24 hours with full hero parties... how's it going?

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Verene View Post
Damn, that's impressive.

I think I've vanquished...nine or ten areas since the update? Half Tyria, half Cantha (Elona's already over and done with). I suppose if I didn't spend the day dealing with kids looking for Pokemon, I could have done more, but meh

Seriously, between the Dervish update and 7 heroes, I'm just having a blast flying through things...it's great.
It wasn't that hard...

After completing Shing Jea Island I went after all the lowest number of enemies in the zone first, I used this list also my main is a Cantha character so VQing Zen Daijun only requires 1 kill for that area...

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

for me 7 heroes was a dream cuz of my handicaps

but now that i can make my own team (which i still have to make better) i can do alot, and those ZV's are insanely nice (especially in eotn for mater of the north title)
wanteds give me royal gifts and i try dungeons (even slavers on NM, which was undoable before.... for me)

when i use 7 hero team, i can take a break whenever i want to, and i can stand still and chat with people whenever i want to

vqs were bad for me first, but now they are done easy enough

to be honest, i actually enjoy the game now

although i still need help with majesty rest vq, which i'll get
but now i dont need to bother people much anymore, as i can do so much compared to teams with 3 heroes (stupid discord)

then i can try to make more effective builds than discord or such, and perfect them for any area i play in

so yea, i love this update we got

also, i really am playing the game now, instead of wandering around doing nicholas farms and chatting... i even do dungeons

man, that john stumme really did a job i love... now wait for the cantha content, and use 7 heroes for that

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Aswering your questions
1) Yes, Im trying to sort out some team builds
2) Yes, From now on, 7H is the name of the game for me
3) Not yet
4) Done some NF missions for masters reward, and succeed. Tried to do Foundry (on DoA) and it took me 3 hours to pass the 3rd room. And yes, just to got wiped at 4th. But I guess Im learing..
5) What I enjoy most about having 7H is :
- No rage quitters
- No Leroys
- I can try any build I feel like to
- Zero waiting to form a group

6)No I haven't gone broke gearing them up cos I already did it slowly in the last couple of years. At my main char all they have upgraded armor and max weapons.

syronj

Frost Gate Guardian

Join Date: Jun 2007

I love having seven heroes in the group. I'm still a noob (about 7 months), so it doesn't mean the game is easy now. It almost seems as if the mobs have been buffed in both power and numbers as well, though maybe it's my imagination. I'm working through the Trilogy and EotN with eight characters:

Prophecies: I've reached Augury Rock.
Factions: Still working for Luxons/Kurzicks.
Nightfall: early Vabbi missions.
EotN: I've reached the final battle, but have to set it aside for now until my characters are stronger.

I appreciate that ANet has gone to this much trouble for a game that's not even their main focus now.

Seeing the henchmen standing around in outposts when I know I don't have to use them anymore gives you a "Toy Story 3" feeling; kind of poignant.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Seeing how easy it is for everyone makes you wonder if its not time to upgrade the AI of the foes in GW
I'd lmao if they started to use our OP pve skills on our asses.

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Since the update, I rolled through the 10 HM missions I needed for Guardian of Elona while maintaining my Survivor (which I finished yesterday).

I am running with:

Imbagon (me)
5 Discord Necros
1 SOS Rit
1 Panic Mesmer (with 7 more interrupts on her bar)

I know some will say that Discord is lame (and I used to be in that camp) but its the fastest and safest way I have found to finish HM stuff.

wilson

Krytan Explorer

Join Date: May 2005

aggro bubble

[RD];[FW];[GOTS];[baed];[kiSu]

I love it. I actually am playing and enjoying PvE again, something I had not done for a long, long time. Babysitting Henchmen was so incredibly frustrating. Thankfully that's a thing of the past.

As for builds I'm running "lameway" atm, if you like. Just a collection of IMBA builds abusing hero AI.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

i love 7 heros! when i was first playing and didnt h/h alot i had to spend hours waiting on friends or guildies to help me. then i started h/h alot and did a lot but still had to wait for help with some things. this will let me do a lot i normal had to have help with.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
Originally Posted by Lest121 View Post
It wasn't that hard...

