Crit Scythe, Good Night Sweet Prince

awry

Krytan Explorer

Join Date: Dec 2008

It was fun doing aoe 200+ dmg with deep wound while it lasted.

It was fun ripping prophecies enemies in hm into ridiculous gibs with strength of honor overkill. I loved the way the scythe made that lovely sound as it cut into enemies, followed by their shrieks of death and the laments of their women. Undead enemies, you guys were smacked out of the game faster than a mod banhammers nude pics.

Farewell CritScythe, you will be missed.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Almost brings a tear to my eye...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I can get around 100 DPS with deep wound spam so far, but yeah not nearly the same.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

That sucks... But I'm looking forward to finding some new setups with the dervish soon here.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

What really sucks is having dedicated the destroyer scythe on my sin, instead move it on a derv.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Ooh Futarama.

I bet it still works anyways it's just not ridiculous.
From an above poster, he's still getting 100 damage?
Thats more than enough.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Come on guys - crit scythe sin hasnt died ... hes finding better skills .
Ive taken the 6 derv skills an changed my build and i was quite surprised with the results.
OwpjMup8qRfbDYcfQXyk5iLi1gA
Far as i recall atm im only using a +1 crit head with +1crit , zeleous scythe of enchanting .
Aos if you have a mob round you is like 100blades lol.
This is far from complete as im going to test a few diff skills but it does work.
So GO back and appologize to your sins for thinking they were useless :P

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

1) Critscythe will not be missed and it was an abomination.

2) Assassins with scythes are not useless, just now they can't abuse it more than primary Dervishes, which is the way it should have been from the start.

Bad Company Sin

Bad Company Sin

Frost Gate Guardian

Join Date: Dec 2010

Texas

Embrace Annihilation [?????????]

A/

Lol, crit scythe is just Lazyway to rush through the game. ppl should come up with more original builds.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Wota sins > CritScythe Sins.

It's true.

Bad Company Sin

Bad Company Sin

Frost Gate Guardian

Join Date: Dec 2010

Texas

Embrace Annihilation [?????????]

A/

Jagged Strike Fox Fangs Death Blossom > Scythe

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Quote:
Originally Posted by Elfblade
View Post
The problem is the attribute spread and at 6 earth prayers vow of strength is dealing low damage compared to death blossom. The shame is that vow strength is one of the only elites worth taking the other one being onslaught.

The other problem of the update for assassins being that almost all scythe attacks require you to remove a dervish enchantment. Which i think is impractical due to the attribute spread.

I think like Spiritz there are still options. I am currently trying out onslaught( 6 wind prayers), reap impurities, chilling victory and a hero with withering aura. it shows nice numbers so far.

Zodiac is saying it correct though we still got wota sins which were better than crit scythe sins. The 3 scythe skills i was using im not bothered about any extra dmg from derv ench removal - the elite is basically used like 100b is , 2 andren skills because they are cheap and the energy one is cheap and fast recharge.
crit agility easily makes up speed - and crit agility is similar to wota .
And the elite also seems to trigger on each attacked foe ( max 3 from scythe ) so in a nice ball 3 foes causing the extra dmg.

Overall regardless of which is better - not everyone likes sin with daggers - i hate chaining attacks which can fail part way thru and being left with dagger attacks till recharge - scythes give better dmg sadly.We`re not comparing crit scythe to wota users but finding an alternative to the old build which is dead. R.I.P Old Crit Scythe Sins ... hello new varients

Elfblade

Academy Page

Join Date: Dec 2006

A/

Tried VoS (with 6 Earth prayers) out in a hm mission, it shows better number than a sin using 100b. luckily There are still options left though besides onslaught and VoS compared to before the update where there was only 1 base build with some variants.

