Will GWAMM become easier as GW2 approaches closer

2 pages Page 1
S
Scythe Co
Academy Page
#1
I'm sure this has been talked about a bit in threads but I can't actually find a thread specifically about it, but do you think that there will be more releases making titles increasingly easy to get or not?

I'm really hoping not as I have by no means been the most active GW player but GWAMM is something I wish to strive for, and if at the end they just make it so that thousands more people get it, it will feel like effort just poured down the drain.

Way this could be done like leaving the boardwalk open for like a month allowing people to spam nine rings to max lucky/unlucky, increased gold drops/chest spawns etc.

What are your thoughts?
go cubs
go cubs
Jungle Guide
#2
Well, they made Drunk and survivor a lot easier now, which gives 2 titles that were not always common for Gwamm, (at least older gwamms without survivor).

So, no I dont think they will make it any easier than it already is.

Now Its pretty much all fairly easy titles, Vanq, Guardian/Protector, Cartographer, 4 main Eotn titles, Sweet, Party, Drunk, SS/LB, Skill Hunters, Survivor, then Last one probably Eotn Vet, or Kurz. That adds to 30 titles, and they are all fairly do-able and decently quick besides mabye the last.
evilseabass
evilseabass
Krytan Explorer
#3
I dont think it really matters, as you can get all the GW2 benefits (50/50) without actually earning GWAMM. GWAMM itself (as a title) offers no benefit in GW2...
go cubs
go cubs
Jungle Guide
#4
Quote:
Originally Posted by evilseabass View Post
I dont think it really matters, as you can get all the GW2 benefits (50/50) without actually earning GWAMM. GWAMM itself (as a title) offers no benefit in GW2...
Gwamm transfers to GW2 chars, separate of HoM
evilseabass
evilseabass
Krytan Explorer
#5
Quote:
Originally Posted by go cubs View Post
Gwamm transfers to GW2 chars, separate of HoM
source plz...I havent seen that posted anywhere
S
Scythe Co
Academy Page
#6
Quote:
Originally Posted by evilseabass View Post
source plz...I havent seen that posted anywhere
http://hom.guildwars2.com/en/faq/

fourth question
S4br3t00th
S4br3t00th
Frost Gate Guardian
#7
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.

Sure I saw an official statement about GWAMM for GW2 but cba to find a link.
Dzjudz
Dzjudz
Furnace Stoker
#9
It has been made easier in the last year, yes.

I got my GWAMM on my first account early 2010.

Since then, they've introduced Survivor changes, Drunkard changes, 7 hero parties.

Now that I'm working on my second account GWAMM, I find it is significantly easier to attain.

It is quite possible that they make it even easier in the future with more title changes (specifically Kurzick/Luxon), but I don't see many more options to be honest.

Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now. And if you think staying afk was anything near hard... just lol.
After getting Drunkard the old fashioned way on my old GWAMM and Survivor the old fashioned way on my new GWAMM, and now Drunkard the new way on my new GWAMM, I can say that yes, it has gotten significantly easier. Almost no time involved with drunkard now (it wasn't hard at all I agree, but it was tedious) and survivor is easier because you don't have to reroll on failure any more.
Rites
Rites
Krytan Explorer
#10
easier? like it isnt already.
a
afya
Wilds Pathfinder
#11
It's already easier than b4.
Survivor if you was dead before you know this exist.
Luxon/Kurz still farmable and they didn't nerf it completely.
Alcohol is spamable.
ZV helps PUGing vanquish.

I don't think they should lower the difficulty anymore. Otherwise it wouldn't sound as "godly" XD
C
Crimson Court
Academy Page
#12
Let's all be honest here...

Only a very small % of the population in GW 2 release will actually have GWAMM. Your average GW 2 player will probably never have played GW 1.

