the mentality of increasing effectiveness by decreasing effectiveness is beyond me. i can understand for things that were obviously not intended to work in a specific manner (eg. signet of ghostly might, consume soul)
many argue that 'oh well blah blah is too powerful it needs nerf'
maybe instead of thinking about how to make the game less playable or less fun for people, think of ways to make it more fun/playable
maybe instead of reducing effectiveness you could buff other things that would prevent the easy exploitation of the portions of the game which you believe to be imba/op
dwg op? make the mobs not cluster
sos op? make the mobs attack the spirits more often
imbagon op? have npc use serious differences in armour rating as a determining factor of who to attack
where as my example suggestions would probably require more indepth thought to work out issues, they would be alternatives to simply making things less effective in other areas simply because you feel its too powerful
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