Update - December 9, 2010
Sirius Bsns
And any of the attention they give is usually game-breaking in the form of either over-nerfed or overpowered. It's saddening, and what's worse is that Anet always seems to acknowledge their mistakes months or years later, y' know... when it's already too late..?
Warvic
Cool update doods! =]
Invoke Lightning on 2 wars that had frenzy on.
Invoke Lightning on 2 wars that had frenzy on.
ErrantVenture
Verene
Oh my god, the whiners about the Dervish update...are you guys incapable of reading anything? It's been said that the Dervish update is going to come after HotN is done, and before Embark Beach. Embark Beach is currently scheduled for sometime early next year. It's soon, but it's still a bit of a wait.
I want the Dervish update as much as anyone else does - my main is a Dervish, FFS - but there's really no need to whine about it in every single update thread that does not include any Dervish changes.
I want the Dervish update as much as anyone else does - my main is a Dervish, FFS - but there's really no need to whine about it in every single update thread that does not include any Dervish changes.
Boogz
Why they keep nerinf patient spirit.... just what they want us to do anyway? move back to WoH/RoF build? yes, this is a RAGE from a monk player.
I'm happy to see draw conditions nerf. It's been a huge problem at RA for long. Good thing now that its balanced with foul feast.
/sadface @ new Weapon of Shadow.
I'm happy with buffed healing burst, looks pretty good now. New invoke lightning seems pretty good also, maybe we'll se airspikers again?
loved it. I'm so gonna try that on arenas now :P
I'm happy to see draw conditions nerf. It's been a huge problem at RA for long. Good thing now that its balanced with foul feast.
/sadface @ new Weapon of Shadow.
I'm happy with buffed healing burst, looks pretty good now. New invoke lightning seems pretty good also, maybe we'll se airspikers again?
loved it. I'm so gonna try that on arenas now :P
Bobby2
Sin/Rangersin nerfs: yaay
Ele changes: maybe less BSurges now? idc really. Water deserved a small hit imho
Monk: <3 Aegis nerf, <3 PS nerf (Shattering it now actually makes sense! woot)
Necro changes: all good imho, I love Angodoron's being in SR
Ranger: meh.
Weapon of Shadow: WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Ele changes: maybe less BSurges now? idc really. Water deserved a small hit imho
Monk: <3 Aegis nerf, <3 PS nerf (Shattering it now actually makes sense! woot)
Necro changes: all good imho, I love Angodoron's being in SR
Ranger: meh.
Weapon of Shadow: WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Lortext
Quote:
Originally Posted by devblog
After these two consecutive updates to GvG, we are planning to take a short break from targeted updates and focus our balance efforts on the new Dervish skills. We don't expect these changes to have any major negative impact on the metagame, but we will continue to monitor the situation and act as needed.
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Coast
RIGHTKaane
Let's be fair, they've said they are working on more than just balancing numbers for Dervishes, so it really sounds from the developer post yesterday like they are in the final stretch--now they are to the "balancing numbers" point, which means they've mostly completed whatever other changes they were working on.
Lortext
Quote:
Let's be fair, they've said they are working on more than just balancing numbers for Dervishes, so it really sounds from the developer post yesterday like they are in the final stretch--now they are to the "balancing numbers" point, which means they've mostly completed whatever other changes they were working on.
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If they were just in the stages of final design data tuning I'd guess that we'd see the patch at January in the earliest. Even if they finished work this week and did a milestone freeze and fix for the patch I doubt they'd put out a balance patch right before the holiday season. Also, I expect that we will see the Hearts of the North content before the dervish update although I imagine there is some possibility of those coming out at the same time (scary amounts of work).
reaper with no name
I hope the dervish update doesn't come out until at least Janurary.
I am liking the new healing burst.
I am liking the new healing burst.
ZyxTheCorrupt
'm loving the switch for Andogoron's Gaze. Now I can use it without the need for loads of points in Blood which would go to waste for 1 skill YAY
MArcSinus
From a PvE point of view, this skill balance changed absolutely nothing.
Apok
eldo
Quote:
Skill Balances
Monk * Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells." * Draw Conditions: increased recharge to 4 seconds. * Healing Burst: increased target healing to 10...160. * Patient Spirit: added the following functionality: "No effect if ends early." |
Why the hell they punnish monks, but still they have no problems with op rytualist healing skils.
Woh >> healing burst
mrmango
Hey it's not bad.
MArcSinus
I know, doesn't change the fact that I am right, ah well lame joke
On a more serious note, I'm not hating the Patient Spirit nerf.
Imo it makes sense that you don't get the healing when the enchantment is removed prematurely. I also like the ele buff.
On a more serious note, I'm not hating the Patient Spirit nerf.
Imo it makes sense that you don't get the healing when the enchantment is removed prematurely. I also like the ele buff.
Boogz
it means that you're scewed if they remove your PS during a spike when there's a hammer war eating your ass
jazilla
people keep talking about patient spirit as if it was a nerf. it wasn't. they fixed a bug where even if patient was stripped before the delayed heal happened, you still got healed. If you want to call it anything, call it fixed.
