Hi.
As we all know, DwG is a great skill but is currently used as an exploit to farm DoA.
I don't want to discuss here wether having a way of completing DoA as if it were not an Elite Area is good or not, I think the point has already been discussed long ago when Ursan was still used there. (and we know what happened at last).
The idea is to nerf DwG so that it can't be exploited like that anymore.
Most obvious ideas I had to eliminate
-> Nerfing dammage : bad idea, it would make the skill useless for use in a balanced team.
-> Nerfing AoE effect size : bad idea, would make it harder to use. Rt would need some other skill than DwG+Ancestor's Rage to be able to run some cool melee spell casting builds (since DwG would be harder to use in a non-melee gameplay). But that's a Dervish Job, not Rt.
-> Completely change functionality : bad, the skill is good as it is as long as we use it fairly.
-> Change the skill type. Bad, cause objects skill are a facet of Rt profession and DwG is a good way of playing this facet.
My idea
My idea is to find a way of keeping the skill working as it currently works in balance team builds, but prevent the abuse in a whole DwG team.
---> When you drop her ashes, all foes in the area are affected by Glaive's spirit. Glaives's spirit strucks an affected soul for XX damage after 1 second of presence, and goes away after 3 seconds.
Where XX = exact same damage as current skill.
Example :
- player1 drops ashes at time t
- foe is affected by glaive's spirit
- at t+1s, foe is take dammage
- player2 drops ashed at time T < t+3s
- glaives spirit will continue affecting foe until T+3s
- since the 1s is timed from the initial coming of Glaive's spirit, foe doesn't take dammage again.
- at T+3s, Glaive's spirit goes away.
- player3 drops ashes after T+3s
- foe is affected again by Glaive's spirit, with a new timer
- 1s after, foe takes dammage
The 1s/3s timer could be ajusted if needed.
Goal is :
-> if only 1 or 2 players use a DwG-based build in a balanced team, it is exactly as efficient as before. (5s recast + 5/4s cast > 2 x 3s skill duration on foe : if 1 player with arcane echo or 2 players, they can synchronize so that foe takes dammage for every Ashes dropped)
-> if many players try to spam DwG, the first Ashes are usefull since Glaive's spirit will do damage 1s after first affecting the foe, but further Ashes are useless since they will just reset the 3s countdown at the end of which Glaive's spirit leave the foe.
Of course, when I say "the foe", I am talking about one of the foes in the area to make it easier to explain. As Ashes are droped, every foe in the area is affected by Glaive's spirit and has it's own 1s/3s timer.
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