So no matter how easy the title becomes, it'll still be pretty rare in the overall community.
jensyea
jensyea
Lion's Arch Merchant
#13
Luxon/Kurz has become a lame farm title, they should fix it in some way.
Hobbs
Hobbs
Desert Nomad
#14
Quote:
Originally Posted by S4br3t00th View Post
Tired of seeing people thinking survivor or drunkard got easier... If anything, kath hammers and booze cost way more now.
Having Survivor available on all old characters makes GWAMM easier even if Survivor itself got harder (it didn't). Everyone on 29 titles who didn't want to VQ over and over for Kuku/Lulu has a title easily available in less than a week even if you do it by a slow method.
Chrisworld
Chrisworld
Krytan Explorer
#15
Sure, it'll get easier. The lazy ones now will bitch constantly at the time GW2 comes out that they didn't have the schedule or the time to get a full HoM in GW1 so ANet will make a package in GW2 to buy the heritage shit you'll get from doing the HoM in the first place. Watch, I wouldn't be surprised if it happened.
ensoriki
ensoriki
Forge Runner
#16
Drunkard wasn't a difficulty title, it was a time based title was bad because it forced you to spend a ridiculous amount of time doing nothing. Which none of those who had done Drunkard before the update should of had to do. That's a collosal amount of time to waste.
Liselle Morrow
Liselle Morrow
Academy Page
#17
To be honest most of the titles have never been exactly hard to obtain, they just take a lot of time to finish. So I wouldn't call it making things "easier" as that implies some requirement of skill (which is only really required in a very few of the titles, and even then usually skill just makes it faster, rather than being an absolute necessity), so I'd rather label it a "reduction of grind".

I think there's a chance we may see some further grind reduction in the future, though I wouldn't expect it to be much. I think that most of what we'll see will be aimed at giving players who started playing GW1 relatively late a better chance to catch up in a shorter span of time, IF they're able/willing to play very intensively on a day to day basis. I think everything from the WiK rewards, to the Zaishen quests are already a sign of that and personally I think it's a positive development. I feel that players who have spent 1000 hours in the game in the last year should have a decent shot at achieving the same things players have achieved spending the same 1000 hours playing spread out over 5-6 years (the last group of players already have the advantage with more birthday minipets).

To hitch onto your example of leaving the boardwalk open for a month - if they did, then maybe yes people would be able to achieve the title much faster in realtime, however it'd still take the same amount of ingame hours to get the title as someone who had to rely on the festival boardwalk. The only difference would be one that the first person could do it in a single big stretch of time, while the other player had to schedule his life around the festivals to make the most of the time that the boardwalk was open.

While I can see some people might argue the second player had a tougher time getting the title, I myself rather dislike time-limited achievements because they disadvantage people with a less flexible schedule. I don't mind if there's a special time-limited bonus to give increased rewards for doing a particular action or title at a certain time (such as the zaishen quests, double weekends, etc), but I dislike when special events are the ONLY way to achieve something.

Also I think the recent changes they made to some of the titles to remove what many considered unfun mechanics were a good move. LDOA may be a bit faster to achieve now than they intended (maybe they need to remove xp gain from the leveled mobs as well to stop fast-farming), but the idea behind it, to provide an alternative to hours of overnight afk deathleveling was sound.

Also allowing people to finally gain survivor on any character, even if they already died was something that should have been introduced a lot sooner. It might not make perfect sense, but it was ridiculous that players could never achieve the title on their main title-hunting char simply because they didn't know it would be introduced. It doesn't affect me since I switched my main to dervish when it became clear old characters were screwed on this point - I don't regret that knowing now that it took over 4 years for them to finally change the title..

TD;DR: As long as the changes made are within reason and have a purpose, and GWAMM and HoM 50/50 still take a lot of time and dedication to achieve, regardless of how long someone has been playing in terms of years since release, then I don't really have a problem with it.
d
daba
Pre-Searing Cadet
#18
Quote:
Originally Posted by Rites View Post
easier? like it isnt already.
There are still tons of pointless annoying things about titles and many should be easier. Drunkard and survivor were fixed but, we still have to
-scrape for cartographer with a textmod
-click 10 000x times for sweet/party/drunkard (instead of clicking on the whole stack and be done with it)
-afk lucky/unlucky, what is the point of running the game if I am not even there? At least I should be able to log out while sitting on a festival game and save some electricity.
R
Rumi The Poet
Lion's Arch Merchant
#19
ya i hope they make it easier so ppl can get a full gwamm account and gwamm mules and such. HAH
MithranArkanere
MithranArkanere
Underworld Spelunker
#20
It has always been easy.

All the game has always been easy.
It's a casual online game, not frakking NES Battletoads.
It isn't supposed to be extremely hard. If it were too far, people would get too elitist on who they party with. DoA is already bad enough on that.

The only difference is that now it's less annoying and slow.

Faster is NOT the same as easier.