Put in a Resurrect
Bubba
I pretty much suck at gw and am lazy as hell when it comes to knowing what skills to use in what mission, but in these new quests you practically get it handed to you on a silver platter. There's nothing difficult about it. On the first character I didn't even realize to specifically target the mantles Miku marked in the first quest and I still won.
If you ask me, these quests are just fine. They're fun and challenging enough as they are without being tedious.
If you ask me, these quests are just fine. They're fun and challenging enough as they are without being tedious.
Lishy
I can't believe people are actually complaining about the missions being too hard. Keiran is the most overpowered thing in Guild Wars since SoS. He and Miku basically become invincible with his healing skill, as long as you keep using it. Then he has infinite energy with his sexy 20 expertise, and he is also a beast with 20 marksmanship. Not to mention at his disposal is also the OHKO sniper shot, a super barrage, the best interrupt bow skill IN THE ENTIRE GAME which gives a nearly-free deep wound, an awesome condition removal that is actually also offensive AND inflicts poison, and powerful KD. People mean to tell me they are actually having problems? Or that they need a res shrine? I'm sorry, but any reason to fail is silly. Unless you're still learning the missions, this is something that anyone should breeze through.
BuD
Whirl E Vic
I did find the spirit spammer Peacekeepers a bit tougher. I think I got a group with a para (Miku - stance = dead) and one of the SoS peacekeepers. Once the sin "pet" went down, I died before I even realized what was going on. Second try, piece of cake.
So as usual, watch aggro, pay attention and you'll be fine. .
So as usual, watch aggro, pay attention and you'll be fine. .
joea64
Quite right. I've done the second quest now on my warrior and ritualist, aced it the first time on each. I'm getting better at combining Sniper Shot with Miku's "Promise of Death" though I still misaim sometimes. One thing that helps is to maneuver so that Miku is leading off and takes the aggro first, so that you can target enemies at your leisure. I also like to use the barrage skill as a leadoff, then switch to Sniper Shot on whichever enemy Miku has tagged. Furthermore, I've found that getting the high ground whenever possible seems to help a bit, as the enemy has to charge uphill to get at you.
Of course, it's crucial to use the interrupt on the enemies with resurrect skills (e.g., White Mantle Champions and Knights), but since their rezzes are slow-charging you can generally cut them off well before they finish activating them. You just need to stay alert to what they're doing.
To recapitulate, based on my experience during the first two quests:
1) Engage only one group of three/four at a time, and take your time. Rushing these quests is a sure way to fail.
2) Try to Sniper Shot whomever Miku marks with Promise of Death.
3) Spam your interrupt, heal and condition-removal skills.
4) Interrupt the rezzers and kill them first whenever possible.
Of course, it's crucial to use the interrupt on the enemies with resurrect skills (e.g., White Mantle Champions and Knights), but since their rezzes are slow-charging you can generally cut them off well before they finish activating them. You just need to stay alert to what they're doing.
To recapitulate, based on my experience during the first two quests:
1) Engage only one group of three/four at a time, and take your time. Rushing these quests is a sure way to fail.
2) Try to Sniper Shot whomever Miku marks with Promise of Death.
3) Spam your interrupt, heal and condition-removal skills.
4) Interrupt the rezzers and kill them first whenever possible.
FengShuiDove
Read the skills, died the first time, realized I was an idiot and beat it easily the second.
I do wish Miku would call her targets though.
P.S. 20 Expertise is imba. Might as well not even have energy cost on the skills.
EDIT: This instance of Rotscale count for ZQ?
I do wish Miku would call her targets though.
P.S. 20 Expertise is imba. Might as well not even have energy cost on the skills.
EDIT: This instance of Rotscale count for ZQ?
joea64
She does. Sniper shot whomever she puts Promise of Death on. "I'm using Promise of Death on (insert hapless fellow here)!"
LordDragon
Another tactic is to one shot and run. That is also a great way to solo Rotscale's bone dragon minions. Just one shot the intended target with Keiran's first skill and hope for a 900 damage shot. If not, run away! Rinse and Repeat.
That alone makes it super easy.
Or, as others have said, watch Miku and who gets hexed while only agroing one group at a time. I have had some close calls with firebrand+healer group but still doable.
That alone makes it super easy.
Or, as others have said, watch Miku and who gets hexed while only agroing one group at a time. I have had some close calls with firebrand+healer group but still doable.
FengShuiDove
No, call target as in "I'm attacking _____!" so that you can instantly target with T. Not look away from field, look at chat log, tab to enemy with hex, use Sniper Shot.
Lest121
This is easy the first mission i can complete it in 8mins.... less when i avoids groups, time to go after rotscale.
Mordakai
Quote:
No, call target as in "I'm attacking _____!" so that you can instantly target with T. Not look away from field, look at chat log, tab to enemy with hex, use Sniper Shot.
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EDIT: I agree, "T" should work.
Although it is annoying when there are two NPCs of the same name...
which Enforcer did she target? (she doesn't always call on the one she is attacking).
