Quote:
Originally Posted by Sir Mad

At some point you're gonna run out of health, so you need health-management (healing). See where I'm coming from?
Err... Radiant lets you cast 1 more spell before your energy pool is depleted, from full energy, then nothing more...
Survivor works about the same in that it lets you take 1-2 more hits before you die from full health, which is why I like armor better as it always applies.
But about health... Guess what? When your health runs out it doesn't even matter how much energy you had stored... instead it takes 3-5 sec for your team mates to rez you or forces a monk to waste his elite.
If you're in a situation where one more cast would change anything, odds are your insignas dont matter in the first place.
Even though it doesn't apply to heroes, a high energy set (hell, even a +20 energy staff) puts radiant to shame.
EDIT: at below: agreed, if you do find it useful for your hero's build, of course using radiant shouldn't be totaly out of the picture. However you can never have enough health/armor no matter how much healing/prot you have. Best example are the margonite mobs: corrupt and mirror on target then boss' invoke... No, PS covered by SB isn't absolute invinciblity... And this is from experience :'(, Olias didn't have any insignas for the record.