DwG nerf
Eowin Of Rohan
Hi.
As we all know, DwG is a great skill but is currently used as an exploit to farm DoA.
I don't want to discuss here wether having a way of completing DoA as if it were not an Elite Area is good or not, I think the point has already been discussed long ago when Ursan was still used there. (and we know what happened at last).
The idea is to nerf DwG so that it can't be exploited like that anymore.
Most obvious ideas I had to eliminate
-> Nerfing dammage : bad idea, it would make the skill useless for use in a balanced team.
-> Nerfing AoE effect size : bad idea, would make it harder to use. Rt would need some other skill than DwG+Ancestor's Rage to be able to run some cool melee spell casting builds (since DwG would be harder to use in a non-melee gameplay). But that's a Dervish Job, not Rt.
-> Completely change functionality : bad, the skill is good as it is as long as we use it fairly.
-> Change the skill type. Bad, cause objects skill are a facet of Rt profession and DwG is a good way of playing this facet.
My idea
My idea is to find a way of keeping the skill working as it currently works in balance team builds, but prevent the abuse in a whole DwG team.
---> When you drop her ashes, all foes in the area are affected by Glaive's spirit. Glaives's spirit strucks an affected soul for XX damage after 1 second of presence, and goes away after 3 seconds.
Where XX = exact same damage as current skill.
Example :
- player1 drops ashes at time t
- foe is affected by glaive's spirit
- at t+1s, foe is take dammage
- player2 drops ashed at time T < t+3s
- glaives spirit will continue affecting foe until T+3s
- since the 1s is timed from the initial coming of Glaive's spirit, foe doesn't take dammage again.
- at T+3s, Glaive's spirit goes away.
- player3 drops ashes after T+3s
- foe is affected again by Glaive's spirit, with a new timer
- 1s after, foe takes dammage
The 1s/3s timer could be ajusted if needed.
Goal is :
-> if only 1 or 2 players use a DwG-based build in a balanced team, it is exactly as efficient as before. (5s recast + 5/4s cast > 2 x 3s skill duration on foe : if 1 player with arcane echo or 2 players, they can synchronize so that foe takes dammage for every Ashes dropped)
-> if many players try to spam DwG, the first Ashes are usefull since Glaive's spirit will do damage 1s after first affecting the foe, but further Ashes are useless since they will just reset the 3s countdown at the end of which Glaive's spirit leave the foe.
Of course, when I say "the foe", I am talking about one of the foes in the area to make it easier to explain. As Ashes are droped, every foe in the area is affected by Glaive's spirit and has it's own 1s/3s timer.
As we all know, DwG is a great skill but is currently used as an exploit to farm DoA.
I don't want to discuss here wether having a way of completing DoA as if it were not an Elite Area is good or not, I think the point has already been discussed long ago when Ursan was still used there. (and we know what happened at last).
The idea is to nerf DwG so that it can't be exploited like that anymore.
Most obvious ideas I had to eliminate
-> Nerfing dammage : bad idea, it would make the skill useless for use in a balanced team.
-> Nerfing AoE effect size : bad idea, would make it harder to use. Rt would need some other skill than DwG+Ancestor's Rage to be able to run some cool melee spell casting builds (since DwG would be harder to use in a non-melee gameplay). But that's a Dervish Job, not Rt.
-> Completely change functionality : bad, the skill is good as it is as long as we use it fairly.
-> Change the skill type. Bad, cause objects skill are a facet of Rt profession and DwG is a good way of playing this facet.
My idea
My idea is to find a way of keeping the skill working as it currently works in balance team builds, but prevent the abuse in a whole DwG team.
---> When you drop her ashes, all foes in the area are affected by Glaive's spirit. Glaives's spirit strucks an affected soul for XX damage after 1 second of presence, and goes away after 3 seconds.
Where XX = exact same damage as current skill.
Example :
- player1 drops ashes at time t
- foe is affected by glaive's spirit
- at t+1s, foe is take dammage
- player2 drops ashed at time T < t+3s
- glaives spirit will continue affecting foe until T+3s
- since the 1s is timed from the initial coming of Glaive's spirit, foe doesn't take dammage again.
- at T+3s, Glaive's spirit goes away.
- player3 drops ashes after T+3s
- foe is affected again by Glaive's spirit, with a new timer
- 1s after, foe takes dammage
The 1s/3s timer could be ajusted if needed.
Goal is :
-> if only 1 or 2 players use a DwG-based build in a balanced team, it is exactly as efficient as before. (5s recast + 5/4s cast > 2 x 3s skill duration on foe : if 1 player with arcane echo or 2 players, they can synchronize so that foe takes dammage for every Ashes dropped)
-> if many players try to spam DwG, the first Ashes are usefull since Glaive's spirit will do damage 1s after first affecting the foe, but further Ashes are useless since they will just reset the 3s countdown at the end of which Glaive's spirit leave the foe.
