PvE needs some renewing project

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Xenomortis View Post
Erm... what?
Are you saying that the only way to gain challenge in PvE currently is to purposefully gimp yourself?
In a word yes

If you find the game easy because you are especially talented or experienced then you either move to another game or handicap yourself.

Its the way most sports work so why not computer games.

They created hard mode then messed it up by adding consumables maybe they should make the point by adding really hard mode no changes needed except cons don't work.

If they make the game especially hard many will be unable to play it at all, though I only remember one post where someone asked for an easy mode.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by gremlin View Post
Its the way most sports work so why not computer games.
No it isn't.
And comparing something competitive to something non-competitive is laughable.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by gremlin View Post
If they make the game especially hard many will be unable to play it at all, though I only remember one post where someone asked for an easy mode.
The problem is that people can't know the definition of hard when they just play 3 discorders + roj in vanquish and shadow form sin in UW. I think maybe players should try to UW HM with heroes or even WiK quests with fun builds , that's not really that easy...

But , apart of those elite areas , i agree with OP's that areas to vanquish ( except from EOTN maybe ) are usually a joke, and it's more likely harder to find last mob running around map( i.e hydras in desert) than killing all...

I think they should have found a nice balanced though , because imo it's either too easy , either too hard ( i.e vloxen excavations HM , with non-meta build)

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Halp! I BEAT FF6 AND THERE IS NOTHING LEFT! THIS GAME SUCKS!!

Translation: Guild Wars is a game with an ending to 3 campaigns, with some extras like HM. Nothing new. Moving on.

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Quote:
Originally Posted by Xenomortis View Post
So again, I must gimp myself in a very contrived manner that prevents me from making full use of the game mechanics and hence my abilities as a player.
...
So, your argument is that you should be allowed to use the full game mechanics of the game in order to be challenged?

Not trying to put words in your mouth; just asking.

But, if that is the case, what is the difference from ANet changing the game or you changing the way you play? I mean, ANet could add skeletons of Dhumm to content all over, but in the end, you could just change your playstyle and accomplish the same thing. Yes?

If the goal is challenging content, then what is the real issue?

Personally, if ANet went to the trouble of adding 1000+ skills, and allowing a second profession, allowing for unfathomable combinations, the least we could do as a community is challenge ourselves with thinking outside the box a little.
There are so many different ways to make content challenging, these kind of arguments seem pointless.

-I

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Xenomortis View Post
No it isn't.
And comparing something competitive to something non-competitive is laughable.
I am in no way comparing an athlete to a computer game player although people play competitive sports for fun, while computer games are at times played competitively for prize money.

In many activities people will handicap themselves either to give a weaker opponent a chance or to challenge themselves.

You wouldn't do it if you were playing seriously to win but for fun yes handicapping yourself is the way to go, that or go find something more challenging.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Missing HB View Post
The problem is that people can't know the definition of hard when they just play 3 discorders + roj in vanquish and shadow form sin in UW. I think maybe players should try to UW HM with heroes or even WiK quests with fun builds , that's not really that easy...

But , apart of those elite areas , i agree with OP's that areas to vanquish ( except from EOTN maybe ) are usually a joke, and it's more likely harder to find last mob running around map( i.e hydras in desert) than killing all...

I think they should have found a nice balanced though , because imo it's either too easy , either too hard ( i.e vloxen excavations HM , with non-meta build)
I do not consider myself a top player nowhere near just pretty experienced.
Most of the time pve is easy given my ability and my character and party builds.

There are areas where I have great difficulty and sometimes need a few attempts and some of the tougher dungeons are right out of my league.
I find this both annoying and pleasing.

LordDragon

Frost Gate Guardian

Join Date: Aug 2010

Dragons Den

E/

I despise when long term players say "Make it harder!!" They did this in Diablo II and 75% of the player base LEFT! They turned Hell Mode into one shot kills unless you had very specific builds and equipment that took forever to get.

Maybe Guild Wars is easy for you. Maybe you think you can just 'faceroll' all the time. The truth is you can't. You need to still do the right thing at the right times. You have just gotten used to it that's all.

