How much would you fork over for an auction house?
marnick
Just for an auction house, wow style or even as basic as aion style, 15 euros without thinking twice. Even without any extra content in the package.
You?
You?
FengShuiDove
Nothing. It's too late in the cycle of the game to pay for functionality in my mind.
Intrinsic
It's not possible to have with the current game engine. We tried out several implementations during testing back in 06/07 around NF release time and settled on the one we have in game now.
sykoone
The live team is only a few people, with only one major programmer. To build an auction house would be nearly impossible for them to do.
Fay Vert
That would be like buying a saddle for a dead horse.
chuckles79
actually the design of the land area that will be Embark Beach was going to be a full auction house and the scripting and programming was well on the way to completion.
They never really announced why the idea was scrapped, but unless it was because of overwhelming technical bugs; it would be a less ambitious change than Embark Beach is going to be.
They never really announced why the idea was scrapped, but unless it was because of overwhelming technical bugs; it would be a less ambitious change than Embark Beach is going to be.
Ghost Dog
No need, well there was a huge need but yeah GW2 will have one so I'm happy.
jazilla
i wouldn't. it's great in other games but i have never had a prob with buying or selling in gw1. also, you are posting this on the site that has the most items up for sale on it lol.
go cubs
I would love it, guildwars definitely needs it but it aint gonna happen.
Shayne Hawke
I would pay nothing for something like an auction house to be implemented.
Xsiriss
Lol no. Been discussed to death and told it wouldn't be implemented. Maybe for GW2 but definitely not, and no need for, in GW.
Deviant Angel
Smells like decomp up in here...
I wouldn't pay a dime. Anyone else getting sick of people constantly saying that they would pay for features that should be free?
I wouldn't pay a dime. Anyone else getting sick of people constantly saying that they would pay for features that should be free?
shinta_himura
You sicken me, OP. The fact that you're just offering up your money like this without any prompting what so ever... and for what? An auction house? Something that should never be a cash shop only feature?
You sicken me. Anet would be perfectly happy to exploit fools like you, too. This is just sick. Please close and delete the thread before they get any ideas.
You sicken me. Anet would be perfectly happy to exploit fools like you, too. This is just sick. Please close and delete the thread before they get any ideas.
Lest121
I would not pay for a AH, it should have been in the game since day one but Anet was too lazy to deal with the gold sellers, so gamers payed the ultimate price of typing WTS/WTB and wasting valuable time instead of playing.
Rumi The Poet
Hell yeah, screw powertraders. . bring it on ill pay . qq ?
wilebill
Just not worth it at this stage of the game if it ever was worth it. Plus an AH leads to abuses that can take years to correct if ever unless you design to minimize those from the outset. It is a huge job for the developers.
What would have worked would have been player shops, such as the player cat shops in Perfect World; but only if restrictions had been imposed on their placement. No cat shop near storage or NPCs. Only so many cat shops per outpost. Reasonable unattended or no activity time limit.
Likely they will have either an AH or Consignment House in GW 2 but nothing about it yet.
What would have worked would have been player shops, such as the player cat shops in Perfect World; but only if restrictions had been imposed on their placement. No cat shop near storage or NPCs. Only so many cat shops per outpost. Reasonable unattended or no activity time limit.
Likely they will have either an AH or Consignment House in GW 2 but nothing about it yet.
Kojima
Nah. maybe for GW2 but GW1 doesnt really need one, not anymore.
dawnmist
An auction house is useless if not everyone can use it.
Who are you intending to sell your goodies to?
It's not something I think can be charged to unlock - having your customers locked away from your items for sale because they haven't bought access to the AH kinda makes listing the items for sale pointless...
Who are you intending to sell your goodies to?
It's not something I think can be charged to unlock - having your customers locked away from your items for sale because they haven't bought access to the AH kinda makes listing the items for sale pointless...
Swingline
Its far to late to put an AH into this game. They even tried but just could not for technical reasons so they settled on the party search function for all trading purposes. For the idea to purchase the ability to use the AH is a horrible idea. GW2 will have an AH(ty god) so all will be well when it comes out. I can almost guarantee the amount of items you can sell will have a cap but I dont know if you will be able to buy additional slot throught the GW2 cash shop.
SongOf
I would pay nothing- it should have been implemented a long time ago during GW's prime, and the fact that everyone would benefit means it should be free.
at this point, I'd rather their resources go to developing GW2's auction system (which sounds good already)
at this point, I'd rather their resources go to developing GW2's auction system (which sounds good already)
MithranArkanere
Hm... let's see... I would pay for this as long as
- The trader NPCs STAY, and their offer and demand prices are affected by the number transactions in the action house (but not the prices). Meaning that if a lot of ectos are sold in the auction house, it would make the prices go down as if a lot of ectos were sold to the trader, and then purchased from the trader.
