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Originally Posted by Carboplatin
define faceroll.
Go do DoA HM balanced without cons and tell us about how it went.
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Its easier than you think, seriously. It can be even done by 2man/6heroes.
Both of those options requires the appropriate skills, patiance and skill.
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Originally Posted by bsoltan
The live team are busy enough with doing GW:Beyond which in some way describes everything the OP want's to see so I don't see how asking for more is productive.
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Yeah, pretty much. I just hope it gets delivered sooner, or at least that we get some news about Winds of Change.
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Originally Posted by bsoltan
Of course it would be lovely to have more content and something new to explore and complete. We just have to be realistic that the chance you're going to get another big content update like Sorrow's Furnace or something is pretty small.
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Sadly, thats true. All we can do is hope that the devs think about it after they complete the GW:Beyond project, wich, I belive, will only end little before the release of GW2, just to make a "chain" to the storytelling.
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Originally Posted by bsoltan
What would make the most sense (and is what people have wanted for a long time) would be a new God Realm. They could make it so in addition to no Henchmen you couldn't take Heroes, may be some way to make it so you can't use PvE skills. The casual players may not be able to complete it, but then you could say the same thing for UW or HM DoA.
What would be interesting is if players want the area for fun, the challenge and to practise their ability. Do the rewards matter?
What wouldn't be good is if the area rewards those that complete with some specific items. This is what can often impact the community coming up with builds to counter an area easily so it can be completed with little effort. What if there was just some regular junk as a reward, rather than the chance to get a rare weapon or collectible. Maybe that would tip the balance in favour of the players that just want to play vs the ones that just want the rewards. Or maybe that would be a dumb idea as no one would do it as there is no point.
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^This.
I totally support this idea, I'd simply love a new elite area with no heroes and no consumables. It could really bring some new life, new content, to the PvE community (me included, since I'm pretty much away from PvP now).
However, as cool as this idea sounds, it wouldn't be attractive if there weren't proper rewards. Players completing an elite area whithout cons or heroes should, IMO, be rewarded properly with good rewards, golds and such thing. Sure, some people would do this for the fun/experience of such (me included), but we can't assume that the majority of PvE population thinks the same as I do. Most people wouldn't bother doing this area if there weren't good rewards - probably they'd do it just for an extra trophy at HoM.
We could think about Urgoz/The Deep with this. Yeah, both of them are pretty cool to do, but most people avoid doing it, simply because its not as easy as DoA glaive, FoW or UW. Yes, it can be done by tank/spanking, but since people have to spank in the right time, they will very often attract mobs into the backline, and such spreading the mob and often leading into a wipe. Even being rewarded with 6 itens at the end, ppl don't bother doing it, simply because it takes too much effort when we have easier ways of getting cool itens: Speed Clearing dungeons/elite areas (although DoA can't be SCed since a full run takes 1:30~2:00 to finish, glaiveway doesn't take too much of an effort).