Update - December 9, 2010

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

This is totally the best Dervish update in the history of the universe.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Chris616263 View Post
This is totally the best Dervish update in the history of the universe.

I forgot about the part where Anet said the Derv update was going to be today.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

*gives Healing Burst a wink from the other side of the bar*

chikorita23

chikorita23

Frost Gate Guardian

Join Date: Jun 2005

Canada

DOI

E/Mo

Anet already killed Winter's Embrace and now they're nerfing Freezing Gust? Have some love for Water Elementalist please anet! And re-define the term "balance"! Freezing Gust was never too powerful compare with many other Ele skills.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I feel Invoke was buffed too much. 1 cast time ,8 cooldown on something that can spike for 130ish... stay in your +8 armor, +10 vs lightning shield set and it's still 100 damage.

On anything with 80 total armor or less, it does 100% damage (25% Armor penetration).

Then again, ineptitude/clumsiness is even more...

Any half decent ranger or mesmer can interrupt the 2 second cast chain lightning though.

Angorodon's Gaze change was kind of lame because you don't want to pump soul reaping, same with Strip enchantment. I usually dropped 9 ranks in Strip enchant to get bulk removal without using rend (it's better than rip enchant). Gaze of contempt might fill the void.

With draw conditions nerfed and Foul feast+ Healing burst buffed, I suspect that monks will be more or less hex removers and party healers.

Jeydra

Forge Runner

Join Date: May 2008

Invoke Lightning and Chain Lightning look really promising now (and potentially overpowered in PvP). Healing Burst has "power creep" written all over it. Now not only does it heal almost as much as Heal Other, it costs a huge 5e less and provides party healing. What the heck. Overpowered. Although I guess it takes an overpowered skill to compete with the overpowered WoH.

I like the other changes.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by LifeInfusion View Post

On anything with 80 total armor or less, it does 100% damage (25% Armor penetration).
I figured the Elementalist changes benefits more for PvE, specifically Hard Mode. After all, a fair share of people complained about Elementalists not doing enough damage in HM.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by mage767 View Post
Shadow form untouched.......disappointing!
Do you have information that it would be?... is that why ectos are 9.5-10k at merch today?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by StormDragonZ View Post
I figured the Elementalist changes benefits more for PvE, specifically Hard Mode. After all, a fair share of people complained about Elementalists not doing enough damage in HM.
Not really: hitting 3 targets is nothing when you have Wandering eye, ineptitude, mistrust, clumsiness, and friends. Also without cracked armor, you don't do even 80% of listed to things that are level 28-30 (less to rangers, warriors, paragons).

Oh and for Freezing Gust, you still have Icy Shackles! Sure you use up your elite slot, but it has 90% snare on enchanted people.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

yaaay Invoke and chain lightning was my fav ele build before. ... Me happpy now =)

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

So when is my dervish update :/

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Unnecessary nerfs to cripshot which necessitate unnecessary nerfs to draw mkae me annoyed. Removing sins as a playable class at stand when all that was needed to balance them was the nerf to shadow walk (which they got right) and the nerf to AE. Fox fangs change (unnecessarily) kills the (fairly) balanced YAA sin and basically remove assassins from competetive play. Wheeeee.

Quote:
Originally Posted by Axel Zinfandel View Post
So when is my dervish update :/
Can you guys get lost with the dervishes? John said LAST MONTH when they launched the new GW:B stuff that the dervish update won't happen until AFTER Hearts of the North finishes. No one's been expecting a dervish update until the end of January at the EARLIEST.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Hell yes, Melandru's Shot buff? I can finally go back to Jade Quarry now and enjoy spending time there again.

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by Shayne Hawke View Post
Hell yes, Melandru's Shot buff? I can finally go back to Jade Quarry now and enjoy spending time there again.
Still not a good skill. Long recharge (10s) means it's not terribly viable as a snare skill and the damage is still mediocre compared to BA. If they had dropped the recharge down to 8s again, the skill would be usable.

diabiosx

diabiosx

Krytan Explorer

Join Date: Aug 2005

Fast As A Turtle[WoOm]

W/E

Quote:
Originally Posted by ErrantVenture View Post
Still not a good skill. Long recharge (10s) means it's not terribly viable as a snare skill and the damage is still mediocre compared to BA. If they had dropped the recharge down to 8s again, the skill would be usable.
or compromise with them and make it 9seconds :-)
I remember mel shot at 8 was pretty beast

Frozen Ele

Frozen Ele

Jungle Guide

Join Date: Jul 2009

Mirror of Reason [SNOW]

E/N

Why can't they be nice to water magic for once?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Frozen Ele View Post
Why can't they be nice to water magic for once?
PvP updates need to stop being posted in Riverside.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

The update isn't PvP-only. They were balanced for GvG, but more than half of the skills were changed for PvE as well.