Of course, when I say "the foe", I am talking about one of the foes in the area to make it easier to explain. As Ashes are droped, every foe in the area is affected by Glaive's spirit and has it's own 1s/3s timer.
Kosar The Cruel
Doesn't Glaiveway only work in NM DoA with the use of cons? And takes something like 2hrs to complete?
I wouldn't bother nerfing it. People will just find a new way or they'll move to trenchway or frostway. (I don't follow SC builds)
I wouldn't bother nerfing it. People will just find a new way or they'll move to trenchway or frostway. (I don't follow SC builds)
ashes
Frostway is DwG-way
Gabriel of Ravn
And search is your friend
Saru The Boss
Increase the recharge time to 12 or 15 seconds. 'nuff said.
That or make it Spawning Power (That would be silly, yet effective, until everyone decided to get their rits to DoA.)
That or make it Spawning Power (That would be silly, yet effective, until everyone decided to get their rits to DoA.)
Fate Crusher
Frostway is also easy mode to clear UW, if you/your guild aren't speedclear experts.
Lol DwG-way thing for NM DoA is a joke imo. If people want to spend 3+hours on 1 run that could very well take longer or fail, they might as well spend 2hrs in HM and get double the rewards.
The skill is fine as it is imo, the only effective way to use it is with Arcane Echo, that that only lasts for 20 seconds. You're then only stuck spamming every 5 seconds, which is pathetic
Lol DwG-way thing for NM DoA is a joke imo. If people want to spend 3+hours on 1 run that could very well take longer or fail, they might as well spend 2hrs in HM and get double the rewards.
The skill is fine as it is imo, the only effective way to use it is with Arcane Echo, that that only lasts for 20 seconds. You're then only stuck spamming every 5 seconds, which is pathetic
Rites
it doesn't matter what is nerfed or how it is nerfed, all it will accomplish is more QQ for a bit until another method is created
Grj
Oh its one of these threads again
Yep lets nerf this skill while abusing others just as bad and popping consets.
Yep lets nerf this skill while abusing others just as bad and popping consets.
BadgerznPie
It's OBVIOUSLY an exploit. No wait, it's just a damage skill. It's used in groups for DoA in NM (occasionally HM) because it's relatively easy to use. It takes a long time to do DoA glaiveway. It really isn't a problem in my mind. If you nerf it, people will QQ for a bit until they find something else, and your supposed fix of this "problem" will only be temporary.
Dami
please please stop saying skills should be nerfed. There will be enough of it in GW2 and until then lets leave skills in GW be.
amber dawn
I've stopped doing doa since the cryway nerf. So can't really say much about what ppl are running now. Just that I've read the rits are much slower.
I don't hear any complaints about the other builds that can fly through doa in 30-40 min.
like DL and their alliance do all the time. Personally I think those are amazing times and no doubt they are to be congratulated on them.
I guess my point is I don't understand why rits should be nerfed when doa is consistently being done in a fourth the time it takes a rit team. Unless you just don't want newer ppl horning in on your action.
I don't hear any complaints about the other builds that can fly through doa in 30-40 min.
like DL and their alliance do all the time. Personally I think those are amazing times and no doubt they are to be congratulated on them.
I guess my point is I don't understand why rits should be nerfed when doa is consistently being done in a fourth the time it takes a rit team. Unless you just don't want newer ppl horning in on your action.
Benderama
yeah just increase the skill recharge OR the energy cost (to like 10). it's a powerful skill, no doubt, but it doesn't need to be nerfed much, most rit spiking skills aren't too viable anyway since they all rely on a single, elemental damage type.
R666
DwG is just the damage, the monks but mostly the imba that keeps them alive to do it if u nerf DwG there will just be another build for the others to use with the same effect. The thing i like about about this clear is any prof can do it so any main char can farm it or just get the statue for HoM which for most other elite areas isn't the case. FoW is just easy if u now the route, UW unless ur in a guild good luck finding a team if u haven't got summons to show never mind the builds they want and Urgoz and Deep just don't have the same rewards as FoW/UW so other the SC guilds and a few friends doing it for HoM there's no party to join.
Squishy ftw
Nerf SY and SF, then we can talk about DwG.
Would DwG even still be used for it if there was no Imbagon to offer silly amounts of protection?
Would DwG even still be used for it if there was no Imbagon to offer silly amounts of protection?
Cuilan
Why care about DWG when you have Trenchway? Just wondering since it's DoA in a half hour time for some players.
Gabriel of Ravn
Bright Star Shine
Ok, I was really involved in the last DwG discussion. Before we start this again, could we at least let this not go solely about DoA? DwG is used outside DoA too. Let's not go the "omg, I don't like that PUGs use DwG to do DoA NM" tour again, because that discussion lasted like 12 pages last time...
I had a nice little sum-up of pros and cons..
Pros:
-DwG, if you look at it, is insane damage. 5e, 5s and insane damage, almost no profession has a similar skill.
