Why Discordway is the best possible 7 hero backline.
Gabs88
I wrote this as a responce to another thread, but since the post ended up beeing a longer post then I had originally foreseen I am posting it in a separate thread as this is something I was planning on writing down anyhow.
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Originally Posted by Wenspire
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Just my $0.02...
3x Discord Heroes (Standard setup apart from subbing putrid bile in for shadow of fear)
4x Mesmer Heroes (PI, Panic, Esurge and Ineptitude)
I may end up making a longer post about this at a later point but in short, my experience is that no matter how much testing I do. Nothing is superior to discordway as a backline as you simply put, got enough AoE with 4 mesmers to wipe any kind of clumped up group and discord does a great job in every single aspect of the battle.
In the start of the fight, discordway heroes will not be spamming discord as conditions for it are not met, so they will focus on casting skills such as putrid bile and enfeebling blood.
In the middle of the fight, they will be bizzy healing and protting the team, and they do a great job at that, peticularily at outhealing elementalists as they can instantly drop Ashes for a quick and powerfull team heal.
When the mesmers have taken care off the main group, they will use discord to finish up any stragglers that got outside of the mesmer AoE.
And perhaps most importaintly, on top of doing all that other great stuff they supply minions which basically triples the amount of pressure your team can handle. Because basically, a group having no minions will be targetted one hell of a lot more then one that has minions and once that patrol comes in towards your back or you fail at sneaking past a couple of groups. Thats a huge deal!
With a nuker group, an ER prot and a monk and no minions. You can clear house incredibly quickly versus grouped up foes. And you can handle between 1 and 2 HM groups without much strain as long as theyre both coming from more or less the same direction. But you will have trouble versus multiple foes with fire spells \ chaos storm \ RoJ as they will target your group directly. Even if you flag them away that is in a matter of secounds a huge amount of damage to your group. And you will allso have trouble if the enemys are coming from too many directions, some encounters in this game have foes coming from 2-3-4 directions at the same time in small groups. Those give you trouble because your big damage AoE spikes cant hit them all and therefore has too long cooldowns.
With a nuker group and a tank, say 5 mesmers 2 non MM necromancers or ER prot + monk and an assassin with flashing blades or shadowform. You can handle 20-30 HM mobs coming from one direction, alternaught with a little strain on your team. But groups coming from behind or not attacking your assassin first can quickly cause a lot of trouble.
With Discordway and a 4-5 mesmer nuke group or a human ritualist, you can handle 20-30 foes at the same time coming from multiple directions and you can allso use the time given by the minions to reposition yourself and get to a more advantageous position where the enemies arrive at a more proper pace or more clumped up. And you can more easely deal with single targets.
With Discordway + SoS and SoGM ritualists along with Panic and Ineptitude mesmers you can handle the sky falling down with baboons raining from it and about a hundred enemies coming from 200 different directions at the same time as a monkey farts "God Save the Queen" in reverse! But because of the lack of AoE damage it will be slower over time as you practically never do those 6-7 secound fights and often end up running away from the spirits and not having them for the majority of the next fight.
So in the end, my conclusion is that Discordway + Mesmers and no non human ritualists is the best way to go and that ER Prot setups are subpar for the majority of the games zones. And people tend to forget that discordway doesnt just deal single target damage, it allso deals amazing amounts of AoE damage thru Putrid Bile and Death Nova. And while that damage was insignificant in the past that was because of the lack of other sources of AoE damage, when combined with mesmers it gives necromancers an easely triggered in the area armor ignoring nuke instead. Which combines very well with the allready existing mesmer AoE damage.
And as a final word:
YOU DO NOT NEED THE DISCOCALLER BUILD WITH AP\YMLAD\EVAS AND FH! Mesmer and necromancer heroes will be enough by themselves to meet the requirements for discord beeing casted.
And anyone that disagrees can feel free to PM me ingame if they want a heads up for any kind of task that doesnt require as super specific build. Cons\No cons\SF tank or whatever I dont really care. That means no DoA \ FoW HM or UW in short, as those zones are very much unlike any other zones in the game. -Yuri Zahard ingame
And im starting to get real tierd of the bullshit people sprout about discordway beeing subpar to say an ER focused setup. Because I probably have around 40 heroes fully kitted out in this game across my different characters, I have triple warriors, dervs, rangers, I have lots of necros in all shapes and sizes I have sins and monks all with perfect equip, runes and sup vigors and whatever. I've tested so many builds now and in the end theres simply no way outside of this beeing the generally best backline you can get for the majority of the game regardless of your class.
AndroBubbles
I get by with only one healer, with the rest of my team being the damage+MM. Discordway is... ok, but in an area with a lack of exploitable corpses you lose a lot of efficacy and have to change the build around, and possibly even change multiple heroes, whereas a build that is strong without multiple characters relying on minions for damage mitigation can simply switch the MM out for another utility/damage role.
God Amongst Many Mortals
true this but i still prefer to get a bomber MM as well as a discord.
Dzjudz
Your argument is more: minions + spirits + shutdown (2 mesmers) = win.
