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I just had an idea from reading this, what if we changed the primary attribute, energy storage, to incorporate attunement properties and change the functionalities of the attunement skills?
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I have another idea abot this:
1-Energy Storage:
For each rank of Energy Storage, your maximum Energy raises by 3,
AND whenever you cast an elementalist's skill you gain the (3 or 4..)% of the energy base cost
OR you gain an additional pip of e-regeneration each 6 ranks in ES.
(another way could be "raise max energy by 2" and add both the others effects on pve, and only one in pvp...i'm not soo good at balancing lol).
2-Attunements:
5 ene, 1 sec cast, 12-20 recharge. For 5...60 seconds you're attuned to (X). Skill of this element you cast (pick your favorite):
-gain an additional (2 or 3..)% Apenetration for each rank in the element attribute;
-cast and recharge 2% faster for each rank in the element attribute;
-do +x...y damage.
-whatever buff you prefer
You are interrupted and this enchantement ends prematurely if you cast an ele's skill on a foe of your same level or lower.
The idea is to pass the e.management to ES and use attunements to fix the underpowered damage in HM. Skill stats are set like AoR or Master of Magic.
The final clause of skill fail and end ench is set for:
-don't destroy PvP balance, because noone is at lvl 21 and so you couldn't use attunements boost at all;
-do not destroy earlier nm areas, cause foe's level would be lower than 20(instead, eles in early nm would be stronger, but only against fully leveled players);
-don't give to HM eles foes a even more insane damage trough attunements buff, because they're level is always > 20.
3-Wards: make them move centered on the caster and affects allies around him, like the Golem Fire Shield in oola's lab. Oh, and move Ward against harms to earth. (the 3 pve wards should be kept like they are now, static.They're enough OP now).
Finally, move Second wind to ES and give him a functionality for skip looong cooldowns, a sort of AP for eles.
These are just some more developed ideas...don't blame me so much plz
