Will GWAMM become easier as GW2 approaches closer

Scythe Co

Academy Page

Join Date: Nov 2008

Muckytears Guild

D/Mo

I'm sure this has been talked about a bit in threads but I can't actually find a thread specifically about it, but do you think that there will be more releases making titles increasingly easy to get or not?

I'm really hoping not as I have by no means been the most active GW player but GWAMM is something I wish to strive for, and if at the end they just make it so that thousands more people get it, it will feel like effort just poured down the drain.

Way this could be done like leaving the boardwalk open for like a month allowing people to spam nine rings to max lucky/unlucky, increased gold drops/chest spawns etc.

What are your thoughts?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Well, they made Drunk and survivor a lot easier now, which gives 2 titles that were not always common for Gwamm, (at least older gwamms without survivor).

So, no I dont think they will make it any easier than it already is.

Now Its pretty much all fairly easy titles, Vanq, Guardian/Protector, Cartographer, 4 main Eotn titles, Sweet, Party, Drunk, SS/LB, Skill Hunters, Survivor, then Last one probably Eotn Vet, or Kurz. That adds to 30 titles, and they are all fairly do-able and decently quick besides mabye the last.

evilseabass

evilseabass

Krytan Explorer

Join Date: Jul 2007

I dont think it really matters, as you can get all the GW2 benefits (50/50) without actually earning GWAMM. GWAMM itself (as a title) offers no benefit in GW2...

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by evilseabass View Post
I dont think it really matters, as you can get all the GW2 benefits (50/50) without actually earning GWAMM. GWAMM itself (as a title) offers no benefit in GW2...
Gwamm transfers to GW2 chars, separate of HoM

evilseabass

evilseabass

Krytan Explorer

Join Date: Jul 2007

Quote:
Originally Posted by go cubs View Post
Gwamm transfers to GW2 chars, separate of HoM
source plz...I havent seen that posted anywhere

Scythe Co

Academy Page

Join Date: Nov 2008

Muckytears Guild

D/Mo

Quote:
Originally Posted by evilseabass View Post
source plz...I havent seen that posted anywhere
http://hom.guildwars2.com/en/faq/

fourth question

S4br3t00th

S4br3t00th

Frost Gate Guardian

Join Date: Feb 2011

France

IGN> Answer Is No

Mo/

Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.

Sure I saw an official statement about GWAMM for GW2 but cba to find a link.

evilseabass

evilseabass

Krytan Explorer

Join Date: Jul 2007

Quote:
Originally Posted by Scythe Co View Post
Thanks. I stand corrected

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

It has been made easier in the last year, yes.

I got my GWAMM on my first account early 2010.

Since then, they've introduced Survivor changes, Drunkard changes, 7 hero parties.

Now that I'm working on my second account GWAMM, I find it is significantly easier to attain.

It is quite possible that they make it even easier in the future with more title changes (specifically Kurzick/Luxon), but I don't see many more options to be honest.

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
After getting Drunkard the old fashioned way on my old GWAMM and Survivor the old fashioned way on my new GWAMM, and now Drunkard the new way on my new GWAMM, I can say that yes, it has gotten significantly easier. Almost no time involved with drunkard now (it wasn't hard at all I agree, but it was tedious) and survivor is easier because you don't have to reroll on failure any more.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

easier? like it isnt already.

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

It's already easier than b4.
Survivor if you was dead before you know this exist.
Luxon/Kurz still farmable and they didn't nerf it completely.
Alcohol is spamable.
ZV helps PUGing vanquish.

I don't think they should lower the difficulty anymore. Otherwise it wouldn't sound as "godly" XD

Crimson Court

Academy Page

Join Date: Oct 2010

MCWO

Mo/R

Let's all be honest here...

Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1.

So no matter how easy the title becomes, it'll still be pretty rare in the overall community.

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

Luxon/Kurz has become a lame farm title, they should fix it in some way.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now.
Having Survivor available on all old characters makes GWAMM easier even if Survivor itself got harder (it didn't). Everyone on 29 titles who didn't want to VQ over and over for Kuku/Lulu has a title easily available in less than a week even if you do it by a slow method.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Sure, it'll get easier. The lazy ones now will bitch constantly at the time GW2 comes out that they didn't have the schedule or the time to get a full HoM in GW1 so ANet will make a package in GW2 to buy the heritage shit you'll get from doing the HoM in the first place. Watch, I wouldn't be surprised if it happened.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Drunkard wasn't a difficulty title, it was a time based title was bad because it forced you to spend a ridiculous amount of time doing nothing. Which none of those who had done Drunkard before the update should of had to do. That's a collosal amount of time to waste.

