Dervish update effects on GW

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

As we've seen, the long awaited update to dervs has been revealed and applied to GW.
http://wiki.guildwars.com/wiki/Game_updates

My question to you is: how this will affect the meta game of GW?
I've already heard that some guilds are now trying to use Vow of strenght instead of 100b, conviction isn't anymore useful for soosc a/d i guess, and so on...

Your toughs and what do you expect about it?

P.S: consider also changes to A-scan, BuH! and Intesity...

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

For PvP , i didn't see atm that many interesting builds. I tested many combinaisons ( considered aswell using D/W axe , hammer , etc..) but none seem to be a better choice than a sin as damage dealer , or even as BBWar for HA....

However , there will probably be interesting choices for GvG in the near future , but for other PvP places i don't think so

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

It will still make dervs weak due to changing scythes. Nerf waaaars

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

A can see Reaper's Sweep being used in place of BB, specially since an assassin can run Reapers Sweep while they can't use BB

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Only been messing around with it for a 30mins or so but these changes suck IMO for PvE, they seem to be PvP....

mr hatt

Pre-Searing Cadet

Join Date: Feb 2011

why does it burn when i [pvp]

D/

so I have been playing a dervish since nightfall came out. it was my first melee toon, i developed a style where with proper timing and attention i could tank and cause huge amounts of damage. the update has ruined the dervish class in my opinion. why would i ever want to strip my mystic regen off? i wouldn't. not ever. IT KEEPS ME ALIVE but no now every scythe attack strips the enchantments that keep me alive.....wtf guildwars i couldn't even play last night. i keep looking at the skill bar in dismay.
i ran outside with my favorite all around build and couldn't even kill a group of bugs.
i guess the dervish is the new paragon....like a blond, only fun in parties

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by mr hatt View Post
why would i ever want to strip my mystic regen off? i wouldn't. not ever.
Then don't bring strip skills. Dervishes still have a nice amount of them. Or cover your mystic. Or perhaps pick defensive skills that synergy with dervishes playstyle, like Vow of Piety, which is awesome now.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by mr hatt View Post
i ran outside with my favorite all around build and couldn't even kill a group of bugs.
Sounds like that guy who tried to use his old SF builds to farm after SF was changed...

Adapt. Make new builds. New skills are fun.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by Dzjudz View Post
Sounds like that guy who tried to use his old SF builds to farm after SF was changed...

Adapt. Make new builds. New skills are fun.
Aye, as with many other "major updates" to video games... the players who continue to just mash the same buttons they've always mashed (and in the same order) will have a difficult time adjusting. Some of them will say "worst update ever" or "game is broken" when what they need instead is to unlearn Yoda style and start from square one.

Everyone else in GW is starting from square one when it comes to dervishes, so it's OK.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

People are complaining because they changed the role of the Dervish, rather than just make it more powerful.

The Dervish is now an offensively oriented character, who's primary function is crowd control.

Flash Enchants, maintainable Avatars, massive condition spreading and elemental PBAoE.

This update was designed for Leroys. Wade into the group and start swinging away, recasting enchants after they expire.

I did find they are weak against small group or single enemies. Running to Gunnar's from the Eye was not as easy as mob clearing in Nightfall. The ability to do damage to a single target is lacking. I assume that proper Avatar selection and skills will help that though.

The Dervish, w/ 70 AR should have never been put into a tanking role and this corrects that.

Yes, WS and some old favs are not as powerful, but that was because they were abused by other classes too much.

The problem I had while setting up my Derv as not finding skills, but choosing between them.

I also think some people should consider what shadowstepping can do with these new skills... run in, spread conditions, step out, repeat.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

The Derv update will be boring for HA, GvG, and Arenas. It could be a game changer in AB. One or two Dervs with monk support could seriously jack up mobs.

