Prophecies campaign is painful
CirdanValen
I started playing GW back in beta, and bought the game during launch and never completed the campaign, even tho I've logged 200 hours in the game >.<. With GW2 coming around the corner, I reinstalled the game and started playing again to get story, lore, and I would like to build up my HoM. These last few missions and quests are just frustrating playing through with henchmen. I hop on, try to do a quest, die four or five times and I just get frustrated and quit. I'm currently up to the Ring of Fire mission.
Am I doing something wrong? Will the skills or the heroes from the other campaigns make my life easier? Any and all tips are welcome...except those telling me to go play something else
Am I doing something wrong? Will the skills or the heroes from the other campaigns make my life easier? Any and all tips are welcome...except those telling me to go play something else
cosyfiep
short answer yes,
long answer...if you have unlocked the skills then yes....heroes have skills that you set for them (so they have an elite if you wish)....and you can flag them separately as well.
so yeah, get yourself nightfall and possible eye of the north (will need that if you want the HoM anyways)....
long answer...if you have unlocked the skills then yes....heroes have skills that you set for them (so they have an elite if you wish)....and you can flag them separately as well.
so yeah, get yourself nightfall and possible eye of the north (will need that if you want the HoM anyways)....
lemming
Read the wiki. All those missions were eminently doable back in 2005 with just henchmen and Prophecies skills with no consumables; they're only easier now.
Steps_Descending
Lemming said it, the game has powercreeped. What class do you play and what mission are you now?
And in the first times, prophecy end-game is mostly about pulling well and spicking to keep the titans under control.
Most people who can talk now are probably used to 2010 powercreep with full hero team, needless to say, the whole game (save for elite areas) are trivial with that kind of team. HM... that will depend, but most people can clear most of the game in HM.
An advice I could give you is to find just 1 other people to do the missions with, if they happen to have decent heroes and a modern build, you can blast throught the final missions.
EIDT: Btw it's good to see someone return and enjoy "vanilla" prophecy, I expected "QQ-proph-is-too-slow1!1!1!".
Welcome again to the game, I hope GW2 this will rekindle your interest
And in the first times, prophecy end-game is mostly about pulling well and spicking to keep the titans under control.
Most people who can talk now are probably used to 2010 powercreep with full hero team, needless to say, the whole game (save for elite areas) are trivial with that kind of team. HM... that will depend, but most people can clear most of the game in HM.
An advice I could give you is to find just 1 other people to do the missions with, if they happen to have decent heroes and a modern build, you can blast throught the final missions.
EIDT: Btw it's good to see someone return and enjoy "vanilla" prophecy, I expected "QQ-proph-is-too-slow1!1!1!".
Welcome again to the game, I hope GW2 this will rekindle your interest
KPEATOP
The hardest prophecies mission (Hard Mode) are those that you should protect someone/or do something that isn`t "seek and destroy".
1. The Ring of fire missions can be done easy if you know how to pull.
2. Another advice - monk bosses can be a pain in the ass even if you fight them 8 to 1. Make sure they are killed first/fast, cos at some point you`ll run short on energy and the monk group will start to kill you one by one.
3. Imps are bad - make sure they fall first.
You`ll find it harder to finish the first missions in hard mode where you`ll have to play in a 4/6-men-parties.
You`ll find escourt mission hard, cos the allied NPC die blazing fast.
1. The Ring of fire missions can be done easy if you know how to pull.
2. Another advice - monk bosses can be a pain in the ass even if you fight them 8 to 1. Make sure they are killed first/fast, cos at some point you`ll run short on energy and the monk group will start to kill you one by one.
3. Imps are bad - make sure they fall first.
You`ll find it harder to finish the first missions in hard mode where you`ll have to play in a 4/6-men-parties.
You`ll find escourt mission hard, cos the allied NPC die blazing fast.
Skyy High
1) What class are you playing?
2) What henchies are you using? (protip: melee henchies are almost always a bad idea, since you can't flag them individually and they tend to aggro way too much, particularly in the missions you're stuck on right now).
3) Do you have a guild or friends you can ask for help? The game is called Guild Wars for a reason.
2) What henchies are you using? (protip: melee henchies are almost always a bad idea, since you can't flag them individually and they tend to aggro way too much, particularly in the missions you're stuck on right now).