-It caused armbraces to drop (this is a greed argument some people used)
-It's a gimmick faceroll that requires no skill outside of 1-1-1-1...
Cons:
-It allows small time players to finish DoA for their HoM/a little bit of money
-Greed is not a valid argument.
-Trenchway is a faceroll as well once you know what you're doing.
Now, can someone PLEASE close this before we reach 20 pages of pro and con flaming each other again?
I had a nice little sum-up of pros and cons..
Pros:
-DwG, if you look at it, is insane damage. 5e, 5s and insane damage, almost no profession has a similar skill.
-It caused armbraces to drop (this is a greed argument some people used)
-It's a gimmick faceroll that requires no skill outside of 1-1-1-1...
Cons:
-It allows small time players to finish DoA for their HoM/a little bit of money
-Greed is not a valid argument.
-Trenchway is a faceroll as well once you know what you're doing.
Now, can someone PLEASE close this before we reach 20 pages of pro and con flaming each other again?
Genius Was Revrac
What Bright said sums this thread up to a tee. DwG is not even close to Ursan in terms of clearing DoA in a reasonable amount of time. Let the noobs have their fun and close this thread.
melissa b
Na, its fine the way it is....as long as there are other builds that are much faster using other skills this should not even be considered.
byteme!
Sigh same old arguments. Why anyone even bothers with DwG instead of attacking the real issue (Imba's and SF) is beyond me.
HotSoup
Doing DoA DWG way isn't even worth your time. You want to do a 2 hour run in NM that will probably fail in Foundry? Congratulations, enjoy your 1 marg, 2 styg and 3 torment. Thats what, 4+4+9=17. -4 for cons, wow! You made 15k in TWO HOURS! Congrats. No really, DwG is fine. Please don't nerf it, so I can continue to see idiot people waste there time.
HellScreamS
wait, what? Pugs, trenchway? Please tell me this is a joke
Missing HB
That's not a good way to change things in DoA. Actually ,although like i mentionned DwG is pure faceroll , it's still an easy way for players to get their mallyx statue for HoM , it's not meant to be farmed over and over again....
In my opinion , they should turn down difficulty a bit in DoA and do some restrictions concerning consets , that's all.. Nerfing DwG only will just make less teams play DoA that's all...
In my opinion , they should turn down difficulty a bit in DoA and do some restrictions concerning consets , that's all.. Nerfing DwG only will just make less teams play DoA that's all...
Rushin Roulette
Please write WHY YOU wich DWG to be nerfed. The reason that it deals a lot of damage and is used in one or 2 builds in DoA is not enough. that is only answering how the skill is being used.
What do you personally have against the build that makes it need to be changed?
What do you personally have against the build that makes it need to be changed?
- DoA should be hard
- DoA is already a walk in the park. no need to make it even easier
- You have your DoA statue already and others shouldnt have it unless they do a balanced run as well?
- Other reason [Enter Here]
- Glaive was a family member and you think it is disrespectfull of players to drop her urn?
Bright Star Shine
Well, tbh, I think it should be nerfed too, but not out of DoA reasons. I'm rich enough, and btw, armbraces are going back up in price, so I don't give a damn.
I think it should be nerfed, or at least toned down a bit because it makes any other conventionally good PBAoE elite skill look laughable and measly.
Shockwave: Max 180 Earth Damage to adjacent, 120 to nearby and 60 to in the area. That damage is also reduced by armor, and compared: 10e 1s 15r..
Double Dragon: only nearby (people have to note that DwG is IN THE AREA, which is just insane) little bit more damage, only fire. and 15s cooldown.
I vote for at least making it adjacent, and not in the bloody area, which is just ridiculous. Also either push up energy and/or recharge if you are going to keep the damage:
Destructive was Glaive: 10e 3/4s 12r Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all nearby foes are struck for 10...82...100 lightning damage.
Et voilà, DwG is still good damage, but at least it's comparable to other elite skills now.
I think it should be nerfed, or at least toned down a bit because it makes any other conventionally good PBAoE elite skill look laughable and measly.
Shockwave: Max 180 Earth Damage to adjacent, 120 to nearby and 60 to in the area. That damage is also reduced by armor, and compared: 10e 1s 15r..
Double Dragon: only nearby (people have to note that DwG is IN THE AREA, which is just insane) little bit more damage, only fire. and 15s cooldown.
I vote for at least making it adjacent, and not in the bloody area, which is just ridiculous. Also either push up energy and/or recharge if you are going to keep the damage:
Destructive was Glaive: 10e 3/4s 12r Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all nearby foes are struck for 10...82...100 lightning damage.
Et voilà, DwG is still good damage, but at least it's comparable to other elite skills now.
Bellatrixa
Quote:
[*]Glaive was a family member and you think it is disrespectfull of players to drop her urn?
|
I do agree with Bright's point there about it being "in the area". That's... pretty obscene when you see it alongside some other skills :/
It's not a huge deal to me what the skill does, but I will certainly agree that the AoE could be notched down some so the skill isn't quite so broken. The damage ratio to energy cost and recharge is also pretty daft.
