Dervish Update Preview

Jimmyjam

Pre-Searing Cadet

Join Date: Feb 2011

Finding it Really Easy [FIRE]

E/

I for one am really excited about the dervish rework. Theyve been needing it for a while. I have to agree with peoples concerns for already tough-to-deal-wth derv mobs/bosses becoming practically a garunteed instawipe, and the concern that the derv H/H may not be able to use the general builds particularly well due to the added requirement of timing for what seems to be most skills. But in general I think this is gonna be great, and as far as the H/H thing goes (heros at least) there have always been builds that heros just dont use well, and some that heros make abuseable.

With the addition of adrenaline to the dervs, I can imagine P/D Scythe Paras coming into the fray now; with 80 armour and their adrenaline pump skills, could be interesting. Saying that though, it seems to be that W/D Scythe Warriors will be more viable, freeing up their elite slot. Could well destroy crit scythes though, depending on whether mystic sweep/eremites attack gets changed.

Also this mysticism change just sounds like expertise but limited to derv enchants. Granted its still leaps and bounds better than its current function... but still doesnt make me as excited about playing my derv as the rest of the update preview does

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Killed u man View Post
I think the most imbalanced builds (and they will exist) will come not from stuff people are discussing now, but from the stuff people aren't discussing. Unseen/forgotten synergies.
Truth. The things that people who haven't tested them for themselves point out and shout "Unbalanced!" are going to be the things that the balancers know they have to be careful with. Nobody foresaw that someone might deliberately reduce their hit points and abuse Protective Spirit to become practically invulnerable to anything that lacks enchantment removal until it happened, though...

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

I believe mesmer are still best at using a scythe. Me/D PI scythe will live on!

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

600 Derv + a Mo/R Smiter with Serpent's quickness for Spell Breaker recharge, Pestilence and EoE. It looks to me from the skill descriptions on the Update preview page that the Derv will be an exceedingly good 600.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Dibs on Aura Slice for A/D's.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by BlackSephir View Post
Dibs on Aura Slice for A/D's.
It's linked to Mysticism. Best you'll get is a second of cracked armor...

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Cuilan View Post
You must not have ever played a mesmer before the mesmer update.
Course not, they sucked ass in PvE.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Morphy View Post
Course not, they sucked ass in PvE.
Again the memser hate shines its ugly head

They where fine in PVE before the skill changes infact before the PVE skills etc.. You just needed to know what worked against what foe and tweak builds in advance for every single situation. People seemed not to grasp this in PVE. Unfortunately they try to gauge a mesmers team value on DMG per second rather then stopping skills and enchantments and shutting down healers. No one cares about how you do the game its all about how fast you can do it.

T-Strudel

T-Strudel

Academy Page

Join Date: Jan 2010

Gate of the Nightfallen Lands

Above Pop Secret [PoPS]

E/A

Quote:
Originally Posted by Killed u man View Post
I think the most imbalanced builds (and they will exist) will come not from stuff people are discussing now, but from the stuff people aren't discussing.
It's got myself pondering on running a Terra Tank to ball up mobs, and 2 Avatar of Balthazar Dervs on each side spamming Farmer's Scythe (Depending if Farmer's Scythe stays close to what it is now) and Whirlwind Attack, while dropping an occasional Bathazar's Rage.

JSX

Academy Page

Join Date: Jan 2011

Canada !

Quote:
Originally Posted by Skyy High View Post
It's linked to Mysticism. Best you'll get is a second of cracked armor...
lol fragway ...

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Quote:
Originally Posted by Painbringer View Post
Again the memser hate shines its ugly head

They where fine in PVE before the skill changes infact before the PVE skills etc.. You just needed to know what worked against what foe and tweak builds in advance for every single situation. People seemed not to grasp this in PVE. Unfortunately they try to gauge a mesmers team value on DMG per second rather then stopping skills and enchantments and shutting down healers. No one cares about how you do the game its all about how fast you can do it.
Well, Killing is the best way of "stopping skills and enchantments and shutting down healers". This seemed to be the main point of the mesmer; to shut down monsters, and in this respect most other classes before the mesmer update seemed better at doing so than the mesmer because they could kill faster, so I don't think they were all that fine in pve before the skill changes.

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

Quote:
Originally Posted by jazilla View Post
600 Derv + a Mo/R Smiter with Serpent's quickness for Spell Breaker recharge, Pestilence and EoE. It looks to me from the skill descriptions on the Update preview page that the Derv will be an exceedingly good 600.
how so? .

Mexay

Mexay

Frost Gate Guardian

Join Date: Oct 2007

Australia

If You Build It They Will Come [ekoc]

D/A

...so I can get into UW with my derv now?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Morphy View Post
Course not, they sucked ass in PvE.
QFT..i tried once when i started playing and for a new player....was simply unusable. Not efficiently at least. Now i'm enjoying so much my new mez...

I believe that some rework change the popularity of profs. Some times ago, you an hardly see more than 5 Rits once, even less Mez. After the respective buffs, you can't move without see dozen of them...only Sins and Wars are so numerous. So seems obvious that they decided to buff dervs...

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

im looking forward to the derv update, i never really liked the old enchantment mechnics and e management.

mesmer and rit where ok before the update, but where pretty much a poor mans necro/ele/monk/other in terms off effecieny

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

just read a couple of pages back

personaly i like a class to be best at what its supposed to be, so a derv should be the best option for using a sythe.

id also love a half range/full range duel attack for assassins

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Code 13 all over RA now. Can that mean that an update is coming?

saint666

Frost Gate Guardian

Join Date: Jan 2007

LOL

A/

Quote:
Originally Posted by pingu666 View Post
just read a couple of pages back

personaly i like a class to be best at what its supposed to be, so a derv should be the best option for using a sythe.

id also love a half range/full range duel attack for assassins
If u mean by being the best with skills relating to scythes, then i agree, it seems like what they are trying to do with the update. Dervishes were never meant to win in an auto swinging battle.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Mexay View Post
...so I can get into UW with my derv now?
There's some guilds out there that are open to dervish with YUMway or physway set ups. Spirit spamming and I don't know if those dervish solo builds on PvX work (they often don't).

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by novawhiz View Post
how so? .
because you will be able to do tons of aoe damage by removing derv enchantments and not the monk enchantments. the extra health means that you don't need to bring vital blessing either.

Erik Fox

Erik Fox

Frost Gate Guardian

Join Date: Sep 2006

Texas

I play my dervish on and off, and I must say this update certainly looks interesting.

saume

Frost Gate Guardian

Join Date: Jun 2009

bear

W/

Quote:
Originally Posted by Martin Alvito View Post
How did this thread get to thirty-two posts without someone pointing out that the game now has an interrupt with a casting time of zero?

Enjoy getting your Infuse interrupted.
its a point blank skill aint it?

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Martin Alvito View Post
How did this thread get to thirty-two posts without someone pointing out that the game now has an interrupt with a casting time of zero?

Enjoy getting your Infuse interrupted.
Hi.

PvP/PvE split.

Problem solved.

Bye.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

When is this likely to go live? Any hints?

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

Quote:
Originally Posted by makosi View Post
When is this likely to go live? Any hints?
Hint: Soon.

Probably in next 2 weeks or sooner. who knows. who cares

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Id love to see it go online tonight, but i wil settle for this month

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by novawhiz View Post
Hint: Soon.

Probably in next 2 weeks or sooner. who knows. who cares
The sooner it's out, the sooner other projects can be focused on, like the feature build.