8 * pet teams para/nec

mugen

mugen

Academy Page

Join Date: May 2005

some working-teams with 8* pets
for ppl with style !

parapet team

intro :
old school pet-barrage-team like

Skill repartition :


Stat repartition :
whatever...use your mind / +1 here or here won't make any revolution

Description :
- 8* pets as shields/wall (& blackout fun)
- lot of interrupts / ressurects skills possibility
- 3 para backbone for buffing / spamming around ...this kind of stuff..
- 3 voley - barrage like skill but elite is free
- classic dual mesmer for basic ownage
- spirit spammer / frag weapon on the 3 paras
- 1 monk (with lol skills I know.. feel free to use better one)

can clean most zones HM - and dungeons HM

many skill can varies, including elites -paragon .. change one char for a MM depending on aera. Monk1 simply because I am a monk... use whatever you have

vid exemple

many pet dying at fights, thus fast kills & progression (hard zone also ^^)


[u]FAQ :[u]
- first i agree: Yea you're totaly right, 6 pets may be stronger than 8 pets. Monk blackout is kinda dangerous, but its for style, running a full Zoo is cool
If put myself as monk/necro with mark of pain or so, it could be stronger. You can't say its not stylish running a zoo with you.

some reasons para instead of rangers:
- armor
- rez
- 'ranger always hit malus' in tombs
- shoot spam, hero are good at this its' cool always having tons of buffs
- shoot <-> "mana gain"
- dont care doing a bit more dmg with barrage, frag weap own almost everything anyway... but using volley & freeing 3 Elites slot instead, is good, since lot of elite para are pretty nice and benefit whole team
- when i played gwg& hoh, most of time builds used 3 paras backbone or so in tons of build, it's pretty strong. It's more about defensiv skills & party buff than pure damages
- shoot are strong, can't be disenchanted 50% party block un-debuffable is - at my eyes- 1000% better than a "pet poison-skill dmgs" or "single shot 30 bow attack"
- bow instead of javs for range - less aggro - interrupt and volley is doing nice job

A para javalin can easily gain aggro and get wipeout . Him having more dps wont change anything when facing a few of this... 2-3 hits boom


- pet are only mesh. Consider them like a minionsmaster-support but 8 constant & without corpse. They are resistants, nice life & dont have death penality...so 4 of them can die each fight the next fight is still ready

- Doing the same area with minions : most of time you have no more allies, they die in one or 2 attack, and you have no more wall when needed. You can easily get overhelmed..here not. never
(2-3 heals on pets; give you the time needed to kill the most dangerous ones)

- i dont like any pet skills that's why i dont use them : rather use a paragon buff or a interrupt than a +30 dmg pet skill that will be mis-used + monster are dying fast enough anyway

- i dont use armor boosting shoot for pet for the same reason, rather use a paragon help or a spirit or so. Even with this shoot pet are still inferior than the monster i fight, so they still die in legal fight

- I used many rez cause this build was mainly designed for "elite zone's" -> tomb of king (free entrance / difficult / can gain ectos)
so rather use a hard rez that can save 1 hour of play after a bad aggro, than a few dmg gain

- i used bow for -interrupts-
-> party wipeout (thx no more ecto :A/E bits-> )
since heroes are basicly interrupting anything they see, it's important to have extras- for when you cruel need it

- In case it doenst work, having pets will make 9/10 the pets being targetted
You'll be blackout, but still alive.

