Quote:
Originally Posted by SongOf
The #1 most overpowered thing about PvE skills are NOT the numbers, but the fact that they're profession-less.
You don't need warrior w/ tactics or a paragon w/ command shouts for defensive party wide buffs anymore. That's now condensed to a single skill that every profession can use.
Every profession being viable at everything is stupid. PvE skills are essentially tertiary/quaternary professions on a character. Keep the last scraps of GW profession uniqueness intact.
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That's the one thing I'm trying to abolish with this suggestion. Anet said themselves that they do
not like the fact that certain professions have keyskills and are mandatory in certain groups. (Such as Monks) That's the intire reason they're removing Monks from GW2 so that you're not forced to look for that last profession hours on end.
Right now if you wanna clear DoA or any elite area with
friends (Read: not some professional PvE guild team) and you don't have anyone with a paragon (And you can kid all you want, but a SY paragon is pretty much mandatory for HM groups) or even some sort of broken SF tank or heck for arguement's sake there's simply noone willing to play such boring bars (And a game should be fun, right?) I see no reason why we shouldn't be able to take a Paragon hero to do that job for us.
And people keep bringing up this would break PvE and make pugging completely obsolete:
-That's exactly what people were saying before NF when 3 hero teams were announced.
-That's exactly what people were saying really strong PvE skills were anounced with GWEN.
-That's exactly what people said when "7 hero threads" popped up.
For some reason, every update seems to completely break PvE for the average Riverside Inn poster, yet every next update seems to completely break it again. (As if the previous update dind't happen)
We've come a long way from still being able to say "this would kill PvE" or "this would make PvE too easy".
If you look at practical situation, all the past "OOH NOES THE SKY IS FALLING DOWN"-updates the community oh-so-feared did have much less individual impact on the game than predicted.
I would
again like to notice I'm aware that PvE skills are broken., and clearly so are you guys. But how is the fact that PvE skills are broken related to the fact heroes shouldn't be able to use them? Doesn't the problem rather lie in those PvE skills rather than heroes being able to use?
For that matter, if heroes were able to use these skills, and people would effectively take heroes over people on these bars, doesn't that essentially mean that people simply
want to play with heroes rather than other people? (So I fail to see what the problem is...)
And there's no need to cry wolf over that this would completely destroy SC and high-end teams. That is utter nonsense, and you guys know it. I would
love to see a single player micro a couple of shadow form sins, flagging them radar ranges away on the map, while at the same time controlling all the damage dealers and managing his own bar.
With maybe the exception of necrosis getting used on every discord bar, the impact of this change wouldn't be as severe as the impact of previous updates. (3 heroes, PvE skills, 7 heroes)
If forcing all your heroes to take YMLaD, echo EVAS or any redicilous combo posted in this thread was so redicilouslyzomgomgwtfbroken overpowered, people would be forming teams like that to farm DoA and other elite areas. You're all severly overestimating the capabilities of PvE skills (As opposed to skills such as Panic, SS, Splinter, SoH, Scythes, SF, ...) aswell as heroes ability to use those skills. (Arcaning echoing something for example will be a bitch trying to micro it on 7 heroes every 20 seconds.)