Quote:
Originally Posted by dancing gnome
It amazes me the amount of people who are delusional about the grind in Guild Wars. Sunspear and Lightbringer farming is the precise definition of grind. The amount of War Supplies required to get a decent chance at a mini Salma etc from those retarded rewards is a huge grind, the same goes for Coffer of Whispers. Factor in Eye of the North faction title grinds (which were linked to some of the most powerful and useful skills in the game) combined with the pure grind based game design they did with Sweet Tooth, Drunkard (lolololololol that one was designed stupidly) and Party Animal (you want evidence of grind, look at Casey Carpenter and the number of Snowmen that were rubbing up against him non-stop for the entire duration of Wintersday.
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Will your character will be significantly weakened by avoiding those activities?
Will you be unable or hindered in your game progression without a mini Salma or a mini Mallyx? And will you be weaker in PvP without Sweet Tooth, Drunkard and Party Animal?
If you don't grind in GW you will miss just some rare items that won't hinder your advancement in the game (just aestethical value), in more traditional MMOs if you don't grind you will be penalized being weaker. I never understood GW players who kept farming for days the same spot in order to get an item that adds nothing to your gameplay besides a different weapon skin (which probably only them will see while playing in an instanced area with heroes and henchies).
The enjoyment I got in completing the storylines and exploring even the most remote areas of GW
is THE REWARD I got from of the game, not the virtual gear.
On the contrary, when I played World of Warcraft, getting stuff was mandatory, my guild told me to level up fast (go kill/farm dozens of monsters) in order to go do raids with them to gear up for harder raids. I felt like I was being held back in the game by the lack of gear, while GW never gave me that feeling.
Quote:
Originally Posted by dancing gnome
Guild Wars had very limited content because it was a buy to play game with no subscription fee.
[...] the drop rates for Dryad Bows, Bone Dragon Staves and Voltaic Spears to near miniscule chances which expected 30+ runs of the same dungeon before you could realistically expect one to drop. [...] This encouraged the min max gameplay to get a realistic shot at any kind of reward in the game before you die of old age.
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Any kind of reward? Oh, please.
I have played my ranger for about 600hrs, and I don't have any of the "rewards" you mention. And I couldn't care less, since I'm not missing out on anything. I had fun playing the game. I completed all the campaigns and dungeons, explored the maps, experimented lots of builds, did some hard mode and other stuff with friends, then played some AB and RA. Didn't farm or do farming runs. That kept me busy and entertained for 600hrs, I wouldn't define it as "
very limited content".
I've seen people with 2k+ hours on /age complaining that GW hasn't got enough content. No game is meant to entertain forever, so to please the ones who weren't able to go past GW Anet added artificial life support: grind. When it is obvious that there is nothing new to do in a game, why not try a different one?
Quote:
Originally Posted by Dancing gnome
Saying something is optional does not change the fact that the end game play design of Guild Wars is almost 100% grind based. Grind and optional content are not mutually exclusive. If playing the end game means participating in grind, you are playing a game designed to make you grind and GW meets that criteria. You don't get rewarded for completing content, you get rewarded for completing content over and over and over and over until that chest at the end of those hundreds of FoW runs finally drops something that's not offensively useless.
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Exactly this: grind and optional are not mutually exclusive. In GW more so, since all the grind IS optional.
I consider as PVE endgame the elite areas and hard mode (replay stuff you already did with stronger mobs to get a harder challenge), perhaps endgame could be getting better at PVP after having completed all the pve stuff.
I don't consider "endgame" the act of farming rare items, which you will sell right away or forget in the storage chest after a couple of days.
Quote:
Originally Posted by Missing HB
Remember at begin , when you had to complete campain ( factions , nightfall ) to get a green weapon... Now like dancing gnome said , you need to do the same dungeon 50 times to be rewarded...
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Why, don't you still get the green item at the end of a campaing? Are they no longer "perfect"?
In a game like GW it all depends on what people set as "reward" for themselves.
To me beating the dungeon and reaching the end chest, no matter the content of the chest, is a reward in itself. To someone else the reward is winning the AT, to someone else is holding the halls, and so on.
But consider this: what if every dungeon chest dropped a Voltaic Spear, a Dryad Bow or a Crystalline Sword? They would be no longer considered "rewards", so those people that now complain about the grind in GW will go vocal on the forums complaining that the game isn't rewarding enough because every Tom and Dick has got the same items they have.