I won't say it's the most important nerf that should happen, but it's pretty ridiculous if you look at it in terms of numbers :/
And no, I have no DoA vendetta either :P As a skill, I can see that it's pretty damn broken, regardless of the useage. The OP's reasons differ greatly to mine as I can see that even with a nerf to DwG, pugs will still use it for low-efficiency runs or find another gimmick instead. OR they might actually develop some skills!
Sorry, I forgot there's a difference between wishful thinking and expecting miracles.
Eowin Of Rohan
Hi.
I'm sorry it's beginning to be a doa nerf discussion, cause I know it already have been discussed several times (when ursan was used there, cry, dwg...)
The idea is just about the WAY to change the skill so that it's still as usefull as now but can't be used in a full-dwg team.
True. I checked all topics listed on the 5 pages on this forum. Just missed the fact that older topics are hidden somewhere. Noticed the pinned list too late, but I saw that the DwG topic referenced there is only a "dwg should be nerfed" without any better idea which is why I didn't delete this one.
The fact that other sc-like builds exist doesn't mean we don't have to care about this one.
I don't like the idea of nerfing the skill in a way that makes it less powerfull (ppl are just gonna stop using it, and it will be a new useless skill we get only for the elite skills title)
That's why I tried to figure out a better way of changing the skill
True about the imba, but it's another problem which we need to discuss separately (I saw a discussion about paragon rework ... maybe they are talking about imba there?)
Any prof can do it -> I don't agree. Any prof can do it in a balanced way as long as you know how to play your prof (and DoA being an ELITE area, that's not a problem. Elite areas were created for players who want harder game content after finishing all the other content which is here for casual players)
Fow is easy -> True. FoW isn't elite anymore, anyone who didn't even learn to play can do it just with 7 heroes. I think something must be done (new Menzies minions + Menzies himself ?) but that's not the subject here
The Deep/Urgoz -> that's true there's too few people there. Those 2 are fun, and it's a shame ppl without an active guild can't go there sometimes. But again, that's not the subject here.
Doa is different from fow/uw/deep/urgoz, and making doa easy isn't a solution about fow/deep/urgoz problem.
Uw -> I don't agree with you. Uw is an elite area, that's why I don't see any problem in the fact that not anyone can do this without a proper preparation / gaming learn. Plus, UW isn't that hard once you know what to do. Ppl who are new there don't need uw to be easier, they need exp. ppl to teach them instead of saying "go away noob". (but that's not the subject here either^^)
- insane dammage but has to be used closer to ennemies and can't realy be overpowered compared to other good balanced builds. I don't think nerfing dammage is a good idea.
- True.
- True. (and that's why ursan was nerfed long ago... why not do same with DwG?)
- Money isn't that hard to get for small-time players. Plus, GW is a great game with the max armor, max weapons (...) system which make anyone able to have equally powerfull toon. Thus, small-time players don't need big amounts of money (wht's the point in having rare weapons existing if they arn't a goal for bigger-time players and anyone can buy them?)
-
- As said, I don't think the fact that other problems exist is a reason to stop caring about a single problem. I dunno what Trenchway is, maybe it need a nerf discussion too
- YES, DoA is an ELITE zone. DoA, FoW, UW, UW², The Deep and Urgoz should be hard. Players who still need to learn have plenty of easier content (much more easy content than the only 6 hard areas)
- DoA in balanced way isn't what i'd call a walk in the park, but isn't as hard as it was (cause many profs were boost). So NM is playable for casual players who still take time to learn the game, and HM there for players who want harder content.
- What's the point in having statues if we make each of them easy to obtain to everyone? Even for new players, the joy of obtaining it is quite lowered if it's easy instead of being a challenge (again, ELITE zone = challenge).
-
- YES
I'm sorry it's beginning to be a doa nerf discussion, cause I know it already have been discussed several times (when ursan was used there, cry, dwg...)
The idea is just about the WAY to change the skill so that it's still as usefull as now but can't be used in a full-dwg team.