- I use para instead of ranger because they have high armor / shoot are party buff, many available, you can swap them as needed for the aera you aim, and ranger are less resistant in fact stance are almost useless in this zone
->
For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros

- no prot for the mass unbuffing present (para shoot as prot)

- the spirit spammer is totaly part of the build. Splinter wep is almost perma on the 3 parasbows/ spirit for dmgs and wall

- Ive put 2 mesmers cause it's the current approved-winning pve pair .. i can put 1 necro for curse & and the second spirit it run's as well

- its to fight dangerous aera, with 150 hp hitting mobs, with means if a few of them pierce your defense, you are dead. Dot. Wards / weakness, they still hit hard. The more targets / pet / spirit, the more survivability

- pet dead = blackout...right. But this doenst mean the game is over. The team doesn't rely on a particular skill but on mass wall / targets... spirits & curse & arrow do constants dmgs while the other pets are dying ... end of the fight you res some and go for next^^
of course its they all die in the same second, it's the bad news

- I myseld sometime as the monk -> res my pet in middle of battle...wich cause it to have lol life and die a few seconds later for a second blakout.. but it sometime save the team ! Winning the 3-4-5 seconds / that will aggro the monster, take the meteor shower or the mesmer shoot, is sometime superior than a healing + defense pierce

- pet can can reach plateform monster, and for curious reason, after some res , you aggro them ! They ll follow the pet running back at you ! leaving there sniping point




necropet team

intro :
an other version, with more curse & spirit backbone instead of paras
no good "runes" or stuff on any hero

Skill repartition :

Isnt the zoo nice (looking)

Stat repartition :
look @team1

description

- mark of pain/ barbs
- lot of curse as defense, more heal, more spirit spam
- necro for bit mm / necro curse vs hard boss
...
did tomb HM / slaver HM (me being assa for swap)

tips

- No more splinter weap doenst cast it on pet, neither on casters with wand ... tips; give a spiritspammer a BOW ! good, spam again
if you are stylish give Talkora a bow, noob.

vid exemple

tomb finished in ~45 mins including Some dies and bad aggros
You Can make your own opinion about black-out and fragility
(no ecto in this run : Simple i like this zone...elite / ectos possibility / free Entrance) )









rate, comments & improve
have fun

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Cute. So, you have a bunch of pets on heroes with little or no spec in Beast Mastery and no armor buffs like Call of Protection, making the pets pretty fragile. Which means they're going to need a lot of healing (stressing your two healers), and will die fairly often (blacked out skill bars and time spent to rez the pets). At low BM with no pet attacks, the pets will not do any significant damage, so basically each party member is throwing away a slot on their skill bar that could be used for effective damage or support, in favor of a skill that imposes liabilities on the whole party.

Personally, I don't find heroes with blacked out bars surrounded by dead pets to be very stylish at all. I would be a lot more impressed by a team build that actually focuses on the pets and uses them properly, even if not all the heroes have one. Say four or five real Ra/P and P/Ra beastmasters with a couple of support heroes to provide healing, Splinter, Barbs, MoP, and Weaken Armor. Then you might have something stylish.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

If you need 5 hard resses you're doing something wrong.

Taking 8 pets withuot BM spec is equivelant to taking one /N minion bomber, without Death Nova.

All heals and no prots makes jack a dull cadaver.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Note though that the health and armor of the pets does not depend upon points in BM, only on what level they are. (And we can assume level 20 pets, eventually.)
I've also been working on a 7-hero B/P team, but mine is more traditional with an MM and a Nuker. (This build gives me the thought to possibly use Keiran Thackeray as a P/Ra such as the above "Para Bow Buff".)

Love the "8*pets - for style!"

mugen

mugen

Academy Page

Join Date: May 2005

Who care the pet make no dmgs... first : they do a bit dmgs and are 8. (note : each char can easiliy have 6-8 points in BM)
Second its mainly a flesh wall.
wiki quote :
"rangers bringing a pet. This is not used to inflict damage to the enemy, but to slow enemy groups down while they approach the rangers. The pets die frequently, but due to the damage output of the team, the enemies should die even faster than the pets. In a good working B/P team, mobs rarely reach the actual players; they die while fighting the pet"


dead pet /blackout.... they dont AS FAST as you pretend...even vs hard hitting mobs ... notice its easy to get lvl20 pets. Zaishen... in 5-6 minutes you have 8 lvl 20.

its stylish, like you say you wanted 5 ranger with pets build & monks etc. >This is not stylish at all, but common. Nothing is as cool as 8 Black widow / Moa / Yea i use a pet with monks, with blackout skill barr risk !
6 Pets is random. 8 is style.