You still have malicious strike as a nice attack skill and i am certainly into trying a more variety of builds.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

malicious strike i find needs a damn condition first which did put me off an remove from the original build but it did play its part.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Spiritz View Post
Come on guys - crit scythe sin hasnt died ... hes finding better skills .
Ive taken the 6 derv skills an changed my build and i was quite surprised with the results.
OwpjMup8qRfbDYcfQXyk5iLi1gA
Far as i recall atm im only using a +1 crit head with +1crit , zealous scythe of enchanting .
Aos if you have a mob round you is like 100blades lol.
This is far from complete as im going to test a few diff skills but it does work.
So GO back and appologize to your sins for thinking they were useless :P
Instead of chilling victory I'd run something else...
Quote: Without teardowns, your options:
Crippling Victory = 5 adrenaline; 7s cripple, 26 earth damage
Reap Impurities = 5 adrenaline; +13 , 34 holy damage = +47
Chilling Victory = 6 adrenaline ; +13, 26 cold damage
Radiant scythe = 6 adrenaline; up to +24 damage ; +6 energy gain - used

Victorious Sweep = 5 energy 4 recharge ; +21 and 70 heal
Crippling sweep = 5 energy 6 recharge ; +26 to moving targets, 10s cripple
Zealous Sweep = 5 energy 10 recharge; +22 and 3energy/adrenaline gain per foe hit
Farmer's scythe = 5 energy 12 recharge or 0 if multi-hit ; +17
Lyssa's Assault = 5 energy 15 recharge; 8s disable as I posted in Warrior forum, for 12 scythe spec

Ultimately the update amounts to 12 scythe and whatever the critical strikes skills can bring to the table vs 14 scythe and Mysticism (inherent +9 to 13 armor and Zealous Renewal, Balthazar's Rage, Eremite's Zeal and such). Critical Agility, Critical Eye,Way of the Master, Malicious Strike (+27 at 13 or +29 at 14) for example.

Dervishes have 25% IAS from Heart of Fury and Pious Fury now, so Assassins' advantage is minimal in terms of Critical Agility. Mysticism adds armor too, so the armor loss is maybe 10 at best and actually less on assassins when you take into account Vow of Piety (+24).

70+25 (critical agility)+10 from blessed insignia = 105 (110 if you run Nightstalker's)
70+15 (windwalker)+9 from mysticism (8+1 is pretty easy) = 94
80+20 (sentinel's) = 100

I think W/D is a better template these days than A/D though since critical hit damage was reduced (62 base on 60 armor targets, 44 on 80 armor, 31 on 100 armor instead of 80 on 60 armor, 57 on 80, 40 on 100) and +38 from power attack (+14% armor penetration) every 3 seconds or +38 from Body blow (+14% armor penetration) with chance for deep wound is not something possible with a Dervish.

For a A/D, you do get the benefit of +4 energy (13 crit strikes) every critical (with +42% chance from way of the master and critical eye +13% from critical strikes = +55% or +59% at 14 critical strikes) but I feel +3 unstrippable energy every attack with +38 every 3 seconds is more reliable since it takes 1 slot for WE). You also get the benefit of being able to push out +25 damage with Radiant scythe, without needing runes of attunement.

Some dervish enchantments don't need to be torn down and those are the ones of interest since they won't need mysticism for energy. Vow of Strength, Ebon Dust Aura.

So ultimately the basic skills you need for crit scythe are

13 crit strikes
12 scythe
6 in whatever you want (+1 if shadow arts or deadly arts)

1 Way of the Master
2 Critical Eye
3 Radiant Scythe (+25, +6 energy)
4 Victorious Sweep (+21 is not really great it's just the fastest recharge of 4s with no teardown and gives +70health if you get a kill)
5 Dodge This! (+20)/Farmer's Scythe (+17, it's pretty certain that you will crit, which makes it almost free)/Zealous Sweep (+22 and insta-charge Radiant Scythe)
6 Brawling Headbutt (70, but for KD)/Crippling Victory (just to use up adrenaline, helps with kiting)/Dash (IMS)/Test of Faith (if using Grenth's Grasp this gives a reliable enchant removal with an interrupt)
7 Critical agility
8 optional elite skill (Palm strike for KD?/Grenth's Grasp with 6 wind for condition immunity+cripple/Vow of Strength for +16/Ebon Dust Aura for +11 and lose blind every 20s...)

You could spec 6+1 in Shadow arts and run Shroud of Distress if survivability is an issue.

