to investigate.
While the system has changed a bit over the years, /report is asinine, and putting judge and jury control in the hands of players is moronic.
This meant that if you faced the same team 3 times in a day and had every person on your team /report the same person on their team, that person would get a temp ban. Likewise if someone only got one /report, Anet would never bother to investigate.
While the system has changed a bit over the years, /report is asinine, and putting judge and jury control in the hands of players is moronic.
Balky
Reporting doesn`t work.
The month long 80+ screenshot support ticket i have going hasn`t worked.
Anet is highly unlikely to dedicate staff to overview games.
So what does that leave us ?
It leaves the player base, or rather a section of it willing to give up some playing time to overview games and take some sort of immediate punitive action till Anet can review the game logs/video and decide on their course of action. Moronic..no...radical in terms of GW...possibly.
Mods would have to sign up to a CoC, abuse of which could get you banned. Seasoned experienced gamers could and would in my opinion do a very good job. 2/3 of the software required is already in place ( game logs/match recordings ) the rest of the software is already out there and has been used by various companies, EA for example.
The month long 80+ screenshot support ticket i have going hasn`t worked.
Anet is highly unlikely to dedicate staff to overview games.
So what does that leave us ?
It leaves the player base, or rather a section of it willing to give up some playing time to overview games and take some sort of immediate punitive action till Anet can review the game logs/video and decide on their course of action. Moronic..no...radical in terms of GW...possibly.
Mods would have to sign up to a CoC, abuse of which could get you banned. Seasoned experienced gamers could and would in my opinion do a very good job. 2/3 of the software required is already in place ( game logs/match recordings ) the rest of the software is already out there and has been used by various companies, EA for example.
Cool Name
Why are you still going on about this?
Almost everyone else disagrees with you, and expecting Anet to introduce something like this with GW2 in development now is beyond optimistic. Forget about it and ignore the leechers. They really don't affect things that much. Yes you get them on your team in CM, but the other team gets them too. Even if you finally, somehow, managed to get Anet to agree to this you'd have wasted so much time talking about it, and not enough time playing the game and having fun. If you find it unplayable, which most people don't, then just stop playing CM and play one of the many other formats avaliable.
Almost everyone else disagrees with you, and expecting Anet to introduce something like this with GW2 in development now is beyond optimistic. Forget about it and ignore the leechers. They really don't affect things that much. Yes you get them on your team in CM, but the other team gets them too. Even if you finally, somehow, managed to get Anet to agree to this you'd have wasted so much time talking about it, and not enough time playing the game and having fun. If you find it unplayable, which most people don't, then just stop playing CM and play one of the many other formats avaliable.
cantalus
terrible idea, and what sorta thing would make a vol mod think that's a bot, hmmm? someone who can pb pb, how do you tell, you can't, it was luck or a bad but lucky bit of anticipation
you ban someone for 24 hours or so in the middle of a good run, or an important match, that person is proved by technical review to be honest, what happens
such a bad idea
and i don't trust anyone who seeks that sorta power over their fellow gamers
you ban someone for 24 hours or so in the middle of a good run, or an important match, that person is proved by technical review to be honest, what happens
such a bad idea
and i don't trust anyone who seeks that sorta power over their fellow gamers
Skyy High
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Ask the players in the arenas, they can all spot the bots, hell they manage to report them don`t they.
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Leeching? Yeah, I guess, it'd be nice to ban people for leeching, since that's eas(ier) to recognize. But, once you give someone the power to ban players for leeching, how exactly are you supposed to stop them from banning players for anything? Have ANet supervise them in real-time? That's basically asking ANet to have in-game GMs of their own, which probably isn't happening. Have ANet review all ban requests and act later? That's just a glorified /report system. Have the ban take effect immediately, but then let ANet be able to overturn it later? How are they supposed to compensate a player for a ban that they don't agree with? "Oops, sorry, the mod made a mistake"? How are they supposed to differentiate malicious bans from genuine mistakes of judgement?
It's a fact of psychology that the ones who would seek out power are the ones least likely to use it in a fair manner. I don't see how giving a bunch of ban-happy players who can't tell the difference between botting and good reflexes mod powers will benefit the game. Reporting works, or rather, it should work. Leechers lose their faction and get dishonor points, and enough dishonor gets them temp-banned. If players reported consistently, as a group, leechers would never work off their dishonor points, and their bans would get longer and longer. That doesn't happen, ergo, players are idiots and they don't /report when they should. It even tells you in chat how to do it every time you zone in...
C R A Y O L A
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Reporting doesn`t work.
The month long 80+ screenshot support ticket i have going hasn`t worked. Anet is highly unlikely to dedicate staff to overview games. So what does that leave us ? |
Really?
Of all the things going around ANet and GW at this point in time, you want them to implement a whole new system that revolves around other players policing other players.
Seriously?
Watch/read Spider-Man! There's a reason why the phrase "with great power comes great responsibility" is important. Honestly, mods have to be able to deal with other people in a clear, fair manner. Just by the way you handled yourself this entire thread, I don't think you're in any position to keep arguing your point on this.