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And search is your friend |
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Yep lets nerf this skill while abusing others just as bad and popping consets. |
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Nerf SY and SF, then we can talk about DwG. |
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yeah just increase the skill recharge OR the energy cost (to like 10). it's a powerful skill, no doubt, but it doesn't need to be nerfed much, most rit spiking skills aren't too viable anyway since they all rely on a single, elemental damage type. |
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Increase the recharge time to 12 or 15 seconds. 'nuff said. That or make it Spawning Power (That would be silly, yet effective, until everyone decided to get their rits to DoA.) |
That's why I tried to figure out a better way of changing the skill
Quote:
DwG is just the damage, the monks but mostly the imba that keeps them alive to do it if u nerf DwG there will just be another build for the others to use with the same effect. The thing i like about about this clear is any prof can do it so any main char can farm it or just get the statue for HoM which for most other elite areas isn't the case. FoW is just easy if u now the route, UW unless ur in a guild good luck finding a team if u haven't got summons to show never mind the builds they want and Urgoz and Deep just don't have the same rewards as FoW/UW so other the SC guilds and a few friends doing it for HoM there's no party to join. |
Any prof can do it -> I don't agree. Any prof can do it in a balanced way as long as you know how to play your prof (and DoA being an ELITE area, that's not a problem. Elite areas were created for players who want harder game content after finishing all the other content which is here for casual players)
Fow is easy -> True. FoW isn't elite anymore, anyone who didn't even learn to play can do it just with 7 heroes. I think something must be done (new Menzies minions + Menzies himself ?) but that's not the subject here
The Deep/Urgoz -> that's true there's too few people there. Those 2 are fun, and it's a shame ppl without an active guild can't go there sometimes. But again, that's not the subject here.
Doa is different from fow/uw/deep/urgoz, and making doa easy isn't a solution about fow/deep/urgoz problem.
Uw -> I don't agree with you. Uw is an elite area, that's why I don't see any problem in the fact that not anyone can do this without a proper preparation / gaming learn. Plus, UW isn't that hard once you know what to do. Ppl who are new there don't need uw to be easier, they need exp. ppl to teach them instead of saying "go away noob". (but that's not the subject here either^^)
Quote:
Pros: -DwG, if you look at it, is insane damage. 5e, 5s and insane damage, almost no profession has a similar skill. -It caused armbraces to drop (this is a greed argument some people used) -It's a gimmick faceroll that requires no skill outside of 1-1-1-1... Cons: -It allows small time players to finish DoA for their HoM/a little bit of money -Greed is not a valid argument. -Trenchway is a faceroll as well once you know what you're doing. |
- True.
- True. (and that's why ursan was nerfed long ago... why not do same with DwG?)
- Money isn't that hard to get for small-time players. Plus, GW is a great game with the max armor, max weapons (...) system which make anyone able to have equally powerfull toon. Thus, small-time players don't need big amounts of money (wht's the point in having rare weapons existing if they arn't a goal for bigger-time players and anyone can buy them?)
-
- As said, I don't think the fact that other problems exist is a reason to stop caring about a single problem. I dunno what Trenchway is, maybe it need a nerf discussion too
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DoA should be hard DoA is already a walk in the park. no need to make it even easier You have your DoA statue already and others shouldnt have it unless they do a balanced run as well? Other reason [Enter Here] Glaive was a family member and you think it is disrespectfull of players to drop her urn? |
- DoA in balanced way isn't what i'd call a walk in the park, but isn't as hard as it was (cause many profs were boost). So NM is playable for casual players who still take time to learn the game, and HM there for players who want harder content.
- What's the point in having statues if we make each of them easy to obtain to everyone? Even for new players, the joy of obtaining it is quite lowered if it's easy instead of being a challenge (again, ELITE zone = challenge).
-
- YES
Swingline
Quote:
Shockwave: Max 180 Earth Damage to adjacent, 120 to nearby and 60 to in the area. That damage is also reduced by armor, and compared: 10e 1s 15r.. Double Dragon: only nearby (people have to note that DwG is IN THE AREA, which is just insane) little bit more damage, only fire. and 15s cooldown. |
DoA sucks and is boring as hell so I really don't care about DwG anymore since in general pve Rits either run spirits or heals.
Rushin Roulette
@ Eowin Of Rohan. How did you complete the following areas for the very first time?
UW (before and after the addition of Dhuum)
FoW
Deep
Urgoz
DoA
Did you do them Balanced, SC, Ursan, Cryway DwG, get a run?
UW (before and after the addition of Dhuum)
FoW
Deep
Urgoz
DoA
Did you do them Balanced, SC, Ursan, Cryway DwG, get a run?
Bellatrixa
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The idea is just about the WAY to change the skill so that it's still as usefull as now but can't be used in a full-dwg team.
|
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The fact that other sc-like builds exist doesn't mean we don't have to care about this one. |
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I don't like the idea of nerfing the skill in a way that makes it less powerfull (ppl are just gonna stop using it, and it will be a new useless skill we get only for the elite skills title) That's why I tried to figure out a better way of changing the skill |
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Any prof can do it -> I don't agree. Any prof can do it in a balanced way as long as you know how to play your prof (and DoA being an ELITE area, that's not a problem. Elite areas were created for players who want harder game content after finishing all the other content which is here for casual players) |
Also, see points about pug groups in elite areas failing. If you've actually tried pugging SCs, you'll know that pug groups are hit and miss. I personally will only party with mostly alliance members or friends in the party. One or two pugs I can handle, but not a whole team of them tyvm. When I go to an elite area, I expect to complete it.
