I cant believe people are still on about 7 necros - this is not about 7 necros, 7 paras, 7 pets, or whatever.
It is about having party composition be fair. I want a 3rd rit hero in some areas. I want a 3rd mesmer hero in others. Knowing that I could have them, but only for real money? and my guildie I make builds with, he can't because he didnt buy it? its crap.
If people really and truly want only a reskin then they shouldn't mind having limits placed - 2 mesmer heroes max, merc or not. 2 rit heroes max, merc or not. The same team compositions available to everyone else.
Thats fair, and thats all that matters.
In-game advantage from the cash shop
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| What if people simply think a party of 7 ranger heroes would be incredibly fun to play? |
The merc heroes are more something along the line of the imp in pre-searing, though less useful and a micro-transaction in the store is required (you might got the imp with your very first copy of GW, not even being aware that you got a bonus). Just to note - i don't like the imp being in game either, probably mainly because i don't have it, but it does bring an unfair edge, even if it's PvE.
What it does, however, is opening door for useable items in the store for GW2. Transmutation stones? Fine. Costumes? Alright. But if i ever see anything useful in GW2 store, even a scroll giving 20% more xp for 5 minutes, i'll be more than disappointed. That's, imo, the real reason why the playerbase is that much worried and doesn't like the merc heroes.
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I cant believe people are still on about 7 necros - this is not about 7 necros, 7 paras, 7 pets, or whatever.
It is about having party composition be fair. I want a 3rd rit in some areas. I want a 3rd mesmer in others. Knowing that I could have them, but only for real money? and my guildie I make builds with, he can't because he didnt buy it? its crap.] |
Roll one as your main.
It's free.
Seriously guys, this is NOT a big deal. (although I do think Mercs are overpriced...)
Plus: I expect more heroes to be added in another update, don't you?
r
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If you don't make this purchase, your gameplay is now limited until you do.
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Everyone has the same option to party with other people of any profession. Money is just a substitue for guild mates; it confers absolutely no special bonus. The best teams will still be mostly real people because they can take advantage of all skill builds (hero AI still lacks on many abilities) and coordinate better in most situations.
The "ingame advantage" that merc heroes could potentially provide me is NOT worth the real-life cost.
The "ingame advantage" that merc heroes could potentially provde me is only very small compared to a regular non-merc 7-hero party.
So: lol @ "ingame advantage for cash". I disagree.
Also: My igneous summoning stone makes me a FEARSOME DEATHSTORM in pre-searing. Perhaps you should be angry at that "ingame advantage for cash" also, right? Fear my fire imp, suckers!!!!!
FEAR IT!!!
The "ingame advantage" that merc heroes could potentially provde me is only very small compared to a regular non-merc 7-hero party.
So: lol @ "ingame advantage for cash". I disagree.
Also: My igneous summoning stone makes me a FEARSOME DEATHSTORM in pre-searing. Perhaps you should be angry at that "ingame advantage for cash" also, right? Fear my fire imp, suckers!!!!!
FEAR IT!!!
A
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How many times do I have to say this....people were already doing this by purchasing a second account and running with 6 heroes. And after thinking it over for a day, that still might be the better option if you want to run full discordway, unless you plan on wasting 4 of your character slots on necros.
Also, it's f***ing PvE, and GW2 is coming. Who cares anymore? |
Cash shop advantage is not okay with me. If this studio is going to show me that they don't mind offering products for sale that effect the equity of the game then it's a problem. Not just for this particular game, but for everything that studio produces, now and forever.
This needs to be addressed. Immediately.
r
The game is nearly 6 years old, most MMO's dont last this long, so they put an update in place that allows those who wish to pay for it, the ability to run 8 of the same class, who cares, everywhere in the game can be done with H/H in HM as it stands, so all this steam rolling talk is nonsense, i think those with there back up and pissed about this update are just pissed because you have to pay for it, and its not free.
Dont like the update, dont pay for it, and continue to play the game the way you always have, end of problem.
Good Job to Anet for still updating the game 6 years after its first release.
Dont like the update, dont pay for it, and continue to play the game the way you always have, end of problem.
Good Job to Anet for still updating the game 6 years after its first release.
r
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Expansions are completely different from microtransaction (mico in content, not in price).Expansions are accepted for game design because they do literally that - they expand the content of the game and the world. There are many reasons why microtransactions are purchased by significantly less people than expansions are.
Mercenaries don't expand the game world, they expand the gameplay options exclusively for those who paid for them. That is wrong. |
Each campaign, the expansion, character slots, inventory slots, skill unlocks, and now mercs all confer an advantage in the game over players who didn't purchase. The campaigns and the expansion are the biggest offenders because they open up access to skills, hero-access, HOM, etc. you can't otherwise get. The rest only confer a time-saving advantage, not a unique perk. Everyone can eventually unlock all the skills in their campaign(s), play with others for profession mixing, sell loot to free up inv slots, etc. Only the costumes are truly cosmetic.
It seems like the beef with this has to be price. Cause really, no other argument against mercs is logical. It is an advantage, but no more so than other purchaseable content (less so than campaigns), and any advantage it offers can be reproduced by time and guild mates. Personally, I think the price is fine. But because the campaigns are such a bargain, I guess people feel entitled.
Hell, I've used 3 Rits before (and my main isn't one). I've had Jin set up as a SoS R/Rt for ages (before I had Razah and Xandra), and since I'd rather have her than Razah in my party, I don't intend to change her build to something else.
The only thing I find to be an unfair advantage with the Mercs is that you can get level 20 heroes with Mercs at level 2 if you create your characters in NF. ANet said that they would never offer a playing advantage over the store, and that is exactly what this is. They either need to make the Fire Imp summoning Stone always level 20 or they need to change the level that players have access to mercs with. Level 20 heroes at level 2 is the very definition of unfair advantage.
