7 heroes party update??
Draak Calinca
I hope to god it comes out this week, I'm working on all my VQ titles and SS/LB on my new nec currently. And henchies are just god awful
So helloooo 3 Discord, Panic, SF ele, and Smit Prot ;D
So helloooo 3 Discord, Panic, SF ele, and Smit Prot ;D
Laraja
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I find the 7 hero update stupid, its just going to make people even more isolated. I played guild wars for interaction. I liked joining a group of PEOPLE to do missions. Even if there is a chance of failure, thats just life.
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As a social player myself, I also prefer to do things with real people, but I am looking forward to the 7 hero update. There are so many times--so so many times--that people are not available and then I have my 3 heros and some crappy henchmen with bad AI. Social players will still continue to prefer to group up, and loner players can play with their heros.
I think it's a win win for everyone.
Why?
of course it is a win win for everyone. who the heck tries to vanquish with real people? That is just crazy.
Pugs died years ago when everyone realized that if you were pugging something, you probably were bad at it. When everyone in factions started using heroes only for everything, you know the average population of the game was just terrible.
Sadly it has not gotten any better. The few things that actually helped were eventually slaughtered because in a few areas they made things a cakewalk. Too bad.
Pugs died years ago when everyone realized that if you were pugging something, you probably were bad at it. When everyone in factions started using heroes only for everything, you know the average population of the game was just terrible.
Sadly it has not gotten any better. The few things that actually helped were eventually slaughtered because in a few areas they made things a cakewalk. Too bad.
Chasing Squirrels
shanan1979
I can't wait till the update for 7 heros either. I would recommend to everyone that if you know what you are running buy your runes, and stuff NOW! Once this thing goes live I believe prices will skyrocket... case in point we knew Dervish update was coming once it did the runes were sold out or really high. Just a thought. My heros are ready to go.
I also think the UI update has to be the inventory screen to fit 7 heros in, and also I bet they will improve on the compass somehow 7 tabs just seems... well.. cluttered.
I guess I've been using the more heros anyways having a guildy leave but the controls sucked.
I also think the UI update has to be the inventory screen to fit 7 heros in, and also I bet they will improve on the compass somehow 7 tabs just seems... well.. cluttered.
I guess I've been using the more heros anyways having a guildy leave but the controls sucked.
gremlin
I suppose the one answer to complaints about full hero parties is to create a third tier of game difficulty.
New hard mode call it what you will No heroes, henchmen consumables or pve skills.
New hard mode call it what you will No heroes, henchmen consumables or pve skills.
Anaraky
I disagree since that really wouldn't make it significantly harder, just screw over the people that don't have an active social circle.
aspi
Well after a nice VQ weekend and with the recommendation from various people here and in my guild I can say this. Discord is nothing compared to for instance 2 man physical team. With the AI buff of melee heroes you might wanna try that first. Would be a waste just to run only discord because that works just as good without the sf ele(really an ele for HM??) you can just run it with henchmen.
Quaker
And, right after the 7-hero "update", comes the "all the titles that are hard to get" update, the "all the rare weapons as a bonus update", and the "why did you buy the game if you don't want to actually play it" update.
/sarcasm.
/sarcasm.
TheGizzy
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And, right after the 7-hero "update", comes the "all the titles that are hard to get" update, the "all the rare weapons as a bonus update", and the "why did you buy the game if you don't want to actually play it" update.
/sarcasm. |
Bottom line - people who enjoy partying up with others will continue to do so. Those who are tired of being griefed, tired of spending hours spamming "LFG," tired of having non-elite areas of the game be nearly impossible for them to do with H/H (for whatever reason... lack of skill, unwillingness to use gimmick builds, still new/learning) - will use heroes.
Seems to me that both groups are still playing the game... they're each playing it THEIR way in the way THEY find enjoyable.
It never ceases to amaze me how many people want to dictate how others should be allowed to play... or what constitutes the "right" way for someone else to play the game. As long as it is acceptable under the EULA, who cares?
