7 heroes party update??

Draak Calinca

Draak Calinca

Lol wat is retirement :)

Join Date: Jan 2007

Washington State.

IGN: Wydz Luvs

Me/

I hope to god it comes out this week, I'm working on all my VQ titles and SS/LB on my new nec currently. And henchies are just god awful

So helloooo 3 Discord, Panic, SF ele, and Smit Prot ;D

Laraja

Laraja

Krytan Explorer

Join Date: Dec 2007

Somewhere over the rainbow

Descendents of Honor

Rt/

Quote:
Originally Posted by undead living View Post
I find the 7 hero update stupid, its just going to make people even more isolated. I played guild wars for interaction. I liked joining a group of PEOPLE to do missions. Even if there is a chance of failure, thats just life.
I disagree.

As a social player myself, I also prefer to do things with real people, but I am looking forward to the 7 hero update. There are so many times--so so many times--that people are not available and then I have my 3 heros and some crappy henchmen with bad AI. Social players will still continue to prefer to group up, and loner players can play with their heros.

I think it's a win win for everyone.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

of course it is a win win for everyone. who the heck tries to vanquish with real people? That is just crazy.

Pugs died years ago when everyone realized that if you were pugging something, you probably were bad at it. When everyone in factions started using heroes only for everything, you know the average population of the game was just terrible.

Sadly it has not gotten any better. The few things that actually helped were eventually slaughtered because in a few areas they made things a cakewalk. Too bad.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by shinta_himura View Post
Is everyone ready for the rage when they change things like Drunkard and all the veterans go ballistic?
Like what kinda changes?

shanan1979

Ascalonian Squire

Join Date: Dec 2010

R/

I can't wait till the update for 7 heros either. I would recommend to everyone that if you know what you are running buy your runes, and stuff NOW! Once this thing goes live I believe prices will skyrocket... case in point we knew Dervish update was coming once it did the runes were sold out or really high. Just a thought. My heros are ready to go.

I also think the UI update has to be the inventory screen to fit 7 heros in, and also I bet they will improve on the compass somehow 7 tabs just seems... well.. cluttered.

I guess I've been using the more heros anyways having a guildy leave but the controls sucked.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I suppose the one answer to complaints about full hero parties is to create a third tier of game difficulty.

New hard mode call it what you will No heroes, henchmen consumables or pve skills.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by gremlin View Post
I suppose the one answer to complaints about full hero parties is to create a third tier of game difficulty.

New hard mode call it what you will No heroes, henchmen consumables or pve skills.
I disagree since that really wouldn't make it significantly harder, just screw over the people that don't have an active social circle.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Draak Calinca View Post
I hope to god it comes out this week, I'm working on all my VQ titles and SS/LB on my new nec currently. And henchies are just god awful

So helloooo 3 Discord, Panic, SF ele, and Smit Prot ;D
Well after a nice VQ weekend and with the recommendation from various people here and in my guild I can say this. Discord is nothing compared to for instance 2 man physical team. With the AI buff of melee heroes you might wanna try that first. Would be a waste just to run only discord because that works just as good without the sf ele(really an ele for HM??) you can just run it with henchmen.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

And, right after the 7-hero "update", comes the "all the titles that are hard to get" update, the "all the rare weapons as a bonus update", and the "why did you buy the game if you don't want to actually play it" update.

/sarcasm.

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

Quote:
Originally Posted by Quaker View Post
And, right after the 7-hero "update", comes the "all the titles that are hard to get" update, the "all the rare weapons as a bonus update", and the "why did you buy the game if you don't want to actually play it" update.

/sarcasm.
So people who don't want to play with random strangers who do ridiculous crap like try and deliberately sabotage a survivor, or leech, or otherwise grief the other players... don't actually want to play the game?

Bottom line - people who enjoy partying up with others will continue to do so. Those who are tired of being griefed, tired of spending hours spamming "LFG," tired of having non-elite areas of the game be nearly impossible for them to do with H/H (for whatever reason... lack of skill, unwillingness to use gimmick builds, still new/learning) - will use heroes.