- No paying with ectos or anything like that, only gold and platinum.
- The cap for prices is 1000K. When you buy something the money gets deducted from the Xunlai storage.
- Everyone can buy items from the auction house for free, no in-game taxes, not real money to unlock it.
- To put things to sell, you'll need slots.
- The max number of slots is 20.
- 18 of the slots can be unlocked by paying once for each.
- Everyone gets one auction slot for free, and another one can be acquired for free in some kind of promotion, like for those that have all 3 campaigns+EotN, or those that purchase the other 18 slots.
- A pack of 3 slots costs 5€.
Then I'll pay 30€ to get all 18 extra slots, and do whatever is needed to they the 20th promotional one.
That way, I'll pay.
- The trader NPCs STAY, and their offer and demand prices are affected by the number transactions in the action house (but not the prices). Meaning that if a lot of ectos are sold in the auction house, it would make the prices go down as if a lot of ectos were sold to the trader, and then purchased from the trader.
- No paying with ectos or anything like that, only gold and platinum.
- The cap for prices is 1000K. When you buy something the money gets deducted from the Xunlai storage.
- Everyone can buy items from the auction house for free, no in-game taxes, not real money to unlock it.
- To put things to sell, you'll need slots.
- The max number of slots is 20.
- 18 of the slots can be unlocked by paying once for each.
- Everyone gets one auction slot for free, and another one can be acquired for free in some kind of promotion, like for those that have all 3 campaigns+EotN, or those that purchase the other 18 slots.
- A pack of 3 slots costs 5€.
Then I'll pay 30€ to get all 18 extra slots, and do whatever is needed to they the 20th promotional one.
That way, I'll pay.
Black Metal
I won't pay real money for something that SHOULD be included with the game
No exceptions.
but love seeing the carebears fall over themselves
No exceptions.
but love seeing the carebears fall over themselves
Gift3d
the "auction house" type systems only do MMOs good, it's something that should have been implemented long ago in the game and would have made a shitload of a difference for the pve side of guild wars in nothing but positive ways.
but they cheap shotted us by adding a party search window where you can advertise your stuff in like 20 characters. if it hasn't happened by now, it'll never happen.
if you're talking paying real life money for access to such a thing though, you gotta be out of your mind. while the game was thriving, possibly. from the state of the game right now, that just seems kinda like a bad joke.
but they cheap shotted us by adding a party search window where you can advertise your stuff in like 20 characters. if it hasn't happened by now, it'll never happen.
if you're talking paying real life money for access to such a thing though, you gotta be out of your mind. while the game was thriving, possibly. from the state of the game right now, that just seems kinda like a bad joke.
chessyang
59.99 or the price of GW when it first came out.
Arutima
zero. it should be in game from the start
Ascended Furling
i would pay nothing for this. for costumes and other adds for my own account 1 would pay. But this is useless to pay for because not everyone would pay for this and so the trade can only be possible between 1/1000 of the guild wars players.
zwei2stein
Having it as bought feature is just ... dumb.
Apply brain: Unless majority would also buy it, it would be worthless feature as you would have to spam WTS anyway.
... What next, "create and join party, only 15$" pack? "global chat, 5$, private messages 5$" pack? ...
Apply brain: Unless majority would also buy it, it would be worthless feature as you would have to spam WTS anyway.
... What next, "create and join party, only 15$" pack? "global chat, 5$, private messages 5$" pack? ...
drkn
Just to note, implementing an auction house would make powertrading extremely difficult, not that's it's the easiest thing to do right now, and possible with uber rare and already expensive stuff until it gets common on the auctions.
zwei2stein
Quote:
Just to note, implementing an auction house would make powertrading extremely difficult, not that's it's the easiest thing to do right now, and possible with uber rare and already expensive stuff until it gets common on the auctions.
|
Really rare stuff would not get common on auctions anyway...
Iuris
drkn
Quote:
Really rare stuff would not get common on auctions anyway... |
For someone who used to trade a bit, it's ambivalent. For someone who never bothered trading, it's surely a good thing.
godis
Make the trade channel "worldwide" and make it searchable !
Angel Killuminati
Wouldn't pay anything, as others have said it's faaaaarrrr too late for this to even be conceivable. Just concentrate on GW2 thanks.
NerfHerder
One dollar Bob! Its an auction, right?
Honestly, I would pay around 30 bucks. Only if they raised the trading cap. You cant put an exact figure on an ecto, but one gold is one gold.
If most of the posters are going to QQ about an auction house being free, I'm going to QQ about the power traders and 13 year olds that have been ripping us off for years. The irony is Anet just doesnt have the money to make an auction house because it is free to play.
