I agree with a lot of points on this. We as Eles have been reduced to outsourcing our damage to other Profs and PvE skills.
The Prof is gimped by long casting and recharge times, scatter and quite a bit of now unneeded Exhaustion, or at least misplaced is some cases i.e. Obsidian Flame. Also having to deal with higher Armor on all enemies in HM means the damage is cut rather heavily compared to every other class; mainly when forgoing the use of skills like BuH, Intensity, Asuran Scan and the like.
But do I think the damage needs to be increased, no. I haven't had much of an issue with it aside from fighting a Ranger in HM. By the way I'm proud to say I'm a Fire Ele, I like to watch things burn. :P But I'm capable of running everything but don't due to limitations in them; i.e. casting times cost recharge and so on.
But when running in a group and comparing the raw damage of the casters Eles are handicapped. Necros, Mesmers and Rits have a higher percentage of armor ignoring abilities and most of which are to a degree spammable by comparison.
I do think, however, a small buff from Energy Storage to help compensate for the shortcomings we face is needed. How about something like 1% increased damage per rank and +1 pip of Regen per 5 ranks(pulled from a post by Mouse at Large; Good idea in my opinion). Yes it makes it very similar to Warriors Strength attribute, but gives us a primary Prof buff so it can't be run on another Prof. Also a casting time, cost and recharge decrease would be a welcomed change to help an Ele compete with the other classes without having to set in place a big nerfing to everything and upsetting more people.
Btw @ Newbie Of Doom you were ignored because you missed the point, our damage is less when compared to the other casters in HM. Also we shouldn't have to run a bar like that to get comparable damage to the other Profs.
I for one I'm proud to be an Elementalist and generally refuse to outsource my damage or energy management to another Profession or a PvE skill or two. Yes I do use a few but as support to my own build and Hero team, as well as chosen for the area I'm dealing with. Pain Inverter for Example when dealing with high AoE enemies. Although, I do think one other skill could use a small change, Elemental Lord, it's comparable to AoR but barely worth the effort in raising your rank from an Elementalist stand point. Only suggestion for it would be the addition of upping the Elemental Attribute bonus to 2 at max rank to keep it in line with the other skills.
T



. But at least dervs and paras are not "nerfbated" for just doing their original role in a certain mode.