command Paragon heroes are underrated
LifeInfusion
If your Ranger isn't running barrage, I'd say a Paragon would be a better choice since the only advantage pve-wise is adjacent AoE and d-shot.
Stand your ground's +24 armor = -34.02 % physical damage
Fall back = minions don't die as fast, wall quicker
Go for the eyes = 80-90% chance of 1.4x damage on all physicals, minions
12- 14 command is only 1-3 seconds downtime on SYG.
If you have Vicious Attack you also get a decent source of deep wound.
Motivation needs some fixing though but for command as long as you pump 8+ Leadership there's no problems with energy: you have two 10 energy shouts on 20 cooldown and +4-6 energy from GFTE every 2-6 seconds.
Stand your ground's +24 armor = -34.02 % physical damage
Fall back = minions don't die as fast, wall quicker
Go for the eyes = 80-90% chance of 1.4x damage on all physicals, minions
12- 14 command is only 1-3 seconds downtime on SYG.
If you have Vicious Attack you also get a decent source of deep wound.
Motivation needs some fixing though but for command as long as you pump 8+ Leadership there's no problems with energy: you have two 10 energy shouts on 20 cooldown and +4-6 energy from GFTE every 2-6 seconds.
bhavv
I used to run a command paragon when I played searing flames for fall back, they're on fire, and sometimes tried running both hayda + morgan as motivation and command.
It worked great in normal mode. Its nowhere near good enough in HM for me personally.
Right now I'd still rather have the ineptitude mesmer instead. AoE blind, huge AoE damage numbers, no fall back unfortunately, but Accumulated Pain is a great deep would spell.
The only thing that Paragons had that I needed was fall back, the rest of their skill bar weakens my party too much more than adding another caster would.
SYG isnt really that great, it only works when stood still, which heroes never are. I often run Ebon Battle Standard of Courage anyway and stick a flag in the middle. That works fine, no need for a paragon.
Both damage and support from a paragon hero is too low. Fall Back is the only thing keeping them valid.
Now if Anet could update the paragon AI not to auto spam fall back and incoming on recharge all the time, and make them chain the two skills instead, I'd consider using one again.
It worked great in normal mode. Its nowhere near good enough in HM for me personally.
Right now I'd still rather have the ineptitude mesmer instead. AoE blind, huge AoE damage numbers, no fall back unfortunately, but Accumulated Pain is a great deep would spell.
The only thing that Paragons had that I needed was fall back, the rest of their skill bar weakens my party too much more than adding another caster would.
SYG isnt really that great, it only works when stood still, which heroes never are. I often run Ebon Battle Standard of Courage anyway and stick a flag in the middle. That works fine, no need for a paragon.
Both damage and support from a paragon hero is too low. Fall Back is the only thing keeping them valid.
Now if Anet could update the paragon AI not to auto spam fall back and incoming on recharge all the time, and make them chain the two skills instead, I'd consider using one again.
FoxBat
Anthem of envy with your spirits. That's enough damage justification.
Also volley paragons are plenty effective, often better at pumping envy anthems.
Even if you aren't running paragon primaries, I would run some command stuff as secondaries on necros, mesmers and the like. Fall back is much better than another unnecessary copy of aegis that doesn't shield your minion/spirit wall anyway.
Also volley paragons are plenty effective, often better at pumping envy anthems.
Even if you aren't running paragon primaries, I would run some command stuff as secondaries on necros, mesmers and the like. Fall back is much better than another unnecessary copy of aegis that doesn't shield your minion/spirit wall anyway.
Tender Care
3 paras heroes work great even in HM, great survivors, but not fast killing. Anyway if u are para also just play imbagon with 2 motivations and a command.....beat the game in other way..
LifeInfusion
Problem with anthems is the cast time. It's partly why I hate motivation. I tried running 2 paragons, one with Finale of Restor (which they use retardedly) and Ballad of Restor ; one with command stuff. (I find it hard to justify a 2s cast Aria of restoration, Song of Restor, ) The Finale of Restor Paragon casted Finale of Restor on things that were being attacked, but only one copy was up at any given time (13 motivation). I have a feeling Energizing Finale would have been more useful.
The only thing in Motivation that is spammable is "The power is yours!", which is elite (4 adrenaline) and gives +1 energy regen for 3seconds and Energizing Chorus is 4 adrenaline 1 activation (an excuse to lower leadership but not much other use). Chorus of Restoration is 4 adrenaline 1 activation 5 recharge and is only useful in multi-paragon teams. Lyric of Zeal is of very little use in general. What motivation needs, I think, is something which is a spammy shout that isn't ridiculous (GFTE is crazy enough, as was old Watch Yourself! with 0 recharge).