Lest121
Rotscale down in 10mins I sniper shot him so many times for 900 it was great....
FengShuiDove
Doesn't make it easier, just more convenient. Or less annoying. Either way. Like I said, the quests themselves are easy. And that's largely avoiding the use of Sniper Shot as I'd rather use the other skills than fumble around with finding her target (who she can usually get to low health while I interrupt whoever I'm on).
Hate it when people assume things, like I want an "easier" time. If targeting is a function you use a lot and get accustomed to, not having it when it would be very useful is just aggravating.
Hate it when people assume things, like I want an "easier" time. If targeting is a function you use a lot and get accustomed to, not having it when it would be very useful is just aggravating.
Bandwagon
The only portion that was difficult for me was the SoS peacekeepers (even with your stance up its rough when Miku doesn't call him). Its still possible to take them down (line of sighting the spirits helps a ton when you can afford to).
My only gripe is that some of the non-patrolling peacekeepers are spawned in such a way that sometimes Miku aggroes 2 groups instead of one, and if one of them features a non-marked rezzer and SoS.... well yeah I don't think the quest was designed to kill 2 groups at once without clever use of game mechanics.
My only gripe is that some of the non-patrolling peacekeepers are spawned in such a way that sometimes Miku aggroes 2 groups instead of one, and if one of them features a non-marked rezzer and SoS.... well yeah I don't think the quest was designed to kill 2 groups at once without clever use of game mechanics.
Mordakai
Quote:
Doesn't make it easier, just more convenient. Or less annoying. Either way. Like I said, the quests themselves are easy. And that's largely avoiding the use of Sniper Shot as I'd rather use the other skills than fumble around with finding her target (who she can usually get to low health while I interrupt whoever I'm on).
Hate it when people assume things, like I want an "easier" time. If targeting is a function you use a lot and get accustomed to, not having it when it would be very useful is just aggravating. |
Ghull Ka
Quote:
Does not change the fact that it is hard and there should be a resurrect for players not good at solo-content
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Unless there's a possibility of failure, it's not a game.
If you could just /headdesk, die, rez, and keep doing it until you got to the end, this wouldn't be a mission -- it would just be an overly-long, drawn-out cutscene/movie.
edit: and yeah, I was wondering why I couldn't hit T and follow her call. I mean, that's what T does, it follows calls. And she's calling. And the call that she's making actually matters (for skill synergy) -- it's the perfect reason to call a target. But I can't use T. I can always use T. But not here! And that's weird.
It's not that I want a free win pass (per my pre-edit comment) but... the first time that an NPC actually tries to use the called-target-follow features of this game, they don't work.
Mordakai
OK, I agree, we should be able to hit "T".
But no rez, the missions are 10 minutes anyway, there would absolutely be no point to these at all with free rezzes.
But no rez, the missions are 10 minutes anyway, there would absolutely be no point to these at all with free rezzes.
aspi
If you want this nerfed I don't know what to say. Look at his attributes he is a one man killing machine.
I am loving this solo quest
I am loving this solo quest
Mordakai
BoondockSaint
You can tell as they will have the arrow indicating they have a hex on them and there are no other hexes that can be placed. Though the "T" target would be nice.
LordDragon
C, maybe TAB, maybe another TAB....
Look for the V(down arrow) in purple. Hit it with sniper shot
max of 4 key presses. While the T might be nice it is not really needed. I have played a lot of conditional skill users though. That means I tend to look for the hexed foes.
Look for the V(down arrow) in purple. Hit it with sniper shot
max of 4 key presses. While the T might be nice it is not really needed. I have played a lot of conditional skill users though. That means I tend to look for the hexed foes.
Aldric
Difficulty seems okay to me. I died once when I got stuck in a tree,couldnt really move and rubberbanded back and forth till i died
Next ranger update add those skills to the expertise line plzthx
Next ranger update add those skills to the expertise line plzthx
Mordakai
Xiaquin
It was really challenging at first, but only because I didn't carefully read the skills. The biggest problem I've felt is the sin being pretty sketchy. She seems to choose her own target, independent of what you call, and at one point I had to kill a mesmer by myself, she didn't even jump in.
I can totally see some people struggling, especially if you've never really played ranger. The best advice, mentioned already, is to pounce on a target that she marks with a hex by using your sniper shot, and spam your interrupt on everything you can. The last two skills need good timing, don't waste them.
I can totally see some people struggling, especially if you've never really played ranger. The best advice, mentioned already, is to pounce on a target that she marks with a hex by using your sniper shot, and spam your interrupt on everything you can. The last two skills need good timing, don't waste them.
Mordakai
Keep in mind that Miku has a smaller aggro circle than Keiran.
Sometimes you need to pull enemies closer to Miku, so she'll attack.
You should always try to have Miku in the center of the action, the minute she dies or loses aggro, I am usually out of there, waiting for her to respawn.
Sometimes you need to pull enemies closer to Miku, so she'll attack.