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

My thoughts:

Dervishes: Can be used in Manlyway FoWSC teams now, not too happy with this, I was hoping they would do something to stop speed clearing. Onslaught has potential for W/D A/D with their own weapons. Avatar of Dwayna, combined with many Dervish enchantments, ending with something like Release Enchantments can be very useful for large spike party healing in PvE, along with Mystic Healing of course.

Intensity and By Ural's Hammer: These two skills make DwG in DoA shine way more. The Mes can bring Serpent's Quickness or Quickening Zephyr, then all the Spikers die in the first group, and then the Mesmer pops them all up with By Ural's Hammer. The spikers then use DwG, Intensity, and Spirit Rift, then continue to spike like normal. I don't know if that was something ANet accounted for, and of course, this set up requires some forethought, but still, think about how strong this will be. If something like this gets implemented into the team build to form a new meta, then it will be ridiculous, hitting for close to 200+ damage to foes in Hard Mode just isn't right.

Asuran Scan: A necessary change, see above.

Edit: Overall however, I am content with it. I enjoy the new skill combinations that have arisen with the changes.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Ah, about me...the derv changes aren't a real problem, cause my derv is like 2 weeks old...i can forget quickly the few things learned.
On the other hand, the pve skill rework really sucks imo. Buh was the only reliable caster damage buff(compared to phisycal conutless buffs wasn't OP) and after ages of discussions on guru, this version of Intensity seems a joke, really.
A-scan now is kinda a strange skill...i agree that was waay too much OP, but tuning down numbers was enough imo.

Apart this, i guess that we'll see: alot of new dervs(look in kama now), some necessaries tweaks to Sc's builds(SoOsc A/D, 100b war comes to mind), and a new wave of experiment in pvp i guess(i was looking to some skills today, and they were very condition spread oriented, for example).

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

What derv sin combos are being used with the Ebon dust aura ?

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

Lots of DC and lag.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

My ranger is saddened by the nerfing of AoHM & scythe skills.
As if rangers didn't suck enough already in PvE.

On a brighter note, I'm enjoying D/P stunning strike with Pious & Balth's Rage in RA.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Forget the dervish parts for now.

What about Asuran Scan? All melee just took a massive nerf. This makes rangers, paragons, and all casters much more powerful by comparison. Heck, are unbuffed melee characters even worth using any more?

I don't know yet whether the new Vow of Strength ignores the scythe's ability to hit multiple foes, but if it does, then the dervish is effectively worthless for Manlyway. There's a reason dervishes never use Hundred Blades: they are inferior with it. If Vow of Strength is an inferior version of Hundred Blades, then logically there would be no reason to ever use Vow of Strength.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Intensity as far as it was supposed to help Ele's is a head scratcher. I tried Intensity + Phoenix and Rodgort's Invocation and they are both pretty lackluster on the 100AL target in the Battle Isles. Guess the "Nuker" is still relegated to support.

I am failing to see the point of the Intensity change now as Earth Magic doesn't support use of this skill at all. Obsidian Flame would be good but it isn't elemental damage so Intensity doesn't work with it. There aren't really any other Earth magic Spells that do enough damage that are single target spells to warrant this on an Earth Magic bar.

Air Magic sees the "best"(?) use of this but the damage isn't attractive enough to warrant a slot. Energy Blast is in the same boat as Obby Flame. Rodgort's Invocation, and Invoke Lightning seem the best application of the skill or maybe Chain Lightning, but I really disagree with the change seeing as it now limits usage to a handful of skills. The only skill that was fun to use it with really was Invoke Lightning. I really think that it should have it's old function and it's effect time lengthened, but remain a "skill". All this would do is make Ele's a viable option in PvE again. ANet wouldn't even have to mess with changing the mechanics of Energy Storage. Heck, just do it as a quick band-aid until Mr. Stumme can implement some minor Ele changes in one of the smaller patches he was talking about.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by reaper with no name View Post
What about Asuran Scan? All melee just took a massive nerf. This makes rangers, paragons, and all casters much more powerful by comparison. Heck, are unbuffed melee characters even worth using any more?
Lol? Shirley you must be joking...