Reap impurities:
13 crit strikes
12 scythe
6 wind

1 Way of the Master
2 Critical Eye
3 Radiant Scythe (+25, +6 energy) - use on cooldown of Victorious Sweep or Farmer's Scythe, also if you need +6 energy
4 Victorious Sweep (+21 is not really great it's just the fastest recharge of 4s with no teardown and gives +70health if you get a kill)/ Farmer's Scythe if you can reliably hit 2+ enemies
5 Reap Impurities (+47)
6 Test of Faith (if using Grenth's Grasp this gives a reliable enchant removal with an interrupt)
7 Critical agility
8 Grenth's Grasp

Victorious Sweep/Farmer's Scythe-->Reap Impurities = +68 or +64
Radiant Scythe-->Reap Impurities = +72

Grenth's Grasp @ 6 gives 5sec cripple, which is plenty of time to use Reap Impurities. It also is more reliable than Crippling sweep which is 5 energy and 6 recharge with 10s cripple or Crippling Victory which is 5 adrenaline and 7s cripple with a low 26 earth damage.

EDIT: Keep in mind you can get +50 from Pious [email protected], and +28 from Irresistible sweep @14, albeit with a feeder enchantment like Rending aura/Staggering Force/Dust Cloak. +52 from Reap [email protected] isn't as reliable and you might remove something useful so it needs more careful play.

Since the fastest recharging Dervish attack is 4 seconds now (Victorious sweep) and Zealous Renewal gives +1 energy per hit and costs <5energy, Dervishes don't really need the insane energy management of Zealous Vow.

Quote:
Originally Posted by Elfblade View Post
I agree that the dervish now is more equal with assassins and warriors, but we are discussing in this thread how to create new crit scythes and not which profession is now better at using the scythe. (although it is obvious out of the updated skills it is more geared at primary dervish because enchantment requirements and attribute spread) Given that asuran scan has been nerfed along with BUH! and AoHM, I think discussing the options for making a A/D that can do better than a D/A or W/D (at least in terms of scythe damage) is valid. If you are making a critscythe, it better do something a D/W or A/any with daggers can't do. A A/D doesn't have SY! like a D/W or W/D.

Elfblade

Academy Page

Join Date: Dec 2006

A/

I agree that the dervish now is more equal with assassins and warriors, but we are discussing in this thread how to create new crit scythes and not which profession is now better at using the scythe. (although it is obvious out of the updated skills it is more geared at primary dervish because enchantment requirements and attribute spread)

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Thing is we never bother trying to make a sin better than d/ - out of all the professions sins get a raw deal with having toothpicks as weapons , stick on that having to use a damn attack chain to get actual dmg specially in hm - hell 7-17 in hm isnt much.
Scythes now have decent attack speed and even as basic dmg will out dmg daggers basic dmg - but its more dmg and abaility to hit 3 foes at once.
The question is - as a sin do you want be doing dmg and killing faster or even in a team would you want an efficient killing sin ?
You are only as strong as your weakest link and we all know attack chains can be blocked or broken same as casters can be shut down but casters dont rely on attack chains.
If you dislike a profession then dont use it - no one forces you to play or be any chr , i dont see ( tho a few team builds were made in gw ) of pure sins vq`ing every zone an dungeon etc all of the time , rarely have i seen 3 or more sins in a team .

Elfblade

Academy Page

Join Date: Dec 2006

A/

Quote:
Originally Posted by LifeInfusion View Post

Given that asuran scan has been nerfed along with BUH! and AoHM, I think discussing the options for making a A/D that can do better than a D/A or W/D (at least in terms of scythe damage) is valid. If you are making a critscythe, it better do something a D/W or A/any with daggers can't do. A A/D doesn't have SY! like a D/W or W/D. but this is the assassin forum and that as this is a new update it is more interesting to know what are the Options are for A/D not the discussion in this thread which profession is better at a scythe. I am not disagreeing one is better or not ( i did not have the time for this).

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

25 vs 33 is a big deal, those are speed reductions not bonuses, it's more like 50 vs 33, and 17% damage bonus matters. Not enough to unseat dervs but it's relevant.

Even on a sin I don't think its sensible to fight the enchant feeding mechanics. The sin elites are horrible, the two scythe elites require enchants, and vow of strength ought to bring eremites which also requires an enchant. Critical strikes feeds enchants just as well as attacks. Heres what I had on wounding strike for example:

Wounding Strike
Victorious Sweep
Reap Impurities/Malicious Strike
Rending Aura
Critical Eye
Way of the Master
Critical Agility
EBSoH/IAtS/Dodge This/optional

6 wind 13 crit 12 scythe

One thing that's nice is bleed always ends up top, which serves as a great feeder condition for reap.

