Will GWAMM become easier as GW2 approaches closer
Scythe Co
I'm sure this has been talked about a bit in threads but I can't actually find a thread specifically about it, but do you think that there will be more releases making titles increasingly easy to get or not?
I'm really hoping not as I have by no means been the most active GW player but GWAMM is something I wish to strive for, and if at the end they just make it so that thousands more people get it, it will feel like effort just poured down the drain.
Way this could be done like leaving the boardwalk open for like a month allowing people to spam nine rings to max lucky/unlucky, increased gold drops/chest spawns etc.
What are your thoughts?
I'm really hoping not as I have by no means been the most active GW player but GWAMM is something I wish to strive for, and if at the end they just make it so that thousands more people get it, it will feel like effort just poured down the drain.
Way this could be done like leaving the boardwalk open for like a month allowing people to spam nine rings to max lucky/unlucky, increased gold drops/chest spawns etc.
What are your thoughts?
go cubs
Well, they made Drunk and survivor a lot easier now, which gives 2 titles that were not always common for Gwamm, (at least older gwamms without survivor).
So, no I dont think they will make it any easier than it already is.
Now Its pretty much all fairly easy titles, Vanq, Guardian/Protector, Cartographer, 4 main Eotn titles, Sweet, Party, Drunk, SS/LB, Skill Hunters, Survivor, then Last one probably Eotn Vet, or Kurz. That adds to 30 titles, and they are all fairly do-able and decently quick besides mabye the last.
So, no I dont think they will make it any easier than it already is.
Now Its pretty much all fairly easy titles, Vanq, Guardian/Protector, Cartographer, 4 main Eotn titles, Sweet, Party, Drunk, SS/LB, Skill Hunters, Survivor, then Last one probably Eotn Vet, or Kurz. That adds to 30 titles, and they are all fairly do-able and decently quick besides mabye the last.
evilseabass
I dont think it really matters, as you can get all the GW2 benefits (50/50) without actually earning GWAMM. GWAMM itself (as a title) offers no benefit in GW2...
go cubs
evilseabass
Scythe Co
S4br3t00th
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
Sure I saw an official statement about GWAMM for GW2 but cba to find a link.
Sure I saw an official statement about GWAMM for GW2 but cba to find a link.
evilseabass
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Dzjudz
It has been made easier in the last year, yes.
I got my GWAMM on my first account early 2010.
Since then, they've introduced Survivor changes, Drunkard changes, 7 hero parties.
Now that I'm working on my second account GWAMM, I find it is significantly easier to attain.
It is quite possible that they make it even easier in the future with more title changes (specifically Kurzick/Luxon), but I don't see many more options to be honest.
After getting Drunkard the old fashioned way on my old GWAMM and Survivor the old fashioned way on my new GWAMM, and now Drunkard the new way on my new GWAMM, I can say that yes, it has gotten significantly easier. Almost no time involved with drunkard now (it wasn't hard at all I agree, but it was tedious) and survivor is easier because you don't have to reroll on failure any more.
I got my GWAMM on my first account early 2010.
Since then, they've introduced Survivor changes, Drunkard changes, 7 hero parties.
Now that I'm working on my second account GWAMM, I find it is significantly easier to attain.
It is quite possible that they make it even easier in the future with more title changes (specifically Kurzick/Luxon), but I don't see many more options to be honest.
After getting Drunkard the old fashioned way on my old GWAMM and Survivor the old fashioned way on my new GWAMM, and now Drunkard the new way on my new GWAMM, I can say that yes, it has gotten significantly easier. Almost no time involved with drunkard now (it wasn't hard at all I agree, but it was tedious) and survivor is easier because you don't have to reroll on failure any more.
Rites
easier? like it isnt already.
afya
It's already easier than b4.
Survivor if you was dead before you know this exist.
Luxon/Kurz still farmable and they didn't nerf it completely.
Alcohol is spamable.
ZV helps PUGing vanquish.
I don't think they should lower the difficulty anymore. Otherwise it wouldn't sound as "godly" XD
Survivor if you was dead before you know this exist.
Luxon/Kurz still farmable and they didn't nerf it completely.
Alcohol is spamable.
ZV helps PUGing vanquish.
I don't think they should lower the difficulty anymore. Otherwise it wouldn't sound as "godly" XD
Crimson Court
Let's all be honest here...
Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1.
So no matter how easy the title becomes, it'll still be pretty rare in the overall community.
Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1.
So no matter how easy the title becomes, it'll still be pretty rare in the overall community.
jensyea
Luxon/Kurz has become a lame farm title, they should fix it in some way.
Hobbs
Having Survivor available on all old characters makes GWAMM easier even if Survivor itself got harder (it didn't). Everyone on 29 titles who didn't want to VQ over and over for Kuku/Lulu has a title easily available in less than a week even if you do it by a slow method.
Chrisworld
Sure, it'll get easier. The lazy ones now will bitch constantly at the time GW2 comes out that they didn't have the schedule or the time to get a full HoM in GW1 so ANet will make a package in GW2 to buy the heritage shit you'll get from doing the HoM in the first place. Watch, I wouldn't be surprised if it happened.
ensoriki
Drunkard wasn't a difficulty title, it was a time based title was bad because it forced you to spend a ridiculous amount of time doing nothing. Which none of those who had done Drunkard before the update should of had to do. That's a collosal amount of time to waste.
Liselle Morrow
To be honest most of the titles have never been exactly hard to obtain, they just take a lot of time to finish. So I wouldn't call it making things "easier" as that implies some requirement of skill (which is only really required in a very few of the titles, and even then usually skill just makes it faster, rather than being an absolute necessity), so I'd rather label it a "reduction of grind".
I think there's a chance we may see some further grind reduction in the future, though I wouldn't expect it to be much. I think that most of what we'll see will be aimed at giving players who started playing GW1 relatively late a better chance to catch up in a shorter span of time, IF they're able/willing to play very intensively on a day to day basis. I think everything from the WiK rewards, to the Zaishen quests are already a sign of that and personally I think it's a positive development. I feel that players who have spent 1000 hours in the game in the last year should have a decent shot at achieving the same things players have achieved spending the same 1000 hours playing spread out over 5-6 years (the last group of players already have the advantage with more birthday minipets).
To hitch onto your example of leaving the boardwalk open for a month - if they did, then maybe yes people would be able to achieve the title much faster in realtime, however it'd still take the same amount of ingame hours to get the title as someone who had to rely on the festival boardwalk. The only difference would be one that the first person could do it in a single big stretch of time, while the other player had to schedule his life around the festivals to make the most of the time that the boardwalk was open.
While I can see some people might argue the second player had a tougher time getting the title, I myself rather dislike time-limited achievements because they disadvantage people with a less flexible schedule. I don't mind if there's a special time-limited bonus to give increased rewards for doing a particular action or title at a certain time (such as the zaishen quests, double weekends, etc), but I dislike when special events are the ONLY way to achieve something.
Also I think the recent changes they made to some of the titles to remove what many considered unfun mechanics were a good move. LDOA may be a bit faster to achieve now than they intended (maybe they need to remove xp gain from the leveled mobs as well to stop fast-farming), but the idea behind it, to provide an alternative to hours of overnight afk deathleveling was sound.
Also allowing people to finally gain survivor on any character, even if they already died was something that should have been introduced a lot sooner. It might not make perfect sense, but it was ridiculous that players could never achieve the title on their main title-hunting char simply because they didn't know it would be introduced. It doesn't affect me since I switched my main to dervish when it became clear old characters were screwed on this point - I don't regret that knowing now that it took over 4 years for them to finally change the title..
TD;DR: As long as the changes made are within reason and have a purpose, and GWAMM and HoM 50/50 still take a lot of time and dedication to achieve, regardless of how long someone has been playing in terms of years since release, then I don't really have a problem with it.
I think there's a chance we may see some further grind reduction in the future, though I wouldn't expect it to be much. I think that most of what we'll see will be aimed at giving players who started playing GW1 relatively late a better chance to catch up in a shorter span of time, IF they're able/willing to play very intensively on a day to day basis. I think everything from the WiK rewards, to the Zaishen quests are already a sign of that and personally I think it's a positive development. I feel that players who have spent 1000 hours in the game in the last year should have a decent shot at achieving the same things players have achieved spending the same 1000 hours playing spread out over 5-6 years (the last group of players already have the advantage with more birthday minipets).
To hitch onto your example of leaving the boardwalk open for a month - if they did, then maybe yes people would be able to achieve the title much faster in realtime, however it'd still take the same amount of ingame hours to get the title as someone who had to rely on the festival boardwalk. The only difference would be one that the first person could do it in a single big stretch of time, while the other player had to schedule his life around the festivals to make the most of the time that the boardwalk was open.