As so many people have said, if YOU want it harder there are many ways you can do that. Play only with the skills from the particular chapter you are in. Make your own builds etc...

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I think a lot of you just need to realize the you represent a very elite and small portion of the game population. You guys are pretty good. I don't think that the majority of players should be punished by rolling out exceptionally difficult new content to appeal to the ultra-elite crowd.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

It really doesn't matter how hard a game is there will always be people that find it easy.

I can remember when I first started playing Resident Evil. A while after I finnished I learned that a video existed where a player beat the entire game with only the starting knife, something I concidered impossible under any circumstances.

There will always be players that can 'faceroll' GW. The number of players will be small yet they are very vocal. I would guess that the vast majority of players that are concidered 'casual' have never been to a forum and have no clue that others find the game to easy.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LifeInfusion View Post
Want a challenge? Try playing HM without necros or Ritualists, PVE skills, cons , and stuff like Shadowform (PvE splits). Or do PvP.

EDIT: and Prophecies skills are crap for the most part, that's why you think it's so easy.
I don't believe you said that about Prophecies skills which gives you the best axe elite as well as condition removal and a a few other don't forget cripshot.There are several good skills in Prophecies maybe not for Eles but for other there sure are.Then again for Pve meteor showers is all you need along with Ele. attunement and few other fire skills.Your thought and judgment on skills in becoming questionable at most.

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

Quote:
Originally Posted by Crom The Pale View Post
It really doesn't matter how hard a game is there will always be people that find it easy.

I can remember when I first started playing Resident Evil. A while after I finnished I learned that a video existed where a player beat the entire game with only the starting knife, something I concidered impossible under any circumstances.

There will always be players that can 'faceroll' GW. The number of players will be small yet they are very vocal. I would guess that the vast majority of players that are concidered 'casual' have never been to a forum and have no clue that others find the game to easy.
This I agree with. After all, if you want to make something you find easy harder just to challenge yourself, go tie one hand behind your back or something. It's easier to limit yourself than to force everyone else to keep up with you. We aren't all GW experts. I've been vanquishing the same area for Kurz faction and when I start thinking it gets too easy with a particular build/hero set, I switch them completely. The challenge is being innovative, not facerolling something you know is tried and tested and you've done a thousand times.

Quote:
Originally Posted by Voodoo Rage View Post
I think a lot of you just need to realize the you represent a very elite and small portion of the game population. You guys are pretty good. I don't think that the majority of players should be punished by rolling out exceptionally difficult new content to appeal to the ultra-elite crowd.
+1

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

It seems like there's plenty of room for both types to coexist, without one side having to jump on one leg blindfolded or the other to get fed up with elitism.

Hard Mode, for example, presents the perfect possibility. Perhaps, as blasphemous as this might sound, Hard Mode should actually be Hard, featuring decent skillbars, multiple enemy builds for each name, and decent party composition instead of the ten-warrior-troll setup commonly seen in several campaigns. That way the easy folks have it easy, and the hardcore have a mode that's actually hardcore.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Hypothetically, assume that developer time was not a constraint and new PvE content that genuinely requires skill (defined objectively as requiring map/situational awareness, builds that do not rely on AI abuse, individual micro such as actual preprot/infusing/target selection, all PvE skills banned) was released with the intention of only being for elite PvEers.

Why would people object to not being able to complete content that is not designed to be accessible by them?

Bassma

Frost Gate Guardian

Join Date: Oct 2010

Quote:
Quote:
Originally Posted by Crom The Pale
It really doesn't matter how hard a game is there will always be people that find it easy.

I can remember when I first started playing Resident Evil. A while after I finnished I learned that a video existed where a player beat the entire game with only the starting knife, something I concidered impossible under any circumstances.

There will always be players that can 'faceroll' GW. The number of players will be small yet they are very vocal. I would guess that the vast majority of players that are concidered 'casual' have never been to a forum and have no clue that others find the game to easy.