3) Do you have a guild or friends you can ask for help? The game is called Guild Wars for a reason.
drunknzelda
Ah, how challenging the fire isles were, back in 2005.
When the only fire elite eles had was Mind Burn and the only earth one, Obsidian Flesh.
It's all about tactics like KPEATOP said, pulling is very important, analyzing situations before you rush in. Of course, some of the proph hench bars changed which has made it easier over the years.
When the only fire elite eles had was Mind Burn and the only earth one, Obsidian Flesh.
It's all about tactics like KPEATOP said, pulling is very important, analyzing situations before you rush in. Of course, some of the proph hench bars changed which has made it easier over the years.
LifeInfusion
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Ah, how challenging the fire isles were, back in 2005.
When the only fire elite eles had was Mind Burn and the only earth one, Obsidian Flesh. It's all about tactics like KPEATOP said, pulling is very important, analyzing situations before you rush in. Of course, some of the proph hench bars changed which has made it easier over the years. |
Glyph of energy/Glyph of renewal meteor shower is too slow for my tastes. Dug up screen:
http://i52.tinypic.com/nflny8.jpg
Before Monks had UA + Healer's Boon the only options for party heals was heal party. Divine healing/Heaven's delight were 60 cooldown and neabry range or something. No Light of Deliverance either. So in PvP you had Heal party on a Ether prodigy ele. There was no scatter.
For a short time there was ER smite, reminiscent of today's ER infuse.
Captain Bulldozer
First, I'd like to note that if you managed to complete Thunderhead Keep with just henchmen, you're already doing better than 90% of the 2005 Guild Wars players.
Secondly, The Ring of Fire mission isn't so bad if you do it right. Make sure you have both monk henchies obviously. Also, I would recommend that you have the necro, mesmer and ranger henchies you can take. Several parts of that (and future missions) are quite a bit more difficult with melee henchies running in and aggroing everything. Take as many ranged attackers/spellcasters as you can (with the possible exception of Cynn.... fire magic does squat in those missions).
Third, Regardless of what prof you're playing, make sure you take along a longbow/flatbow for pulling. Flag your henchies back a bit, run up and shoot a foe once or twice then let them chase you back to wear your team lies in wait. This is called PULLING, and is an essential skill for end game content.
Finally, if you haven't done so yet, join a guild. Those missions are all much faster and much easier if you have some knowledgeable people to help out (especially if they have access to heroes, PvE skills, consumables and powercreep. Good hunting!
Secondly, The Ring of Fire mission isn't so bad if you do it right. Make sure you have both monk henchies obviously. Also, I would recommend that you have the necro, mesmer and ranger henchies you can take. Several parts of that (and future missions) are quite a bit more difficult with melee henchies running in and aggroing everything. Take as many ranged attackers/spellcasters as you can (with the possible exception of Cynn.... fire magic does squat in those missions).
Third, Regardless of what prof you're playing, make sure you take along a longbow/flatbow for pulling. Flag your henchies back a bit, run up and shoot a foe once or twice then let them chase you back to wear your team lies in wait. This is called PULLING, and is an essential skill for end game content.
Finally, if you haven't done so yet, join a guild. Those missions are all much faster and much easier if you have some knowledgeable people to help out (especially if they have access to heroes, PvE skills, consumables and powercreep. Good hunting!
KingCrab
To answer your easiest question: The heroes from the other campaigns make everything MUCH easier. A few powerful elites also make everything much easier. Certain skills (like Signet of Spirits and Panic) make a very noticeable difference.
wilebill
I did the Ring of Fire missions with henchmen back when Prophecies was new. But those were the old henchmen, not the new buffed ones. It was tough, very. Painful, very.
Now, with heroes normal mode in Ring of Fire is a walk in the park. Heck, solo farmers can do a lot of some of the missions. Last time I did it normal mode about 3 months ago, last mission was all I had forgotten to do, hero and hench party health bars never got below 50%. Pulled carefully, staked party inside Ward against Elements, interrupt Mesmer with Tease or Panic forget which.
Now, with heroes normal mode in Ring of Fire is a walk in the park. Heck, solo farmers can do a lot of some of the missions. Last time I did it normal mode about 3 months ago, last mission was all I had forgotten to do, hero and hench party health bars never got below 50%. Pulled carefully, staked party inside Ward against Elements, interrupt Mesmer with Tease or Panic forget which.