You should always try to have Miku in the center of the action, the minute she dies or loses aggro, I am usually out of there, waiting for her to respawn.
Isfit
Ok, I take back everything I said. The quests are pretty easy if you do not play while multitasking 500 things at the same time, so I suppose it does not keep the average player out of the content --> no problem
Just Sai
farmorama with the op toon
i killed rotts so many times, bored now
anyone want a free bow? XD
i killed rotts so many times, bored now
anyone want a free bow? XD
afya
Rotscale is easier than ever!
when is the zb? XD
when is the zb? XD
Bellatrixa
drkn
Quote:
Keep in mind that Miku has a smaller aggro circle than Keiran. Sometimes you need to pull enemies closer to Miku, so she'll attack. |
Xenomortis
First thing, this content is easy. It's trivial in Normal Mode (This isn't really a bad thing). With some decent execution, it's not much different in Hard Mode.
Secondly, adding a res shrine would make death completely meaningless. The way the disguise mechanism works (overrides your max health and energy) would mean Death Penalty would have no effect.
This would need fixing if you were to add the capability for resurrection.
Secondly, adding a res shrine would make death completely meaningless. The way the disguise mechanism works (overrides your max health and energy) would mean Death Penalty would have no effect.
This would need fixing if you were to add the capability for resurrection.
Anakita Snakecharm
I didn't find the content difficult either. I probably have an advantage with it because I always play a Ranger, though, so I'm kind of in the rhythm of that class anyway.
My advice is to know Thackeray's skills and use them wisely, and to remember that a Ranger attacks at range. The melee can take you down quickly if you let them, so if you're getting hit hard, back off and heal, and let Miku do the tanking. Also, terrain matters a lot for Rangers. Bows fire better downhill than uphill, and you won't be effective against an obstructed-view target. Expect that you'll have to change position at times.
I also advise bring your own bow if that's practical for you. As soon as I got into the missions, I switched to my own flatbow-- it has better range than Thackeray's weapon, I'm used to its arc and refire rate, and it has my preferred mods. I suggest grabbing a bow off one of your characters or one of your heroes rather than using the one the game provides.
I enjoyed this content, and I don't think it needs a rez, personally.
My advice is to know Thackeray's skills and use them wisely, and to remember that a Ranger attacks at range. The melee can take you down quickly if you let them, so if you're getting hit hard, back off and heal, and let Miku do the tanking. Also, terrain matters a lot for Rangers. Bows fire better downhill than uphill, and you won't be effective against an obstructed-view target. Expect that you'll have to change position at times.
I also advise bring your own bow if that's practical for you. As soon as I got into the missions, I switched to my own flatbow-- it has better range than Thackeray's weapon, I'm used to its arc and refire rate, and it has my preferred mods. I suggest grabbing a bow off one of your characters or one of your heroes rather than using the one the game provides.
I enjoyed this content, and I don't think it needs a rez, personally.
A11Eur0
Energy and health mods will not work in the solo quests, but armor, damage, and condition-extending mods will. I suggest taking a poisonous bowstring and grip of defense/shelter.
Necromas
IMO they're not that hard, and they encourage people to learn a couple basic skills you really should have by the time you have gotten this far in the game anyways. Like pulling, deciding who to kill first, interrupting key skills (even someone who never plays an interrupt class should know and be able to interrupt res skills and meteor shower), knowing when to retreat, basic skill synergy, attacking called targets (miku destroys blocking and causes conditions that go with your skills), etc....
And, here's a little hint, every encounter with Keiran can be easily beaten by just running away and trying again when things get dangerous, none of the enemies chase you very far and miku will revive on her own whenever she dies. Save your condition removing shot to remove cripple (or better, avoid/kite the enemies that cause it) and be mindful of when your healing skill runs out. At the very least you'll eventually snipe them down. You'd be surprised how many players never even consider running away as an option until it's far too late to do so.
And, here's a little hint, every encounter with Keiran can be easily beaten by just running away and trying again when things get dangerous, none of the enemies chase you very far and miku will revive on her own whenever she dies. Save your condition removing shot to remove cripple (or better, avoid/kite the enemies that cause it) and be mindful of when your healing skill runs out. At the very least you'll eventually snipe them down. You'd be surprised how many players never even consider running away as an option until it's far too late to do so.
RedDog91
A11Eur0
RedDog91
...it was a joke
O___O
O___O
Necromas
Oh, and also, watch for patrols. If you keep your eye on patrols (and run away if a patrol is coming at you and you're already in a fight) you will almost never fight more than 3 enemies at once.
IlikeGW
How do people even get to this quest not knowing GW basics though? I think Anet should do the opposite of putting a res, they should give your character permadeath if you fail these quests more than 5 times. It's for the better of us all, that we never have to PUG with shepherded-through players that don't know wtf.
Voodoo Rage
That's what I did and it worked great. Switching to a longbow or flatbow helps too. Once you are down to just Rotscale, you can go ahead and engage fully since Miku seems to hold her own against him just fine. First time I ever killed him too!