Seems to me that both groups are still playing the game... they're each playing it THEIR way in the way THEY find enjoyable.

It never ceases to amaze me how many people want to dictate how others should be allowed to play... or what constitutes the "right" way for someone else to play the game. As long as it is acceptable under the EULA, who cares?

This is supposed to be a game... it's supposed to be fun. If someone finds PuG'ing fun, awesome. If someone finds 7-heroes fun, that's awesome too. ANet is making it so both types can find their fun in-game.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by TheGizzy View Post
It never ceases to amaze me how many people want to dictate how others should be allowed to play... or what constitutes the "right" way for someone else to play the game. As long as it is acceptable under the EULA, who cares?
I care.

As an analogy - how would you feel after years of learning to play regular hardball baseball to now find that you have to allow the doofusses to use a "T" or to only run to 1st base and back? Or after years of learning to bowl, you now have to play with the kids using those "bumpers" in the gutters.

I don't like seeing the game watered down so the "gamecally challenged" can run around for 3 days and show off their - now meaningless - titles. This will just make it easier for the average noob to get their GWAMM - which, of course, makes GWAMM even more pointless.
Most people can play almost the entire game - in NM or HM - using just the current setup of Heroes and Henchmen.

Of course, I have to admit that, at this point in time it really doesn't matter that much. GW1 is just a waiting room for GW2, and so they are turning it into a bouncy castle to keep the kids entertained. Also, judging by the almost "console-like" approach many of the newer players have to the game - that is, to "beat" the game as fast as possible - ANet is wisely making the game so easy that people will not need to spend any great amount of time (and therefore, network usage) to play it.

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

Quote:
Originally Posted by Quaker View Post
I care.

As an analogy - how would you feel after years of learning to play regular hardball baseball to now find that you have to allow the doofusses to use a "T" or to only run to 1st base and back? Or after years of learning to bowl, you now have to play with the kids using those "bumpers" in the gutters.

I don't like seeing the game watered down so the "gamecally challenged" can run around for 3 days and show off their - now meaningless - titles. This will just make it easier for the average noob to get their GWAMM - which, of course, makes GWAMM even more pointless.
Most people can play almost the entire game - in NM or HM - using just the current setup of Heroes and Henchmen.

Of course, I have to admit that, at this point in time it really doesn't matter that much. GW1 is just a waiting room for GW2, and so they are turning it into a bouncy castle to keep the kids entertained. Also, judging by the almost "console-like" approach many of the newer players have to the game - that is, to "beat" the game as fast as possible - ANet is wisely making the game so easy that people will not need to spend any great amount of time (and therefore, network usage) to play it.
Honestly? I've been watching gaming in general get watered down for years. So what? This is akin to me ranting about how when "I" began gaming, it was with a white cursor on a black background that you drove up and down your television screen with paddles... and when "I" began playing MMOs they were called MUDs, and you had to actually imagine where you were in Zork's GUE and figure out if you missed a "Go North" three rooms back - because it was all text.

Gaming evolves for its audience. Individual games ALSO evolve for their audience. From a business standpoint, ANet has to keep GW1 viable and earning money... and that means they have to appeal to the existing player base. Not to the oldtimers who only pop in to farm during special events and otherwise spend most of their time either playing other games (and spending their money elsewhere), or complaining about the "good old days" on the fansites.

That's business.

ANet knows that they will gain more players (returning or new) by making a few drastic and much-argued-over changes to the game than they will stroking long-term players' egos. Is it fair to the long-term players? Of course not. Customer loyalty rarely pays off to the same degree that it is offered, especially in the gaming industry.

But they are a business, and they have investors & shareholders & partners who demand they earn money. Soothing the egos of long-term players is not conducive to that goal, unfortunately.