Karate Jesus
Honestly, the only reason I don't have Legendary Guardian is due to my extreme boredom about 14 missions into Prophecies.
It's not hard, it's just.....boring.
It's not hard, it's just.....boring.
CirdanValen
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1) What class are you playing?
2) What henchies are you using? (protip: melee henchies are almost always a bad idea, since you can't flag them individually and they tend to aggro way too much, particularly in the missions you're stuck on right now). 3) Do you have a guild or friends you can ask for help? The game is called Guild Wars for a reason. |
Roen
Wammo! There's your problem. (I keed!)
Kick the monk skills, change secondary prof to something more useful for a warrior or just use warrior skills. Bring monk henchies for heal/prot.
Are you doing the missions normal mode? Do you have access to heroes? Is your armor max level? Any elite skills? What's the rest of your build? Are you fully runed?
Also, if you like, this evening I can help you finish the ring of fire islands missions.
Kick the monk skills, change secondary prof to something more useful for a warrior or just use warrior skills. Bring monk henchies for heal/prot.
Are you doing the missions normal mode? Do you have access to heroes? Is your armor max level? Any elite skills? What's the rest of your build? Are you fully runed?
Also, if you like, this evening I can help you finish the ring of fire islands missions.
StormDragonZ
Did you hear about the guy who started in Prophecies, got to Beacon's Perch on his own, got a run to Droknar's Forge not knowing what he got into, complained that he couldn't kill the Mursaat and Jade Armors and that they killed him and his henchmen in under five seconds and ultimately, he quit Guild Wars for good because he thought it was very hard?
Guess what, about 18-20% of people who quit Guild Wars before 2006 did because of this reason.
Guess what, about 18-20% of people who quit Guild Wars before 2006 did because of this reason.
CirdanValen
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Wammo! There's your problem. (I keed!)
Kick the monk skills, change secondary prof to something more useful for a warrior or just use warrior skills. Bring monk henchies for heal/prot. Are you doing the missions normal mode? Do you have access to heroes? Is your armor max level? Any elite skills? What's the rest of your build? Are you fully runed? Also, if you like, this evening I can help you finish the ring of fire islands missions. |
Currently my skill bar is: Irresistable Blow, Mighty Blow, Desparation Blow, "Fear Me", Bane Signet, Smite Hex, Purge Conditions, and Backbreaker. My attributes are split between strength, tactics, smiting, and hammer. I have one or two runes on my armor. The armor I currently have is from drok
Backbreaker is my only elite skill, and I just got it yesterday
Clobimon
Setting aside supposed powercreep, use of hench, heroes, pugs... not enough can be said about experience. Just knowing what to do where and when is often enough to make things drastically less difficult. By the time Factions came along a lot of us had done the Prophesies missions so many times that they became reflexive.
Lasai
If you are building up HOM you have EoTN, you have to.
Get thee to the north and get Heroes.
Get thee to the north and get Heroes.
FoxBat
On the other hand, fire magic has been insanely buffed since those days, particularly rodgort's invocation which those fire imps love. There's also a nasty spot where 4+ groups can converge on you if you don't run away. Plus as always henchies love to ball. So if that's giving you trouble after all this time, it's understandable. As mentioned heroes will pwn everything for you, but absurdly careful pulling, and a bit of tanking, will do wonders against those brats...
LordDragon
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... particularly rodgort's invocation which those fire imps love. .
|
The last mission in Prophesies is going to be a PITA! The Spark of the Titans are nasty bastards that will party wipe you in 3 hits. Best thing to do with them is to flag your henchmen back (but still close enough to heal you), go in alone, let them blow their main skills then unflag and wipe them out.
There are some tricks to doing that mission like where to stand. how to trigger a huge group of sparks to run past you and more. If you need help, send me a PM and I can help you through that mission. I should have time later today to show you some of the tricks.
LifeInfusion
Re: Spark of the Titans .... Mesmers and Rangers and YMLAD (You move like a dwarf). "Stand your ground!" if you have a Paragon on your team. "Save Yourselves!" if the paragon is a human.
Kunder
All excellent recommendations for a person playing with pure henchmen on a warrior character
aelesia
Prophecies is painfully slow, boring and dry. I honestly have no idea what ArenaNet was thinking when they designed those maze-...I mean levels. Honestly, it seems like every single mission was all about making you run around in huge circles as much as possible before reaching your destination. There were several missions where you basically stand your ground and defend it. I pretty much AFKed for about 20 minutes for those missions.