This I agree with. After all, if you want to make something you find easy harder just to challenge yourself, go tie one hand behind your back or something. It's easier to limit yourself than to force everyone else to keep up with you. We aren't all GW experts. I've been vanquishing the same area for Kurz faction and when I start thinking it gets too easy with a particular build/hero set, I switch them completely. The challenge is being innovative, not facerolling something you know is tried and tested and you've done a thousand times.


Quote:
Originally Posted by Voodoo Rage
I think a lot of you just need to realize the you represent a very elite and small portion of the game population. You guys are pretty good. I don't think that the majority of players should be punished by rolling out exceptionally difficult new content to appeal to the ultra-elite crowd.

+1
Very nice posts and I agree with. The ultra-elite crowd will just have to go play something else.

Bassma

Frost Gate Guardian

Join Date: Oct 2010

Quote:
Why would people object to not being able to complete content that is not designed to be accessible by them?
Because in reality the majority of people are socialists and want everything that everybody else has got and want access to it.

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

Quote:
Originally Posted by lemming View Post
Hypothetically, assume that developer time was not a constraint and new PvE content that genuinely requires skill (defined objectively as requiring map/situational awareness, builds that do not rely on AI abuse, individual micro such as actual preprot/infusing/target selection, all PvE skills banned) was released with the intention of only being for elite PvEers.

Why would people object to not being able to complete content that is not designed to be accessible by them?
Definitely a perfect world thought in both your statements. The first bit can already by done by anyone personally seeking the challenge by limiting themselves (through non-use of PvE skills, codex-styled builds etc).

I wouldn't disagree with having something quite new and unique for 'elite PvEers' such as a mission-styled area where Codex rules are implemented for builds and only henchmen (pretty much like every storybook mission we've had) as long as there are no unique items to be obtained. (Titles and bragging rights are ok, after all, I don't complain about not having PvP titles and such)

And of course people will object to not being able to get into content. We've all paid the same cost to play GW (excluding how cheap its gotten since initial release) so not being able to access (not saying completing it) said content would be like buying a great kitchen setup and not being able to use the oven only because you don't know how to bake yet...

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Although I do think there is a tendency that "harder" just means more gimmicky team builds required to beat it.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

So, "gimp yourself if you think it's easy" is pretty much the favorite answer here?

Quote:
* try VQ-ing elite areas with just 3 heros and no wiki builds.

* go to your build templates list and delete ALL of them

* go back to how it was originally: core and proph-only skills, no heroes.

* just don't take your uber build try something new leave out the consumables maybe even run a smaller party.

* get rid of the heros and just add any with random builds and no elite and probably run around with no armor on as well.

* If you want a challenge, just leave the heroes at home and go do stuff with only the henchmen.

* Play without a new UI. No damage monitor, just target monitor (there was none of that back in the day), no spears daggers or scythes. No PvE Skills or skills with PvE splits. Prophecies only skills.

* if you really want challenge go back and play all the chapters and EOTN with HENCHIES only and NO HEROES

I feel for the OP, he's wishing that the power creep that we have wasn't there, and sometimes I do too. When Prophecies was the only campaign, things seemed harder. I remember the Jade Scarabs outside of Amnoon Oasis could actually wipe your party when you head out of town unprepared. Thunderhead Keep was fast-paced and required top level playing.

Now, things like Shards of Orr and Slaver's Exile feel as hard as Thunderhead Keep used to feel, and Thunderhead Keep seems silly easy.

OP: It's power creep, mate. Nothing we can do about it. And I don't think the devs will go on a large re-balancing act for the outdated Prophecies content or release content that will make it harder. They've got Guild Wars: Beyond and Guild Wars 2 to deal with.

Old game is old, bro. Nothin you can do but gimp yourself, or stick to the "harder" stuff like Slaver's Exile hard mode or whatever you consider difficult.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

They should make Hard mode really hard mode. With better AI instead all the buffs. What good is their armour and damage output when they just auto attack minions or spirits standing next to you and do nothing to players and heroes. :/
Real HM would be like pvp, same level but a lot more diverse skills and a brain. But then without the pvp dicks.