FWIW this actually outdamages a similar dervish build. Of course dervs have some very different and better builds with their enchant manipulation, but it goes to show that critical hits and 33% IAS are still relevant.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Ok... A/Ds.

I highly doubt you'll be able to fuel 10e flash enchantments and 5e ones aren't too common. In effect, teardown skills aren't too viable.
Malicious Strike is good, Reap Impurities looks like it might be good, Wounding Strike is dubious. So we need another way to inflict conditions reliably. Grenth's Grasp might fit the bill and cripple is nice for a physical and Grenth's Fingers converts your damage to cold (and is cheap and has a decent recharge).

So:
Victorious Sweep
Malicious Strike
Reap Impurities
Grenth's Fingers
Grenth's Grasp
Critical Agility
Way of the Master
Critical Eye

Unfortunately that doesn't leave room for something like Asuran Scan in areas where it'd be useful. The damage conversion to Cold also sucks. The skill recharges really suck.
I might test it later.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Xenomortis View Post
Ok... A/Ds.

I highly doubt you'll be able to fuel 10e flash enchantments and 5e ones aren't too common. In effect, teardown skills aren't too viable.
Malicious Strike is good, Reap Impurities looks like it might be good, Wounding Strike is dubious. So we need another way to inflict conditions reliably. Grenth's Grasp might fit the bill and cripple is nice for a physical and Grenth's Fingers converts your damage to cold (and is cheap and has a decent recharge).

So:
Victorious Sweep
Malicious Strike
Reap Impurities
Grenth's Fingers
Grenth's Grasp
Critical Agility
Way of the Master
Critical Eye

Unfortunately that doesn't leave room for something like Asuran Scan in areas where it'd be useful. The damage conversion to Cold also sucks. The skill recharges really suck.
I might test it later. Farmer's Scythe...also Radiant scythe in 2 hits.

@FoxBat, I think W/D is better overall than A/D simply because you can have 14%Armor penetration, nonremovable 100 armor, Power attack/Body Blow, and SY! ... not necessarily because of damage

If Victorious Sweep is the feeder for Reap Impurities, then it won't outdamage Powerattack/Body Blow spam by attack skills (+21+47 is not more than +38x2) so ultimately the only thing sins have is +55-59% more critical hits which do 141% damage, rather than 14% Armor penetration or 7.2% more base damage from 14 scythe.

You also don't need cold damage or enchants.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by FoxBat
View Post
25 vs 33 is a big deal, those are speed reductions not bonuses, it's more like 50 vs 33, and 17% damage bonus matters. Not enough to unseat dervs but it's relevant.

Even on a sin I don't think its sensible to fight the enchant feeding mechanics. The sin elites are horrible, the two scythe elites require enchants, and vow of strength ought to bring eremites which also requires an enchant. Critical strikes feeds enchants just as well as attacks. Heres what I had on wounding strike for example:

Wounding Strike
Victorious Sweep
Reap Impurities/Malicious Strike
Rending Aura
Critical Eye
Way of the Master
Critical Agility
EBSoH/IAtS/Dodge This/optional

6 wind 13 crit 12 scythe

One thing that's nice is bleed always ends up top, which serves as a great feeder condition for reap.

FWIW this actually outdamages a similar dervish build. Of course dervs have some very different and better builds with their enchant manipulation, but it goes to show that critical hits and 33% IAS are still relevant. This is more or less what I've got in mind.

A few thoughts:

1. Cracked armor matters a lot to sins. Unlike most of the primary derv builds to come out of this update, sins are still relying in large part on getting big base damage from crits. Cracked armor helps with that. Not enough to make up for the loss of AoHM, but still quite a bit. That means running Rending Aura/Staggering Force at 6 or 8.

2. Wounding Strike is not completely hopeless. You can still use it for +dmg and bleed without an enchant. That lets you do things like alternate tearing down Rending Aura/Staggering Force with just putting bleed back over the top, while Reaping the bleed off and Malicious Strike off of the rest of the condition stack.