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by reaper with no name View Post
I don't know yet whether the new Vow of Strength ignores the scythe's ability to hit multiple foes
It doesn't.

As a matter of fact, VoS shines on secondaries with better options for IAS.

Oh well...

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

There really needs to be a Ranger Update.

Pet Scythe was the only reason why I didn't suck, but now with the update...

Agh...

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gill Halendt View Post
It doesn't.

As a matter of fact, VoS shines on secondaries with better options for IAS.

Oh well...
Hard to imagine a better IAS than HoF, a 4 adrenaline 25% IAS with no downsides... at all. And in the primary attribute line. Which reduces VoS cost, and grants extra armor.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Kaleban View Post
Lol? Shirley you must be joking...
It's an exaggeration. But I would not be surprised if there was a lot of truth to it.

Quote:
Originally Posted by Kaleban View Post
Hard to imagine a better IAS than HoF, a 4 adrenaline 25% IAS with no downsides... at all. And in the primary attribute line. Which reduces VoS cost, and grants extra armor.
Heart of Fury is actually worse than it used to be, believe it or not.

It used to be a 2/3 maintainable 33% IAS (which is slightly better than permanent 25%).

Now it's a permanent 25% which requires adrenaline. That's a slight nerf.

Quote:
Originally Posted by Gill Halendt View Post
It doesn't.

As a matter of fact, VoS shines on secondaries with better options for IAS.

Oh well...
So, it's up to 3 times better than Hundred Blades, except that it can be stripped and is better utilized by dervish secondaries?

In other words, it's exactly what I feared it would be. Well, at least they moved Mystic Sweep to mysticism. The leaked version was basically Whirlwind Attack, only energy-based. o_o

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by reaper with no name View Post
It's an exaggeration.



Heart of Fury is actually worse than it used to be, believe it or not.

It used to be a 2/3 maintainable 33% IAS (which is slightly better than permanent 25%).

Now it's a permanent 25% which requires adrenaline. That's a slight nerf.
Given that the Scythe's attack speed was lowered to 1.5, and the increased ability of the Dervish to generate adrenaline (and Burning lol) I can't really see it being a nerf at all.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Having a 3 derv hero team is an almost cluster-mess-you-up kinda team. Even the most stubborn of healers in the Thunderhead Keep mission (HM) got owned. Badly.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Owik Gall View Post
Having a 3 derv hero team is an almost cluster-mess-you-up kinda team. Even the most stubborn of healers in the Thunderhead Keep mission (HM) got owned. Badly.
I've been reading that Derv heroes don't utilize flash chants very well and that their AI seems to still work off old build styles.

Are you having better success with new builds?

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

The krewe team must not know much about Guild Wars.

The dervish has taken on a different role, which is fine and dandy, except 2 things rule Guild Wars, high DPS and insane protection.
Having frontline support is utterly pointless, the only profession you want in the frontline is the one with the most DPS, which is the Assassin.

It was a good idea, a crowd control frontliner, almost like the Guardian, but in a game where full DPS is better than crowd control and all you need is a monk to keep you alive. It's not going to work.

Intensity is lol stupid. Elementalists need higher damage not more AoE. If I hit 10 foes with 30 damage, it still won't compare to the killing prowess of Rits, Necros and any other profession with high DPS.

Asuran Scan is a lolwut factor as well. It was a good skill, but other skills come to mind that needs nerfing hmm?

"By Urals Hammer!" an AoE Vengeance, players might like it if it affects all allies *hint, hint ArenaNet!!*

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Kaleban View Post
Lol? Shirley you must be joking...
Who is Shirley?

And I agree that this was a painful hit for rangers in HM; Asuran Scan made damage builds possible for the ranger.

It's more of an inconvenience to the other martial professions.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by makosi View Post
Who is Shirley?