And in the end - these changes don't actually change anything. Those who H/H are still going to H/H. Those who don't, won't. The work you put into your titles is done... and I would assume you ENJOYED doing it or else you wouldn't have done it. Pretty stupid to do something you don't enjoy, yeah? The player-base ANet now has to please has different definitions of what is enjoyable than the one they originally had to appeal to... they can either change with the player-base, or find themselves answering to a lot of pissed off investors.

Which do you think they're going to choose?

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by TheGizzy View Post
Which do you think they're going to choose?
the money of course! and i agree with what you said below.
Quote:
Originally Posted by TheGizzy View Post
But they are a business, and they have investors & shareholders & partners who demand they earn money. Soothing the egos of long-term players is not conducive to that goal, unfortunately.

man can't Thursday come any faster! that way we know it's not this week and should be next week.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by TheGizzy View Post
Gaming evolves for its audience. Individual games ALSO evolve for their audience.

That's business.

ANet knows that they will gain more players (returning or new) by making a few drastic and much-argued-over changes to the game than they will stroking long-term players' egos.
I partially agree with you. It is business.

And, I agree that games do evolve to suit their audience. But, in most cases, games will split off into sub-sets of the genre instead of watering down the existing game. Taking the baseball example again, MLB does not play in the same field as little league or T-ball. Instead they have separate leagues.

It's debatable that catering to the new players - who only bought GW because it was cheap - is better than catering to the old players who have and will spend money.

And, obviously the best way ANet could have made more money would have been to bring out more campaigns or expansions for GW1, but they've decided to concentrate on GW2 instead.

This has resulted in the gutting of GW1 - and while I can understand why, I don't need to like it.

For a while I was very concerned that GW2 would start out as kiddified as GW1 has become, but from seeing the demos, I have some hope that it will be a "real" game. (I want to play hardball, not T-ball.)

The watering down of GW1 does have many effects such as the de-leeting of titles and the greater availability of in-game gold, rare weapons, etc.
But again, let me emphasize that this is all moot given that GW1 is just a waiting room for GW2. I'm not really complaining about it, I'm just being sarcastic about it.

P.s. I don't have GWAMM. My main has 26 titles and all I would need for GWAMM is sweettooth, party animal, treasure hunter, wisdom and/or a couple of others. But, why bother, especially now? I would only go for GWAMM for the title - there's no "fun" to be had by eating sweets or firing off fireworks - and the title becomes less and less meaningful as time goes by. To the point where it has become more of an "I'm a noob" title.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Quaker View Post
I partially agree with you. It is business.
But, why bother, especially now? I would only go for GWAMM for the title - there's no "fun" to be had by eating sweets or firing off fireworks - and the title becomes less and less meaningful as time goes by. To the point where it has become more of an "I'm a noob" title.
Use sweets/booze by doing what they intended, during gameplay. Same as drunk use it on a war it works great. Spamming sweets and booz in an outpost is indeed boring, but just because I have my sweet title dont asume I did it by mindlessly spamming cakes in LA :/

Asia Skyly

Frost Gate Guardian

Join Date: May 2005

California, USA

Mo/

How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.

Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts.

I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Quote:
Originally Posted by Asia Skyly View Post
How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.

Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts.

I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding.
I agree that it would be nice if it worked that way. My guess is that it would be a tricky thing to code to work as you suggest. We know there is acct wide coding for "unlocking skills" and there is obviously coding for individually learned skill. What you propose is somewhere in between. I've always felt it should work that way myself though... or even that the skill hunter titles should require that you somehow learn EVERY skill rather than just the elites.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Asia Skyly View Post
How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.

Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts.

I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding.
Pre hom I would have said all titles are individual achievements and many said the same how can one character have a drunk title when they don't drink.
Or another have cartography title on a country they have never been to.

With the advent of the hom I don't care any more, logic is out the name of the game is to get everything into the hom buy GW2 and move on.

Got my 30 points anyway and the only titles that are going to be worth anything will be earned in GW2

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Asia Skyly View Post
How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.
It's only annoying if you don't like doing it.
Personally, I thought it was fun to try to cap every elite (on my Ranger). As a side benefit, all my heroes have access to every elite and every other character only needs to use a Tome if I'm too lazy to cap it again.