Incredibly boring, pretty much all the areas look incredibly blend (sorched lands, deserts, snowy mountains), silly missions that make you run round in circles, stupid quests that fail because NPCs keep dying or getting stuck. Yup, I had to drag myself to finish the Prophecies campaign, and I was so glad that it was finally over.
Seeing how I was bored to tears even with my epic PvE skills and OP minion masters and spirit spammers, yea, I'm not surprised that I quit it before I was even halfway through the game. It's no surprise either why all my friends quit it too and ended up playing WoW.
For the record, I did enjoy playing both Factions and Nightfall, although I hated how most of Nightfall were boring deserts and how they shoved you into the slums in Factions. I absolutely loved EotN and found it really fun, especially when I reached Asuran lands. Their forests were absolutely stunning.
Incredibly boring, pretty much all the areas look incredibly blend (sorched lands, deserts, snowy mountains), silly missions that make you run round in circles, stupid quests that fail because NPCs keep dying or getting stuck. Yup, I had to drag myself to finish the Prophecies campaign, and I was so glad that it was finally over.
Seeing how I was bored to tears even with my epic PvE skills and OP minion masters and spirit spammers, yea, I'm not surprised that I quit it before I was even halfway through the game. It's no surprise either why all my friends quit it too and ended up playing WoW.
For the record, I did enjoy playing both Factions and Nightfall, although I hated how most of Nightfall were boring deserts and how they shoved you into the slums in Factions. I absolutely loved EotN and found it really fun, especially when I reached Asuran lands. Their forests were absolutely stunning.
Cool Name
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...
Seeing how I was bored to tears even with my epic PvE skills and OP minion masters and spirit spammers, yea, I'm not surprised that I quit it before I was even halfway through the game. It's no surprise either why all my friends quit it too and ended up playing WoW. ... |
So it isn't despite the fact that it is incredibly easy that you found it boring, it is because of that.
Kunder
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I think you've missed the point that the challenge was what made it fun (for lots of people, anyway). When power creep allows you to steam roll a level, of course it's boring. Also, it isn't meant to be played from start to finish as a level 20 character. If you play through it with a prophecies character from the beginning, you will most likely only reach level 20 when you reach the desert.
So it isn't despite the fact that it is incredibly easy that you found it boring, it is because of that. |
Boogz
Overall prophecies is very, very boring. The only "fun" parts are the last mission with imps doing spikes with rodgort's and the crystal desert mission where you protect ghostly while runnig to kill the extra bosses.
At least we're not forced to do all missions to get the last reward
At least we're not forced to do all missions to get the last reward
CirdanValen
So tonight I finished Abaddon's Mouth on my second try, and I had a friend take me through Hell's Precipice...so I've completed all the prophesies campaign for the first time! What I want to do now is work on getting elite armor(primarily for HoM), complete all the bonus missions (currently at 12/25), and try to get 100% of Tyria explored (currently at 52%).
Now, since those goals are probably going to bore me to tears for the most part, should I start the factions campaign and just switch between the characters when I want to do something different? Should I go ahead and do EotN?
Now, since those goals are probably going to bore me to tears for the most part, should I start the factions campaign and just switch between the characters when I want to do something different? Should I go ahead and do EotN?
Aeronwen
Well done
I would go ahead and start EOTN and get the first few heroes and rune them up. You will find getting the bonuses much more enjoyable with heroes. Also going to Factions will make more skills available to you. Check out the skill trainers at Eye and at Kainang .
If you are going to explore Tyria I would suggest using Texmod, I did Tyria before this was out and it was extremely painful. (Hmmm but then again the satisfaction when it was done was much greater than when using Texmod ^^)
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and I had a friend take me through Hell's Precipice...so I've completed all the prophesies campaign for the first time! What I want to do now is work on getting elite armor(primarily for HoM), complete all the bonus missions (currently at 12/25), and try to get 100% of Tyria explored (currently at 52%).