This build was designed mainly to clear 'The tomb of primeral king' in hard mode, which it can, also most dungeons in hard mode. It works, and it's as more/resistant than a discord team or so. (didnt succeed yet, but almsot done 2 nightfall elite zone with it)

Para Chant > Monk Enchants, specialy here where enemy unbuff erverything - Para = also high armor.
It-s also a 3 paragon backbone... you can swap elite's as needed

All heals and no prots makes jack a dull cadaver
500 hp Flesh Wall & spirit wall & interrupts & blind & para chants spamming (Song of restuaration / defensiv anthem..) make jack "not so" cadaver

most have in mind only a" tri-necro" team is nice => no...

Aly Lightningstorm

Aly Lightningstorm

Academy Page

Join Date: Feb 2011

E/Me

Mesmer 1 is going to constantly run itself out of energy. The Wastrel's spells are the problem. Heroes like to spam those on every single enemy they see, and they refresh them if they get removed. Not recommended... unless you're like me and you bring a battery necro everywhere you go...

Krill

Krill

Desert Nomad

Join Date: May 2005

America

What about using something with pack hunters? May be a little nostalgia factor in B/P but bow DPS is horrendous, especially on heroes.

Here's a rough draft of something I was thinking of that had these skills at a minimum: OoV + blood bond, barbs + MoP, splinter and a minion bomber.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

wouldnt the paragons, especialy the interupter have terrible energy problems?:/

11 physicals and no barbs/mop?

i did a petway teambuild, probably a few pages back now...

mugen

mugen

Academy Page

Join Date: May 2005

they do have energie problem / and interrupt what ever useless s...but well my 1st goal was (Tomb HM) and main danger => (was, thx all the assa bots noobs) - Meteor shower ... so i put extra interrupt anywhere, including me. (main reason of you move like a dwarf)

- no mop § no barbs cause i am monk, if i was a nec as #1 i ll use them .
The team seems to me safer like this instead with a necro ... I ve tried some runs with Vampir/order necro, wasnt a lot faster to kill but less survivabilty

But its flexible. You can remove the 2 mesmers and put 2 necros, a second spirit spammer or so.. it will also run

proof with a little different team, but in the same spirit
no mesmer, no monk - and lvl 14 pets lol

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

I see two healers for a party size of 16. Additionally those healers have poor to non-existent energy management, and prots are noticeably lacking.

Its a bit hard to say more since we're not seeing the attribute point assignments, but overall I feel I can safely conclude that you can do much better, even if you insist on bringing a bunch of pets.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Amy Awien View Post
Pet's AL, HP or the damage they take do not depend on BM attribute - and Call of Protection and Otyugh's Cry are next to useless at low BM. Next time, research the subject you're commenting on.
Next time read what I wrote more carefully before making snarky comments, and consider whether you might possibly have misinterpreted what I was saying. The polite thing to do in that case, even if you believe the confusion might be caused by clumsy phrasing on my part rather than lack of reading skills on yours, is to ask whether I meant to imply that AL and HP are set by the attribute. Much politer than pointing a finger and telling me I'm ignorant. Give me a chance to prove it before declaring it.

My ranger has been playing as a beastmaster since I began GW, and I do know how BM works. As you point out, protective pet skills are next to useless at low BM. How does this NOT affect the amount of damage pets take at low BM compared to the amount they take at high BM, presuming someone running high BM is sensible enough to give the pet some extra protection?

Quote:
Originally Posted by mugen View Post
dead pet /blackout.... they dont AS FAST as you pretend...even vs hard hitting mobs Look at the screenshot provided by the OP. Look carefully. How many of the pets are dead in the party window shown on the lower left?
You start with cute
, proceed to state that with low BM pets are fragile and complain about my comments being 'snarky'? But yeah, I could have used a bit more tact.

Pets aren't fragile, they aren't fragile with 80AL and 33% damage reduction - even without buffs. No need to feed more misinformation about pets needing much healing - which is why I responded harsh.