After completing Shing Jea Island I went after all the lowest number of enemies in the zone first, I used this list also my main is a Cantha character so VQing Zen Daijun only requires 1 kill for that area...
I meant more in the fact that my attention span runs out over two or three zones, so I find doing half a campaign in just a few days impressive. I could never do that much at once.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by aspi View Post
Seeing how easy it is for everyone makes you wonder if its not time to upgrade the AI of the foes in GW
The harder an enemy becomes, few options emerge that aren't tedious or slow. On the contrary, our melee AI needs to be improved and power creep should be reduced.

As it is, several professions need an update and are stressed over viability. Advancing enemies would hurt them even more and only drive up reliance on OP metas as well as cons.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Glad I had about 10 generic crafted staffs with adapt heads, aptitude inscriptions and various wraps, spare martial weapons and full sets of runes and insignias on heroes. Buying all that stuff now would be a colossal pain in the ass.

As for the play...it's kinda fun to build your heroes but the actual playing is not all that fun or very memorable. I remember vividly trying to do missions like Thunderhead Keep and Abbadon's Mouth with the usual assortment of idiot wamos and waiting forever for a monk of any kind...it sucked but it was funny too. Now it's been reduced to death's charge into mob ---> heroes blow everything up over and over.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

They need to go ahead and make a insane mode..... because things are just to damn easy now...

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

they need to go ahead and balance their pve*

Oh wait, everyone will just start crying about how they can't vanquish with a naked autoattacking monk.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Mireles View Post
They need to go ahead and make a insane mode..... because things are just to damn easy now...
Things shouldn't be balanced around AI teams. What happens to PUGS if there's an insane mode or skill nerfs made specifically for 7 heroes? Guild groups are also ridiculously effective but we don't balance based on them.

If they are going to do something they would either have to nerf the heroes themselves (I'm going to get flamed to **** for saying this), of tweak incentives so that average pugs comes out equal to AI.

Internetuser

Wilds Pathfinder

Join Date: Oct 2010

W/

Gw is still too hard. Seriously anet fix your game

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Mireles View Post
They need to go ahead and make a insane mode..... because things are just to damn easy now...
They don't have to. Get out of your carebear areas and just try clearing HM elite areas with your 7-heroes like DoA, UW, and Forgewight all in HM, then come back and tell me if PvE is still too easy that we really need an insane mode.

Show us screenshots with timing, if you can do them.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

30 titles was already able to been henched/hero-ed when i did it shortly after HM was introduced to GWEN... 7 heroes is just ridiculous... if you can get 30 titles all on your own in a MMoRPG the game is to easy... Doing HM missions for my guild mates is just a breeze... just want something more challenging.. and yes this includes speed clears... it may not be done faster than a human party but it can be done in hm with heroway... This game is plenty easy if your more creative than discord or sabway....

and if you can only use 5 areas in the game as an argument the game is not to easy..... that is not a good argument

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Xiaquin View Post
The harder an enemy becomes, few options emerge that aren't tedious or slow. On the contrary, our melee AI needs to be improved and power creep should be reduced.

As it is, several professions need an update and are stressed over viability. Advancing enemies would hurt them even more and only drive up reliance on OP metas as well as cons.
Well they could introduce Very Hard mode, but like you said this will create even more need for cons and "special" teams.

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

Quote:
Originally Posted by Mireles View Post
30 titles was already able to been henched/hero-ed when i did it shortly after HM was introduced to GWEN... 7 heroes is just ridiculous... if you can get 30 titles all on your own in a MMoRPG the game is to easy... Doing HM missions for my guild mates is just a breeze... just want something more challenging.. and yes this includes speed clears... it may not be done faster than a human party but it can be done in hm with heroway... This game is plenty easy if your more creative than discord or sabway....

and if you can only use 5 areas in the game as an argument the game is not to easy..... that is not a good argument
Dear Master, please teach me how to clear Urgoz, Kanaxai and Dhuum with a 7 hero party in HM consistently. Then I will very eagerly support your wish for insane mode.