While I can see some people might argue the second player had a tougher time getting the title, I myself rather dislike time-limited achievements because they disadvantage people with a less flexible schedule. I don't mind if there's a special time-limited bonus to give increased rewards for doing a particular action or title at a certain time (such as the zaishen quests, double weekends, etc), but I dislike when special events are the ONLY way to achieve something.
Also I think the recent changes they made to some of the titles to remove what many considered unfun mechanics were a good move. LDOA may be a bit faster to achieve now than they intended (maybe they need to remove xp gain from the leveled mobs as well to stop fast-farming), but the idea behind it, to provide an alternative to hours of overnight afk deathleveling was sound.
Also allowing people to finally gain survivor on any character, even if they already died was something that should have been introduced a lot sooner. It might not make perfect sense, but it was ridiculous that players could never achieve the title on their main title-hunting char simply because they didn't know it would be introduced. It doesn't affect me since I switched my main to dervish when it became clear old characters were screwed on this point - I don't regret that knowing now that it took over 4 years for them to finally change the title..
TD;DR: As long as the changes made are within reason and have a purpose, and GWAMM and HoM 50/50 still take a lot of time and dedication to achieve, regardless of how long someone has been playing in terms of years since release, then I don't really have a problem with it.
daba
There are still tons of pointless annoying things about titles and many should be easier. Drunkard and survivor were fixed but, we still have to
-scrape for cartographer with a textmod
-click 10 000x times for sweet/party/drunkard (instead of clicking on the whole stack and be done with it)
-afk lucky/unlucky, what is the point of running the game if I am not even there? At least I should be able to log out while sitting on a festival game and save some electricity.
-scrape for cartographer with a textmod
-click 10 000x times for sweet/party/drunkard (instead of clicking on the whole stack and be done with it)
-afk lucky/unlucky, what is the point of running the game if I am not even there? At least I should be able to log out while sitting on a festival game and save some electricity.
Rumi The Poet
ya i hope they make it easier so ppl can get a full gwamm account and gwamm mules and such. HAH
MithranArkanere
It has always been easy.
All the game has always been easy.
It's a casual online game, not frakking NES Battletoads.
It isn't supposed to be extremely hard. If it were too far, people would get too elitist on who they party with. DoA is already bad enough on that.
The only difference is that now it's less annoying and slow.
Faster is NOT the same as easier.
All the game has always been easy.
It's a casual online game, not frakking NES Battletoads.
It isn't supposed to be extremely hard. If it were too far, people would get too elitist on who they party with. DoA is already bad enough on that.
The only difference is that now it's less annoying and slow.
Faster is NOT the same as easier.
Fay Vert
Gabs88
They allready made it tons easier so I doubt thats going to happen.
Survivor Change
7 Heroes + mercs
Alcohol Change
I mean, thats a HUGE deal when it comes to GWAMM beeing easier to attain. Because you either needed Kurz, Luz, Chesthunter or something else, or you needed Survivor (which not all chars had or could get) along with drunkard title which was 10000 minutes of drunken stupidity.
I really doubt theyre planning to easen it up much more
Survivor Change
7 Heroes + mercs
Alcohol Change
I mean, thats a HUGE deal when it comes to GWAMM beeing easier to attain. Because you either needed Kurz, Luz, Chesthunter or something else, or you needed Survivor (which not all chars had or could get) along with drunkard title which was 10000 minutes of drunken stupidity.
I really doubt theyre planning to easen it up much more
Gabs88
Porkchop Sandwhiches
I'm sure they will do something in GW1 leading up to GW2. I've wondered if a month or so before the release of GW2 they might do something to help people get their full HOM, like combining several "bonus" weekends events into one weekend. Or, perhaps, having them happen all month long, etc.
Sir Cusfreak
Of course it's easier now - we now have a live team that only wants to just simply give everything to everyone. They don't want anyone to have to actually earn titles, or to have to actually complete the goals involved, because they (falsely, imo) think this way is going to lead more people to GW2.
With these god-awful new changes they've made, a player can now do a ton of quests, play through the campaigns, die 15 or 50 times along the way, then go and collect all the rewards at once and falsely call themselves 'survivor', get a new point in HoM, and a step closer to GWAMM. The exploit that allows a direct purchase still isn't closed, so people can collect rewards for quests they don't even do, and for some reason that's ok too (I'm still not sure why thats ok, but it just fits with the terrible "new direction" I guess), but thats the direction the guy that the decent team left in charge wants to take it. Its a shame, but thats who they chose. The one single quest that had any decent challenge: they scaled it back, because god forbid there's any "difficult" content, that would be wrong. They massively upped the rewards on simple quests, and I still expect to see a straight-out title merchant added and cut the middle-man completely.