Liselle Morrow

Liselle Morrow

Academy Page

Join Date: Aug 2006

D/

To be honest most of the titles have never been exactly hard to obtain, they just take a lot of time to finish. So I wouldn't call it making things "easier" as that implies some requirement of skill (which is only really required in a very few of the titles, and even then usually skill just makes it faster, rather than being an absolute necessity), so I'd rather label it a "reduction of grind".

I think there's a chance we may see some further grind reduction in the future, though I wouldn't expect it to be much. I think that most of what we'll see will be aimed at giving players who started playing GW1 relatively late a better chance to catch up in a shorter span of time, IF they're able/willing to play very intensively on a day to day basis. I think everything from the WiK rewards, to the Zaishen quests are already a sign of that and personally I think it's a positive development. I feel that players who have spent 1000 hours in the game in the last year should have a decent shot at achieving the same things players have achieved spending the same 1000 hours playing spread out over 5-6 years (the last group of players already have the advantage with more birthday minipets).

To hitch onto your example of leaving the boardwalk open for a month - if they did, then maybe yes people would be able to achieve the title much faster in realtime, however it'd still take the same amount of ingame hours to get the title as someone who had to rely on the festival boardwalk. The only difference would be one that the first person could do it in a single big stretch of time, while the other player had to schedule his life around the festivals to make the most of the time that the boardwalk was open.

While I can see some people might argue the second player had a tougher time getting the title, I myself rather dislike time-limited achievements because they disadvantage people with a less flexible schedule. I don't mind if there's a special time-limited bonus to give increased rewards for doing a particular action or title at a certain time (such as the zaishen quests, double weekends, etc), but I dislike when special events are the ONLY way to achieve something.

Also I think the recent changes they made to some of the titles to remove what many considered unfun mechanics were a good move. LDOA may be a bit faster to achieve now than they intended (maybe they need to remove xp gain from the leveled mobs as well to stop fast-farming), but the idea behind it, to provide an alternative to hours of overnight afk deathleveling was sound.

Also allowing people to finally gain survivor on any character, even if they already died was something that should have been introduced a lot sooner. It might not make perfect sense, but it was ridiculous that players could never achieve the title on their main title-hunting char simply because they didn't know it would be introduced. It doesn't affect me since I switched my main to dervish when it became clear old characters were screwed on this point - I don't regret that knowing now that it took over 4 years for them to finally change the title..

TD;DR: As long as the changes made are within reason and have a purpose, and GWAMM and HoM 50/50 still take a lot of time and dedication to achieve, regardless of how long someone has been playing in terms of years since release, then I don't really have a problem with it.

daba

Pre-Searing Cadet

Join Date: Jul 2009

R/N

Quote:
Originally Posted by Rites View Post
easier? like it isnt already.
There are still tons of pointless annoying things about titles and many should be easier. Drunkard and survivor were fixed but, we still have to
-scrape for cartographer with a textmod
-click 10 000x times for sweet/party/drunkard (instead of clicking on the whole stack and be done with it)
-afk lucky/unlucky, what is the point of running the game if I am not even there? At least I should be able to log out while sitting on a festival game and save some electricity.

Rumi The Poet

Lion's Arch Merchant

Join Date: Jul 2010

This Game Is Old

D/P

ya i hope they make it easier so ppl can get a full gwamm account and gwamm mules and such. HAH

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It has always been easy.

All the game has always been easy.
It's a casual online game, not frakking NES Battletoads.
It isn't supposed to be extremely hard. If it were too far, people would get too elitist on who they party with. DoA is already bad enough on that.

The only difference is that now it's less annoying and slow.

Faster is NOT the same as easier.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier...
You get tired easily.

BTW survivor and drunkard got massively easier

Gabs88

Desert Nomad

Join Date: Jan 2011

They allready made it tons easier so I doubt thats going to happen.

Survivor Change
7 Heroes + mercs
Alcohol Change

I mean, thats a HUGE deal when it comes to GWAMM beeing easier to attain. Because you either needed Kurz, Luz, Chesthunter or something else, or you needed Survivor (which not all chars had or could get) along with drunkard title which was 10000 minutes of drunken stupidity.