Oh and with zero cons and DP removal items. <3

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Arieon Ito View Post
Dear Master, please teach me how to clear Urgoz, Kanaxai and Dhuum with a 7 hero party in HM consistently. Then I will very eagerly support your wish for insane mode.

Oh and with zero cons and DP removal items. <3
ok, maybe not everything forgot that u can't cram enough heroes into that one..... but like I said elite areas should not be the only example of difficulty ...some of you are taking me saying that the game is to easy way to personal..

I've been playing since pre-order beta... anyone that has been around that long will agree with me that the game has been made easier every year....That is fine it needs to be at this point to let all the new comers be able to finish it for gw2....

I said to make an insane mode in the spirit of the creativity and critical thinking the game used to require... I don't see what the big deal is asking for something harder than throwing on 7 heroes with your builds and walk around watching them kill everything over and over and over on the majority of accomplishments in pve....

I don't have to pull something spectacular in a elite area to prove the rest of the game is easy....People on this form are already talking about how they plowed threw X amount of HM tasks easily....

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Mireles View Post
I said to make an insane mode in the spirit of the creativity and critical thinking the game used to require... I don't see what the big deal is asking for something harder than throwing on 7 heroes with your builds and walk around watching them kill everything over and over and over on the majority of accomplishments in pve....
If you cant even beat all the areas in the current game HM using 7 heroes, why ask for an insane mode?

Even in NM, UW, Forgewight, and DoA foundry are still a challenge for most players with 7 heroes. HM is even worse.

Quote:
People on this form are already talking about how they plowed threw X amount of HM tasks easily....
I don't see anybody claiming that they can EASILY clear HM UW, Forgewight, and DoA with 7 heroes.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Daesu View Post
If you cant even beat all the areas in the current game HM using 7 heroes, why ask for an insane mode?

Even in NM, UW, Forgewight, and DoA foundry are still a challenge for most players with 7 heroes. HM is even worse.


I don't see anybody claiming that they can EASILY clear HM UW, Forgewight, and DoA with 7 heroes.
Quote:
Originally Posted by JimmyNeutron View Post
Vanquish, yeah..you read that right....VANQUISH, UW under 2hr..including my diarrhea breaks w/ 7 heroes.

Does that count toward an area for Leg Vanq title?

Got 3 ectos and 1 ruby. Not bad for 1K entrance.
read before u post please.... and i never said i couldn't do em... if i did em with 1 other guildie and our heroes in hm... I'm sure it can be done with 7

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Riot Narita View Post
I find posts like this kind of sad.

HM was ALWAYS easy...
It's always been easy even with H/H, I have completed all but 4 dungeons on my own in HM, but with 7 heroes not only is easier, it's faster, 6 months ago while testing the discord build I decided to vanquish Maishang Hills, it took 1 hour 10mins, yesterday with my Monk completed it in 37mins, no cons, I have yet to take more than 50mins to VQ any of the 24 areas I have VQ since the 7 hero update....

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Mireles View Post
read before u post please.... and i never said i couldn't do em... if i did em with 1 other guildie and our heroes in hm... I'm sure it can be done with 7
Where is the proof and were there any deaths? If there are or if cons were used, that means it wasn't easy.

Furthermore, I want to see at least 10 players (to account for the luck factor) do that to convince me that clearing HM UW is indeed VERY EASY with 7 heroes, as you seem to be implying.

fortior

Academy Page

Join Date: May 2010

W/

Quote:
Originally Posted by Daesu View Post
Where is the proof and were there any deaths? If there are or if cons were used, that means it wasn't easy.