And I agree that this was a painful hit for rangers in HM; Asuran Scan made damage builds possible for the ranger.

It's more of an inconvenience to the other martial professions.
Its an old pun, probably made famous by Leslie Nielsen on Airplane!

I rarely ran AScan, but a thought occurs to me. If you cannot miss target foe due to any in-game mechanic, such as blindness, blocking stances/chants, etc. does that mean one could AScan Abaddon and continue to hit him even when he's technically not vulnerable? Would be amusing...

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kaleban View Post
Hard to imagine a better IAS than HoF, a 4 adrenaline 25% IAS with no downsides... at all. And in the primary attribute line. Which reduces VoS cost, and grants extra armor.
Flail has a negligible downside (easily negated with a cancel stance), +33% IAS.

That doesn't sound like much, but that 8% more is quite significant.

EDIT -

Quote:
Originally Posted by reaper with no name View Post
So, it's up to 3 times better than Hundred Blades, except that it can be stripped and is better utilized by dervish secondaries?
Not necessarily "better utilized", it's just easily abused by secondaries. +33% IAS can make up for the lower attribute without runes.

Primary Dervishes can run MoP in their bars, while secondaries can't, even tough I've observed similar results when playing W/D with just Flail+Whirlwind.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gill Halendt View Post
Flail has a negligible downside (easily negated with a cancel stance), +33% IAS.

That doesn't sound like much, but that 7% more is quite significant.
So is having to carry a cancel stance.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kaleban View Post
So is having to carry a cancel stance.
Not really, when the cancel stance can provide advantages by itself, like an improved adrenaline flow when compared to the Primary Dervish.

FGJ + Enraged + Flail. Sure, that's three skills, but the outcome is well worth it.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

When the cancel stance is on a 20 second cycle and not canceling means that you're inflicting 0 damage for the remainder of the stance, it's kind of a big deal.

Besides, Heart of Fury benefits greatly from the fact that Mysticism is also making IMS flash enchantments cheaper, and you don't have to cancel out of your IAS to have a speed buff.

And no, the 8% difference in IAS is hardly noticable.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gill Halendt View Post
Not really, when the cancel stance can provide advantages by itself, like an improved adrenaline flow when compared to the Primary Dervish.

FGJ + Enraged + Flail. Sure, that's three skills, but the outcome is well worth it.
Your reasoning makes no sense.

You're arguing that the marginal utility of 8% extra IAS is worth a second skill, or even third skill in your example, given the other benefits of said skills.

But you're ignoring that the Dervish, with HoF who does NOT have to carry a cancel stance has a higher marginal utility for the simple fact that the second and third skill you mention can be chosen without regard to the IAS skill, and ALSO carry benefits, just like your warrior's supporting skills.

Try not to muddy the issue by tacking on unecessary irrelevancies. The simple fact of the matter is that HoF is maintainable 25% IAS with no drawbacks. Other IAS (such as Flail) come with disadvantages that require other skills to compensate for.

In my opinion, this tradeoff works very much in the Dervish's favor, especially considering that the 8% IAS difference has less effect on a faster weapon, which the Scythe now is.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kaleban View Post
You're arguing that the marginal utility of 8% extra IAS is worth a second skill, or even third skill in your example, given the other benefits of said skills.
Yup, I am, since a popular matching with VoS is Whirlwind Attack. A boost in adrenaline and a faster IAS (ready on hit, which is not the case with HoF) are all useful in this case.

Quote:
Originally Posted by lemming View Post
And no, the 8% difference in IAS is hardly noticable.
Debatable. It's as hardly noticeable as its downside is significant.

Whatever, VoS looks too easily usable by secondaries to me, with little to nothing to loose in the process.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gill Halendt View Post
Yup, I am, since a popular matching with VoS is Whirlwind Attack. A boost in adrenaline and a faster IAS (ready on hit, which is not the case with HoF) are all useful in this case.
So what do you do when the enemy has charged past you, you need to cancel flail, and your other stance is on cooldown?

