I've yet to see anything pump out more than Searing Flames. Ineptitude, Clumsiness, Wandering Eye come close but they aren't on 2 recharge and only Wandering Eye is nearby range. If you count Wastrel's Worry, Wastrel's demise, Overload, Spiritual Pain (conditional) spam perhaps.
If you're talking about Water Magic, then no, it's not for damage. Air magic's Invoke/Hammer does a good 112-140 depending on whether you have cracked armor (Lightning Orb).
Earth magic isn't really damage either, but it has 100+ damage AoEs like Earthquake (3 cast time though). (DoT in hard mode is meh, but against normal armored mobs, 42x5=210. Tack on Ebon vanguard standard of honor and you get 285. Nothing impressive when it's on 25-30 cooldown. Savannah's Heat is 315 though. Tack on 75 and you have 390.)
Eles need a buff regardless just because of powercreep (Nightfall was particularly bad). Or they could just nerf everything that's non-ele from nearby to adjacent and reduce ritualist and mesmer damage.
My challenge to everyone is: try to make a bar with no elites. You're pretty much relegated to Eruption, Churning earth, Lightning Orb, Chain Lightning, Deep Freeze (not for the damage), Ice Spikes (not for damage), Blurred Vision (not for damage). Meteor is decent, but recharge and exhaustion limited. Fireball, Immolate, Liquid Flame, Rodgort's Invocation aren't impressive. Ebon Hawk is yawn worthy, as is Stoning, Obsidian Flame, Magnetic Surge. None of these are lower than 5 cooldown. Incendiary Bonds is laughable when you compare it to Spirit Rift, which is in the same line as Splinter Weapon.
Rodgort's Invocation is unusable without Dual attunements or Mind Blast.
The most powerful effects of air magic (knockdown, cracked armor, blind) are outdone by PvE skills and other professions. Blinding surge is outdone by Ineptitude simply because Ineptitude does ~130 damage. B-surge only manages to pull ahead if you need to keep targets blinded and they have condition removal that sucks (i.e. on >6 recharge). Gale is pointless when you have YMLAD.
About WiK:
Have you tried playing hexes in WiK? They are pretty brutal with condition and hex removal. They have Blessed Light smiters, Deny hexes, Hex Eater Vortex, Smite hex, Convert hexes, Contemplation of purity, etc. Elementalists excel there since other professions rely on hexes (spiteful spirit, panic, Wandering eye, clumsiness, Ineptitude, Visions of regret, Assassin's promise, Discord, etc). You don't have to care if they run hex or condition removal. You can just blast things to bits. That's why I don't run Discord.
Take a look at:
http://wiki.guildwars.com/wiki/White_Mantle_Abbot
http://wiki.guildwars.com/wiki/White_Mantle_Sycophant
http://wiki.guildwars.com/wiki/White...28ritualist%29
This isn't including the condition removals like Foul Feast or Antidote signet.