That's all the problem i'm trying to say. Why would people be able to clear UW HM each 25mn easily , having thus a huge profit , while some players hardly finish it in NM in 2 hours? But , however , the biggest problem is that those people are actually able to complete ANY elite area , ANY elite dungeon . When i go at doomlore and i usually see : " A/EL Runnin # xx dungeon 20k whisp me " , really , how pathetic is it.
This situation in fact leads to epic lazyness from every player. Since i'm included in it in fact , i know 90% of players do play on 1 char ( and even ) , but ask to be ran rest of dungeons for other chars .I remember long time ago , people were running lornar pass for 3k, and that run was actually really hard ...
They destroyed much less annoying skills in the past , making players angry ( every PvP player in game is angry too in fact ...) and thus i don't see a problem at deleting Shadow form once for all.
Give GW some love and see everyone happy
Missing HB
ruk1a
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But still, if you can't imagine people having fun farming, perhaps you should try to understand them before you nerf their favourite skill. There are plenty of people who enjoy farming. And I'm sure you would get a lot of people angry players that might leave the game if SF was nerfed yet again. You have to try and cater to everyone when balancing skills. Balancing isn't simply a matter of "Right, lets nerf SF into the ground, girls".
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Xiaquin
I beg to differ. Anything I could explain has been said a million times, so I'll just say, people would cry and quit if PvE truly got the balance it needs.
FoxBat
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I beg to differ. Anything I could explain has been said a million times, so I'll just say, people would cry and quit if PvE truly got the balance it needs.
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The balance a company applies to the game is what makes it money in the long run, not some purist vision.
MithranArkanere
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But still, if you can't imagine people having fun farming, perhaps you should try to understand them before you nerf their favourite skill. There are plenty of people who enjoy farming. And I'm sure you would get a lot of people angry players that might leave the game if SF was nerfed yet again. You have to try and cater to everyone when balancing skills. Balancing isn't simply a matter of "Right, lets nerf SF into the ground, girls".
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Farming should never be supported. Tolerated, maybe, but if a change for other reason breaks a farming build, or a mission rushing build, or a running build, or a griefing build that heals enemies in competitive missions, or any other thing you are not supposed to do even if you can, then it's not a problem. Be happy that you could do that. Don't complain when you no longer can.
You don't design a game for those that do not play it, you design it for those that play it.
Someone being able to do something doesn't mean they are supposed to do that, and doesn't give them the right to complain when they no longer can.
Jeydra
I don't believe that. Name me some people, for example, who think nerfs to Illusion of Pain, Mirror of Ice and Winter's Embrace are bad ideas.
FoxBat
Read carefully. I'm sure 95% of players can be counted as "disappointed" that nightfall hasn't been deleted and the golden era of prophecies ushered back in. I.E. even if there are good changes, there can't possibly be enough.
lemming
We're getting off topic here, but to clarify, I wasn't saying that individual balance changes haven't been well-received. However, the updates containing them haven't been popular. The less terrible ones (January, November) are labeled as not being effective enough, while the outright disastrous (February, May) are just that and have required extra effort to repair.
Xiaquin
Good design, rewards, story, replay value and a unique experience are some of the things that make a game money, not some overpowered meta.