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Fow is easy -> True. FoW isn't elite anymore, anyone who didn't even learn to play can do it just with 7 heroes. |
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The Deep/Urgoz -> that's true there's too few people there. Those 2 are fun, and it's a shame ppl without an active guild can't go there sometimes. |
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Uw -> I don't agree with you. Uw is an elite area, that's why I don't see any problem in the fact that not anyone can do this without a proper preparation / gaming learn. Plus, UW isn't that hard once you know what to do. Ppl who are new there don't need uw to be easier, they need exp. ppl to teach them instead of saying "go away noob". |
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- insane dammage but has to be used closer to ennemies and can't realy be overpowered compared to other good balanced builds. I don't think nerfing dammage is a good idea. |
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that's why ursan was nerfed long ago... why not do same with DwG? |
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Money isn't that hard to get for small-time players. Plus, GW is a great game with the max armor, max weapons (...) system which make anyone able to have equally powerfull toon. Thus, small-time players don't need big amounts of money (wht's the point in having rare weapons existing if they arn't a goal for bigger-time players and anyone can buy them?) |
Also I think you need to define what you see as a "rare" weapon. If you mean Tormented Weapons, they're hardly rare considering the amount of armbraces floating around even now which you can simply buy from other players in Kamadan. Not everyone makes their money through DoA, just fyi.
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As said, I don't think the fact that other problems exist is a reason to stop caring about a single problem. I dunno what Trenchway is, maybe it need a nerf discussion too |
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YES, DoA is an ELITE zone. DoA, FoW, UW, UW², The Deep and Urgoz should be hard. Players who still need to learn have plenty of easier content (much more easy content than the only 6 hard areas) |
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- What's the point in having statues if we make each of them easy to obtain to everyone? Even for new players, the joy of obtaining it is quite lowered if it's easy instead of being a challenge (again, ELITE zone = challenge). |
Back to the original topic of DwG, I stand by what I said in my previous post. It needs a nerf, not really urgently imo but the energy/recharge/AoE would make it a more "balanced" skill than what it is now. DwG is rarely used outside of DoA, therefore isn't that huge a priority in my eyes for the nerfbat.
Also, I agree there with Swingline's point about increasing AoE for eles. I think some of their recharges could be shortened as well, especially with how they're screwed over for damage in HM. But that's more a point for the Ele suggestions thread I guess lol
Bright Star Shine
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There are speedruns of these areas. There are hero teambuilds for these areas. People don't tend to do them because the faction through MTSC/MQSC is about 2...3x times more in the same time frame as an avarage Urgoz/Deep run. It's not profitable, therefore the majority of the playerbase will avoid it.s a certain amount of co-ordination.
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There are still a couple guilds that do Urgoz/Deep. [Lies] [Ssh] [High], they are the pro's, and I've been on runs with them. Deep casual: 13-15 minutes Urgoz Casual: 20-25minutes. If I'm not mistaking that is just about the same amount of time + reward a MQSC takes, no? Deep casual yields about 12k faction, Urgoz about 15k (you kill more). So actually, Deep is better than MQSC, because it takes the same time and yields better rewards. Takes longer to form though. Urgoz is less than MTSC.
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I'm sorry it's beginning to be a doa nerf discussion, cause I know it already have been discussed several times (when ursan was used there, cry, dwg...)
The idea is just about the WAY to change the skill so that it's still as usefull as now but can't be used in a full-dwg team. True. I checked all topics listed on the 5 pages on this forum. Just missed the fact that older topics are hidden somewhere. Noticed the pinned list too late, but I saw that the DwG topic referenced there is only a "dwg should be nerfed" without any better idea which is why I didn't delete this one. |
Bellatrixa
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Didn't read through all of your post, because I just don't care that much, but I do want to say something about this.
There are still a couple guilds that do Urgoz/Deep. [Lies] [Ssh] [High], they are the pro's, and I've been on runs with them. Deep casual: 13-15 minutes Urgoz Casual: 20-25minutes. If I'm not mistaking that is just about the same amount of time + reward a MQSC takes, no? Deep casual yields about 12k faction, Urgoz about 15k (you kill more). So actually, Deep is better than MQSC, because it takes the same time and yields better rewards. Takes longer to form though. Urgoz is less than MTSC. |
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I do want to point out that I can tell you know that this thread is going nowhere. |
Dami
If you think it should be nerfed because it's too powerful, why haven't you taken advantage of it and gotten your gold. or have you already and don't want others to get rich too?
Sick of every skill being nerfed. Funny how anet takes note of these comments and does the nerf but does nothing to report an ingame bug.
*Goes off to try build before i can't*
Sick of every skill being nerfed. Funny how anet takes note of these comments and does the nerf but does nothing to report an ingame bug.
*Goes off to try build before i can't*
Bright Star Shine
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If you think it should be nerfed because it's too powerful, why haven't you taken advantage of it and gotten your gold. or have you already and don't want others to get rich too?
Sick of every skill being nerfed. Funny how anet takes note of these comments and does the nerf but does nothing to report an ingame bug. *Goes off to try build before i can't* |
Also, if I may give you an advise, don't try it, it's really boring, dull and not worth your time.