This is supposed to be a game... it's supposed to be fun. If someone finds PuG'ing fun, awesome. If someone finds 7-heroes fun, that's awesome too. ANet is making it so both types can find their fun in-game.
Quaker
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It never ceases to amaze me how many people want to dictate how others should be allowed to play... or what constitutes the "right" way for someone else to play the game. As long as it is acceptable under the EULA, who cares?
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As an analogy - how would you feel after years of learning to play regular hardball baseball to now find that you have to allow the doofusses to use a "T" or to only run to 1st base and back? Or after years of learning to bowl, you now have to play with the kids using those "bumpers" in the gutters.
I don't like seeing the game watered down so the "gamecally challenged" can run around for 3 days and show off their - now meaningless - titles. This will just make it easier for the average noob to get their GWAMM - which, of course, makes GWAMM even more pointless.
Most people can play almost the entire game - in NM or HM - using just the current setup of Heroes and Henchmen.
Of course, I have to admit that, at this point in time it really doesn't matter that much. GW1 is just a waiting room for GW2, and so they are turning it into a bouncy castle to keep the kids entertained. Also, judging by the almost "console-like" approach many of the newer players have to the game - that is, to "beat" the game as fast as possible - ANet is wisely making the game so easy that people will not need to spend any great amount of time (and therefore, network usage) to play it.
TheGizzy
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I care.
As an analogy - how would you feel after years of learning to play regular hardball baseball to now find that you have to allow the doofusses to use a "T" or to only run to 1st base and back? Or after years of learning to bowl, you now have to play with the kids using those "bumpers" in the gutters. I don't like seeing the game watered down so the "gamecally challenged" can run around for 3 days and show off their - now meaningless - titles. This will just make it easier for the average noob to get their GWAMM - which, of course, makes GWAMM even more pointless. Most people can play almost the entire game - in NM or HM - using just the current setup of Heroes and Henchmen. Of course, I have to admit that, at this point in time it really doesn't matter that much. GW1 is just a waiting room for GW2, and so they are turning it into a bouncy castle to keep the kids entertained. Also, judging by the almost "console-like" approach many of the newer players have to the game - that is, to "beat" the game as fast as possible - ANet is wisely making the game so easy that people will not need to spend any great amount of time (and therefore, network usage) to play it. |
Gaming evolves for its audience. Individual games ALSO evolve for their audience. From a business standpoint, ANet has to keep GW1 viable and earning money... and that means they have to appeal to the existing player base. Not to the oldtimers who only pop in to farm during special events and otherwise spend most of their time either playing other games (and spending their money elsewhere), or complaining about the "good old days" on the fansites.
That's business.
ANet knows that they will gain more players (returning or new) by making a few drastic and much-argued-over changes to the game than they will stroking long-term players' egos. Is it fair to the long-term players? Of course not. Customer loyalty rarely pays off to the same degree that it is offered, especially in the gaming industry.
But they are a business, and they have investors & shareholders & partners who demand they earn money. Soothing the egos of long-term players is not conducive to that goal, unfortunately.
And in the end - these changes don't actually change anything. Those who H/H are still going to H/H. Those who don't, won't. The work you put into your titles is done... and I would assume you ENJOYED doing it or else you wouldn't have done it. Pretty stupid to do something you don't enjoy, yeah? The player-base ANet now has to please has different definitions of what is enjoyable than the one they originally had to appeal to... they can either change with the player-base, or find themselves answering to a lot of pissed off investors.
Which do you think they're going to choose?
chessyang
the money of course! and i agree with what you said below.
man can't Thursday come any faster! that way we know it's not this week and should be next week.
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But they are a business, and they have investors & shareholders & partners who demand they earn money. Soothing the egos of long-term players is not conducive to that goal, unfortunately.
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man can't Thursday come any faster! that way we know it's not this week and should be next week.
Quaker
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Gaming evolves for its audience. Individual games ALSO evolve for their audience.