3. If crit strikes can't pay for Rending Aura/Staggering Force every 6 sec, then there's Radiant Scythe. If crit strikes + Radiant Scythe can't pay for Rending Aura/Staggering Force every 6 sec, then their truly is no hope for scythe sins.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Just gave this a try on the MoD; got significantly better results than I did with the Grenth's Grasp build, but I cheated and used Olias to keep Withering Aura on me to ensure a condition for Malicious Strike. Staggering Force was not allowed to end so I didn't benefit from Cracked Armour.

10+1+2 Critical Strikes
11 Scythe Mastery
10 Earth Prayers

Victorious Sweep
Malicious Strike
Radiant Scythe
Staggering Force
Ebon Dust Aura
Critical Eye
Critical Agility
Way of the Master

I would say a Zealous Scythe is necessary for this build whereas it probably isn't for the others. My Assassin only has a Zealous scythe at the moment so I haven't tested without.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Hit MoD, the energy works out better than fine with a zealous scythe. Assassins don't have expertise and yet power out the daggerspam build, in the end it's just pure energy and flash enchants (which don't stop you from attacking) can eat that as well as anything else. An adrenal skill actually manages better than malicious strike, since while the latter always nets 0, the adrenal can be +5 when you crit, which is often with your crit enchants.

Even if there were energy problems, I'd drop victorious before abandoning enchants. Deep wound and cracked spam is alot better than +24.

Demon's Dance

Ascalonian Squire

Join Date: Aug 2010

A/

Pious Renewal
Pious Assault
Eremite's Attack
Twin Moon Sweep
Aura of Holy Might
Critical Agility
Critical Eye/Optional
Way Of The Master
CS 12+1+1
SM 12
Crazy but it works ... especially in HM

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

That bar is pretty legit, about the same dmg on paper as wounding, but better AoE radius. Put wearying strike on the bar and you have plenty of deep wound too.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Hitting multiple enemies with a Zealous Scythe should net enough energy. TMS is a lot of energy gain. I'd have to test the numbers and compare with the other builds before I really comment though.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I wouldn't use Pious Renewal on a sin but whatever works I guess.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
Hitting multiple enemies with a Zealous Scythe should net enough energy. TMS is a lot of energy gain. I'd have to test the numbers and compare with the other builds before I really comment though. Really hard to believe that even w/ a zealous scythe. We're looking at what are essentially two 10e attack skills, one on a 3 sec recharge, and a 5e attack skill with the possibility of a good energy return.

However, I might believe it if you put Radiant Scythe in place of Eremites... Maybe...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Some MoD numbers

Both chars had a 14 Strength of Honor as their only buff. (it's hard for me to imagine a team where this isn't avaliable) Also used uncustomized weapons, and rank 3 kurzick title. Chars were positioned to only hit MoW with their basic attacks (but eremite's ticked & gained arenaline/energy from the barrels when alive)


D/? 14 scythe 13 myst vampiric scythe

Pious Renewal
Pious Fury
Pious Assault
Eremite's Attack
Irresistible Sweep
Twin Moon Sweep
Aura of Holy Might
Open (SY?)

A/D 14 crit 12 scythe, zealous scythe

Pious Renewal
Pious Assault
Eremite's Attack
Twin Moon Sweep
Cricital Eye
Way of the Master
Critical Agility
Aura of Holy Might

Both of these managed about 90 DPS

Confounding factors... of course armor is higher in HM, so armor-ignoring procs like AoHM go further, but the derv is only getting an extra ~6 DPS from that source @ max faction. A customized scythe would function a little better in the hands of a sin than a derv, questionable if it's enough to make up for armor. Not to mention that the sin is proc-ing SoH (armor ignoring) more often with the higher attack rate. Regardless of which one is "superior" (in b4 "SY" comment), the sin build is remarkably close/competitive in damage, enough so that you might pick this to damage highly balled foes than DB spam. (And seriously, play the damn build before whining about energy.) There are likely better scythe builds to discover, but this ought to be enough to demonstrate that the sin is still relatively competent at scythe damage, and worth working on instead of giving up.

