Update - 2/17

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Dissect other people posts less. It's ugly, painful to read.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Damian Manson View Post
The whole point in the matter is the game IS NOT being played by the survivor char to gain that experiance as intended for the survivor title.
Obsidian Armor says hello.

Quote:
survivor for all intents and purposes was never meant to be a title that you could out right buy like sweets or party or the many other titles you can buy.
Are you sure? Are any titles supposed to be able to be bought? And given that over time, Survivor has been made EASIER to obtain, that fact alone would not support your claim, as the other "buyable" titles have also been made easier.

Quote:
It just happens that 2 quests offered the possibility to buy the title out right unfortunately.
Why is that unfortunate?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Go argue about the morality of buying hammers for Survivor in Off Topic or something.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Lol, u can steamroll through pve without dying if u don't suck too much RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
All u need is proper play(and prot spirit helps too lol).

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Coast View Post
Lol, u can steamroll through pve without dying if u don't suck too much RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
All u need is proper play(and prot spirit helps too lol).
this. add in those 2 monk prot buffs and the ability to know when to map out and run is good. its how i got it on my 4 girls.

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

Quote:
Originally Posted by Damian Manson View Post
The difference between kath hammers/ooze thingy and doing things with scrolls is with kath hammers you do nothing to gain that experiance pretty much where doing kilroy or wurms you actually have to kill things your self to gain the experiance the scrolls only make the process that little less painfull.
And here is my whole opinion on the matter. If you're playing Fronis Irontoe's lair or killing wurms outside Boreal Station, its your character doing the work, killing the foes. If you're buying Kath Hammers or Gelatinous Material, your character is not doing the work to earn the title.

How is that so difficult to understand?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

and so what if you buy unidentified golds from player instead of buying them from players you didn't work for the wisdom title either?
It's the same crap, different pile.

has anyone formed a list of skills dervish heroes are balls with?
Flash enchantments just aren't working and they will kill stuff like fateful intervention.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Malganis View Post
And here is my whole opinion on the matter. If you're playing Fronis Irontoe's lair or killing wurms outside Boreal Station, its your character doing the work, killing the foes. If you're buying Kath Hammers or Gelatinous Material, your character is not doing the work to earn the title.

How is that so difficult to understand?
What about someone who enjoys powertrading more than repetitive slaughtering ad nauseum?

Said powertrader decides to get a title, and using his gameplay method, acquires enough cash to buy the title.

It just happens to be Kath Hammers and Survivor.

Different playstyle, different methodology, hell different philosophy even, but its valid. This character in essence survived by being smart, and letting others take the risk for him.

Same guy could also pay someone to level his character while he's afk using XP scrolls and buying levels. Different method, but same input (money) and same output (XP/Survivor).

How is that so difficult to understand?

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by ensoriki View Post
has anyone formed a list of skills dervish heroes are balls with?
Flash enchantments just aren't working and they will kill stuff like fateful intervention.
Try this build:

OgGjkyrDLTbXSXRXBYihiejezkA

Always use PR before any attack skill or PF, and away you go!

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

And how are heroes going to use the 3 PvE skills?

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Dzjudz View Post
And how are heroes going to use the 3 PvE skills?
Badly?

That was my bad, missed the "heroes" bit. Go ahead and /ignore it. The only hero build that's marginally working for me is a Dwayna Flasher for heals and such, but it seems suboptimal to a N/Rt healer so far.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by ensoriki View Post
and so what if you buy unidentified golds from player instead of buying them from players you didn't work for the wisdom title either?
It's the same crap, different pile.
Another example would be buying a bunch of elite tomes to buy one of your secondary characters a skill hunter title. And really, when you think about it, people buying sweet tooth and party animal titles are essentially buying titles that someone else did the farming for. I really don't have a problem with any of these examples however.

That being said, the Kathandrax Hammer should NOT be tradable, BUT no one should lose a title from it retroactively.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Quote:
Originally Posted by Kaleban View Post

Same guy could also pay someone to level his character while he's afk using XP scrolls and buying levels. Different method, but same input (money) and same output (XP/Survivor).
A new twist on an old business practice, instead of Power Leveling, Survivor Leveling, XX plat per rank. (must show rank.)