Quote:
Debatable. It's as hardly noticeable as its downside is significant.
The argument here is whether 8% difference is more significant than having to cart along two extra skills to support an IAS stance, in addition to the 33% movement penalty if your cancel stance is on cooldown.

Lets not forget that Flail is in Strength, and doing a VoS build on a Warrior means your e-management will be pretty terrible, not to mention that Strength's AP doesn't apply to VoS's bonus damage. Or that one of those tertiary skills a Dervish could take is Extend Enchantments, making VoS maintainable.

Quote:
Whatever, VoS looks too easily usable by secondaries to me, with little to nothing to loose in the process.
To make it useful you have to spec into Earth Prayers, which for a warrior begins to spread points pretty thin between Strength, EP and Scythe. With the Derv's Mysticism line, rather than having to spec heavily into Scythe Mastery, one can instead take PBAoE skills to complement VoS due to superior energy management now. Or skills like Mirage Cloak or Mystic Regeneration which would be impossible given a Warrior's energy pool and lack of options for energy management with VoS as the Elite.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Kaleban View Post
I've been reading that Derv heroes don't utilize flash chants very well and that their AI seems to still work off old build styles.

Are you having better success with new builds?
use sandshards/whirling charge, since it doesn't need any sort of brain to use.

They tend to try to maintain things and recast when they go down.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kaleban View Post
To make it useful you have to spec into Earth Prayers, which for a warrior begins to spread points pretty thin between Strength, EP and Scythe.
So will a Dervish, who will have to spread points between Earth Prayers, Scythe Mastery and Mysticism.

Three attributes are sustainable, and playing VoS like a longer lasting, scythe-requiring 100b works perfectly fine. If anything, it works better than 100b itself thanks to the inherent ability of the Scythe to hit multiple targets at once, and its near-mantainability with just an enchantment mod.

I never, ever said secondaries are better at VoS, like you seem to imply. I just observed that VoS is so powerful that it works wonderfully even on secondaries. Even when it comes to the Warrior, it's easily better than 100b, which is paradoxical.

Quote:
Originally Posted by Kaleban View Post
With the Derv's Mysticism line, rather than having to spec heavily into Scythe Mastery, one can instead take PBAoE skills to complement VoS due to superior energy management now.
I don't see how PBAoE skills complement VoS that well.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Dervish seems to be more viabile than a Warrior now in all forms from damage aspect to tanking. Dervish has now became Guild Wars Paladin class.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Gill Halendt View Post
So will a Dervish, who will have to spread points between Earth Prayers, Scythe Mastery and Mysticism.
Not necessarily, see below.

Quote:
Three attributes are sustainable, and playing VoS like a longer lasting, scythe-requiring 100b works perfectly fine. If anything, it works better than 100b itself thanks to the inherent ability of the Scythe to hit multiple targets at once, and its near-mantainability with just an enchantment mod.
It does seem more powerful than 100B to be sure.

Quote:
I never, ever said secondaries are better at VoS, like you seem to imply. I just observed that VoS is so powerful that it works wonderfully even on secondaries. Even when it comes to the Warrior, it's easily better than 100b, which is paradoxical.
I never, ever implied secondaries are better at VoS, in fact I think quite the opposite, given the Dervish's new e-management capabilities. You seem to imply that VoS is easily abuse-able, and while it may prove to be, ANet did something wise, decrease critical to stop Sin abuse, and not have to do anything with the Warrior because lack of WE will hurt the Warrior badly.

Quote:
I don't see how PBAoE skills complement VoS that well.
Because with Mysticism and Earth Prayers, a Dervish can swing a Scythe even at 0 SM, and do massive damage, and STILL make use of skills like Mirage Cloak, Mystic Twister, Mystic Sandstorm and various other Flash chants and teardowns that a Warrior or Sin would be unable to use due to energy concerns. Perhaps with this, R/Ds and P/D get a small buff?