Quote:
... How does this NOT affect the amount of damage pets take at low BM compared to the amount they take at high BM, They're not fragile - the buffs make them even sturdier, that's true - but they're still not fragile without them. You should know that.

Quote:
Look at the screenshot provided by the OP. Look carefully. How many of the pets are dead in the party window shown on the lower left? Have you noticed the minimal amount of prot in his team?

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

To be fair, his dead pets are level 14 and not 20. It's an interesting setup, and if it works well with clearing most content in HM without problems, all is good. But I would personally not run pets on a heal/prot character.

Bloodbane Brood

Pre-Searing Cadet

Join Date: Mar 2011

Kindred of the Fallen

W/

I VQ'd all of NF (8 man party areas anyway) with an 8 pet build I put together. most of my heroes only had a couple points into BM....i was just playing around to see what would happen and having fun with it. had a few party wipes in the harder areas forcing me to tweak the builds a bit but eventually got it right. nice thing with the pets is they don't suffer DP....but if you run into a strong fire ele you can go down pretty quick....all 8 pets fried and your team with blacked out bars doesn't work well lol. evbsoh is a must though.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Party Heals don't affect pets, so they can only be attended to one at a time.


Thankfully, if a pet is being damaged, it generally means a squishy caster is not. Think. What would a monk rather be trying to heal; mesmer/nec/elementalist or a pet with 80AL and 33% damage reduction (equal to perma TNTF)?

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Quote:
Originally Posted by mugen View Post
old school pet-barrage-team like



8* pets
- for style !
- shield

lot of interrupts / ressurects skills

3 para for crying / buffing around

3 voley <-> barrage like

classic dual mesmer for basic ownage

spirit spammer / frag for buff

1 monk (y lol skills i know)

can clean most zones HM


many skill can varies... change one char for a MM depending on aera .
Monk1 simply because i am a monk... use whatever you have

rate, comments & improve Honestly, the SoS, ineptitude and Panic bars are carrying that team (badly, since they are devoting a slot to comfort animal.

If your running pets, run physical buffs, Blood Bond, Barbs, microed MoP. Pets are insane with them. And the physicals taking the pets gain the full benefit as well.

The Bow paras are outclassed by spear paras with skilled micro of MoP, the more you trigger MoP, the more AOE packets that are produced. This beats out Volley / Barrage and doesn't retard adrenaline gain when facing off vs single targets (since Spear speed trumps Bow speed). If you want even more adrenaline, consider Dark Fury, all you need is an open primary/ secondary Necro slot and 6 pts in Blood Magic

Healing Ribbon is absolute trash on AI, they use it without regard as to whether there are nearby allies that it will/can heal.

Broad Head Arrow, D-shot and S-shot is lulzy when you brought Arcane Conundrum, Mistrust, Leech Sig, P-Drain and Panic.

The Binding Spirit, Life is great at keeping pets up assuming they do not die inbetween 20 second intervals (in other words when you level them to 20).

Since your a healer, I'd recommend running some combination of prot / Seed of Life / Ebon Vanguard Standard of Honor. Since heroes crowd around you, they will stay in the ward's effect reaping the benefits of +10-15 damage on each attack / spell packet.

Without BM pts, the pets will deal like ~1-3 each hit (even @ lvl 20 vs lvl 20 mobs), this is passable with skills like Barbs and MoP, and an unacceptable waste of space otherwise. Your team doesn't need 8 pets, though 3-5 pets is certainly possible and useful. After so many additions of pets to the team you will face diminishing returns since having six 0 DPS meat shields can only do so much for the team (furthermore if one of them dies, that hero is useless for 10 seconds).


As many have said before, you are packing too many rezzes, throw two or three on the midline, keep them off the backline unless microed / your the backline and reap the rewards have bringing more useful combat skills to your hero line up.