All current methods of "safely" reaching legendary survivor have been around awhile. I may or may not agree with all the methods available, but see no reason to eliminate any particular one of them at this point. After all the noise made in this thread, the methods may be looked at, should the survivor title be revised.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Really? Arguing about whether hammers should be usable to get survivor? That might be a reasonable argument ages ago before NF, but boxing and other methods have made that title a joke. I did it in my spare time one afternoon. The fact is that that title could always have been acomplishable easily by paying for it in some way. The difference now is that you have to be remarkably lazy to buy hammers when you could just box your way to it in no time flat. In fact, I'm convinced it would take longer to find people selling the hammers than to box your way to max survivor.



Quote:
Originally Posted by Kaleban View Post
Badly?

That was my bad, missed the "heroes" bit. Go ahead and /ignore it. The only hero build that's marginally working for me is a Dwayna Flasher for heals and such, but it seems suboptimal to a N/Rt healer so far.
I don't think you're getting it... The Dervish isn't supposed to be a healer. AoD wasn't changed so the Dervish could be a baller healer. It was changed so that the Dervish could provide marginal healing support while melee'ing, the primary focus. Of course a pure Derv healer is going to be suboptimal, its not meant to be a pure healer.

Edit: But a group full of AoD Derv's might just provide some baller healing. I haven't had enought time to do some proper new Dervish testing, damn college.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Survivor is so easy to get by either boxing or just buying it with kath hammers that I dont care what they do with it. Making the xp for it reset upon death is just trying to make getting r3 fun instead of grinding for it. Besides many ppl I know lost it by lag or they got d/c and came back dead. I laughed when one of my friends got to 1.3 mil then lagged in boxing and got KO'ed. He never came back to Guild Wars lol.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by shoyon456 View Post

I don't think you're getting it... The Dervish isn't supposed to be a healer. AoD wasn't changed so the Dervish could be a baller healer. It was changed so that the Dervish could provide marginal healing support while melee'ing, the primary focus. Of course a pure Derv healer is going to be suboptimal, its not meant to be a pure healer.

Edit: But a group full of AoD Derv's might just provide some baller healing. I haven't had enought time to do some proper new Dervish testing, damn college.
No need to be snippy lol.

My post was meant as a makeup response for missing his question in the first place heh.

All I meant by it was that SO FAR the Hero AI is not using the new skills properly. They don't seem to prioritize stripping flash enchants over buff enchants for example.

And since the general melee AI is pretty terrible, a midline healer/buffer is about as good as I've come up with so far. Slapping Meditation and OoP works decently for a melee heavy team, and given that the healing is allies as well and pretty decent AoE, means any MMs can forego healing skills.

I'm sure ANet will do something about it, and while we may not see a full melee AI buff for Heroes, we may at least get them to only use teardown skills with "flagged" enchants.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

One thing for sure is the Dervish needs to be looked at closely in PvP. Those who know what they are doing can spam devastating attack skills whilst getting 50-60hp back with every attack. Played against a bunch of these 'life stealers' yesterday and they are almost invincible.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

So does this mean someone will go to pve and wipe clean the derv section? i saw a lot that wont work now thanks to this update.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

The new PvP dervish updates are garbage

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by some guy View Post
The new PvP dervish updates are garbage
Vague post is Vague.

Motoko

Motoko

Desert Nomad

Join Date: Aug 2008

Dallas, Texas

Zero Quality [zQ] /[LaG]/[USA]/[iQ]

A/E

Quote:
Originally Posted by T1Cybernetic View Post
Vague post is Vague.
An update like this allows players who are very bad to be far better than they could ever hope to have become by means of actual skill.

People should enjoy it while they can.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Gladiator Motoko View Post
An update like this allows players who are very bad to be far better than they could ever hope to have become by means of actual skill.

People should enjoy it while they can.

How is this different than anything else?

Motoko

Motoko

Desert Nomad

Join Date: Aug 2008

Dallas, Texas

Zero Quality [zQ] /[LaG]/[USA]/[iQ]

A/E

Quote:
Originally Posted by go cubs View Post
How is this different than anything else?
I never said it was.

