I don't see anyone running this, so I've been trying to put together a 7 Hero build that would allow me to do it alone.
The problem is I just recently picked up Guild Wars after a long break (have maybe been playing it a month after a few years of not playing) so I'm not too keen on acronyms for builds and the "metagame" for typical PvE builds.
Seeing as the 7 Hero update is recent, I haven't found any solid builds that would allow me to do Glint's easily (different rules apply to Destroyers such as no Burning, etc.)
Right now I'm running builds off PvX Wiki:
I'm a Paragon running a variation of the Imbagon build (Added Acid, removed Burning related skills, etc)
3 Discordway Necros
2 SoS Rits - 1 Resto variant, the other Channel
1 RoJ Monk
1 Panic Mesmer build I read off one of the threads here for general PvE (Secondary Necro with Rip Enchantment, Defile Defenses, Weaken Armor)
Runs are dicey with the first two waves (which is mostly where I wipe), usually because of how the AoE spikes end up.
I'm looking for advice on if either some of these builds are just bad for this particular mission, or just general advice in general on how to tackle this Mission with Heroes. Most of what I've read on this mission walks you through as if you had 8 players, but I'm sure there's a way to solo this mission if there's nobody ever running it.
If you're going to suggest a particular build, please don't use the acronym, as I said earlier in the post, I recently started playing, so I'm somewhat out of the loop in terms of current strategy.
Thanks for reading, sorry for it being so long.
7 Hero Glint's
3 pages • Page 1
2 SoS rits is not going to work. You can't have 2 of one spirit within a certain distance of one another. Switch one of the SoS rits to a Signet of Ghostly Might Rit, and replace RoJ monk with an Ineptitude Mes.
Also, I don't know if you are splitting your heroes up or not, but don't. You'll be much more effective taking out a side at a time.
Personally, I never had any trouble with doing this with 7 heroes. I ran Save Yourselves and Barrage on my ranger, had an Ineptitude Mes, a Panic Mes, a SoS rit with some resto, a Signet of Ghostly Might rit, a Jagged bones Minion master, an Unyielding Aura monk with some heals, and a Cultist's fervor necro with Dark Fury and Order of Pain. The first two waves never posed any problem; just switch sides as necessary to take out the groups. Third wave just hang out by the dragon. Fourth wave just use same tactics as second wave. The only problem I had (but still never resulted in a wipe), was how to approach the fifth wave, but once you get the hang of when the Destroyers pop up, and which side the groups come down in which order, it's fairly easy. The sixth wave after that is just a joke.
EDIT: Display your Deldrimor title, too. Will make things easier if your rank is high enough.
Also, I don't know if you are splitting your heroes up or not, but don't. You'll be much more effective taking out a side at a time.
Personally, I never had any trouble with doing this with 7 heroes. I ran Save Yourselves and Barrage on my ranger, had an Ineptitude Mes, a Panic Mes, a SoS rit with some resto, a Signet of Ghostly Might rit, a Jagged bones Minion master, an Unyielding Aura monk with some heals, and a Cultist's fervor necro with Dark Fury and Order of Pain. The first two waves never posed any problem; just switch sides as necessary to take out the groups. Third wave just hang out by the dragon. Fourth wave just use same tactics as second wave. The only problem I had (but still never resulted in a wipe), was how to approach the fifth wave, but once you get the hang of when the Destroyers pop up, and which side the groups come down in which order, it's fairly easy. The sixth wave after that is just a joke.
EDIT: Display your Deldrimor title, too. Will make things easier if your rank is high enough.
Is this NM or HM?
Since you wount move alot, spirits are great, and as post above me said, spirits doesnt stack (imagine 7 sos with all spirits+1UA?)
So you cant have 2 copies of SoS.
try this build on one of your rits:
http://www.gwpvx.com/Build:Rt/any_Defensive_Spirits
Though, without the pve skill.
If your spirits die to quickly,try one round where you got no minions on your heroes(they can eat your spirits health in one spike)
GL, and if u need more questions answered, just ask
Since you wount move alot, spirits are great, and as post above me said, spirits doesnt stack (imagine 7 sos with all spirits+1UA?)
So you cant have 2 copies of SoS.
try this build on one of your rits:
http://www.gwpvx.com/Build:Rt/any_Defensive_Spirits
Though, without the pve skill.
If your spirits die to quickly,try one round where you got no minions on your heroes(they can eat your spirits health in one spike)
GL, and if u need more questions answered, just ask