Furthermore, I want to see at least 10 players (to account for the luck factor) do that to convince me that clearing HM UW is indeed VERY EASY with 7 heroes, as you seem to be implying.
"luck factor"? Now you want 10 players to compensate for the almost non-existant 'luck factor'?
You're just moving the goalposts mate.
And how does con usage indicate difficulty? Many people use it just to do things faster.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Lest121 View Post
It's always been easy even with H/H, I have completed all but 4 dungeons on my own in HM, but with 7 heroes not only is easier, it's faster, 6 months ago while testing the discord build I decided to vanquish Maishang Hills, it took 1 hour 10mins, yesterday with my Monk completed it in 37mins, no cons, I have yet to take more than 50mins to VQ any of the 24 areas I have VQ since the 7 hero update....
And yet it's still slow compared to what a human team could've done.

But nooooo, people will complain Heroes are OP...

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by fortior View Post
"luck factor"? Now you want 10 players to compensate for the almost non-existant 'luck factor'?
You're just moving the goalposts mate.
And how does con usage indicate difficulty? Many people use it just to do things faster.
I can ask my friend, who is the best GW player I know, to complete UW HM with 7-heroes and I am sure he can do that. But does that necessarily imply that UW HM is VERY EASY? Of course not, because most people are going to fall flat on their faces if they try.

Just because an elite few managed to accomplish a task that most people would fail at, doesn't imply that task should be considered "VERY EASY".

If that task is really that EASY, then it shouldn't be a problem to find 10 players here to provide proofs that they have managed to complete it without deaths and without cons right? So far only 1 player on this thread claimed (without proof) that he has done it, assuming that he really did, does this necessarily imply it must be "VERY EASY" for everyone else to do the same? Of course not, but if you disagree then prove it yourself and get more people to prove it.

How does con usage indicate difficulty? Cons is cheating since they are overpowered, good players managed to complete HM even without cons in the past. Cons are just a crutch that solid players wouldn't stoop to, since you can use a lousy build and still beat PvE with enough cons.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Ramp the difficulty up to somehow "compensate" for 7 heros and we go back to the cookie cutter mentality of meta "ways"

I like myway. Today I VQ Pongmai Valley with me, Ranger,heros.. Flash ench Dervish, command para, motivation para, curse necro, prot monk, heal monk, and sos/splinter xandra. No mes, no minions, no pvx-way. The Dervish was purposefully set up with the lowest health to see if she could hold aggro while the group supported her. She did crazy damage, and it was more fun because she was my mini buzzsaw Lisette.

7 heroes, to me, means flexibility. It means more fun. More viable options. More groups/heroes to try.. not multiple copies of the same old pvx standards.

I don't care how easy it is for the metabuild users. What they do with their time does not impact my fun with this in the least.

I even stuck the Derv on aggro.. surpisingly she tended to run out and actually hold aggro while I barraged the mobs clumped up on her. Very little running back and forth. Was a fun VQ and a group that would have gotten me /kicked by most players.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Lasai View Post
Ramp the difficulty up to somehow "compensate" for 7 heros and we go back to the cookie cutter mentality of meta "ways"
This is something everyone forgets a lot.

Game difficulty is inversely proportional to build diversity.

This should be written down somewhere on every RPG developer's wall, because it's one of the most fundamental laws of RPGs. MMO, hack'n'slash, traditional RPG, you name it.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

If you are bad at this game, HM is hard. If you know how professions work and how they synergise it gets really easy. Despite the "Guildwars is no longer about player skill"-meme that seems to be taken for objective reality here, GW is still rather skill based.

Unlike your typical mmo in wich all that matters is level and gear.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Last night I beat FoW with my Seven:

Me: War/D with scythe, defy pain, one KD, and SY
1 heal monk
1 prot monk
1 Panic Mez
1 Instability Mez
1 SoS Rit
1 Necro Healer
1 Hydromancer

It was somewhat slow cos I got 3 healers and was frequently disrupted IRL (I'm married and got a 3 y.o. kid). But after a couple of hours I finally did it. No cons, no deaths.

Thats the kind of thing you cant do with pugging, or even with friends/guildies.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Really love it,

Ive done a lot of things allready. UW.. lot of fun and I had some problems
with some quests.. took me a while until I had the right setup to keep
the reaper alive during some quests.

Fow I find rather easyer than UW but still a lot of fun.

Shards of Or HM, also easy untill the boss,that took me some time at the end.