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

The live team are busy enough with doing GW:Beyond which in some way describes everything the OP want's to see so I don't see how asking for more is productive.

Of course it would be lovely to have more content and something new to explore and complete. We just have to be realistic that the chance you're going to get another big content update like Sorrow's Furnace or something is pretty small.

They can't re-work campaigns unless they do a complete overhaul (like Cataclysm) as it will change everything for new and old players. The mechanics of campaigns are very much set. Those saying that by chosing not to use Heroes on certain Skills is giming their experience, simply making areas harder or adding mobs for some reason or another simply tips the scales the other way and gimps the content instead.

What would make the most sense (and is what people have wanted for a long time) would be a new God Realm. They could make it so in addition to no Henchmen you couldn't take Heroes, may be some way to make it so you can't use PvE skills. The casual players may not be able to complete it, but then you could say the same thing for UW or HM DoA.

What would be interesting is if players want the area for fun, the challenge and to practise their ability. Do the rewards matter?

What wouldn't be good is if the area rewards those that complete with some specific items. This is what can often impact the community coming up with builds to counter an area easily so it can be completed with little effort. What if there was just some regular junk as a reward, rather than the chance to get a rare weapon or collectible. Maybe that would tip the balance in favour of the players that just want to play vs the ones that just want the rewards. Or maybe that would be a dumb idea as no one would do it as there is no point.

Bellatrixa

Bellatrixa

Lion's Arch Merchant

Join Date: Oct 2010

Under a blanket drinking tea and being British n_n

Brothers of Other Mother [BoOM]

N/

Quote:
Originally Posted by bsoltan View Post
What would be interesting is if players want the area for fun, the challenge and to practise their ability. Do the rewards matter?

What wouldn't be good is if the area rewards those that complete with some specific items. This is what can often impact the community coming up with builds to counter an area easily so it can be completed with little effort. What if there was just some regular junk as a reward, rather than the chance to get a rare weapon or collectible. Maybe that would tip the balance in favour of the players that just want to play vs the ones that just want the rewards. Or maybe that would be a dumb idea as no one would do it as there is no point.
Considering the amount of QQ we saw over the Halloween and Wintersday hats, I'd say people would indeed complain if the rewards from a new area weren't "optimal". Well, people would complain full stop no matter what the rewards are. That's what I find really sad. If A-Net decided to give us the metaphorical finger by saying "Ok, no rewards at all then!", people would be complaining about that too. Such is the nature of people really.

Yes, the game has seen a lot of power creep but for less experienced players, there's still a lot of challenging material there and that plays a large part of this: the longer you do something the better you get at it. Vets who have been playing for 5 years are obviously going to find things easier than people who started a month ago. There's a lot you start to take for granted, hence I can understand why people as suggesting that you gimp yourself for a challenge. If you're going to use the things that make the game easier, why complain that it's easy? I don't think it's really an issue until you can walk into an elite area with completely random builds and still faceroll it without cons.

Also, try pugging more. That generally makes things challenging ;D

Ariyen

Ariyen

Ascalonian Squire

Join Date: Oct 2009

Alabama

The Royal Dragon Riders [TRDR]

Rt/

Quote:
Originally Posted by novawhiz View Post
yeah i understand its supposed to act as a bridge, but its just kinda pointless. They introduce it, everyone logs in all excited, does it in a couple days and then just goes back inactive. If they actually wanted to improve pve life they would add some sort of new content that forces team play, such as a new end game area
I guess you didn't try battle, before it was nerfed (or you used cons). I guess you didn't attempt at "A little help from above" did you? Few of these missions are not easy with low level henchies, unless you get others who have done it before or are doing the same quest - to get this quest done. Try it without the help of wiki. Then maybe complain less?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Arieon Ito View Post
Definitely a perfect world thought in both your statements. The first bit can already by done by anyone personally seeking the challenge by limiting themselves (through non-use of PvE skills, codex-styled builds etc).
Sure, but is there anything wrong with having some kind of official recognition for more challenging play? WoW's most difficult raid content carries actual prestige because it's genuinely difficult. The accessibility part comes from either doing the raid on normal mode or by nerfing the instance after it becomes obsolete (either because players have access to gear that far outstrips the gear level the instance was designed around, or because the release of an expansion lets players outlevel it).