The MW numbers on Wounding Strike build are much lower, around 70, but he doesn't factor in the deep wound and cracked armor, plus has an open slot for EBSoH or whatever. Need to build a derv WS or other condition spammer for reference first.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I feel like A/D would do more damage (scythewise) because crits hit for max damage x 1.41 , which is equal to 16 scythe.

There's only a loss of a few damage on attack skills at most, but not needing a zealous scythe is +5 from vamp or double adrenaline (10%) from furious + ability to run whatever secondary is a big deal to me.

Also Pious Renewal is at 0 spec on the sin so whatever happens w/ respect to damage it's ultimately a gimmick.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by FoxBat View Post
Some MoD numbers

Both chars had a 14 Strength of Honor as their only buff. (it's hard for me to imagine a team where this isn't avaliable) Also used uncustomized weapons, and rank 3 kurzick title. Chars were positioned to only hit MoW with their basic attacks (but eremite's ticked & gained arenaline/energy from the barrels when alive)


D/? 14 scythe 13 myst vampiric scythe

Pious Renewal
Pious Fury
Pious Assault
Eremite's Attack
Irresistible Sweep
Twin Moon Sweep
Aura of Holy Might
Open (SY?)

A/D 14 crit 12 scythe, zealous scythe

Pious Renewal
Pious Assault
Eremite's Attack
Twin Moon Sweep
Cricital Eye
Way of the Master
Critical Agility
Aura of Holy Might

Both of these managed about 90 DPS

Confounding factors... of course armor is higher in HM, so armor-ignoring procs like AoHM go further, but the derv is only getting an extra ~6 DPS from that source @ max faction. A customized scythe would function a little better in the hands of a sin than a derv, questionable if it's enough to make up for armor. Not to mention that the sin is proc-ing SoH (armor ignoring) more often with the higher attack rate. Regardless of which one is "superior" (in b4 "SY" comment), the sin build is remarkably close/competitive in damage, enough so that you might pick this to damage highly balled foes than DB spam. (And seriously, play the damn build before whining about energy.) There are likely better scythe builds to discover, but this ought to be enough to demonstrate that the sin is still relatively competent at scythe damage, and worth working on instead of giving up.

The MW numbers on Wounding Strike build are much lower, around 70, but he doesn't factor in the deep wound and cracked armor, plus has an open slot for EBSoH or whatever. Need to build a derv WS or other condition spammer for reference first.
1. You already identified the key difference between the pious spam derv and the pious spam sin. We've got two builds with comparable damage, but one has SY! and the other doesn't. Hard to get around that.

1A. Another meaningful comparison might be pious spam sin vs. JS+FF+DB+SY! sin. If pious spam does significantly more damage than daggers, then at least it could be said that it's something to do when "I'm already committed to playing a sin."

2. MoD is a terrible way to compare pious spam to WS. In addition to the deep wound not being counted, a lot of WS's damage is going to come from the AoE on Reap Impurities that the MoD counts but poorly.

3. I guess this is more of a general derv build comment, but: Eremites Attack, wtf?! Why is this skill showing up in so many builds when it's so marginally useful. The damage is a pitiful +16 and the AoE effect only matters if you're routinely hitting more than 3 foes with it. I'm going to hypothesize that there is no middle ground between situations where Irresistible Strike does more to small mobs than Eremites (+26, unblockable, stance removal vs. +16) and Reap Impurities does more to big mobs than Eremites (+81 on guys you hit, 102 AoE for the rest vs base+16 AoE, +20to25 AoHM AoE).

3B. That last parenthetical is an awfully good argument for why Reap Impurities is worthy of far more attention than it's getting now.

---

Quote:
Originally Posted by Xenomortis View Post
1.2*1.15*1.09*41=61.67
Assuming 12 Scythe Mastery. Per Ensign, the +baseline on crit was changed from that standard +20 to +5. That's a difference of 9.050773%

For those who do their calculations rigorously:

non-crit:
rand(base-min, base-max) * customize * inscription * 2^((baseline - armor)/40) + plus-dmg

non-scythe crit:
base-max * customize * inscription * 2^(((baseline +20) - armor)/40) + plus-dmg

scythe crit:
base-max * customize * inscription * 2^(((baseline +5) - armor)/40) + plus-dmg