This is true, but it does not exactly require Discord. I only run 2 necro heroes (PoD prot and AotL mm/para) and a command para instead of 3 discord necros, there's probably more sense in that.
This is true, but it does not exactly require Discord. I only run 2 necro heroes (PoD prot and AotL mm/para) and a command para instead of 3 discord necros, there's probably more sense in that.
Dzjudz
Single healer? I get through most HM content with just 4 prots on the PoD necro and only MBaS, Spirit Light and PwK on the SoS hero. No dedicated healer is necessary.
Dzjudz
I do run only PoD + Enfeebling + MoP. Shadow of Fear can be nice, it does not hinder mesmer skill working at all (only Empathy which I don't take anyway).
Putrid Bile and Death Nova are slotted on the AotL necro, making them even stronger than with Discord.
P.S. most people don't run 3-4 mesmers as they don't have Mercs.
Putrid Bile and Death Nova are slotted on the AotL necro, making them even stronger than with Discord.
P.S. most people don't run 3-4 mesmers as they don't have Mercs.
Gabs88
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Originally Posted by Dzjudz
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Spirit Light loses to Word of Healing and Healing Burst. It loses by quite a long way. Then again, one should expect that; two elites boosted by Divine Favor should be better than a non-elite of similar functionality. Word beats it because it has a faster cast time, lower recharge and heals for much more (conditionally, but if the condition isn't met they didn't need a massive heal to stabilize). Burst beats it because it has an AoE heal and a faster cast time. Spirit Light just has a lower opportunity cost (it's non-elite) - that's not trivial and SL is strong, I'm just saying that in terms of power it's not fair to compare it to the big Monk heals.
The last point I really don't get. Very few people run two dedicated backliners in their setups and why do you insist on making the comparison to a team with an ER and no minions? You've dismissed a lot of things out of hand and have come very quickly to a conclusion that given this, a lot of people are going to disagree with.
In my experience minions barely arrive at the battlefield by the time the battle is over. So the protection they provide as a bodyshield when clashing with the melee foes is more importaint then the damage they deal. So a dedicated minionmaster such as a Jagged Bones \ Prot bomber brings less to a team then a Discord \ Prot bomber even by itself.
_Alice_
Flare + Weaken armor = greater DPS than discord. The only reason discord is popular is because it works in ~95% of the areas in GW and you don't have to change out hero's and think about what you are doing. Only places that don't have corpses, or do have massive hex removal, really spoil it. Still a team setup catered to the area you are playing will ALWAYS be faster/better than discords. Also Mesmers are superior damage dealers in every area and also provide control. Spiritway is undeniably effective (arguments against this are ridiculous) although you must move slowly for it to work. I find that my hero's spirits are behind me and thus ineffective most of the time since I prefer to move quickly through areas. Again, it comes down to play style preference.
Conclusion: Discord is idiot proof, Mesmers and Eles do the most damage, Spiritway is powerful but slow. Regardless of how you feel about any of this its possible to destroy HM with any of the above. I really do hate discord myself, but I completely understand its popularity. Personally I use 2X SF ele warders, 2X Mes (elites switch up for area but LOVE psychic instability.) MM (if corpses) with condition removal or prot, Energy/"They're on Fire" Motogon, and an HB. At least that's the setup I use for an area that doesn't require any special consideration. I like this because I can chain aggro in HM with no problem 99% of the time. Xenomortis
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Originally Posted by Gabs88
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Discussing this just ends up overcomplicating things so gonna skip it. Youre right but I like resto better over time, I think this is more because of the double Protective Was Kaolai instant drops then anything else.
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So if non-discord setups with a MM are killing fast enough for the MM to be a non-factor, why are Discord setups (with effectively two to three MMs) faster when their minions are a factor? The rate at which minions travel is independent of setup (assuming AoE IMS skills (e.g. Fallback) are constant between them). Or are you saying then that the difference here is simply the skill Discord and the minions still aren't really a factor?
Because minions are there to handle pressure not to deal damage.Quote:
Say youre killing 3 groups in a row, more or less grouped up. Minions hardly catch up before things are dead. In this example, a dedicated minionmaster is practically useless but youre group is doing pretty good regardless, discorders will be bringing more to the table then a ER+Healer+Minionmaster backline in the terms of saving energy that the mesmers would otherwise spend killing single targets and speeding up the process even further.
Now say youre suddenly finding yourself straight in the middle of those 3 groups. Minions will spread out to all directions while you will be standing in the middle fighting or run back a bit for the mobs to approach you from the same directions with minions holding them back. Now in this case, will it really make a difference wether you have a Jagged Bones\AoTL setup or a Discord setup? Youre backline will mostly be doing healing and minionsummoning anyhow, and but both backlines will be doing more or less equally good.
So the conclusion from this is; Having minions OR spirits helps a lot in handling extreme pressure situations like severely overaggroing, groups that are close to eachother or when getting attacked from multiple directions. And they therefore deserve a spot in the team, but a dedicated minionmaster is generally not worth it because it spends a lot of time bringing allmost nothing to the table while a discord MM allways brings something.
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