Asia Skyly

Frost Gate Guardian

Join Date: May 2005

California, USA

Mo/

Quote:
Originally Posted by Quaker View Post
It's only annoying if you don't like doing it.
Personally, I thought it was fun to try to cap every elite (on my Ranger). As a side benefit, all my heroes have access to every elite and every other character only needs to use a Tome if I'm too lazy to cap it again.
Is a poorly implemented title. I too have access to all skills on my heroes (by virtue of have all elites unlocked over several characters), but that does not change the fact that the implementation of the title is nonsensical.

The title should look at skills acquired over the entire account.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Quote:
Originally Posted by Asia Skyly View Post
Is a poorly implemented title. I too have access to all skills on my heroes (by virtue of have all elites unlocked over several characters), but that does not change the fact that the implementation of the title is nonsensical.

The title should look at skills acquired over the entire account.
The problem with that is that a person can unlock all skills for the account with skill unlock packs using real world money. If it worked as you suggest, all someone would have to do to get the title(s) would be to pay the 10 dollars or whatever the skill pack(s) cost.

betonboor

betonboor

Academy Page

Join Date: Dec 2007

Amsterdam

[TFW]

D/W

Quote:
Originally Posted by Martin Kerstein
Seems like some outlets where a bit over-enthusiastic.

Obviously you will get all the information in English (and German, French etc.) once we put this update live.

And it is my pleasure to tell you that this will be tomorrow.
And no, I will not give you a time.
This quote about the update comes from the GW2Guru thread found here.

Update will be happening tomorrow!

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

I'm so excited! And now I can stop stalking the forums for a bit, waiting for some definitive information on the when. OH YEAH. This is AWESOME! I'm looking forward to not only heroes, but having a place to get together to group, both of which are going to make doing areas a lot more practical. Can't wait!

davehall

davehall

Lion's Arch Merchant

Join Date: Nov 2005

NA

W/Mo

Quote:
Originally Posted by Captain Bulldozer View Post
The problem with that is that a person can unlock all skills for the account with skill unlock packs using real world money. If it worked as you suggest, all someone would have to do to get the title(s) would be to pay the 10 dollars or whatever the skill pack(s) cost.
As far as I am aware the skill packs do not include the elite skills. But I agree -- making the Skill Hunter track account-wide would automatically be giving every char on your account 4 "free" titles towards GWAMM track if any of their other chars already has unlocked all those elite skills.

Bryandt

Pre-Searing Cadet

Join Date: Feb 2011

Everblight's Legion

R/

Quote:
Originally Posted by davehall View Post
As far as I am aware the skill packs do not include the elite skills. But I agree -- making the Skill Hunter track account-wide would automatically be giving every char on your account 4 "free" titles towards GWAMM track if any of their other chars already has unlocked all those elite skills.
They do and they don't. PVP characters will have access right away. PVE characters will have to use Elite Tomes to gain elite skills. However, the tomes only give you access to skills that are already unlocked on your account.

So, you have a choice of either acquiring the elite skills the old fashioned way, or spending $40 on skill packs and then whatever in-game money you need to collect tomes.

Artaban

Frost Gate Guardian

Join Date: Nov 2009

[TWWT]

http://www.leprieuredesion.fr/?p=203#more-203

This is a french source... but you can read in it, you can pay to use one of your own characters as a hero.

What do you think about this?

Bryandt

Pre-Searing Cadet

Join Date: Feb 2011

Everblight's Legion

R/

Quote:
Originally Posted by Artaban View Post
http://www.leprieuredesion.fr/?p=203#more-203

This is a french source... but you can read in it, you can pay to use one of your own characters as a hero.

What do you think about this?
Honestly, I think this change has the potential to blow the roof off of team build customization. Instead of being stuck with the heroes as they currently are, you will have the option to create a team of heroes that you built from scratch. It doesn't sound awfully expensive, either.