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The most they would be able to do is remove someone from whichever pvp arena we`re talking about, Anet could possibly set that to impose a 24 hr PVP ban ( THATS PVP ONLY, GET THAT .....PVP ONLY ) after which player could go back into PVP with the opportunity to play properly, if caught leeching again, removal could then be set to a 3 day PVP ONLY ban ......come back and get caught again....7 DAY PVP ONLY ban.....come back and get caught and removed again .......that would trigger a permanent PVP only ban and raise a flag with ANET to consider banning the account completely.
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Oh yah, you're advocating that the players should have the influence to get someone banned.
It's the same thing man.
One player shouldn't be able to have that kind of power or influence over another player.
Anet and it's staff are the only ones that should be able to hold this kind of right to ban people.
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As i`ve said already........any game in which a mods acts would be saved and able to be reviewed just like the top GVG matches are for example, not just by ANET but by the whole playing community.
Checks balances and a big stick, exactly what is needed. |
If so, checks and balances can't work with your propsed system because we , as players, have no inherent power over the other actions of another player (besides the reporting system and complaints, in which, the proper Anet staff will deal with).
For c&b to work properly, you need parties that have some power over one another. What you're asking for is that some selected group of people have the right to kick someone out of a pvp arena and that person gets banned for 3 days or w.e. Read that sentence again and tell me it isn't morally wrong.
Sirius Bsns
LOL. You just got pwned by Marty, so I won't even waste my time adding anything onto that one. Also, I'd rather have leavers and leechers over jerks spitefully keeping players they hate out of a game WE ALL ONCE PAYED TO PLAY. I'd much rather players just get with the program and solve their own little puzzles as to why others leave matches prematurely. If they bot or leech, that's a whole different story, one that you should point out to Anet with some in-game recordings. But as for leavers, they do so for a reason, and actually many have left over time because of the BS /report-abuse and Dishonorable Hex System. RA has shrunk down to 1-2 districts. It used to be 6-8 districts before this system was set in place. The Dishonorable Combatant and /report systems are responsible for driving away the playerbase, and you want to add further lemon juice and salt to the wound by empowering the already biased and abusive in-game players to control others?! Give me a f'ing break!
Balky
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LOL. You just got pwned by Marty, so I won't even waste my time adding anything onto that one. Also, I'd rather have leavers and leechers over jerks spitefully keeping players they hate out of a game WE ALL ONCE PAYED TO PLAY. I'd much rather players just get with the program and solve their own little puzzles as to why others leave matches prematurely. If they bot or leech, that's a whole different story, one that you should point out to Anet with some in-game recordings. But as for leavers, they do so for a reason, and actually many have left over time because of the BS /report-abuse and Dishonorable Hex System. RA has shrunk down to 1-2 districts. It used to be 6-8 districts before this system was set in place. The Dishonorable Combatant and /report systems are responsible for driving away the playerbase, and you want to add further lemon juice and salt to the wound by empowering the already biased and abusive in-game players to control others?! Give me a f'ing break!
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I think you`ll find the reason there`s less players in RA is because Anet banned 3700 accounts for botting, match fixing, leeching etc etc and it was because of them the report system and that dishonour hex came in , as for you not caring about players who constantly quit or leech in games, says it all really. THe fact you assume anyone who`d be willing to be a mod would do so only for spiteful reasons, well i think that says more about your character than anyone elses........." the treacherous are ever distrustful " there`s a quote for you !
Spookii
It sounds like a good idea, but I think that it's one of those "Good in theory, bad in practice" ideas.
I've seen several games online that were moderated by volunteer players that were well-known in the community for being trust-worthy players and for the most part, didn't abuse their position. But those games were teeny-tiny in comparison to GuildWars (even browser based). Not to mention, GuildWars is a very competitive game and most of the PvP'ers are pretty competitive themselves. There's no "be nice to everyone!" rule on the internet. And a lot of people take advantage of that fact.
Unless I missed it somewhere, give us an example of a MMO of GuildWars' scale that has successfully implemented a system like this.
This sounds like you're wanting to introduce an idea used on a forum/small game into GuildWars, and the sad fact is that they're completely different platforms.
/notsigned
I've seen several games online that were moderated by volunteer players that were well-known in the community for being trust-worthy players and for the most part, didn't abuse their position. But those games were teeny-tiny in comparison to GuildWars (even browser based). Not to mention, GuildWars is a very competitive game and most of the PvP'ers are pretty competitive themselves. There's no "be nice to everyone!" rule on the internet. And a lot of people take advantage of that fact.
Unless I missed it somewhere, give us an example of a MMO of GuildWars' scale that has successfully implemented a system like this.
This sounds like you're wanting to introduce an idea used on a forum/small game into GuildWars, and the sad fact is that they're completely different platforms.
/notsigned
End
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THe fact you assume anyone who`d be willing to be a mod would do so only for spiteful reasons, well i think that says more about your character than anyone elses........." the treacherous are ever distrustful " there`s a quote for you !