I really doubt theyre planning to easen it up much more

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by daba View Post
-click 10 000x times for sweet/party/drunkard (instead of clicking on the whole stack and be done with it)
Im not gonna have used any spam sweets by the time i get mine.. I guess that makes me pretty darn stupid

Porkchop Sandwhiches

Porkchop Sandwhiches

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Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

I'm sure they will do something in GW1 leading up to GW2. I've wondered if a month or so before the release of GW2 they might do something to help people get their full HOM, like combining several "bonus" weekends events into one weekend. Or, perhaps, having them happen all month long, etc.

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

Of course it's easier now - we now have a live team that only wants to just simply give everything to everyone. They don't want anyone to have to actually earn titles, or to have to actually complete the goals involved, because they (falsely, imo) think this way is going to lead more people to GW2.
With these god-awful new changes they've made, a player can now do a ton of quests, play through the campaigns, die 15 or 50 times along the way, then go and collect all the rewards at once and falsely call themselves 'survivor', get a new point in HoM, and a step closer to GWAMM. The exploit that allows a direct purchase still isn't closed, so people can collect rewards for quests they don't even do, and for some reason that's ok too (I'm still not sure why thats ok, but it just fits with the terrible "new direction" I guess), but thats the direction the guy that the decent team left in charge wants to take it. Its a shame, but thats who they chose. The one single quest that had any decent challenge: they scaled it back, because god forbid there's any "difficult" content, that would be wrong. They massively upped the rewards on simple quests, and I still expect to see a straight-out title merchant added and cut the middle-man completely.
Thats the direction they want to take the game now, and its a damn shame; this could have remained the greatest PC game available...instead they slowly but surely make everything lose any value to the people who "earned" them. Make the rewards higher and the content easier, make it all cheaper and faster and easier to get, and make damn sure to strip any accomplishment value from every goal in the game. Thats the new dev goal, as far as I can tell. At this point, they may as well bestow every title on every character and stop pretending any of it is accomplishment-based at all. It was, before they "fixed" it, or it was a hell of a lot more than it is now, anyway. The easier you make it, the less it means (and I dont mean in comparison to others, I mean to the individual themselves...contrary to popular belief, this problem is not about elitism or epeen and anyone remaining among a more limited base of people who have reached any given goal, thats ridiculous - I'm not talking about being able to show off; when a goal is more difficult to meet, the person who reaches it will value the reward more. When its made less difficult, it means less to reach it.)
And though I quoted some specific poorly-executed examples, I really mean the overall 'dumbing-down' direction they are taking the game - it's bad, and it didn't have to be.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

OP if it's a serious concern it's already been made way easier. If you're worried about diminishing value of personal accomplishment don't be. There was a period in time of GW's history where just having r1 really was a big deal and now with the right titles you can create brand new characters with it. Each subsequent change cut down what was left of 'prestigious' titles and GWAMM itself hasn't been remarkable for a very long time.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
Lol, I'm tired of people saying it hasnt gotten easier. These changes have made Gwamm MUCH easier...not that it was not already.

If it gets any easier, I think it will take what little "respect"(not the right word, cant think of it lol)

Of course its easier to get for Gwamm, now I can get it on the character that has 29 titles and cba to do kurz or somethin. Drunkard is now much easier, instead of clicking every 3 mins, i can just click 3,333 times and get max like party and sweet instead of spending DAYS, clicking.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

its become easier yes, but some title tracks are pretty rubbish anyways, like c spacing in wurms, leeching asura points. rep points mean very little in terms of player ability, sweet/drunkard is about money and clicking, or farming festival quests.

i dont mind the change to survivor too much, but with kath hammers etc its pretty bad, someone i know bought 105! hammers to get survivor, which isnt *really* a true survivor, pretty much just buying a title, because its a title.

its only guardian, protector, master of north, and vanq that indicate player skill, pve wise, imo

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by go cubs View Post
Lol, I'm tired of people saying it hasnt gotten easier. These changes have made Gwamm MUCH easier...not that it was not already.

If it gets any easier, I think it will take what little "respect"(not the right word, cant think of it lol)

Of course its easier to get for Gwamm, now I can get it on the character that has 29 titles and cba to do kurz or somethin. Drunkard is now much easier, instead of clicking every 3 mins, i can just click 3,333 times and get max like party and sweet instead of spending DAYS, clicking.
If you spent days clicking... well, that's just sad. Drunkard isn't easier, it's just faster to get. There is a difference. By far, the vast majority of time spent on that title is in actually acquiring sufficient booze to max it.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by Crimson Court View Post
Let's all be honest here...

Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1.
Not only that, but I'm sure theres a good number of GWAMMs that would rather display titles they actually earned in GW2.
"Ooh, look what I got in a different game" isn't as epeen as "Ooh, I got this faster than anyone else"

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

last update made it a bit easier for gwamm, but i doubt it will get any easier. i cannot envision a way in which it would get easier really. no new easy titles should be added and i cannot see how they could make any existing titles easier.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by enter_the_zone View Post
If you spent days clicking... well, that's just sad. Drunkard isn't easier, it's just faster to get. There is a difference. By far, the vast majority of time spent on that title is in actually acquiring sufficient booze to max it.
Days clicking before the update...

Used to take about 7 days of clicking every 3 minutes to max the title...

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

GWAMM has become faster to achieve, not necessarily easier. You still have to actually get the titles, they have just changed the mechanics of the rediculous ones (I'm looking at you, Drunkard).
And no, I'm not "pissed" or "bitter" that they changed drunkard after I'd gotten it the long and boring way. I already did it, who cares?

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
Staying AFK? Using a autoclick bot to do your drunkard is against the EULA and possibly bannable. So you had to click those 10000 minutes yourself, stay by your computer and use a timer so you dont mess up. Because if you do you waste alcohol points on absolutely nothing.

On top of that the hazy screen makes your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing head hurt, so before the patch it was a title I would never, ever, do. Now its just click away, alcohol may cost more but it'll never go above 200g.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Eragon Zarroc View Post
...i cannot see how they could make any existing titles easier.
More account wide options. It was off the table with the last live team but then, so were some of the other things we just got.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Not really a question so much of difficulty as speed, given enough time and money you can get the title.

To make it Easier/faster making more titles account wide is about the only thing left to do. and that will only help people who have titles spread across characters "assuming any change counts on titles already obtained"

Players who started playing in the last year still have a long road ahead of them I would guess.
Long time players already had a head start when the hom was revealed.

GWfan#1

GWfan#1

Krytan Explorer

Join Date: Jul 2009

My Character Liked Gwen [First]

R/

They have already made it easier to obtain GWAMM.

I am not sure they will make it even easier to get GWAMM but it wouldn't surprise me if they did.

The way I see it, they won't make it any harder...

dawnmist

dawnmist

Frost Gate Guardian

Join Date: Mar 2007

Melbourne, Australia

Serpents Maw Esoteric Echelon

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Quote:
Originally Posted by Gabs88 View Post
On top of that the hazy screen makes your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing head hurt, so before the patch it was a title I would never, ever, do. Now its just click away, alcohol may cost more but it'll never go above 200g.
I just turned the post processing effects off (no hazy screen then), took a couple of the "while drunk" skills with me to help time when to drink again, and otherwise played normally. Mind you, I did tend to prefer using 5 minute alcohol. You don't have to sit in town doing nothing, and you don't have to leave the screen going blury...

I miss my permanent cheap +300hp and +33% attack/movement speed boosts now...*lol*

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

account wide, or some amount of credit for the rep titles would help. its pretty silly you can complete eotn, saving the world for the 4th time, and some dude wont craft you armour till you grind out some rep killing stuff. oh and you haveto pay for the armour, and supply materials.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Quote:
Originally Posted by enter_the_zone View Post
If you spent days clicking... well, that's just sad. Drunkard isn't easier, it's just faster to get. There is a difference. By far, the vast majority of time spent on that title is in actually acquiring sufficient booze to max it.
I did it the old fashion way and didn't spend hours just clicking. I did drunkard while I was vanquishing or playing around with friends keeping the effects on kind of made it funny as well. I believe this was the original intent of the title. The problem was, IMO, many people started getting auto-click bots or complaining that they didn't want to stand around just clicking on alcohol and Anet reacted by giving into the masses and making it just like sweets and party (its a business and you need to keep the people happy). Now a title people didn't get because they didn't feel like keeping track of their minutes and trying to remember to have a drink while playing is being achieved by just sitting around clicking as fast as possible until you get to 10,000 minutes.

GWaMM in general has been made easier over time starting with the change to the Luxon/Kurzick titles, your bonus weekends (lucky, rep points), Elite skill tomes (you can buy skill hunter) and now the change to Survivor and Drunkard.

I invested the time and effort into some of the titles that required it and had fun doing it. When I got GWaMM I felt like I had accomplished something (well as far as you can accomplish anything in a game). Since that is all that matters to me I don't particularly care about the changes but saying they didn't make it easier is just silly. They made it both easier and faster to get with many changes over time. Does this cheapen it for people who get it now? That is up to those who get it to decide, if they feel like they accomplished something then it means as much to them as it did to me and that is all that really matters. What other people think is completely irrelevant