That's business. ANet knows that they will gain more players (returning or new) by making a few drastic and much-argued-over changes to the game than they will stroking long-term players' egos. |
And, I agree that games do evolve to suit their audience. But, in most cases, games will split off into sub-sets of the genre instead of watering down the existing game. Taking the baseball example again, MLB does not play in the same field as little league or T-ball. Instead they have separate leagues.
It's debatable that catering to the new players - who only bought GW because it was cheap - is better than catering to the old players who have and will spend money.
And, obviously the best way ANet could have made more money would have been to bring out more campaigns or expansions for GW1, but they've decided to concentrate on GW2 instead.
This has resulted in the gutting of GW1 - and while I can understand why, I don't need to like it.
For a while I was very concerned that GW2 would start out as kiddified as GW1 has become, but from seeing the demos, I have some hope that it will be a "real" game. (I want to play hardball, not T-ball.)
The watering down of GW1 does have many effects such as the de-leeting of titles and the greater availability of in-game gold, rare weapons, etc.
But again, let me emphasize that this is all moot given that GW1 is just a waiting room for GW2. I'm not really complaining about it, I'm just being sarcastic about it.
P.s. I don't have GWAMM. My main has 26 titles and all I would need for GWAMM is sweettooth, party animal, treasure hunter, wisdom and/or a couple of others. But, why bother, especially now? I would only go for GWAMM for the title - there's no "fun" to be had by eating sweets or firing off fireworks - and the title becomes less and less meaningful as time goes by. To the point where it has become more of an "I'm a noob" title.
aspi
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I partially agree with you. It is business.
But, why bother, especially now? I would only go for GWAMM for the title - there's no "fun" to be had by eating sweets or firing off fireworks - and the title becomes less and less meaningful as time goes by. To the point where it has become more of an "I'm a noob" title. |
Asia Skyly
How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.
Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts.
I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding.
Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts.
I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding.
Captain Bulldozer
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How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.
Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts. I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding. |
gremlin
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How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.
Skill hunter should be account wide. Did you get the skill (yes/no)? That should be all that counts. I have every monk skill on my monk, every Mesmer skill on my Mesmer and so on and on. Getting them again on my monk, my primary by FORCE (I would have never choses a primary character as I love them all), is the very definition of senseless grinding. |
Or another have cartography title on a country they have never been to.
With the advent of the hom I don't care any more, logic is out the name of the game is to get everything into the hom buy GW2 and move on.
Got my 30 points anyway and the only titles that are going to be worth anything will be earned in GW2
Quaker
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How come no one mentions Skill Hunter in this discussion? The whole title is annoying. I do not need nor want a Soul Reaping Elite on my primary monk. I do however, want that skill on my necromancer.
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Personally, I thought it was fun to try to cap every elite (on my Ranger). As a side benefit, all my heroes have access to every elite and every other character only needs to use a Tome if I'm too lazy to cap it again.
Asia Skyly
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It's only annoying if you don't like doing it.
Personally, I thought it was fun to try to cap every elite (on my Ranger). As a side benefit, all my heroes have access to every elite and every other character only needs to use a Tome if I'm too lazy to cap it again. |
The title should look at skills acquired over the entire account.
Captain Bulldozer
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Is a poorly implemented title. I too have access to all skills on my heroes (by virtue of have all elites unlocked over several characters), but that does not change the fact that the implementation of the title is nonsensical.
The title should look at skills acquired over the entire account. |
betonboor
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Originally Posted by Martin Kerstein
Seems like some outlets where a bit over-enthusiastic.
Obviously you will get all the information in English (and German, French etc.) once we put this update live. And it is my pleasure to tell you that this will be tomorrow. And no, I will not give you a time. |
Update will be happening tomorrow!