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Take for example runescape. A friend of mine actually made a bot that looked for people pushing out messeges faster then was possible to type and reported them for using macros to type (a bannable offence on said game) the point of this was to get mod status within the game. And he managed to get Player mod status on 4 accounts. And thats not even volenteers thats the company inviting outstanding players.
Your idea is flawed in that bad people will always find there way to power.
Not that everyone in power is bad.
Please read and you'll notice we have been saying this all along and your being stupid and taking what we are saying to the extreme.
Like if I said I didn't like mint chocolate chip ice cream as much as I like rocky road and your claiming I said mint chocolate chip ice cream containted arsnic.
Balky
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You have it backwards and if you were competent you'd see that. The argument isn't that every person who would do it is doing it for bad reasons. But bad people will be drawn to the extra power.
Take for example runescape. A friend of mine actually made a bot that looked for people pushing out messeges faster then was possible to type and reported them for using macros to type (a bannable offence on said game) the point of this was to get mod status within the game. And he managed to get Player mod status on 4 accounts. And thats not even volenteers thats the company inviting outstanding players. Your idea is flawed in that bad people will always find there way to power. Not that everyone in power is bad. Please read and you'll notice we have been saying this all along and your being stupid and taking what we are saying to the extreme. Like if I said I didn't like mint chocolate chip ice cream as much as I like rocky road and your claiming I said mint chocolate chip ice cream containted arsnic. |
Actually a lot of the naysayers have been blindly assuming that anyone who would volunteer for this would be out to get other players , yes it`s possible that someone would abuse their position, but its just as likely that they won`t ! And thats why the games in which the mod interacted would be recorded and viewable just as in the GvG stuff.
Did you report your friend ? If not then you`re as guilty as him for breaking the rules.
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It sounds like a good idea, but I think that it's one of those "Good in theory, bad in practice" ideas.
I've seen several games online that were moderated by volunteer players that were well-known in the community for being trust-worthy players and for the most part, didn't abuse their position. But those games were teeny-tiny in comparison to GuildWars (even browser based). Not to mention, GuildWars is a very competitive game and most of the PvP'ers are pretty competitive themselves. There's no "be nice to everyone!" rule on the internet. And a lot of people take advantage of that fact. Unless I missed it somewhere, give us an example of a MMO of GuildWars' scale that has successfully implemented a system like this. This sounds like you're wanting to introduce an idea used on a forum/small game into GuildWars, and the sad fact is that they're completely different platforms. /notsigned |
End
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Actually a lot of the naysayers have been blindly assuming that anyone who would volunteer for this would be out to get other players , yes it`s possible that someone would abuse their position, but its just as likely that they won`t ! And thats why the games in which the mod interacted would be recorded and viewable just as in the GvG stuff.
Did you report your friend ? If not then you`re as guilty as him for breaking the rules. |
You seem to not catch the ability of bad people to gain power and exploit power. All his actions were "reveiwed" by there staff as well. He went on a rampage getting multiple legit players who he had grudges against permanently banned.
Balky
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Yup I'm guilty oh noes.
You seem to not catch the ability of bad people to gain power and exploit power. All his actions were "reveiwed" by there staff as well. He went on a rampage getting multiple legit players who he had grudges against permanently banned. |
You seem to not catch the ability of good people to do this and help their fellow gamers, because believe it or not they do exist.
End
They do indeed. But they aren't a majority. And really how many people being falsly "banned from PvP" for a day is an acceptable amount? How many MAT's have to be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed over by having the favorites backline "banned from PvP" for a day before it's to much. Theres a reason people don't have power. And thats because while yes some people may be all good about it...like I have pointed out in like every single one of my posts. Those that abuse it (especially those who are good at covering up their abuse) can be extremely detrimental to the plesure of everyone else.
Spookii
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Actually EA used a very similar system back in the days of Red Alert 2 which was at the time the biggest game around, there were about 10 player mods who regularly played/policed games looking for players using the various hacks that were out for it at the time. I used to work on a site very similar to Guru back then, we worked alongside EA in working out how the hacks worked and which error codes etc they created when they activated the hacks or dumped games. Just because it hasn`t ( not totally sure it hasn`t mind ) been used in an MMO before, doesn`t mean it can`t be, man had never been in space but he got there didn`t he
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Red Alert 2 still doesn't seem like the same as GuildWars. Frankly, I wouldn't trust that many people from Guru to police the game. Not to mention, I think that saying you want people to police PvP matches for bots makes it a little unfair to PvE'ers. If you get mods for one half of the game, the other half needs player mods as well.
I'll throw you a bone and say that it would be nice to give some specially picked players the ability to "super report" what they see as potential illegal activity in either PvP or PvE. Reports that are maybe red-flagged for ANet to look at first (and investigate, not just 100% trust their word), since they're coming from trusted player moderators. But I don't think that any power as far as kicking from matches, auto-suspending, etc. should be given to players. Period.
And about us going into space, lol. I can see what you're trying to say, but this is a different matter. We know that we have the physical ability to create player moderators, but do we trust those people who we would assign as moderators? It'd be the same as if we had the technology to go into space, but no one competent enough to be an astronaut.