I think 8 motiv "TPiY!" with Energizing Finale is probably more useful than the entire motivation line, given the amount of healing power Avatar of Dwayna gives out, on demand, with 0 cast. The problem is if party members are at max energy, heroes don't use TPiY! at all.
The only thing in Motivation that is spammable is "The power is yours!", which is elite (4 adrenaline) and gives +1 energy regen for 3seconds and Energizing Chorus is 4 adrenaline 1 activation (an excuse to lower leadership but not much other use). Chorus of Restoration is 4 adrenaline 1 activation 5 recharge and is only useful in multi-paragon teams. Lyric of Zeal is of very little use in general. What motivation needs, I think, is something which is a spammy shout that isn't ridiculous (GFTE is crazy enough, as was old Watch Yourself! with 0 recharge).
I think 8 motiv "TPiY!" with Energizing Finale is probably more useful than the entire motivation line, given the amount of healing power Avatar of Dwayna gives out, on demand, with 0 cast. The problem is if party members are at max energy, heroes don't use TPiY! at all.
Axel Zinfandel
Hell, smack three paragon heroes, two R/P heroes an MM, and an Orders ele and have fun.
Rhershy8
I totally agree w/ the Op here. Commandagons buffing 10+minions along with my barrage+SY upkeep is faceroll. And I'm currently only using one Paragon hero in my team setup... hmm that may change
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Rites
i run 2 volley paras with my barrager all the time. the paras have better e management than the ranger heroes
S4br3t00th
Well, I'd rather say that the command line is underrated...
Mainly for Stand your ground, anthemn of envy for spirits, but above all for "fall back!". 10 points is enough on any other class that can manage it.
As for paragons... 3-4 of them can net very good results with the appropriate support
Mainly for Stand your ground, anthemn of envy for spirits, but above all for "fall back!". 10 points is enough on any other class that can manage it.
As for paragons... 3-4 of them can net very good results with the appropriate support
Improvavel
And anthem of disruption is also amazing with spirits.
Paras are also very good to carry expensive skills like mirror of disenchantment or cry of frustration.
They have high single target damage with skills like find their weakness.
Paras are also very good to carry expensive skills like mirror of disenchantment or cry of frustration.
They have high single target damage with skills like find their weakness.
kazjun
Are they underrated? I know that if I bring a para, then it's leadership and command. And if I don't bring a para, I can usually slot in GFTEs or fallback somewhere else. Or envy if spirits are around.
Wouldn't touch motivation though, unless I'm running like paraway with like 3+ paras or something. Doesn't really bring much considering it takes up a hero slot.
Wouldn't touch motivation though, unless I'm running like paraway with like 3+ paras or something. Doesn't really bring much considering it takes up a hero slot.
Dzjudz
Spirits + Anthem of Envy + Anthem of Disruption
Minions + "Go for the Eyes!" + "Fall Back!"
Party members + "Stand Your Ground!" + "Fall Back!" (+ Hexbreaker Aria)
Great booster and supporter.
Minions + "Go for the Eyes!" + "Fall Back!"
Party members + "Stand Your Ground!" + "Fall Back!" (+ Hexbreaker Aria)
Great booster and supporter.
Uriel_Wolfblood
Can someone link or post the template code for some of these para hero builds you are talking about? I'd love to see some since my paras are gathering dust rapidly and I'd like to get some use out of them. PVX only has one hero build and its nothing like what has been stated here.
Especially interested in volley para build for Thackery.
Also, does anthem of envy/disruption not work on minions? Or is it just better suited for spirits?
Especially interested in volley para build for Thackery.
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Also, does anthem of envy/disruption not work on minions? Or is it just better suited for spirits?
FoxBat
Soldier's Fury
Volley
GftE
Envy
SYG
Fall Back!
Disruption
Optionals (Never Surrender, Dshot, can't touch this, signet of return)
12+2+1 command, 9 marks, 9+1 leadership
I mostly prefer volley over barrage because the AI will spam the former and not the latter.
Volley
GftE
Envy
SYG
Fall Back!
Disruption
Optionals (Never Surrender, Dshot, can't touch this, signet of return)
12+2+1 command, 9 marks, 9+1 leadership
I mostly prefer volley over barrage because the AI will spam the former and not the latter.
Dzjudz
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Originally Posted by Uriel_Wolfblood
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