Frozen Ele

Frozen Ele

Jungle Guide

Join Date: Jul 2009

Mirror of Reason [SNOW]

E/N

@FoxBat, Haggis of Doom is right. Plus, I double checked in-game to make sure that what was reported was right (sitting in LA at 16 water magic, Freezing Gust had a duration of 5sec and a recharge of 7sec).

I wouldn't mind if they changed some of the skill changes to PvP-only though.

Master Fuhon

Master Fuhon

Lion's Arch Merchant

Join Date: May 2006

Invoke Lightning looks dangerous as a followup skill. I've been running Chain Lighting + Invoke Lightning in Aspenwood, where it provides a decent balance between NPC killing, creating vulnerable targets when enemy teams ball, and spiking out monks. But it's on a Mesmer, and I'm running Drain/Inspired enchant to take out Kurzick healers (Patient Spirit change helps), Leech Sig for ranger preparations, and Blinding Flash for pesky Assassins. An Elementalist can't take that kind of utility with a spike.

The main flaw for the higher levels of PvP is that if you strip the enchants, a mesmer will exhaust himself out. And the caster has no hard rez or stances to stay alive. I took Windborne for the format over a backup spiking option because getting countered in FA is unlikely. Feels very much like a combo of the two historical air spikes (FC and Chain), but my guess is it's too fragile to take over on a Mesmer. I didn't play it on an Elementalist, because Invoke Lightning is comparable enough to Mind Shock as is with what it does. Mind Shock is an opener, Invoke is a followup.

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

wow they hit cripshot hard with the nerfbat and they try to excuse it by claiming they buffed melandrus shot (lol -2 sec recharge on a skill that it doesn't matter on pff) good enough to compensate? I am now going to take a tearful farewell of our most beloved skill, the cripshot XD

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Lame, now patient spirit sucks with COP...

Could have done alot more work on other stuff but I'm gonna test things before I start to complain.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by lemming View Post
Skill Balances
Ritualist

* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
really, I have used this one so much in hero skillbars,..Now its even better.
Thank Anet.. /whisper ,,,what if I use it on . . . . . . . hero's. hmz can't
w8

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Frozen Ele View Post
@FoxBat, Haggis of Doom is right. Plus, I double checked in-game to make sure that what was reported was right (sitting in LA at 16 water magic, Freezing Gust had a duration of 5sec and a recharge of 7sec).
1) "Be nice to water magic" implies buff, the exact opposite of what it needs in PvP.

2) Nerfing a skill currently unplayable in PvE has no effect.

Nekodesu

Nekodesu

Wilds Pathfinder

Join Date: Oct 2009

Ugh.

7_7

I hate what they did to patient. If it's removed fast it's useless :| I don't want to have to go with dwaynas!

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I know this isn't a PvE update, but being a PvE player I am excited for Healing burst, and Invoke lightning/chain lightning on my Elementalist (in Normal mode. I'll run more useful in HM)

Thanks for the small yet interesting skill update!

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

This update looks ok , although it's a terrible joke for people who did play HB. Really , nerfing shadow walk especially and cripshot 1 year after it got deleted , no comment .....but well , this just proves my point of view , they don't care of any format other than GvG ...

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

I for one like the Patient Spirit change.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Hmm, not too sure about Invoke Lightning. Smells like Air-spike.

snowman relic

Krytan Explorer

Join Date: Feb 2009

your just a meatsheild to me

N/Mo

LOOK AT THE DERV UPDATE! I can finally bring my derv back into the game......wait.......WERES THE DERV UPDATE? lol my reaction when i opened the post then saw the updates

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Good thing - it took them a month, not six, to introduce several additional tweaks. Small step in the right direction?

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by drkn View Post
Good thing - it took them a month, not six, to introduce several additional tweaks. Small step in the right direction?
Definitely, plus they're listening more to the (pvp) test krewe it would appear.

With regard to the dervish updates, they're not just changing a few skills with buffs. They're almost redesigning the whole profession, yeah it's been said for ages but it's a fairly big task from the changes i've heard of.