He asked for clarification, I gave him more clarification, however vague.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gladiator Motoko View Post
An update like this allows players who are very bad to be far better than they could ever hope to have become by means of actual skill.

People should enjoy it while they can.
Right, because before the update, 95% of the Dervish population utilized ZV/Skill Spam which was so skillful and stuff.

This update has forced people to re-think the class and the mechanics are both different and a bit more complex. If nothing else, using a teardown build forces the player to be aware of his buffbar.

Its sort of like when Sins first came out. Most were horrible, but a few excelled and showed how good the class could be.

I for one am loving the update, its made the Dervish both more engaging and a lot more fun.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

THis is as simple as it gets.

Before the update, people used mostly 15 of the dervish skills, and never touched the rest.
Now, there are uses for most of them.
Comparared with the rest of professions, I would say that Dervishes are now the profession with the lowest ratio of 'less than useful' skills.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Well that's quite straight forward since they also have lowest number of skills, tied with the Paragon.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Resisting the urge to buy another slot just to try Dervish out.

Come on folks. Real talk. Does the update justify the purchase?

Motoko

Motoko

Desert Nomad

Join Date: Aug 2008

Dallas, Texas

Zero Quality [zQ] /[LaG]/[USA]/[iQ]

A/E

Quote:
Originally Posted by Kaleban View Post
Right, because before the update, 95% of the Dervish population utilized ZV/Skill Spam which was so skillful and stuff.

This update has forced people to re-think the class and the mechanics are both different and a bit more complex. If nothing else, using a teardown build forces the player to be aware of his buffbar.

Its sort of like when Sins first came out. Most were horrible, but a few excelled and showed how good the class could be.

I for one am loving the update, its made the Dervish both more engaging and a lot more fun.
People have not re-thought anything about the class. The same people that I am pointing out as bad, have not all of a sudden developed some sort of distinct skill. The skills are more powerful and all that is required is a spam of the skill set on a character to be moderately effective.

That is the problem. You don't even have to be on the optimal target to be effective with the build.

The question isn't just "Is the dervish more fun and effective that made it recently fun?"... It is also the ridiculous abilities that come with sich overpowered skills.

So are you having fun with the new mechanics? Or are you just having fun with the fact you look like you are skillfully effective in this game? If both... figure out the ratio between the two.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Maybe some of the other classes will get a rework to compensate for the dervish being OP. Some more than others need it and the lead designer said surprises are in store.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gladiator Motoko View Post
People have not re-thought anything about the class. The same people that I am pointing out as bad, have not all of a sudden developed some sort of distinct skill. The skills are more powerful and all that is required is a spam of the skill set on a character to be moderately effective.

That is the problem. You don't even have to be on the optimal target to be effective with the build.

The question isn't just "Is the dervish more fun and effective that made it recently fun?"... It is also the ridiculous abilities that come with sich overpowered skills.

So are you having fun with the new mechanics? Or are you just having fun with the fact you look like you are skillfully effective in this game? If both... figure out the ratio between the two.
Aww did someone's 100B warrior get kicked in the nuts?

Or are you just sad that Dervs are no longer relegated to the trash heap?

Its funny how people don't realize that their subjective "truth" is only so according to them. Dervs only seem powerful now because they've been brought in line with the rest of the melee, where before they were struggling badly, not just in comparable damage but also in build variety.

As to your skilfully effective comment? Its hard to be effective with a class who's total number of EFFECTIVE SKILLS until the update amounted to about 15% of its total skill set. Now, with almost all having a use in some sort of build, the variety is greatly expanded such that many more Dervish builds, and consequently the Dervish's image and its players do seem to play better.

If you're going to sit there and criticize a class, at least know what you're doing. There is as much skill involved in playing a teardown Dervish as there is an Elebonder, or MM, or whatever. The only class that took actual player skill in my mind was the old Mesmer, as you had to be quick thinking and quicker reflexes. Now that they got their update, they're much more powerful, and more in line with what your original complaint was about.

