command Paragon heroes are underrated

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

If your Ranger isn't running barrage, I'd say a Paragon would be a better choice since the only advantage pve-wise is adjacent AoE and d-shot.

Stand your ground's +24 armor = -34.02 % physical damage
Fall back = minions don't die as fast, wall quicker
Go for the eyes = 80-90% chance of 1.4x damage on all physicals, minions

12- 14 command is only 1-3 seconds downtime on SYG.

If you have Vicious Attack you also get a decent source of deep wound.

Motivation needs some fixing though but for command as long as you pump 8+ Leadership there's no problems with energy: you have two 10 energy shouts on 20 cooldown and +4-6 energy from GFTE every 2-6 seconds.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I used to run a command paragon when I played searing flames for fall back, they're on fire, and sometimes tried running both hayda + morgan as motivation and command.

It worked great in normal mode. Its nowhere near good enough in HM for me personally.

Right now I'd still rather have the ineptitude mesmer instead. AoE blind, huge AoE damage numbers, no fall back unfortunately, but Accumulated Pain is a great deep would spell.

The only thing that Paragons had that I needed was fall back, the rest of their skill bar weakens my party too much more than adding another caster would.

SYG isnt really that great, it only works when stood still, which heroes never are. I often run Ebon Battle Standard of Courage anyway and stick a flag in the middle. That works fine, no need for a paragon.

Both damage and support from a paragon hero is too low. Fall Back is the only thing keeping them valid.

Now if Anet could update the paragon AI not to auto spam fall back and incoming on recharge all the time, and make them chain the two skills instead, I'd consider using one again.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Anthem of envy with your spirits. That's enough damage justification.

Also volley paragons are plenty effective, often better at pumping envy anthems.

Even if you aren't running paragon primaries, I would run some command stuff as secondaries on necros, mesmers and the like. Fall back is much better than another unnecessary copy of aegis that doesn't shield your minion/spirit wall anyway.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

3 paras heroes work great even in HM, great survivors, but not fast killing. Anyway if u are para also just play imbagon with 2 motivations and a command.....beat the game in other way..

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Problem with anthems is the cast time. It's partly why I hate motivation. I tried running 2 paragons, one with Finale of Restor (which they use retardedly) and Ballad of Restor ; one with command stuff. (I find it hard to justify a 2s cast Aria of restoration, Song of Restor, ) The Finale of Restor Paragon casted Finale of Restor on things that were being attacked, but only one copy was up at any given time (13 motivation). I have a feeling Energizing Finale would have been more useful.

The only thing in Motivation that is spammable is "The power is yours!", which is elite (4 adrenaline) and gives +1 energy regen for 3seconds and Energizing Chorus is 4 adrenaline 1 activation (an excuse to lower leadership but not much other use). Chorus of Restoration is 4 adrenaline 1 activation 5 recharge and is only useful in multi-paragon teams. Lyric of Zeal is of very little use in general. What motivation needs, I think, is something which is a spammy shout that isn't ridiculous (GFTE is crazy enough, as was old Watch Yourself! with 0 recharge).

I think 8 motiv "TPiY!" with Energizing Finale is probably more useful than the entire motivation line, given the amount of healing power Avatar of Dwayna gives out, on demand, with 0 cast. The problem is if party members are at max energy, heroes don't use TPiY! at all.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Hell, smack three paragon heroes, two R/P heroes an MM, and an Orders ele and have fun.

Rhershy8

Rhershy8

Desert Nomad

Join Date: Feb 2006

Milwaukee, WI

The Kurzick [MoB]

R/

I totally agree w/ the Op here. Commandagons buffing 10+minions along with my barrage+SY upkeep is faceroll. And I'm currently only using one Paragon hero in my team setup... hmm that may change

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

i run 2 volley paras with my barrager all the time. the paras have better e management than the ranger heroes

S4br3t00th

S4br3t00th

Frost Gate Guardian

Join Date: Feb 2011

France

IGN> Answer Is No

Mo/

Well, I'd rather say that the command line is underrated...
Mainly for Stand your ground, anthemn of envy for spirits, but above all for "fall back!". 10 points is enough on any other class that can manage it.
As for paragons... 3-4 of them can net very good results with the appropriate support

Improvavel

Desert Nomad

Join Date: Apr 2007

And anthem of disruption is also amazing with spirits.