Honestly, I would pay around 30 bucks. Only if they raised the trading cap. You cant put an exact figure on an ecto, but one gold is one gold.
If most of the posters are going to QQ about an auction house being free, I'm going to QQ about the power traders and 13 year olds that have been ripping us off for years. The irony is Anet just doesnt have the money to make an auction house because it is free to play.
zwei2stein
Quote:
Still, it would serve as a price check and if someone watches the market, he can easily notice how much is that high-end staff that pops on the market from time to time.
For someone who used to trade a bit, it's ambivalent. For someone who never bothered trading, it's surely a good thing. |
Watching trade spam ... good?
I just do not understand how someone who traded fair bit in GW1 can have negative feeling about this.
drkn
Quote:
I just do not understand how someone who traded fair bit in GW1 can have negative feeling about this. |
I guess it's a good thing for the game itself, though.
zwei2stein
Quote:
Simply put: will be much harder to find people selling their stuff for lowball offers, so you can gain nice profit from reselling.
I guess it's a good thing for the game itself, though. |
AH market is less extreme, but you will still have people with lowball offers because they would simply want get rid of inventory fast. It is just that you will not buy something for 50% of value but instead for 90% of value.
BUT, you can trade in much higher volumes and with more customers so you will end up having ample profit.
And you will be able to generate steady resale profit from more things than just few popular items.
Why am i explaining this?
Urcscumug
You'll lose powertraders and you'll gain bots. A standardized AH will be much easier to automate for use by bots. Take your pick. Me, I'll take asshole humans over bots any day.
The current GW1 trading method (whether intentionally or by accident) is person-to-person, precludes botting and has given birth to a rich, evolving, flexible index of prices for anything that can be traded. The bad aspects of powertrading could be addressed with just minor changes (trade channel spam caps, make party window display the whole damn message in a tooltip). The only real downside: the need for price check. Which is not a big downside in my book.
By contrast, an auction house:
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Basically, AH = trading machine where you put items in and get money out or viceversa. It will be a completely different experience from the current bazaar approach.
How would you like it if the NPC merch/traders went away and you were forced to use trading for EVERYTHING? Horrible idea, right? Yet some of you are ok with the opposite extreme, of eliminating bazaar trade and use NPC for everything.
Some people justify it saying it will allow them to streamline the trading, and focus on the rest of the game.
But what exactly is stopping these people from doing that now? Nobody forces you to trade. You can mute the trade channel and deal exclusively with NPC merchants/traders. Anything else you need can be obtained from drops/quests/chests/PvP/etc. You don't HAVE to trade for anything.
These people seem to want to have their cake and eat it too. They like the higher unofficial prices that trading can get them; but they don't want to make the extra effort of actually interacting with human players.
What's next? How about giving every character 1 million gold every day? How about allowing you to jump to any outpost and unlock campaign travel right after creating a new char? How about making all elite armors and skills cost 1 gold and be available at all outposts? How about a skill that all professions have from day 1, called "Meh", which clears the entire instance of all mobs?
Where do you stop destroying a rich aspect of the game for the sake of convenience?
The current GW1 trading method (whether intentionally or by accident) is person-to-person, precludes botting and has given birth to a rich, evolving, flexible index of prices for anything that can be traded. The bad aspects of powertrading could be addressed with just minor changes (trade channel spam caps, make party window display the whole damn message in a tooltip). The only real downside: the need for price check. Which is not a big downside in my book.
By contrast, an auction house:
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Basically, AH = trading machine where you put items in and get money out or viceversa. It will be a completely different experience from the current bazaar approach.
How would you like it if the NPC merch/traders went away and you were forced to use trading for EVERYTHING? Horrible idea, right? Yet some of you are ok with the opposite extreme, of eliminating bazaar trade and use NPC for everything.
Some people justify it saying it will allow them to streamline the trading, and focus on the rest of the game.
But what exactly is stopping these people from doing that now? Nobody forces you to trade. You can mute the trade channel and deal exclusively with NPC merchants/traders. Anything else you need can be obtained from drops/quests/chests/PvP/etc. You don't HAVE to trade for anything.
These people seem to want to have their cake and eat it too. They like the higher unofficial prices that trading can get them; but they don't want to make the extra effort of actually interacting with human players.
What's next? How about giving every character 1 million gold every day? How about allowing you to jump to any outpost and unlock campaign travel right after creating a new char? How about making all elite armors and skills cost 1 gold and be available at all outposts? How about a skill that all professions have from day 1, called "Meh", which clears the entire instance of all mobs?
Where do you stop destroying a rich aspect of the game for the sake of convenience?
MithranArkanere
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
That's actually good.