At the very least, it will give you a chance to play all of your favorite characters (within limits and reason) without having to multi-box.

Vallen

Vallen

Frost Gate Guardian

Join Date: Aug 2010

R/

Quote:
Originally Posted by Artaban View Post
http://www.leprieuredesion.fr/?p=203#more-203

This is a french source... but you can read in it, you can pay to use one of your own characters as a hero.

What do you think about this?
Thats surely fake, ill only believe it when I see it. Do hope this update is tomorrow though, cant wait to never have to play with people again

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

It's not fake, you can pay to turn your characters into heroes to use with other characters.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

I think it sucks that you have to pay for it, again...

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Translated French
The Guild Wars players will be able to buy "Mercenary Hero Slots" (just under 9 euros for a single slot, 15 euros for a pack of three slots, 35 slots for eight euros), to use one of its own level 20 characters as Heroes mercenary. The characters will or will accompany the main character in his wanderings.
The pricing doesn't make a lot of sense to me. Can any non-racist, non-British people who can speak French clarify this text?

Cheers.

Habacalva Zann Esu

Habacalva Zann Esu

Academy Page

Join Date: May 2007

Les Gardiens De La Haine [Hell]

E/

9 euros -> 1 slot
15 euros -> 3 slots
35 euros -> 8 slots

That's the prices

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

1 slot = 9 euro
3 slots = 15 euro
8 slots = 35 euro

they call 8 slots a Complete Mercenary Hero Pack, so I guess the max is 8 mercenary heroes?
Quote:
Originally Posted by Arduin View Post
Source?

Why would you need 8 slots anyway?
That French site linked a few posts back.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I only have one remaining character left, so the whole using your own characters as heroes optin is lost on me. It's not that regular heroes aren't completely customizable allready. Also: we might got even more of them in the future. Preferably a fourth ele for me.

Tomm

Krytan Explorer

Join Date: Mar 2008

W/R

Well, I had that idea of using characters as heroes for a long time but didn't think it would happen.

Still, I won't pay for it.

Prices are to high for something that simple in almost dead game.

If they did it 3 years ago, that would be another story.

Godefridus

Ascalonian Squire

Join Date: Dec 2006

Limburgse Jagers [LJ]

As for the 8 slots... wouldn't know what to do with so many either Arduin, but the number makes sense when you consider that if you bought all chapters and no additional character slots you would have 8 character slots.

What I wonder though... as each character will be registered as a hero with the armor that it is wearing at the moment of registration.... will you be able to add one and the same character several times as hero? Probably not :/

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

35 euros (£30) seems pretty steep for a microtransaction.

I'm not going to be overly judgmental until I've seen the details though.

Does anybody else think it might be a bit creepy seeing your own chars fighting alongside you? :P

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by makosi View Post
Does anybody else think it might be a bit creepy seeing your own chars fighting alongside you? :P
With the GWAMM character constantly dying and being useless

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Rites View Post
i'm not looking forward to them changing PvE titles to being account wide... i also would hate it if you were able to get the survivor title after dieing, that would just kinda kill the meaning of it.....

more changes coming in the near future..... but it looks grim, like GW isn't broken already
Is it then fair to players who have created all their characters back when GW started, without all the crutches like Kilroy Punch-Out, heroes, cons, and overpowered pve skills, not to be able to get survivor anymore without re-creating their old characters?

Furthermore, if they had told us about the survivor title back in 2005, people would have played the game more defensively. They didn't, old characters died before, and now we have to delete them, start from scratch, in order to get survivor while newer players do not need to do all that.

Arctica

Arctica

Frost Gate Guardian

Join Date: Sep 2008

Hungary

Ministry of Fate [MoF]

Rt/

Quote:
Originally Posted by Dzjudz View Post
It's not fake, you can pay to turn your characters into heroes to use with other characters.
Sounds cool only if you can use PvE only skill on those characters. Otherwise they might as well be regular heroes.