In a tight game, almost anything can be massive.
In a perfectly balanced game, anything and everything is massive.
Both of these situations are rare.
The real question is: are these minor imbalances worth anet taking the time out to fix them?
Fix JQ map imbalance
reaper with no name
Missing HB
The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
newbie_of_doom
Quote:
In a tight game, almost anything can be massive.
In a perfectly balanced game, anything and everything is massive. Both of these situations are rare. The real question is: are these minor imbalances worth anet taking the time out to fix them? |
To a consumer, this question is absolutely irrelevant and asking it obliterates your chances of it ever being fixed.
Quote:
The best they could do for JQ at the moment is just making RoJ deal less damage ( i will pass on bomber necro since it's only there for kill , whereas monk can cap shrine with roj , heal it , save turtle , make it faster , etc...), and maybe make turtles/juggs use skill only when bodyblock , in order to make some melee chars less irrelevant
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