With a decent investment in Inspiration Magic, Waste Not, Want Not is decent passive E-management for the mesmers, if your fighting a lot of melee and less spellcasters, P-drain won't keep their energy up (due to lack of spells to rupt) and WNWN helps keep up with the energy expenditure. You might as well throw away the Wastrel skills, heroes misuse and spam them, killing their energy.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by Daesu View Post
Usually people think that Enraged Lunge has higher damage than Heal as One but in this case, I am not sure if having more Enraged Lunge is a good idea.

Deep wound can only be applied once, so I would only bring 1 EL and use HaO for the other paragons, and you also gain the side benefit of saving a skill.

Note: http://www.guildwarsguru.com/forum/s...3&postcount=19 Heroes don't seem to use HaO on their own, and pets tend to have a delayed attack start switching targets or sometimes attack random targets. So there's a couple copies of e-lunge to get a deep wound and the bonus damage is great for a 5e skill.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

id agree the optimum is 3-5 pets if you want to go pet heavy, with 8, it does seem like half of them do just sit there. pets are best used on physical attackers, they dont seem to run in attack much with spell casters :/

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I tried a 7 pet team for kicks and the pets are just stupid. Heroes don't seem to call targets for the pets so they just stand around for most of the battle no matter how much I ping targets. Even in NM play, people were managing to get themselves killed.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by The Josip View Post
Problem solved if he uses Dwayna healer. Pets are allies, and will be healed just like party members, minions, summons, random NPCs.. Dwayna's enchants allies and heals party members. Amongst themselves I don't think pets are a party either, so if one pet enchanted with Dwayn'a dies it will not heal the others.

The best and cheapest way to keep pets alive is call of protection and blood bond. Symbiotic bond is an option too but can redirect significant damage to the master.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

Quote:
Originally Posted by Krill View Post
Dwayna's enchants allies and heals party members. Amongst themselves I don't think pets are a party either, so if one pet enchanted with Dwayn'a dies it will not heal the others. A Dwayna healer is a Dervish using Avatar of Dwayna. Dwayna's Sorrow isn't good enough to name a build after it.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The Dwyana's conundrum: very good at healing pets, but then you aren't triggering barbs/mop, which is also very good with pets...

From playing around a bit, the "fragility" of pets doesn't seem to come from how much damage they take; they are 80 AL things with 33% damage reduction and low AI priority, their health does take a while to tick down. It's more that your backline virtually ignores them; I think they consider them minions, and won't heal unless energy is full. Priority on comfort animal also seems low, even after combat they take a while to rez the pet...

Another way to deal with this, heal as one + predator's pounce.... great when your pets are taking damage. When they aren't though, your heroes will just leave those skills alone and waste the damage potential. So many catch 22s...

Pets need either an physical attack from their master, or themselves or their master being attacked to engage. If you put them on spellcasters, they're basically going to sit there doing nothing, until /unless the caster gets a wand in. You can hope they might get in the way of some attackers but it doesn't seem that great, considering the added risk of blackout.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by FoxBat View Post
The Dwyana's conundrum: very good at healing pets, but then you aren't triggering barbs/mop, which is also very good with pets...
You aren't with that Dervish but that's it.

Quote:
It's more that your backline virtually ignores them; I think they consider them minions Even worse. Heroes will, for example, cast Splinter on minions but will never do it on pets.

Quote:
Pets need either an physical attack from their master, or themselves or their master being attacked to engage. If you put them on spellcasters, they're basically going to sit there doing nothing, until /unless the caster gets a wand in. You can hope they might get in the way of some attackers but it doesn't seem that great, considering the added risk of blackout. I only use casters and it's not that bad.. An Iguana or two will continue sunbathing instead of charging the enemy, but that's the same with minions, and even spirits sometimes.

So far I find pets fun (even at only lvl12 in DoA NM), since they're the only melee troops I use (minions too, but I'm not a fan of minions and will probably get rid of them gradually).


Main problem I have is finding Beastmastery skills to put on my heroes. Scavenger Strike is the top candidate so far, but neither of the skills really thrill me. I'll be testing EoE for fun once my pets are lvl20, but 60sec recharge kills the fun more than 5-sec cast time.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Heroes do not participate in a fight when you're using only pet-attacks - and the foes are beyond their aggro-range.