Unfortunately, nerfing old instances doesn't work with the fixed power level of Guild Wars characters.
Quote:
Originally Posted by Arieon Ito View Post
And of course people will object to not being able to get into content. We've all paid the same cost to play GW (excluding how cheap its gotten since initial release) so not being able to access (not saying completing it) said content would be like buying a great kitchen setup and not being able to use the oven only because you don't know how to bake yet...
It'd be a little more apt to describe it as your significant other not letting you use the kitchen for fear of butchering the dinner.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by aspi View Post
Real HM would be like pvp, same level but a lot more diverse skills and a brain. But then without the pvp dicks.
Interesting that you mention this, I had the idea a long time ago that they could have made dungeon and elite-area versions of skills, or balance both content using PvP rules (no cons, no PvE skills, gimped skills). The latter might even make more PvP players, since they would learn to be more efficient with their builds.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by LifeInfusion View Post
Want a challenge? Try playing HM without necros or Ritualists, PVE skills, cons , and stuff like Shadowform (PvE splits). Or do PvP.
pvp is dead. But I would probably play pve HM without cons/pve skills/elites if there was a reward for it. I believe that would be somewhat challenging. Or not, it could degenerate into tankspank. WTB new AI.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

If by "removing PvE skills" we also mean "use PvP versions of split skills" then hell yes. IMO just do this + ban cons in hard mode, it's supposed to be hard after all.

Bassma

Frost Gate Guardian

Join Date: Oct 2010

Quote:
Originally Posted by FoxBat View Post
If by "removing PvE skills" we also mean "use PvP versions of split skills" then hell yes. IMO just do this + ban cons in hard mode, it's supposed to be hard after all.
Does that include death penalty items too? I think it should. Hard mode should have to be played without any added benefits but skills and wits. Personally I'd go for an extended hard mode that you also can't use Elites.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

If they made hard mode harder, pretty much nobody would play it. Same as people decding to restrict their builds, it's fake bravado. What GW1 really needs (always has needed) is a new area to farm. Especially the three other god realms, ANet only knows why they never added these! For me, if they stick three half decent god realms in then that would be me happy for another year until GW2.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

o_O you can make the game as hard or easy as you want, yet people want EVERYONE to suffer from their ideas
should anet do that, they'll lose even more people who play GW

they already give us more contents, which arent that easy (talking about WiK), and i'm right, as alot of people complained about not having lvl 20 hench, but now people want it harder again... what gives?

until GW 2 comes, i think the game is fine
the game isnt about being good, its about having fun (i know, some have fun by showing off how good they are), and making the game harder now, will result in an even smaller community in GW, and that may affect GW2's community too

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
the game isnt about being good, its about having fun (i know, some have fun by showing off how good they are), and making the game harder now, will result in an even smaller community in GW, and that may affect GW2's community too
worldofwarcraft.com

Bassma

Frost Gate Guardian

Join Date: Oct 2010

What the game needs is some NEW equipment. I can't believe really the paultry unique weapons selections we have for casters. There's only a handful per caster class unlike Warriors which have a mountain of unique items to choose from and play with. Where's the unique +20% enchanment duration staves? There's all of TWO of them per caster class that I can see and they ain't even mix and match. I'd like better looking caster stave skins too. Most of them are pathetic.

I'd like to see more weaponsmiths in end game areas that sell moddable uniques like in Droknars forge area. There should be like a final area that has EVERY SKIN in the game and they are moddable so you can pick your skin and put what you want into it. This place should be hard as hell to beat and no consumables or moral boosters are allowed, it should not be soloable but can complete it with the proper selection of heroes when we get 7 of them. This way these skins would be of greatest value and the best players can sell them to noobs and nubs.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Don't use discord, don't use elites, don't use heroes, don't use consumables, bring a different party build.