Not that it'd be nice to be faster, but it is a large rework and manage your expectations.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Only thing about the update which annoyed me - when the hell is anet going to finish Hotn ? Its 15 days till xmas , xmas events going to start soon and anets cutting it short as when xmas starts it means a lot of players will be farming eotn & wintersday quests.
Most players will be torn between finishing Hotn or trying to max titles whilst farming - this may not sound much but consider this ... if before wintersday they will be loads of players doing hotn and that means easy pugs .. if wintersday starts and most are farming then its complaints of not getting pugs etc.
Big question is .. which is going to come first .. hotn completition or a visit from santa ?

Derv update i feel following anets usual agenda wont take place till new year - every year nothing major is done in dec and has always ended up being after wintersday - maybe they too busy wondering what to do with hotn ? Maybe kierans going to be a derv hero and they working out what skills can be buffed without making him op - jk :P.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Hm. Perhaps it's time to try an E/P or E/Rt hero with Invoke, Chain, and Air Attunement, then Para or Rit buffs.

P.S. Weapon of Shadow + Scythe or Weapon of Shadow + Fevered Dreams/Epidemic.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Weapon of Shadow has been nerfed, why do people think it is so good all of a sudden? Before it gave blindness every time you got hit, now it is only a few procs.

Was
Quote:
For 3...7...8 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Now is
Quote:
For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
And air magic in HM is mediocre without cracked armor. You do maybe 120-130 on mobs with 60 armor and 70-80ish on everything else. You are better off with Desecrate enchantments, at least you can run foul feast+angorodon's gaze, and SS/AP or whatever you want. With reactive stuff like Clumsiness, Mistrust, and Ineptitude and Fast casting recharge reduction, mesmers have better damage options too.

Necros got the biggest buff this time. Now you can clean your melee without investing in blood so much. AoHM scythe sins, Warrior's endurance scythe, anything with Strength of honor, even Splinter weapon spam still is better than air magic AoE.

For single target spike, Orb--> Invoke is faster than Orb--> lightning hammer/chain lightning and costs much less energy. So basically you get 2x orb in 3 seconds versus 4. I'd still run AP/B-surge because B-surge gives you a tactical advantage (especially when not running melee heroes and hench) whereas Invoke gets you a mediocre AoE.

For PvP I think Shell shock --> Invoke is the only option because Weaken armor has adjacent AoE. So you only get "big damage" (akin to Ineptitude/Mistrust/Wandering Eye/Clumsiness/E-surge) on casters and non-ranger people without lightning shields. It's no different (damagewise) than lightning bolt, which has seen play.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by LifeInfusion View Post
Weapon of Shadow has been nerfed, why do people think it is so good all of a sudden? Before it gave blindness every time you got hit, now it is only a few procs.
"Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds"

Oh it's a buff, it's "added the functionality". Not "changed functionality to".

Edit: It still has the exact functionality as before, however now the whenever the ALLY hits with attacks he causes blindness. Not just when attackers hit the ally they receive blindness.

The procs only apply to the ally causing blindness by attacks, and aren't limited when the ally is attacked.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

No Derv update, move along.

Schedule is looking good for the Derv update to happen one year after GW2 is released.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
After these two consecutive updates to GvG, we are planning to take a short break from targeted updates and focus our balance efforts on the new Dervish skills. We don't expect these changes to have any major negative impact on the metagame, but we will continue to monitor the situation and act as needed.
Don't expect any more attention to PvP in the next 6 months.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by fowlero View Post

Oh it's a buff, it's "added the functionality". Not "changed functionality to".
I fail at reading comprehension. :P

It's a shorter duration by a second, not that it matters much.

Anyway, Restoration magic is mainly a defensive attribute so it is in line with it. If they changed functionality to a tactical one then I would say it is more like channeling (Nightmare weapon, warmonger's,etc).

There's little reason to run blind on an ele when you have this. You can't keep it up permanently but it's basically "don't attack me" for the entire duration.

What bothers me is how they have made spirits stronger and now they are buffing weapon spells? Weapon of warding, resilient weapon is basically the gold standard already, plus Wielder's Boon which is basically putting Glimmer of Light to shame.

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by Missing HB View Post
This update looks ok , although it's a terrible joke for people who did play HB. Really , nerfing shadow walk especially and cripshot 1 year after it got deleted , no comment .....but well , this just proves my point of view , they don't care of any format other than GvG ...
False, look at the WiK and GW:B stuff they do, way more extensive than a couple of skill changes.