Swingline
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If I'm not mistaking that is just about the same amount of time + reward a MQSC takes, no? |
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Deep casual yields about 12k faction, Urgoz about 15k (you kill more). So actually, Deep is better than MQSC, because it takes the same time and yields better rewards. Takes longer to form though. Urgoz is less than MTSC. |
Eowin Of Rohan
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@ Eowin Of Rohan. How did you complete the following areas for the very first time? UW (before and after the addition of Dhuum) FoW Deep Urgoz DoA Did you do them Balanced, SC, Ursan, Cryway DwG, get a run? |
UW before Dhuum = semi-balanced, me being ursan. (only had a W then). (so, yes, I played ursan a little... which was a bad idea, it didn't make me learn anything, and it's nerf was good. (other uw completions = balance)
UW with Dhuum : balance only, tried new strategies with my guild/ally.
Fow : balance
Deep : balance (I didn't even know there was sc builds before I read it here today)
Urgoz : semi-balance (I mean, the team with 6 SF eles)
DoA : ... Ursan. But still think ursan was bad, didn't make me learn anything, and even didn't make me able to finish an area I wouldn't have been able to finish with balanced team, cause I waited to be a little exp. before trying any elite area, and learned balanced doa with more exp. players short afterward.
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So this is another QQ thread about DoA. Did you actually bother to read the posts people have made regarding how slow DwG is in DoA compared to actual speed-clears? I don't consider Glaiveway to be a proper SC considering how long it takes compared to the other methods. It's a "faster than balancedway" team build. Hardly a speedclear. |
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Uhm, your suggestion DOES make the skill less powerful... That's the definition of "nerf". Making the AoE smaller and/or increasing recharge/energy will be relatively harmless if the damage stays the same. It'd stop people from doing Glaiveway as effectively, which is what you want, no? What you suggested is changing the functionality of the skill, something you also said you were against. |
I tried to explain something which makes the skill un-group-spamable but still as powerfull if use by a single player. My number may have to be changed, if you think they make it realy less powerfull (if having 1s delay before damage make the skill less powerfull, the 1s could be changed to 1/2s or even 0s)
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Any profession can DwG with enough energy. I've seen warriors do it. Maybe not everyone has 8 hours to spend doing balancedway DoA. I know a lot of people with kids who can't sit at their PC for 3+ hours. Does that mean that they can't access elite areas in a manner that suits their RL constraints because of a RL choice they made prior to GW being released? Or maybe you'll pay for their baby-sitters so they can come do these elite areas with you balancedway! |
I agree not everyone has 8+ hours to spend doing balance, but balanced DoA doesn't take 8+ hours as long as you are prepared, have good builds, and play well. 2-3 hours are enough. (many professions vere buffed, and strategies were discovered, since the early 8+ hours DoAs folowing the NF release)
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Same can be said for a lot of game content. Take the Vanquisher title. Does this mean it shouldn't be a "Legendary" title after the 7 hero update? |
(but I still hope for some FoW improvement. I realy like uw update and Dhuum, I'd love to have to fight Menzies )
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Please... tell me where DwG is "abused" outside of DoA. Ursan was used EVERYWHERE, not just DoA. I don't hear of any other current meta SC where DwG is used as the primary attack skill. What you're trying to say is something like "nerf MoP because of the spikes in FoWSC". |
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Right, so you're saying that people who don't have 12 hours a day to play aren't allowed to want rare skins? Your comment there sounds quite elitist imo. "BAWWW I DON'T LIKE IT BECAUSE SOMEONE WHO ONLY PLAYS 8 HOURS A WEEK HAS A WEAPONSKIN THAT COST A LOT!". For small-time players (and newer players), money is a big deal. People want to get into SCs so they can afford things for their HoMs, work on titles and have items that they like and enjoy. There are still PLENTY of things out there which are exorbitantly expensive that are out of grasp of Joe Bloggs and even people who don't SC 24/7. Also, you may not have noticed, but GW is an almost 6 year old game with a sequel pretty close to release. Why not be happy for those players who don't have all day that they got that mini they wanted? Also I think you need to define what you see as a "rare" weapon. If you mean Tormented Weapons, they're hardly rare considering the amount of armbraces floating around even now which you can simply buy from other players in Kamadan. Not everyone makes their money through DoA, just fyi. |
I NEVER said everyone makes their money though DoA, I was just answering to the money argument as a "cons" to DwG nerf.
What I mean is just that in a game like GW, there should be cool content for everyone, and still some fun goals for intensive players.
Would be cool if every player set himself cool goals which depend on the time they want to/can spend on the game, instead of wanting everyting to be changed so that he can access them.
For example, I don't want rarest items for be easier to get or Z/pvp title max ranks to be lowered. I just know they are here for players who play more than me and/or are more skilled than me, and that's cool for them to have some reward for playing more/being a better player than me. If Anet makes so that I can have all those things, it's be bad for them. I already have enough cool goals for my playing level.