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
Then you whisper the guy that is selling the item, and give them alternate offers. No one said that an Action Hall should be anonymous. Selling things anonymously should be an option, not the default behavior of a trade system.
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
No good trading system I've seen in any game does that.
There are games with maximum and minimum price, but in GW would be only for certain items. For example, a Superior Vigor Rune would get a minimum price of 200g, and a maximum of 100K. If someone really expects to buy a Superior Vigor rune for less than 200g, they are naïve, and if they expect to sell it for more than 100k, they are waaaay too greedy.
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Not really.
Bots get banned much more often now, and if something is really good for the players, it being good for bots too is irrelevant. It's not like you can easily code a bot to recognize certain skins and properties and sell them in an auction house with changing market values like players do.
For the same reason, farming builds are bad, since they are usable by bots, but not really necessary for players.
Basically, currently some people take advantage of those that do not know the value of stuff.
Whenever they find someone selling something way under the average sale value, they buy it, and then they go sell it somewhere else where it will be sold for more.
That way they get way more gold than they would get by actually playing the game, at the expense of others.
That's actually good.
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
Then you whisper the guy that is selling the item, and give them alternate offers. No one said that an Action Hall should be anonymous. Selling things anonymously should be an option, not the default behavior of a trade system.
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
No good trading system I've seen in any game does that.
There are games with maximum and minimum price, but in GW would be only for certain items. For example, a Superior Vigor Rune would get a minimum price of 200g, and a maximum of 100K. If someone really expects to buy a Superior Vigor rune for less than 200g, they are naïve, and if they expect to sell it for more than 100k, they are waaaay too greedy.
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Not really.
Bots get banned much more often now, and if something is really good for the players, it being good for bots too is irrelevant. It's not like you can easily code a bot to recognize certain skins and properties and sell them in an auction house with changing market values like players do.
For the same reason, farming builds are bad, since they are usable by bots, but not really necessary for players.
Basically, currently some people take advantage of those that do not know the value of stuff.
Whenever they find someone selling something way under the average sale value, they buy it, and then they go sell it somewhere else where it will be sold for more.
That way they get way more gold than they would get by actually playing the game, at the expense of others.
zwei2stein
Quote:
You'll lose powertraders and you'll gain bots. A standardized AH will be much easier to automate for use by bots. Take your pick. Me, I'll take asshole humans over bots any day.
|
Quote:
The current GW1 trading method (whether intentionally or by accident) is person-to-person, precludes botting and has given birth to a rich, evolving, flexible index of prices for anything that can be traded. The bad aspects of powertrading could be addressed with just minor changes (trade channel spam caps, make party window display the whole damn message in a tooltip). The only real downside: the need for price check. Which is not a big downside in my book.
|
Quote:
By contrast, an auction house:
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency. |
Quote:
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
|
Quote:
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
|
Quote:
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
|
Have you ever met bot that sells 7 unid items for whatever current price is?
Quote:
Basically, AH = trading machine where you put items in and get money out or viceversa. It will be a completely different experience from the current bazaar approach.
|
Quote:
How would you like it if the NPC merch/traders went away and you were forced to use trading for EVERYTHING? Horrible idea, right? Yet some of you are ok with the opposite extreme, of eliminating bazaar trade and use NPC for everything.
|
Guess you are afraid that when peopel have option of not spamming trade chat they will not do so.
Quote:
Some people justify it saying it will allow them to streamline the trading, and focus on the rest of the game.
But what exactly is stopping these people from doing that now? Nobody forces you to trade. You can mute the trade channel and deal exclusively with NPC merchants/traders. Anything else you need can be obtained from drops/quests/chests/PvP/etc. You don't HAVE to trade for anything. |
And if you would be missing your precious bazaars, let me remind you: You don't HAVE to trade for anything.
Quote:
These people seem to want to have their cake and eat it too. They like the higher unofficial prices that trading can get them; but they don't want to make the extra effort of actually interacting with human players.
|
That is interesting concept. Never happened to me when trading. Must be something introduced in past two months?
Quote:
What's next? How about giving every character 1 million gold every day? How about allowing you to jump to any outpost and unlock campaign travel right after creating a new char? How about making all elite armors and skills cost 1 gold and be available at all outposts? How about a skill that all professions have from day 1, called "Meh", which clears the entire instance of all mobs?
|
Quote:
Where do you stop destroying a rich aspect of the game for the sake of convenience?
|
If your grandparents are ex-hippies, you can ask them how to protest against something.
Quote:
Basically, currently some people take advantage of those that do not know the value of stuff.
Whenever they find someone selling something way under the average sale value, they buy it, and then they go sell it somewhere else where it will be sold for more. That way they get way more gold than they would get by actually playing the game, at the expense of others. |