ElinoraNeSangre
I'm so excited! And now I can stop stalking the forums for a bit, waiting for some definitive information on the when. OH YEAH. This is AWESOME! I'm looking forward to not only heroes, but having a place to get together to group, both of which are going to make doing areas a lot more practical. Can't wait!
davehall
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The problem with that is that a person can unlock all skills for the account with skill unlock packs using real world money. If it worked as you suggest, all someone would have to do to get the title(s) would be to pay the 10 dollars or whatever the skill pack(s) cost.
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Bryandt
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As far as I am aware the skill packs do not include the elite skills. But I agree -- making the Skill Hunter track account-wide would automatically be giving every char on your account 4 "free" titles towards GWAMM track if any of their other chars already has unlocked all those elite skills.
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So, you have a choice of either acquiring the elite skills the old fashioned way, or spending $40 on skill packs and then whatever in-game money you need to collect tomes.
Artaban
http://www.leprieuredesion.fr/?p=203#more-203
This is a french source... but you can read in it, you can pay to use one of your own characters as a hero.
What do you think about this?
This is a french source... but you can read in it, you can pay to use one of your own characters as a hero.
What do you think about this?
Bryandt
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http://www.leprieuredesion.fr/?p=203#more-203
This is a french source... but you can read in it, you can pay to use one of your own characters as a hero. What do you think about this? |
At the very least, it will give you a chance to play all of your favorite characters (within limits and reason) without having to multi-box.
Vallen
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http://www.leprieuredesion.fr/?p=203#more-203
This is a french source... but you can read in it, you can pay to use one of your own characters as a hero. What do you think about this? |
Dzjudz
It's not fake, you can pay to turn your characters into heroes to use with other characters.
Bright Star Shine
I think it sucks that you have to pay for it, again...
makosi
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Originally Posted by Translated French
The Guild Wars players will be able to buy "Mercenary Hero Slots" (just under 9 euros for a single slot, 15 euros for a pack of three slots, 35 slots for eight euros), to use one of its own level 20 characters as Heroes mercenary. The characters will or will accompany the main character in his wanderings.
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Cheers.
Habacalva Zann Esu
9 euros -> 1 slot
15 euros -> 3 slots
35 euros -> 8 slots
That's the prices
15 euros -> 3 slots
35 euros -> 8 slots
That's the prices
Dzjudz
EPO Bot
I only have one remaining character left, so the whole using your own characters as heroes optin is lost on me. It's not that regular heroes aren't completely customizable allready. Also: we might got even more of them in the future. Preferably a fourth ele for me.
Tomm
Well, I had that idea of using characters as heroes for a long time but didn't think it would happen.
Still, I won't pay for it.
Prices are to high for something that simple in almost dead game.
If they did it 3 years ago, that would be another story.
Still, I won't pay for it.
Prices are to high for something that simple in almost dead game.
If they did it 3 years ago, that would be another story.
Godefridus
As for the 8 slots... wouldn't know what to do with so many either Arduin, but the number makes sense when you consider that if you bought all chapters and no additional character slots you would have 8 character slots.
What I wonder though... as each character will be registered as a hero with the armor that it is wearing at the moment of registration.... will you be able to add one and the same character several times as hero? Probably not :/
What I wonder though... as each character will be registered as a hero with the armor that it is wearing at the moment of registration.... will you be able to add one and the same character several times as hero? Probably not :/
makosi
35 euros (£30) seems pretty steep for a microtransaction.
I'm not going to be overly judgmental until I've seen the details though.
Does anybody else think it might be a bit creepy seeing your own chars fighting alongside you? :P
I'm not going to be overly judgmental until I've seen the details though.
Does anybody else think it might be a bit creepy seeing your own chars fighting alongside you? :P
Dzjudz
Daesu
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i'm not looking forward to them changing PvE titles to being account wide... i also would hate it if you were able to get the survivor title after dieing, that would just kinda kill the meaning of it.....
more changes coming in the near future..... but it looks grim, like GW isn't broken already |
Furthermore, if they had told us about the survivor title back in 2005, people would have played the game more defensively. They didn't, old characters died before, and now we have to delete them, start from scratch, in order to get survivor while newer players do not need to do all that.