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No one said that DwG's current functionality isn't an issue from what I've seen. Just that there are larger issues with other skills before looking at this one. It's bad, but it's not terribad considering the limited "abuse" of it. |
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For newer players, they are hard. The longer you've been playing, the easier you will find things and the more skilled you will become at the game and developing builds to get through various areas in faster times. That is how speedclear builds are made up -_- They are generally run/taught by people who are experienced in the game to others. I've seen many a person RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up in FoWSC for example. An area you see as "easy". I also know people who struggle with Eternal Grove in NM. Everyone has a different learning rate and different views on what they find hard. For me, I will forever be cursing at the 4 hours it took me to finish Aurora Glade HM Masters with some allies or the hour and a half I spent chasing down a single Minotaur patrol in Anvil Rock, just the same as there will be people who are impressed at someone with KoaBD and those who have nothing but scorn for someone with only one GWAMM. People didn't cartwheel through elite areas when they were first released. Time has meant that things have become easier as knowledge of the areas has been gained and passed onto others. |
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Also, @ OP, no offense, but this is complete bullshit. You didn't use the search button at all, because if you did, you would've found a thread called Nerf DwG, which looks kind of a lot like your thread, no? 19 pages of people ranting at each other pretty much. I'm glad you didn't revive it though, but I do want to point out that I can tell you now that this thread is going nowhere. |
As I already said, I first didn't notice that many threads were hidden somewhere, and I just went though the 5 pages of the Sanitarium in order to be sure not to miss any topic.
And, as already said too, I found that thread after noticing my mistake, but the thread just begins with a "dwg should be nerf" message. What I wanted to do wan't a thread about nerfing DwG or not, but about the way it could be changed.
You say this thread is going nowhere. You're right, cause we began a discussion about wether DwG teams are a good thing or not (+ about many side-topics which are interesting but arn't the main subject^^)
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If you think it should be nerfed because it's too powerful, why haven't you taken advantage of it and gotten your gold. or have you already and don't want others to get rich too? |
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To conclude, I just thought DwG would be nerfed sooner or later because of the "jurisprudence" of Ursan and so many other builds which made elite areas or farms too easy (RoJ, 600, ...). What I call "sooner or later" could be tomorow as well as in 2014.
My idea was to explain that most obvious ways of nerf arn't a good idea imho, and how the skill could be changed in order to avoid any impact on it's "fair" use and still stop the DoA thing.
But as Bellatrixa pointed out, DwG isn't an "ursan2" since ursan was used everywhere, so I may never be nerfed.
Secondly, there is no truth about the arguments why DwG in DoA is good or bad, but only opinions. We could go on discussing for years.
That's why opening that thread was maybe a mistake, cause I should have known ppl were gonna explain why they thing there's nothing to be done about DwG in DoA.
Bright Star Shine
Well, this is actually not a good argument. The same argument is used by anti-SF people to say that SF disfigures the entire game. DwG should be nerfed because it's ridiculously broken compared to other skills that do approximately the same, as pointed out a couple posts up.
WarcryOfTruth
People just care too much about speed. While I understand, that as a game is played, areas should become easier and easier, and take less and less time, there should be limit. While DwG is by no means fast compared to balanced, it reduces the difficulty to a level of lolface. But, the only issue I have with it, if at all really, is what it does to the area. There's no thinking involved anymore there. You can have half a brain and still beat it, that to me is the problem. I've been playing GW as long as I have because of the amount of thinking that I have to do. I don't WANT to go into any area, whether its an area like Underworld, where I basically live, or a place like Domain of Anguish, that I dislike going to, and EXPECT it to be easy. I enjoy the challenge these areas have, and am disgusted by how sad it has gotten regarding clearing them. But meh, I guess that's just how it happens.
tl;dr, give DwG Exhaustion, then it will be somewhat like a PBAoE Obsidian Flame. Strong, but use too much and you'll be hurting.
tl;dr, give DwG Exhaustion, then it will be somewhat like a PBAoE Obsidian Flame. Strong, but use too much and you'll be hurting.
Essence Snow
Guess you missed the bright red letters READ FIRST!
It's rule number 1...lol.....expect this to be closed as soon as a Sardelac mod sees it
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1. Search! Always use the search button before posting a new thread to see if your ideas been suggested before. it is also advised that you check the stickied index of ideas to check if your idea has already been posted. |
reaper with no name
I still fail to see how this is an "exploit". All it does is allow bad players to complete DoA in NM in a really long amount of time. It's not inflating the game economy, trivializing an elite area (remember, it's only effective in NM, and it takes forever), or rendering an entire profession obsolete.
The real issues are that DoA is poorly designed, and the elite areas in general are far too difficult in NM (but ironically, not difficult enough in HM).
/notsigned
The real issues are that DoA is poorly designed, and the elite areas in general are far too difficult in NM (but ironically, not difficult enough in HM).
/notsigned