Thats the direction they want to take the game now, and its a damn shame; this could have remained the greatest PC game available...instead they slowly but surely make everything lose any value to the people who "earned" them. Make the rewards higher and the content easier, make it all cheaper and faster and easier to get, and make damn sure to strip any accomplishment value from every goal in the game. Thats the new dev goal, as far as I can tell. At this point, they may as well bestow every title on every character and stop pretending any of it is accomplishment-based at all. It was, before they "fixed" it, or it was a hell of a lot more than it is now, anyway. The easier you make it, the less it means (and I dont mean in comparison to others, I mean to the individual themselves...contrary to popular belief, this problem is not about elitism or epeen and anyone remaining among a more limited base of people who have reached any given goal, thats ridiculous - I'm not talking about being able to show off; when a goal is more difficult to meet, the person who reaches it will value the reward more. When its made less difficult, it means less to reach it.)
And though I quoted some specific poorly-executed examples, I really mean the overall 'dumbing-down' direction they are taking the game - it's bad, and it didn't have to be.
With these god-awful new changes they've made, a player can now do a ton of quests, play through the campaigns, die 15 or 50 times along the way, then go and collect all the rewards at once and falsely call themselves 'survivor', get a new point in HoM, and a step closer to GWAMM. The exploit that allows a direct purchase still isn't closed, so people can collect rewards for quests they don't even do, and for some reason that's ok too (I'm still not sure why thats ok, but it just fits with the terrible "new direction" I guess), but thats the direction the guy that the decent team left in charge wants to take it. Its a shame, but thats who they chose. The one single quest that had any decent challenge: they scaled it back, because god forbid there's any "difficult" content, that would be wrong. They massively upped the rewards on simple quests, and I still expect to see a straight-out title merchant added and cut the middle-man completely.
Thats the direction they want to take the game now, and its a damn shame; this could have remained the greatest PC game available...instead they slowly but surely make everything lose any value to the people who "earned" them. Make the rewards higher and the content easier, make it all cheaper and faster and easier to get, and make damn sure to strip any accomplishment value from every goal in the game. Thats the new dev goal, as far as I can tell. At this point, they may as well bestow every title on every character and stop pretending any of it is accomplishment-based at all. It was, before they "fixed" it, or it was a hell of a lot more than it is now, anyway. The easier you make it, the less it means (and I dont mean in comparison to others, I mean to the individual themselves...contrary to popular belief, this problem is not about elitism or epeen and anyone remaining among a more limited base of people who have reached any given goal, thats ridiculous - I'm not talking about being able to show off; when a goal is more difficult to meet, the person who reaches it will value the reward more. When its made less difficult, it means less to reach it.)
And though I quoted some specific poorly-executed examples, I really mean the overall 'dumbing-down' direction they are taking the game - it's bad, and it didn't have to be.
Reformed
OP if it's a serious concern it's already been made way easier. If you're worried about diminishing value of personal accomplishment don't be. There was a period in time of GW's history where just having r1 really was a big deal and now with the right titles you can create brand new characters with it. Each subsequent change cut down what was left of 'prestigious' titles and GWAMM itself hasn't been remarkable for a very long time.
go cubs
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Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
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If it gets any easier, I think it will take what little "respect"(not the right word, cant think of it lol)
Of course its easier to get for Gwamm, now I can get it on the character that has 29 titles and cba to do kurz or somethin. Drunkard is now much easier, instead of clicking every 3 mins, i can just click 3,333 times and get max like party and sweet instead of spending DAYS, clicking.
pingu666
its become easier yes, but some title tracks are pretty rubbish anyways, like c spacing in wurms, leeching asura points. rep points mean very little in terms of player ability, sweet/drunkard is about money and clicking, or farming festival quests.
i dont mind the change to survivor too much, but with kath hammers etc its pretty bad, someone i know bought 105! hammers to get survivor, which isnt *really* a true survivor, pretty much just buying a title, because its a title.
its only guardian, protector, master of north, and vanq that indicate player skill, pve wise, imo
i dont mind the change to survivor too much, but with kath hammers etc its pretty bad, someone i know bought 105! hammers to get survivor, which isnt *really* a true survivor, pretty much just buying a title, because its a title.
its only guardian, protector, master of north, and vanq that indicate player skill, pve wise, imo
enter_the_zone
Quote:
Lol, I'm tired of people saying it hasnt gotten easier. These changes have made Gwamm MUCH easier...not that it was not already.