MArcSinus
Quote:
people keep talking about patient spirit as if it was a nerf. it wasn't. they fixed a bug where even if patient was stripped before the delayed heal happened, you still got healed. If you want to call it anything, call it fixed.
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Btw jazilla are you that handsome looking yellow-me I've met quite a few times ingame?
(looking at your avatar)
MisterB
It's not just a bug fix. They changed the functionality. There are many other enchantments that trigger effects when they end, regardless of whether the enchantment expires or is removed.
Cuilan
Apok
Sankt Hallvard
Quote:
people keep talking about patient spirit as if it was a nerf. it wasn't. they fixed a bug where even if patient was stripped before the delayed heal happened, you still got healed. If you want to call it anything, call it fixed.
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Also might want to look into spell shield, shielding hands, watchful spirit, hidden caltrops..
Boogz
Okay, isn't invoke lightning a little bit too strong now? I can pop up 140 dmg on frenzy wars w/ shield at 14 air magic + cracked armor. I can even imagine a 6x invoke lightning spike @ HA.
Apok
Kurosaki129
Healing Burst
5 Energy...for #heal on target member, heals for #heal earshot base on divine favour, 3/4s cast, 4s RC.
omg
5 Energy...for #heal on target member, heals for #heal earshot base on divine favour, 3/4s cast, 4s RC.
omg
Lord Mip
Anyone else seeing a lot of invoke teams in GvG lately.
Seems a little bit strong to me..
Seems a little bit strong to me..
Coast
only because of the double champ weekend
Owik Gall
Assasins:
Well this will make them a little less annoying. xD
Elementalist:
It's about God-damn time Invoke Lighting cast is brought down to 1 sec! Also, with the decrease in recharge to this and Chain Lightning this can hopefully put air ele's who originally liked to zap things to death back on the map. I'll try this out soon. I knew Freezing Gust was some ol BS before the nerf.
Monk:
The nerfs are okay, nothing I can see that'll greatly hinder monks, but the buffs is where it's at. Especially the Healing Burst target heal buff. I'm excited how my Healing Burst hero team will handle out come next GW Beyond event.
Necromancer:
Feeling a lot of potential with Angorodon's Gaze, now! I'm really believing this can free up some Necro's energy burden, plus keep the fun that's appropriate for a necro. Also digging the Foul Feast. I thought it was already okay, but this could bring it up to good. This could mean fun. I didn't like Strip Enchantment anyway, but it's nice to narrow it down to necros and give enchanters less variety of enemies. At least, that's my theory.
Ranger:
Hmmm. Still forces the Ranger to act critically, but this helps lighten the load a bit. Except for Crippling Shot, of course. Maybe it'll do better than it did before, though.
Ritualist:
It's great that the Weapon of Shadow spell now makes it possible to defend others instead of just defending yourself.
Overall, I'm pretty pleased at what they did. Best I liked was the Healing Burst buff and least was the Ranger skills because either way they still got to act at a specifically correct time, but hey, that's how it's got to be when you're a Ranger anyway.
Well this will make them a little less annoying. xD
Elementalist:
It's about God-damn time Invoke Lighting cast is brought down to 1 sec! Also, with the decrease in recharge to this and Chain Lightning this can hopefully put air ele's who originally liked to zap things to death back on the map. I'll try this out soon. I knew Freezing Gust was some ol BS before the nerf.
Monk:
The nerfs are okay, nothing I can see that'll greatly hinder monks, but the buffs is where it's at. Especially the Healing Burst target heal buff. I'm excited how my Healing Burst hero team will handle out come next GW Beyond event.
Necromancer:
Feeling a lot of potential with Angorodon's Gaze, now! I'm really believing this can free up some Necro's energy burden, plus keep the fun that's appropriate for a necro. Also digging the Foul Feast. I thought it was already okay, but this could bring it up to good. This could mean fun. I didn't like Strip Enchantment anyway, but it's nice to narrow it down to necros and give enchanters less variety of enemies. At least, that's my theory.
Ranger:
Hmmm. Still forces the Ranger to act critically, but this helps lighten the load a bit. Except for Crippling Shot, of course. Maybe it'll do better than it did before, though.
Ritualist:
It's great that the Weapon of Shadow spell now makes it possible to defend others instead of just defending yourself.
Overall, I'm pretty pleased at what they did. Best I liked was the Healing Burst buff and least was the Ranger skills because either way they still got to act at a specifically correct time, but hey, that's how it's got to be when you're a Ranger anyway.
Apok
Im questioning Anet's judgement on the Healing Burst buff. In the notes, they stated that they buffed the single target heal so that Heal monks would only put 10-11 into Healing Prayers and put the rest into Divine Favor, since the Heal Monks have to spec into 4 attributes already. Instead, everyone is treating it like a cheaper Heal Other and still bringing craploads of party healing on the flagrunner. I assume it would've been more difficult to program the skill to boost DF by a certain percentage and this is why they buffed the single target heal, to make it easier on themselves.
That being said, I am still seeing a handfuls of players using WoH simply for the shorter recharge and bigger conditional heal.
That being said, I am still seeing a handfuls of players using WoH simply for the shorter recharge and bigger conditional heal.