Quote:
Originally Posted by Ensign
But there wasn't ever really a time when you needed a tank to succeed in PvE. People ran over Prophecies with 5 Warrior builds and have only sped up from there.
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Wrong. Servents of Grenth and Four Horsemen in UW both require a tank that can hold agro. They are pretty impossible to manage without a tank.
PVE =/= running through prophecies on NM. Your reasoning here would be the same as comparing GVG to RA.
Also regarding other skills and the PVE / PVP split, skills in PVE do need to be seperately balanced to PVP ones because you arent fighting foes at the same level, or in the same numbers as what your team has. A lot of high end PVE sections are actually a whole lot more difficult than PVP is, and wouldnt be possible at all with the PVP versions of a lot of the skills.
Shadow Form is really the only skill that doesnt make any sense and shouldnt exist in PVE. As for ER prot bonding, even without a SC party build, its pretty much a must have for UW in HM due to how much damage enemy mobs inflict.
Quote:
Originally Posted by Ensign
Yet apparently the community will bitch and whine about anything that moves skill power backwards no matter how irrelevant and trivial.
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To the PVE communities defense, the PVP versions of skills such as Heal Party and Aegis simply wouldnt work in PVE. There is a lot of relevance to pointlessly nerfing skills in PVE due to balancing them entirely from a PVP perspective, this was always the case in the past before the PVE / PVP skil split existed.
Quote:
Originally Posted by Elnino
Personally, I believe that MoI wasn't the skill that should have been nerfed. It's the water magic hexes which are the root of the problem. Freezing gust comes to mind here.
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I agree with that. There wasnt anything wrong with MoI before, or after the update. Its a pretty weak elite when you compare it to all the others that are used in a team, it just makes the best choice if you plan on using a water elly with freezing gust, blurred vision, and other water hex spells.