If it gets any easier, I think it will take what little "respect"(not the right word, cant think of it lol) Of course its easier to get for Gwamm, now I can get it on the character that has 29 titles and cba to do kurz or somethin. Drunkard is now much easier, instead of clicking every 3 mins, i can just click 3,333 times and get max like party and sweet instead of spending DAYS, clicking. |
RedDog91
Quote:
Let's all be honest here...
Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1. |
"Ooh, look what I got in a different game" isn't as epeen as "Ooh, I got this faster than anyone else"
Eragon Zarroc
last update made it a bit easier for gwamm, but i doubt it will get any easier. i cannot envision a way in which it would get easier really. no new easy titles should be added and i cannot see how they could make any existing titles easier.
go cubs
Quote:
If you spent days clicking... well, that's just sad. Drunkard isn't easier, it's just faster to get. There is a difference. By far, the vast majority of time spent on that title is in actually acquiring sufficient booze to max it.
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Used to take about 7 days of clicking every 3 minutes to max the title...
Miss Puddles
GWAMM has become faster to achieve, not necessarily easier. You still have to actually get the titles, they have just changed the mechanics of the rediculous ones (I'm looking at you, Drunkard).
And no, I'm not "pissed" or "bitter" that they changed drunkard after I'd gotten it the long and boring way. I already did it, who cares?
And no, I'm not "pissed" or "bitter" that they changed drunkard after I'd gotten it the long and boring way. I already did it, who cares?
Gabs88
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Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
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On top of that the hazy screen makes your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing head hurt, so before the patch it was a title I would never, ever, do. Now its just click away, alcohol may cost more but it'll never go above 200g.
Reformed
gremlin
Not really a question so much of difficulty as speed, given enough time and money you can get the title.
To make it Easier/faster making more titles account wide is about the only thing left to do. and that will only help people who have titles spread across characters "assuming any change counts on titles already obtained"
Players who started playing in the last year still have a long road ahead of them I would guess.
Long time players already had a head start when the hom was revealed.
To make it Easier/faster making more titles account wide is about the only thing left to do. and that will only help people who have titles spread across characters "assuming any change counts on titles already obtained"
Players who started playing in the last year still have a long road ahead of them I would guess.
Long time players already had a head start when the hom was revealed.
GWfan#1
They have already made it easier to obtain GWAMM.
I am not sure they will make it even easier to get GWAMM but it wouldn't surprise me if they did.
The way I see it, they won't make it any harder...
I am not sure they will make it even easier to get GWAMM but it wouldn't surprise me if they did.
The way I see it, they won't make it any harder...
dawnmist
Quote:
On top of that the hazy screen makes your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing head hurt, so before the patch it was a title I would never, ever, do. Now its just click away, alcohol may cost more but it'll never go above 200g.
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I miss my permanent cheap +300hp and +33% attack/movement speed boosts now...*lol*
pingu666
account wide, or some amount of credit for the rep titles would help. its pretty silly you can complete eotn, saving the world for the 4th time, and some dude wont craft you armour till you grind out some rep killing stuff. oh and you haveto pay for the armour, and supply materials.
Johny bravo
Quote:
If you spent days clicking... well, that's just sad. Drunkard isn't easier, it's just faster to get. There is a difference. By far, the vast majority of time spent on that title is in actually acquiring sufficient booze to max it.
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GWaMM in general has been made easier over time starting with the change to the Luxon/Kurzick titles, your bonus weekends (lucky, rep points), Elite skill tomes (you can buy skill hunter) and now the change to Survivor and Drunkard.
I invested the time and effort into some of the titles that required it and had fun doing it. When I got GWaMM I felt like I had accomplished something (well as far as you can accomplish anything in a game). Since that is all that matters to me I don't particularly care about the changes but saying they didn't make it easier is just silly. They made it both easier and faster to get with many changes over time. Does this cheapen it for people who get it now? That is up to those who get it to decide, if they feel like they accomplished something then it means as much to them as it did to me and that is all that really matters. What other people think is completely irrelevant