Paras are also very good to carry expensive skills like mirror of disenchantment or cry of frustration.

They have high single target damage with skills like find their weakness.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Are they underrated? I know that if I bring a para, then it's leadership and command. And if I don't bring a para, I can usually slot in GFTEs or fallback somewhere else. Or envy if spirits are around.

Wouldn't touch motivation though, unless I'm running like paraway with like 3+ paras or something. Doesn't really bring much considering it takes up a hero slot.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Spirits + Anthem of Envy + Anthem of Disruption

Minions + "Go for the Eyes!" + "Fall Back!"

Party members + "Stand Your Ground!" + "Fall Back!" (+ Hexbreaker Aria)

Great booster and supporter.

Uriel_Wolfblood

Uriel_Wolfblood

Krytan Explorer

Join Date: Oct 2009

The House of Wolfblood

R/

Can someone link or post the template code for some of these para hero builds you are talking about? I'd love to see some since my paras are gathering dust rapidly and I'd like to get some use out of them. PVX only has one hero build and its nothing like what has been stated here.

Especially interested in volley para build for Thackery.

Also, does anthem of envy/disruption not work on minions? Or is it just better suited for spirits?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Soldier's Fury
Volley
GftE
Envy
SYG
Fall Back!
Disruption
Optionals (Never Surrender, Dshot, can't touch this, signet of return)

12+2+1 command, 9 marks, 9+1 leadership

I mostly prefer volley over barrage because the AI will spam the former and not the latter.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Uriel_Wolfblood View Post
Can someone link or post the template code for some of these para hero builds you are talking about? I'd love to see some since my paras are gathering dust rapidly and I'd like to get some use out of them. PVX only has one hero build and its nothing like what has been stated here.
I use the one in here.

Quote: Only waste with that is you are not using the anthems to synergize with spirit attacks and you really dont need that many heals and no PS+no Aegis.

I would replace the ineptitude mesmer with a command paragon.

http://wiki.guildwars.com/wiki/Spirits

Quote:
Also, does anthem of envy/disruption not work on minions? Or is it just better suited for spirits? Those anthems trigger on attack skills. Minions don't use attack skills, just regular attacks. Spirits do, however. Reference: Spirits, under Spirit Properties.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I don't pump Leadership to 12 (I leave it at 8 or 10: 11+1 Spear, 12+1 Command, 6+1+1 Leadership or 12+1+1 Command, 9+1 Spear, 9+1 Leadership), but that's personal preference.

P/W
"Go for the eyes!"
Vicious Attack
Anthem of Envy
"Stand Your Ground!"
"Fall Back!"
Wild Throw (Stance removal) / Blazing Spear
Soldier's Fury
"For Great Justice"

or
P/Mo or P/Me (higher Leadership)
"Go for the eyes!"
Vicious Attack
Anthem of Envy
"Stand Your Ground!"
"Fall Back!"
Aggressive Refrain
Empathic Removal [Elite]/Expel Hexes [Elite]/Defensive Anthem [Elite]/Incoming! [Elite]
Signet of Return

Before Watch Yourself / Shields Up was nerfed I ran:
P/W
12 Tactics, 11+1 Spear, 6+1+1 Leadership

Soldier's Fury [Elite]
Spear of Lightning
"Watch Yourself!"
Wild Throw
"Shields Up!"
Protector's Defense (unlike melee, it won't move while attacking)
"For Great Justice!"
Signet of Return

Quote:
Originally Posted by Kunder
View Post
Fall back and Anthem of Envy are great reasons to bring a command paragon, but SYG is pretty much crap and GftE isn't that amazing because the chance of +41% damage only affects the armor-proportional damage anyway (which I'm sure we all know is dead small in HM PvE). Biggest reason IMO to choose paragon is simply because they have usable IAS. Any non-barrage builds require IAS. Re: GFTE ...but minions without OoU (assuming it's a hero MM) all get that buff. Even if it's small it adds up... (horror and fiend damage is ~50ish max base damage although for minions it's about ~20) Against 120 armor with no cracked armor you'll be doing 1.4x what is normally 0.3536x listed (~18) so it's about +7, and that's not accounting for increasing the overall damage range from 20 minimum damage (so up to 2*1.4=2.8x damage). +7 x11=+77... I usually don't dip below 5 minions unless it's a long walk so it's a minimum +30... against 80 armor casters it's more like +14x11=+154.