But now,,the hard part who can help me
I have my mallyx quest open to defeat him.. I tried a couple of times.. But


So is there anybody who tried it with 7 hero's and sucseeded.
I wander.... pls tell us

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

@Scary

AFAIK the way to beat Mallyx is to go all DPS: no conditions and no hexes.
That's why hes got overfarmed by the pre-nerf Ursanway.

Plus, would you mind sharing some info about 7'ing UW? Its my next target.

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

Quote:
Originally Posted by Lasai View Post
7 heroes, to me, means flexibility. It means more fun. More viable options. More groups/heroes to try.. not multiple copies of the same old pvx standards.

I don't care how easy it is for the metabuild users. What they do with their time does not impact my fun with this in the least.

I even stuck the Derv on aggro.. surpisingly she tended to run out and actually hold aggro while I barraged the mobs clumped up on her. Very little running back and forth. Was a fun VQ and a group that would have gotten me /kicked by most players.
Thank you for posting this; I completely agree. With 5, 6, or 7 heros I now have the flexibility to craft my hero skill bars so they complement each other. I dont have to rely on metabuilds to prop up the henchmen. Some skills work better when a foe has a certain hex or condition, so I can put those skills on my heros bars. I can play my way, and have more fun.

What ruins my fun is people who laugh at inexperienced players, and dont take the time to teach them and help them learn. Who cares if you can speed clear an area in 40 minutes or 60 minutes? For me, its all about the fun you have doing it. Repetitive speed clears or farming the same monsters is not fun to me.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by agrios View Post
@Scary

AFAIK the way to beat Mallyx is to go all DPS: no conditions and no hexes.
That's why hes got overfarmed by the pre-nerf Ursanway.

Plus, would you mind sharing some info about 7'ing UW? Its my next target.
You actualy can do it with a lot of builds. I use a somehow ballanced build
with a Wanderlust Rt. a N/Rt healer with br, a WoH monk with smite hex and Holy Wrath. a Prot/smite monk with RoJ. A earth ele with churning earth eruption etc. A SoS Rt. a Barrage ranger with some para skills. And meself as a echo SS with the next PvE skills, assasin support, Tryptophan signet and Cry of Pain with a mesmer hex and weaken armor and mop.

the earth ele I find better than I expected. here is the code if one like.
OgdTkY2+tJVsDZanCYxXNbkmBA

The quest which I had problems with in the beginning was unwanted guests.

The thing is NOT to be in a hury :P.. but hey long live the 7 hero's anti SC

and thanks for the Mallyx tip... I will give it a go

hrusha

Ascalonian Squire

Join Date: Apr 2010

@Scary

Did you use cons in UW? I've been trying several different team combinations, and still just barely managed to finish Servants of Grenth and Four Horsemen once (NM, no cons), only to wipe at Pits because I didn't know the spawns.

If you did it without cons, any advice on tactics? Split/no split on 4H? Might be better to answer over on http://www.guildwarsguru.com/forum/7...0472403p2.html

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by hrusha View Post
@Scary

Did you use cons in UW? I've been trying several different team combinations, and still just barely managed to finish Servants of Grenth and Four Horsemen once (NM, no cons), only to wipe at Pits because I didn't know the spawns.

If you did it without cons, any advice on tactics? Split/no split on 4H? Might be better to answer over on http://www.guildwarsguru.com/forum/7...0472403p2.html
Yes I use cons. In the beginning with clear the chamber and escort it's easy to stay as a group. with unwanted guests I split 3/5.. 3 to stay at the reaper and 5 to kill the keeper of souls. Try to kill them fast. than go back to the split group for maybe some healing or regen. the order of killing the soul keepers
and splitting the group depends on how the ballance of your group is.
I leave the earth Ele, the SoS Rt, and N/Rt healer with br at the reaper.

But its just for protcetion, and they wil atack the spirits instead of the reaper.
thats the the reason for the SoS.

The rest I stay as a group and flag the hero's random to where its needed.
And what I said before... you better be not in a hury.