The difference between Mesmer and Derv though is that the Mesmer fills a unique role, combining interrupts, FC and armor ignoring damage out the wazoo. The Dervish even WITH the update is struggling because the class mechanics are new, meaning people don't have a total handle on it yet, and it STILL has to compete with other melee in more established roles, both in game and the players' mindsets.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Kaleban View Post
Dervs only seem powerful now because they've been brought in line with the rest of the melee, where before they were struggling badly, not just in comparable damage but also in build variety.

If you're going to sit there and criticize a class, at least know what you're doing. There is as much skill involved in playing a teardown Dervish as there is an Elebonder, or MM, or whatever. The only class that took actual player skill in my mind was the old Mesmer, as you had to be quick thinking and quicker reflexes. Now that they got their update, they're much more powerful, and more in line with what your original complaint was about.
Press B and you'll see what Motoko, along with just about everyone else who GvGs, is unhappy about.

Warriors were regarded as the pinnacle of class design because their primary resource (adrenaline) was something that directly rewarded skillful play. Someone who gets more autoattacks and therefore more damage damage done over time is also going to have a higher rate of adrenaline gain. Warrior's Endurance was killed off because it enabled a bar that completely disregarded this standard, and Escape R/As were derided for this same reason. When your entire bar is populated with attack skills on an insignificant recharge, where the optimal strategy is literally to hit your buttons as soon as they light up because there's basically no drawback for screwing up, there's significantly less skill involved.

Secondly, the fact that IAS and IMS stacked together is an extremely dangerous combination on a melee character should be immediately obvious, seeing as how Primal Rage defined GvG for a year. The interaction between Frenzy and Rush on-Primal warriors was a delicate balance - better players would be able to eke out more attacks in Frenzy without dying. Dervishes don't even need an elite slot for the same effect now - Heart of Fury with any of the flash speed buffs does not even carry the penalty of making you spike bait that at least kind of kept Primal Rage in check.

tl;dr: I'm curious to hear your defense of promoting bad habits in the interest of "change."

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Well to be fair the Derv's got given the adrenaline mechanic which helps a lot.
The readily available IMS's on several flashes combined with a solid IAS stance with no drawback and the easily used Cracked Armour sources are massive boosts that pushes them over the top though.

I do like that they got several things to play with that make them solid characters, but a number of things do need to go and other things need a little tweaking. Crippling Sweep for example is too easy to use with an effect similar to Bull's. But why even bother with that when Aura of Thorns cripples everyone nearby anyway?

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Imo allowing flash enchantments into pvp was a bad move considering their power. Even the non elites like grenths aura would still be overpowered with a cast time but when you can only divert a skill and cant interrupt it becomes highly anoying (hint theres a reason why we can't have multiple stances). Usually bar compressive skills are reserved for elites (when you take two skills in one slot) but the dervishes attacks seems to be balanced around enchantments that doesn't do anything. It isn't a sacrifice to strip most of the dervish enchantments but quite the opposite often and still the enchant loss skills seems to be balanced around loosing valuable passive enchantments.

Lets look for example at ebon dust aura (even if it isn't the worst):

Not permanent blind but still in nearby area.
Instant cast, no interrupt can counter like you can with blinding surge.
Removes blind even from a stack of conditions.
And you also deal more earth damage with attacks.
10 sec recharge.

:P

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by lemming View Post
Press B and you'll see what Motoko, along with just about everyone else who GvGs, is unhappy about.
GvG isn't the only PvP, who knew?

Quote:
Warriors were regarded as the pinnacle of class design because blah blah there's significantly less skill involved.
They've also had a significantly longer time to exist, which has allowed more refinement over time, and as new skills were added there have been constant nerfs and buffs over the lifetime of the game.

The Dervish was just NOW re-released as an entirely new package, and you and others expect all the kinks and idiosyncracies to be worked out the same as a class which has had nearly six years in the spotlight? Talk about unreal expectations.

Quote:
Secondly, the fact that IAS and IMS stacked together is an extremely dangerous combination on a melee character should be immediately obvious, seeing as how Primal Rage defined GvG for a year. The interaction between Frenzy and Rush on-Primal warriors was a delicate balance - better players would be able to eke out more attacks in Frenzy without dying. Dervishes don't even need an elite slot for the same effect now - Heart of Fury with any of the flash speed buffs does not even carry the penalty of making you spike bait that at least kind of kept Primal Rage in check.
Which will probably get balanced as time goes on, that's kind of been GW's signature deal, that major and minor changes to skills have been constantly carried out over the game's lifetime to both keep it balanced and fresh.