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Quote:
Originally Posted by greenough
im with this guy. this was really easy before 7 hero's. now you can close your eyes and drag random skills onto 7 random hero's and just stand there.
Maybe I was doing it wrong before. I had to get lucky to get past the first wave. With 7 heroes though I can actually finish it.
Maybe I was doing it wrong before. I had to get lucky to get past the first wave. With 7 heroes though I can actually finish it.
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What, you think I use meta builds?
You can't afk it with meta builds, or at least not just the meta teambuilds.
It's relatively common sense; you need effective AOE damage. Skills such as ineptitude, splinter barrage I've found are nice. An E/mo protector is useful to keep damage down, and a MM with para buffs (SYG) to help against the destroyer of lives.
The hardest wave to afk is wave 5, because you can't move your heroes around to get to the destroyers of lives that spawn. You also can't prioritize them, so that makes it hard. After that, it's wave 1. You need massive AOE damage for it to go smoothly - I run ineptitude, keystone, and a barrager + a channeling/resto rit. I run an e/mo protect with ether renewal, an N/Rt due to all the deaths and energy denial, and a few other builds added in. I might run another keystone instead of the ineptitude and use a blinding surge ele. Still debating on it.
You can't afk it with meta builds, or at least not just the meta teambuilds.
It's relatively common sense; you need effective AOE damage. Skills such as ineptitude, splinter barrage I've found are nice. An E/mo protector is useful to keep damage down, and a MM with para buffs (SYG) to help against the destroyer of lives.
The hardest wave to afk is wave 5, because you can't move your heroes around to get to the destroyers of lives that spawn. You also can't prioritize them, so that makes it hard. After that, it's wave 1. You need massive AOE damage for it to go smoothly - I run ineptitude, keystone, and a barrager + a channeling/resto rit. I run an e/mo protect with ether renewal, an N/Rt due to all the deaths and energy denial, and a few other builds added in. I might run another keystone instead of the ineptitude and use a blinding surge ele. Still debating on it.
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Quote:
Originally Posted by Plutoman
What, you think I use meta builds?
You can't afk it with meta builds, or at least not just the meta teambuilds.
It's relatively common sense; you need effective AOE damage. Skills such as ineptitude, splinter barrage I've found are nice. An E/mo protector is useful to keep damage down, and a MM with para buffs (SYG) to help against the destroyer of lives.
The hardest wave to afk is wave 5, because you can't move your heroes around to get to the destroyers of lives that spawn. You also can't prioritize them, so that makes it hard. After that, it's wave 1. You need massive AOE damage for it to go smoothly - I run ineptitude, keystone, and a barrager + a channeling/resto rit. I run an e/mo protect with ether renewal, an N/Rt due to all the deaths and energy denial, and a few other builds added in. I might run another keystone instead of the ineptitude and use a blinding surge ele. Still debating on it. i run something different but i also found that the meta builds get destroyed when trying to afk.
i drop eoe at 1:30 and go watch tv (not needed but makes first wave faster) . i was thinking a barrage/splinter, after reading that it works i'll have to go try it out.

You can't afk it with meta builds, or at least not just the meta teambuilds.
It's relatively common sense; you need effective AOE damage. Skills such as ineptitude, splinter barrage I've found are nice. An E/mo protector is useful to keep damage down, and a MM with para buffs (SYG) to help against the destroyer of lives.
The hardest wave to afk is wave 5, because you can't move your heroes around to get to the destroyers of lives that spawn. You also can't prioritize them, so that makes it hard. After that, it's wave 1. You need massive AOE damage for it to go smoothly - I run ineptitude, keystone, and a barrager + a channeling/resto rit. I run an e/mo protect with ether renewal, an N/Rt due to all the deaths and energy denial, and a few other builds added in. I might run another keystone instead of the ineptitude and use a blinding surge ele. Still debating on it. i run something different but i also found that the meta builds get destroyed when trying to afk.
i drop eoe at 1:30 and go watch tv (not needed but makes first wave faster) . i was thinking a barrage/splinter, after reading that it works i'll have to go try it out.

Quote:
Originally Posted by greenough
i run something different but i also found that the meta builds get destroyed when trying to afk.
i drop eoe at 1:30 and go watch tv (not needed but makes first wave faster) . i was thinking a barrage/splinter, after reading that it works i'll have to go try it out.
drop them builds!
i drop eoe at 1:30 and go watch tv (not needed but makes first wave faster) . i was thinking a barrage/splinter, after reading that it works i'll have to go try it out.
drop them builds!This should Help
Destroyers are immune to burning and have (at least) +20 armor against fire damage; they have a -20 penalty against cold damage.
There are enough corpses for at least 2 Minion Masters. Several Death Magic skills deal cold damage.
http://wiki.guildwars.com/wiki/Cold_damage
I am at work and haven't tried Glint's yet.
Destroyers are immune to burning and have (at least) +20 armor against fire damage; they have a -20 penalty against cold damage.
There are enough corpses for at least 2 Minion Masters. Several Death Magic skills deal cold damage.
http://wiki.guildwars.com/wiki/Cold_damage
I am at work and haven't tried Glint's yet.
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