How in the hell anyone in this game could complain about it being too easy is beyond me. There are near infinite ways for you to customise the difficulty of content is like a giant "You're an idiot!" sign in flashing neon lights.

If you find anything too easy, change your approach to it. When I find squats too easy I hold weights to make them more difficulty. You have control over your own game experience, exercise some of it.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

define faceroll.

Go do DoA HM balanced without cons and tell us about how it went.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by lemming View Post
worldofwarcraft.com
GW and WoW are very different games, with different purposes and goals.... and community (GW used to have an active community)

i doubt it does any good to compare 2 different games

to dancing gnome:

you forgot "let heroes keep their standard builds" and "dont even look at builds used by nearly anyone... or try to forget em (namely pvx)"

if GW gets harder, most of the puny community left ingame will be gone

also, what i saw, was that many people complained about WiK to be too hard, and they'd like to use full hero or at least lvl 20 hench

think about it, GW(not WoW) now is really more about having fun, like new contents and such, than balance or difficulty

new items and some more quests/titles can also do something good
but nerfing the hell out of whats left of GW, that'll take away the fun most people who still play GW have

people are still trying to make the best of GW until GW2 comes, and some like to stay some more

so unless they give us more contents, quests, items and maybe titles, this game will see people leave everyday, i mean, i lost alot of friends cuz the game is boring, and not just cuz some find the game easy, its mostly that nothing special happens/comes in the game

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by dancing gnome View Post
If you find anything too easy, change your approach to it. When I find squats too easy I hold weights to make them more difficulty. You have control over your own game experience, exercise some of it.
Wrong analogy.
Your suggestion is more akin to cutting into your arms and legs to lose some blood, then proceeding with the squats.


Edit:
On reflection, that's too harsh. It's actually more like performing an exercise where you focus on a small aspect of your body to train during which you don't perform actions you would normally do to make it easier. However, this is done for the purposes of training and you should have a clear aim.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Vazze View Post
pvp is dead.
People really need to stop with this hollow argument. "pvp is dead" is a relative statement in that a very small fraction of the playerbase play pvp compared to the pve portion. But dismissing a challenge to make the transition from "pve iz too ez" to pvp by saying "pvp is dead" is void. You can get games in all the pvp formats except codex and regardless of which format you choose the challenge will be infinitely harder than what you have ever faced in pve.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Sankt Hallvard View Post
a very small fraction of the playerbase play pvp compared to the pve portion.
That's why PvP is dead. It hasn't always been like that.

Quote:
Originally Posted by Sankt Hallvard View Post
You can get games in all the pvp formats except codex
Um....what?

Have you tried getting a GvG match when it's not peak playtime hours? Have you tried getting a FA or JQ match lately? Hell, even AB matches are a pain in the ass to get lately.

PvP is struuuuuugling. Although, that could just be a sign of the whole game struggling. I don't know. I don't PvE much.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Sankt Hallvard View Post
People really need to stop with this hollow argument. "pvp is dead" is a relative statement in that a very small fraction of the playerbase play pvp compared to the pve portion. But dismissing a challenge to make the transition from "pve iz too ez" to pvp by saying "pvp is dead" is void. You can get games in all the pvp formats except codex and regardless of which format you choose the challenge will be infinitely harder than what you have ever faced in pve.
The devs have already realized that the so called "transition" you are referring to is not happening due to the different nature of the two animals. Instead they have been looking to link pve to pvp in a different setup, I suggest that you follow their examples: don't try to recruit form pve.
I don't even want to comment on the "pvp not dead".....

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

The whole game needs a renewing project, IE an expansion. We know that won't happen, though, because Anet abandoned this game for GW2. They have a few ppl working on this game to present illusion they didn't completely drop the game. It's been years since they started work on GW2 and the updates to GW1 since then have been few and far between. We've been waiting on a Dervish update for over six months and it seems like they're still completely silent on when we can expect to see that. They have "plans" for GW1, but until they deliver its all talk.

What surprises me and continues to do so is the number of GW1 players that idly accept Anet's neglect of GW1 and pledge to buy GW2 when they couldn't even fix/maintain GW1.