SYG is -30% damage, unless you are bringing Save Yourselves! (which I can't because I only play caster, I stopped playing warrior in '07). Only Earth Eles and Dervishes have self-armor buffs (i.e. Vow of Piety, Avatar of Balthazar) worth noting, the +10 from Protective was Kaolai isn't more than +20.

Kunder

Desert Nomad

Join Date: Nov 2010

Can't really use a pet, which means no 4-pet Enranged Lunge pain-trains. That makes me sad

Fall back and Anthem of Envy are great reasons to bring a command paragon, but SYG is pretty much crap and GftE isn't that amazing because the chance of +41% damage only affects the armor-proportional damage anyway (which I'm sure we all know is dead small in HM PvE). Biggest reason IMO to choose paragon is simply because they have usable IAS. Any non-barrage builds require IAS.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I agree that Command Paragons tend to be underrated. Just look at the popular hero builds like Spirit way and MM. Rits and MM are in almost all the proposed builds.

Anthem of Envy, Disruption, Weariness, Crippling all synergize with spirit attacks, besides your paragon attacks. GFTE boosts damage from minions and Fall back heals them as you run from mob to mob, besides making them all run faster.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by spray04 View Post
I agree with this a lot. I used to run Protection Prayers on my minion bomber, but Aegis is really not that useful any more when mobs are blind most of the time anyway with Shadowsong and Ineptitude. And Protective Spirit, Shield of Absorption, etc. really aren't that great.

Now I've got Fall Back, SYG, and Never Surrender on him. And yes, I like SYG cuz I have a whole team of casters who do indeed stay still in battle. My build is now this:
Four chants that affect spirits are: Anthem of Envy, Anthem of Disruption, Anthem of Weariness and Crippling Anthem.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I can't remember the last time I played without Prot Spirit somewhere on my team.

Let's also not forget that Paras have 3 great sources of Deep Wound when running as support via:
Vicious Attack
Merciless Spear
Chest Thumper (depending)

Even so, the damage is still... lacking to say the least, compared to other options.
Ineptitude has a 15s recharge with 10s blindness and only adjacent range. It is not a dependable substitute for PS and Aegis.

Quote:
And you just gave a very good reason why I'm switching away from Aegis - most of the damage I will now be getting with my build is the hard hitting AOE spells, which are not attacks that can be blocked. PS is also single-target and simply not as good as the party-wide armor boost and health regen that I can get from the command shouts. And that is why you bring a Panic mesmer too. I use SYG myself but all too often my squishes get chased about by melee so it is not all that dependable.

Quote: Yes, I did. >_< They spam volley, but not barrage.

Quote:
I'm not "replacing" Aegis and PS. I've just decided they're not as useful with my current build. It is ultimately, your build, so your choice.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Chthon View Post
Wait. What? You prefer volley over barrage because the AI will spam barrage, but not volley? Did you maybe mean that the other way around?
Ineptitude has a 15s recharge It's generally 10 after fast casting.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by FoxBat View Post
It's generally 10 after fast casting. Still, 1 spell doesn't guarantee blind for all and is certainly no substitute for PS and Aegis.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Yea, I have to agree that you need prot spirit / aegis somewhere.

Since I play an E/Mo, thats easily taken care of

However, the command paragon really doesnt compare at all to the ineptitude mesmer.

Spray, if you play a necro, you could easily play a protter or healer yourself and put more damage on your heroes. Playing a heal or prot yourself is far more efficient than having the AI do it all.

If you play a necro, rit, elly or monk, you should play a support role in full hero groups IMO, not offense.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

In 8 man areas I usually run a 2 Paragon midline hero setup anyway. Dual Fall Back is da bomb:



I've actually replaced "We Shall Return!" with "They're On Fire!" to ensure that the paragons are always under the effect of a shout, also to add some damage reduction on top of "Save Yourselves!". The damage they do is pretty awesome, and they aren't slowed down by anything (any anti-physical hexes are removed pretty quickly by the Ether Renewal Ele and the Monk, any conditions are removed by the Necro and the Monk, they can hit through stances and enchantments because of Swift Javelin etc etc).

Its bitchin'.