Quote:
tl;dr: I'm curious to hear your defense of promoting bad habits in the interest of "change."
Bad habits are the result of stagnation, people get complacent and take the easy route. Yes, the Derv update has shook up the PvP side of the game, and the mechanics changes will probably be addressed and refined. I can't believe anyone would be so simple minded as to ascribe bad habits to proactive change though, wow.

tl;dr: Derv was outclassed and never used, now is getting its 15 minutes of fame. When the dust clears and balance is ironed out, or players stop whining and make a counter build as has occurred since the game's inception, then all this will blow over.

You do realize the irony of the situation? EVERY time there is a change, someone always bitches and someone always defends it. But the change happens nonetheless. Better to adapt and move on than rail against the inevitable. Or go the way of the Dodo...

Motoko

Motoko

Desert Nomad

Join Date: Aug 2008

Dallas, Texas

Zero Quality [zQ] /[LaG]/[USA]/[iQ]

A/E

Quote:
Originally Posted by Kaleban View Post
GvG isn't the only PvP, who knew?
The balance of these updates I'm sure had GvG more in mind than other PvP format in this game. I could try explaining it to you, but even Lemming isn't getting through your thick skull so I can't say I care to waste my time.
Quote:
Originally Posted by Kaleban View Post
They've also had a significantly longer time to exist, which has allowed more refinement over time, and as new skills were added there have been constant nerfs and buffs over the lifetime of the game.
No, they are a brilliant format and idea of a class. The dervish was an attempt at a class and the result is what we recieved as skill set content for an expansion.
Quote:
Originally Posted by Kaleban View Post
The Dervish was just NOW re-released as an entirely new package, and you and others expect all the kinks and idiosyncracies to be worked out the same as a class which has had nearly six years in the spotlight? Talk about unreal expectations.
The players that have been around quite awhile have been through many of these skill surprises. You think we haven't learned the process yet? Talk about retarded assumptions.
Quote:
Originally Posted by Kaleban View Post
You do realize the irony of the situation? EVERY time there is a change, someone always bitches and someone always defends it. But the change happens nonetheless. Better to adapt and move on than rail against the inevitable. Or go the way of the Dodo...
The irony is that you are arguing with the players that have adapted and put up with the various and absurd meta changes and have been through these changes many times before and still maintained a fairly successful GvG career.

I guess being the Dodo you wouldn't know that.

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Quote:
Originally Posted by Kaleban View Post
GvG isn't the only PvP, who knew?
From what ive seen dervishes rule most pvp but i dunno. Aura of grenth is used in all formats since it is extremely powerful and hard to counter which is the reason it is used in most formats, because its hard to counter with a lethal powerrate in both survivability and damage.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

some of the derv skills were okay. but then again so were some of the old skills. either way it wasnt good enough to make me wanna use my derv again.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Gladiator Motoko View Post
The balance of these updates I'm sure had GvG more in mind than other PvP format in this game. I could try explaining it to you, but even Lemming isn't getting through your thick skull so I can't say I care to waste my time.
That's why most of " GvG'ers" should understand in my opinion. Most of them ( about the ones i know ) don't play other formats for months , thus don't really know what's happening there...

You know , people in HA complained about bbwars for months , people in RA about bsurgers , people in JQ/FA about RoJ monks , people in TA about same meta , people in HB about 123 sins , however noone cared ever. Why? Because the game isn't balanced around those formats....but however , balancing GvG should have a positive incidence on other formats , which was never ever the case...There should be a higher correlation between all PvP formats in my opinion...

What i mean is that , i don't agree with Kaleban since most of ideas are useless , but he isn't so wrong concerning PvP. It doesn't require any skill to play for months , but it's just that there is a too big "wall" between GvG and other formats....
If you don't believe me , i will remind you that Energizing Wind got nerfed 1 year after HA activity because some players ran it in GvG ( i think it was [NoGW] ) and most sin skills( aftercasts too) for the same reason...