I don't mind letting people create and delete PvP characters to make an army of whatever they want as you can go out with an all human team comprised of whatever. Also, Mercs can't use PvE only skills so they are automatically less powerful than what a team can be. If they had PVE only skill access, then I would be singing a different tune.
I don't mind letting people create and delete PvP characters to make an army of whatever they want as you can go out with an all human team comprised of whatever. Also, Mercs can't use PvE only skills so they are automatically less powerful than what a team can be. If they had PVE only skill access, then I would be singing a different tune.
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The only thing I find to be an unfair advantage with the Mercs is that you can get level 20 heroes with Mercs at level 2 if you create your characters in NF. ANet said that they would never offer a playing advantage over the store, and that is exactly what this is. They either need to make the Fire Imp summoning Stone always level 20 or they need to change the level that players have access to mercs with. Level 20 heroes at level 2 is the very definition of unfair advantage.
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True, you actually had to go somewhere do get it...
Question: How do heroes effect your XP gain? Are you actually hurting yourself by bringing along level 20 heroes?
r
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The only thing I find to be an unfair advantage with the Mercs is that you can get level 20 heroes with Mercs at level 2..
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And it's exclusive to NF characters, I'm assuming. I know my lowbie prophecies character still can't add mercs to her roster, presumably since she can't add other heroes yet either.
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Actually, I care. I care a great deal. And the fact that GW2 is coming makes me care an incredible amount more. And believing that Linsey is hard at work on a new and unannounced game makes me care even that much more.
Cash shop advantage is not okay with me. If this studio is going to show me that they don't mind offering products for sale that effect the equity of the game then it's a problem. Not just for this particular game, but for everything that studio produces, now and forever. This needs to be addressed. Immediately. |
For I have purchased these ingame benefits for real life money.
These items make it much easier for me to get LDoA than people who don't have them.

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Why does it have to be easier to be wrong?
What if people simply think a party of 7 ranger heroes would be incredibly fun to play? What if someone thinks they would really enjoy trying out a 7 hero monk party throwing smites all over the place? What about 7 Searing Flames eles? I can't do these things even if I think they would be incredibly fun to do but other people can because they spent more money than me. Why are those people unable to access those gameplay features not cosmetic feature and people who paid money for more heroes are able to do so? |
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Originally Posted by Another Felldspar
Actually, I care. I care a great deal. And the fact that GW2 is coming makes me care an incredible amount more. And believing that Linsey is hard at work on a new and unannounced game makes me care even that much more.
Cash shop advantage is not okay with me. If this studio is going to show me that they don't mind offering products for sale that effect the equity of the game then it's a problem. Not just for this particular game, but for everything that studio produces, now and forever. This needs to be addressed. Immediately. |
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How is one person's playing with merc's giving them an advantage over someone who is not in an instanced, non-competitive environment? We're not talking PvP here. Is it just that they can clear a zone 1.3 minutes faster? Please explain.
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Other people having these heroes would not really affect anyone else in any way unless you party with said people, which in reality would not give you a disadvantage since you should be working together.
The main motivator for these threads seems to be jealousy. (or the ol' "I wan't what she's having, minus the price tag" effect)
If you encountered many people running 2 accounts with full gimmick heroes I'm sure people would complain too..
All in all, you have access to 7 heroes, that should suffice for any player tbh, things were easy enough even before the 7 hero update.
In the end, people who pay for the service are allowed to use it. People who do not pay for it have no right to be entitled to the same services.
For example, say you joined an exclusive club, with a membership fee of $100. This club would allow you free access to certain services.
Now, assume another person asking for the same free services without paying the membership fee "just because"...
Seems a bit silly, right?
Also, as Ghull Ka mentioned, the collectors weapons for pre-sear LDoA chars back before the edit.. nobody really complained as much or as heatedly about those, right? And people had to pay extra to receive that service for their account... RIGHT?
K
ITT: A bunch of players who think Discord > all and can't imagine a build outside of N/x
The only thing I want is a 3rd rit hero, and we can be pretty sure thats coming with WoC. 3rd Mesmer would be nice but I can't see myself really desiring 3 at once. Maybe multiple keystone builds or something I suppose.
While I do not intend to purchase Mercs, I think its good that Anet found a way to give players something actually meaningful to pay for without really any gameplay advantage. Call me when they unlock r15 faction titles and r12 EotN titles for players who pay.
The only thing I want is a 3rd rit hero, and we can be pretty sure thats coming with WoC. 3rd Mesmer would be nice but I can't see myself really desiring 3 at once. Maybe multiple keystone builds or something I suppose.
While I do not intend to purchase Mercs, I think its good that Anet found a way to give players something actually meaningful to pay for without really any gameplay advantage. Call me when they unlock r15 faction titles and r12 EotN titles for players who pay.
I'll agree that the mercenary heroes are an advantage, but I'd say it's a minor one and perfectly comparable to that offered by extra storage panels (since you can hold on to more trade worthy items for longer) and certainly much less than an extra campaign offers in new skills.
So, not worried at all.
So, not worried at all.
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I will post here what I said in-game last night.
I don't care. I get to run around killing stuff with all my babies *squeee!* In-game advantage or not, I got the full set. And not to be super leetz, but to have a chance to have my toons, which I have put my all into, be my heroes! Not a gimpy looking old man monk, but my beautiful Akina! Not the spiked out sin, but my steam-punk Namine! And Sia joining them all in pinkalicous glory, complete with furrroucious ears! I am not planning on rolling 8 necros, that is just silly. But I have pimped out my houris, and now I have the most beautiful set of heroes ever! |
I guess this level of happy is game destruction to some.