Tirzan

Tirzan

Frost Gate Guardian

Join Date: Feb 2006

Italy

Ice Slayer Clan [ISC]

Me/E

I'm playing with my paragon using this build, completed EotN with 0 deaths:



I have still to unlock Razah and MoW, and planning to put them in for the monks.
Any suggestion to improve the build?

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

I've been toying around with different configurations including Command Paras. Basically, I have 2 open slots and 3 builds I like to try in them:

P/* Soldier's Fury/GftE!/SYG/Find Their Weakness!/Anthem of Envy/Disrupting Throw/Fall Back/We Shall Return!

Mo/Me Smiter
Me/* Ineptitude

I haven't quite figured out which two are my favorites. For example, DoA was a lot easier with the Ineptitude Mesmer and the Para, since blind really helps against huge mobs of 15 Dervishes, but FoW last night was a drag with the same setup since I forgot to bring extra hex removal and had Empathy/SS on me way too often.

The more I play around though, the more it's becoming either the Monk or Mesmer depending on the area (hex-heavy or caster heavy versus phys heavy), and the Para is stuck to the bar. I've come to really like it.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by bhavv View Post
However, the command paragon really doesnt compare at all to the ineptitude mesmer.
You are probably right when considering single player damage. But I like the synergy with spiritway and MM.

Maybe I can find a way to combine the two into a Me/P for my casters and see if that improves it.

Quote:
Originally Posted by Tirzan View Post
I'm playing with my paragon using this build, completed EotN with 0 deaths:



I have still to unlock Razah and MoW, and planning to put them in for the monks.
Any suggestion to improve the build? Yes you should get Razah, make him the communing rit and move the communing skills to him.

For better synergy with spirits, consider bringing anthem of disruption also.

Quote:
Originally Posted by distilledwill
I'd suggest dropping AR Not sure if I agree with just this specific suggestion, if you mean aggressive refrain. AR renews whenever a shout or chant ends and one advantage of bringing paragon heroes for a paragon is that you hardly ever need to recast your AR with so many shouts and chants.

But if you mean Ancestor's Rage then I agree with you.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I have to agree, Command heros are underrated. I use Soldiers Fury and SYG all the time. Why? Because with 14 in command its only a 1 sec downtime and can be used to fuel Soldiers Fury. The reason I choose SF is because Aggressive Refrain has to be micro'd and unless you have Anthem of Flame(and sometimes if you do) AF can fall off and you wont notice it until your out of battle. SF and SYG is a consistant IAS/Adrenaline gain for heros. The fact that it has a party wide increased armor effect is gravy. It also cancels out the -20 AR from SF while your not moving which is 90% of the time in battle.

Other favorites are Fall Back, GftE, and even Anthem of Flame. At the very least, Command heros make a good placeholder in your team build until you find something else.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Tirzan View Post
I'm playing with my paragon using this build, completed EotN with 0 deaths:



I have still to unlock Razah and MoW, and planning to put them in for the monks.
Any suggestion to improve the build? I'd work on the monk bars.

The Unyielding Aura bar has 0 synergy other than dismiss condition. It has no use for UA other than for ressing, basically, since dismiss' heal is rather low (~90 after UA). I'd put Divine Healing + Heaven's Delight on that bar and drop RoF and SG (Reversal of Fortune and Shield Guardian). Spammy spells are bad on a UA bar. Even more so when they're 1-2 recharge. Keep in mind 10 energy spells are effectively 13 under UA (3 pips vs 4 pips so multiply by 4/3). If you want to run Prots, run 14DF 10 prot 10 heal and get gift of health instead.

Healer's Boon is terrible on heroes since they don't use Glyph before Heal party so you need to micro. @14 Healing, it's only 108 party heal. I'd drop it for Healing Burst (put Prot Spirit here instead of on UA); Rt/ or N/Rt with Protective was Kaolai and Life. You could probably get away with dropping channeling on the minion master for Prot Spirit but with 3 physicals you'll be using up lots of procs.

edit: straight wiki lazy version http://www.gwpvx.com/Build:Mo/Me_Unyielding_Aura_Healer
no energy management needed version w/ Aegis (micro dismiss for condition removal) OwAT0yXC55i0FDjb67aA57xQAA

Burst
http://www.gwpvx.com/Build:Mo/Me_PvE_Healing_Burst_Hero