Now, since those goals are probably going to bore me to tears for the most part, should I start the factions campaign and just switch between the characters when I want to do something different? Should I go ahead and do EotN? |
If you are going to explore Tyria I would suggest using Texmod, I did Tyria before this was out and it was extremely painful. (Hmmm but then again the satisfaction when it was done was much greater than when using Texmod ^^)
dancing gnome
Quote:
So tonight I finished Abaddon's Mouth on my second try, and I had a friend take me through Hell's Precipice...so I've completed all the prophesies campaign for the first time! What I want to do now is work on getting elite armor(primarily for HoM), complete all the bonus missions (currently at 12/25), and try to get 100% of Tyria explored (currently at 52%).
Now, since those goals are probably going to bore me to tears for the most part, should I start the factions campaign and just switch between the characters when I want to do something different? Should I go ahead and do EotN? |
aspi
Had much fun going through prophecies, don't know what you guys have against it. I even finished it without touching the other campaigns first. It's slower than the other campaigns but since I wasn't in any hurry no problem.
Skyy High
5 years. That's what we have "against it". The mobs and challenges in Prophecies are simply outdated compared to all of the other areas of the game.
Voodoo Rage
The Ring of Fire mission absolutely kicked my ass my first run through the game. Going as a touch ranger didn't help matters either.
Hells Precipice was my first ever experience with a pug that was absolutely legendary. We couldn't find a monk, so we just said, "Everyone bring some sort of self heal". We literally did not even make it off the first bridge. I did not go back to that mission for almost a year.
Hells Precipice was my first ever experience with a pug that was absolutely legendary. We couldn't find a monk, so we just said, "Everyone bring some sort of self heal". We literally did not even make it off the first bridge. I did not go back to that mission for almost a year.
chuckles79
I got serious about beating prophecies in early '07 with my ranger. It took over a month to get from Old Ascalon to Yak's Bend without knowing about wikis, paying for runs, or even that it would be easier to beat the quests to get there.
I think Prophecies is still very challenging if it's the only campaign you own, do not join a helpful guild, and don't know what resources are available for info (much better since they linked in game help to wiki LOL)
Post-searing Ascalon drags on, the Maguuma Jungle REALLY drags on, and the Southern Shiverpeaks is not non-stop excitement.
It speaks to what a grind players found it to be (many quit in the first year) when they overcorrected grind issues with Factions (4 hours to get to lvl 20 if you are motivated, and all att. points b4 you leave Shing Jea).
I think Prophecies is still very challenging if it's the only campaign you own, do not join a helpful guild, and don't know what resources are available for info (much better since they linked in game help to wiki LOL)
Post-searing Ascalon drags on, the Maguuma Jungle REALLY drags on, and the Southern Shiverpeaks is not non-stop excitement.
It speaks to what a grind players found it to be (many quit in the first year) when they overcorrected grind issues with Factions (4 hours to get to lvl 20 if you are motivated, and all att. points b4 you leave Shing Jea).
Painbringer
Its completely doable with standard skills (even without a elite skill) and hench team although the bonus can get harder. read the wiki page by hitting f10 in the game select the mission from the menu that pops up. it gives hints.
Keep your team away from the energy deleating towers it will kill your team...Pull your enemy out its range kill it. then attack the tower by its self. your monks become useless in a few seconds when you are in its range
Use a long bow of any req to pull enemies to you and your group
Keep your team away from the energy deleating towers it will kill your team...Pull your enemy out its range kill it. then attack the tower by its self. your monks become useless in a few seconds when you are in its range
Use a long bow of any req to pull enemies to you and your group
LordDragon
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The Ring of Fire mission absolutely kicked my ass my first run through the game. Going as a touch ranger didn't help matters either.
Hells Precipice was my first ever experience with a pug that was absolutely legendary. We couldn't find a monk, so we just said, "Everyone bring some sort of self heal". We literally did not even make it off the first bridge. I did not go back to that mission for almost a year. |
My wife heard the ROAR/YEAH! all the way in the living room. I have no clue how we made it through, but we did.
aelesia
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I think you've missed the point that the challenge was what made it fun (for lots of people, anyway). When power creep allows you to steam roll a level, of course it's boring. Also, it isn't meant to be played from start to finish as a level 20 character. If you play through it with a prophecies character from the beginning, you will most likely only reach level 20 when you reach the desert.
So it isn't despite the fact that it is incredibly easy that you found it boring, it is because of that. |
And yes, I know it's not meant to be played from the start till the end with a level 20 character, or with heroes, or for it to even be completed with just henchmen. I did buy the game in 2005 and I have a level 19 Ranger still in the Crystal Desert. That character has clocked 50 hours of gameplay and still isn't level 20 yet. With 50 hours of gameplay, I could finish the entire Nightfall campaign.
And no, I did not find it boring because it was easy. I found it boring because it is boring. Playing through Prophecies missions was like walking from the start to the end in a hedge maze which takes about 30 minutes, because that's how the levels were designed - to make you walk as much as possible before reaching the end. Doing this in 2005 would have been like crawling through the maze without any clue where you're going. On top of that, you would have had to spend 20 minutes before entering the maze to look for 7 other players who want to crawl through the maze with you. Oh, and one of them must be a monk.
Defending a point in missions is like staring at an hourglass for 20 minutes straight. Missions where you have to escort people is like balancing a glass of water on your head trying your best not to spill it or that it doesn't explode by itself.
Cool Name
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I'm inclined to believe that the number of people who got frustrated and quit GW is more than the people who enjoyed the challenge, but there'll never be any way to prove it either way so let's just forget about it.
And yes, I know it's not meant to be played from the start till the end with a level 20 character, or with heroes, or for it to even be completed with just henchmen. I did buy the game in 2005 and I have a level 19 Ranger still in the Crystal Desert. That character has clocked 50 hours of gameplay and still isn't level 20 yet. With 50 hours of gameplay, I could finish the entire Nightfall campaign. And no, I did not find it boring because it was easy. I found it boring because it is boring. Playing through Prophecies missions was like walking from the start to the end in a hedge maze which takes about 30 minutes, because that's how the levels were designed - to make you walk as much as possible before reaching the end. Doing this in 2005 would have been like crawling through the maze without any clue where you're going. On top of that, you would have had to spend 20 minutes before entering the maze to look for 7 other players who want to crawl through the maze with you. Oh, and one of them must be a monk. Defending a point in missions is like staring at an hourglass for 20 minutes straight. Missions where you have to escort people is like balancing a glass of water on your head trying your best not to spill it or that it doesn't explode by itself. |
I completely agree on the escort and protect missions though. They are frustrating and having them be outside your party, so that monk henchmen/heroes don't heal them is pointless.
Also, I've never been as frustrated as walking around the maze of canthan slums. If I could delete one area from Guild Wars, that would be it. It's not nice to look at, and every texture is so repetitive I found it hard to navigate. Certainly much harder than any prophecies mission.
Kunder
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And no, I did not find it boring because it was easy. I found it boring because it is boring. Playing through Prophecies missions was like walking from the start to the end in a hedge maze which takes about 30 minutes, because that's how the levels were designed - to make you walk as much as possible before reaching the end. Doing this in 2005 would have been like crawling through the maze without any clue where you're going. On top of that, you would have had to spend 20 minutes before entering the maze to look for 7 other players who want to crawl through the maze with you. Oh, and one of them must be a monk. |
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Defending a point in missions is like staring at an hourglass for 20 minutes straight. Missions where you have to escort people is like balancing a glass of water on your head trying your best not to spill it or that it doesn't explode by itself. |
Protecting the NPC missions have never been hard. What game are you playing? I've never had an NPC die on me unless my party was already half dead.
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I'm inclined to believe that the number of people who got frustrated and quit GW is more than the people who enjoyed the challenge, but there'll never be any way to prove it either way so let's just forget about it. |
Age
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I ran air+earth in 2005. I even dabbled with Deep Freeze and Maelstrom.
Glyph of energy/Glyph of renewal meteor shower is too slow for my tastes. Dug up screen: http://i52.tinypic.com/nflny8.jpg Before Monks had UA + Healer's Boon the only options for party heals was heal party. Divine healing/Heaven's delight were 60 cooldown and neabry range or something. No Light of Deliverance either. So in PvP you had Heal party on a Ether prodigy ele. There was no scatter. For a short time there was ER smite, reminiscent of today's ER infuse. |
Ellix Cantero
Truth. I'm pretty sure that if around 1.5 million people bought the game around launch (sounds reasonable) then about 1 million of them quit playing because of Thunderhead Keep (250k had already quit because of Arora Glade and Elona Reach). The sad thing is--it was actually easier to complete with the crappy uninfused henchmen of the day than with a full pug 9 times out of 10.