Heroes will also not use Call of Protection until the pet takes (heavy) damage.

The backline doesn't ignore pets, but party-members have priority. Maybe it's different when there are 8 pets running around.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

I have a pet team for my para, not similar to this but a try out from someone who posted in riverside. It works pretty good, I have 6 instaed of 8 because I would not give the monk a pet. Did some HM missions to try it out, VQ-ed some kurz areas and it worked fine. And it was fun to see all those white tigers.
No building the same for my ranger with lions Have fun with your build.

mugen

mugen

Academy Page

Join Date: May 2005

I explain some of my choices
(i dont speak very well english so you have to excuse me for kiddy like explainations)

- first i agree: Yea you're totaly right, 6 pets may be stronger than 8 pets. Monk blackout is kinda dangerous, but its for style, running a full Zoo is cool
If put myself as monk/necro with mark of pain or so, it would be stronger
You can't say its not stylish running a zoo with you.

- pet are only mesh. Consider them like a minionsmaster-support but 8 constant & without corpse. They are resistants, nice life & dont have death penality...so 4 of them can die each fight the next fight is still ready

- Doing the same area with minions : most of time you have no more allies, they die in one or 2 attack, and you have no more wall when needed. You can easily get overhelmed..here not. never
(2-3 heals on pets; give you the time needed to kill the most dangerous ones)

- i dont like any pet skills that's why i dont use them : rather use a paragon buff or a interrupt than a +30 dmg pet skill that will be mis-used + monster are dying fast enough anyway

- i dont use armor boosting shoot for pet for the same reason, rather use a paragon help or a spirit or so. Even with this shoot pet are still inferior than the monster i fight, so they still die in legal fight

- I used many rez cause this build was designed for "elite zone's" -> tomb of king (free entrance / difficult / can gain ectos)
so rather use a hard rez that can save 1-2 hour of play after a bad aggro, than a few dmg gain ^^

- I used bow para instead of java para : for the simple reason of range. A para javalin can easily gain aggro and get wipeout . Him having more dps wont change anything when facing a few of this... 2-3 hits boom


- i used bow for -interrupts-
-> party wipeout (thx no more ecto :A/E bits-> )
since heroes are basicly interrupting anything they see, it's important to have extras- for when you cruel need it

- In case it doenst work, having pets will make 9/10 the pets being targetted
You'll be blackout, but still alive.

- I use para instead of ranger because they have high armor / shoot are party buff, many available, you can swap them as needed for the aera you aim, and ranger are less resistant in fact stance are almost useless in this zone
->
For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros

- no prot for the mass unbuffing present (para shoot as prot)

- the spirit spammer is totaly part of the build. Splinter wep / spirit for dmgs and wall

-+ Ive put 2 mesmers cause it's the current approved-winning pve pair .. i can put 1 necro for curse & and the second spirit it run's as well

- its to fight dangerous aera, with 150 hp hitting mobs, with means if a few of them pierce your defense, you are dead. Dot. Wards / weakness, they still hit hard. The more targets / pet / spirit, the more survivability

- pet dead = blackout...right. But this doenst mean the game is over. The team doesn't rely on a particular skill but on mass wall / targets... spirits & curse & arrow do constants dmgs while the other pets are dying ... end of the fight you res some and go for next^^
of course its they all die in the same second, it's the bad news

- I myseld sometime as the monk -> res my pet in middle of battle...wich cause it to have lol life and die a few seconds later for a second blakout.. but it sometime save the team ! Winning the 3-4-5 seconds / that will aggro the monster, take the meteor shower or the mesmer shoot, is sometime superior than a healing + defense pierce

- pet can can reach plateform monster, and for curious reason, after some res , you aggro them !

mugen

mugen

Academy Page

Join Date: May 2005

Hi

an other version, with more curse & spirit backbone instead of paras
no good "runes" or stuff on any hero


did tomb HM / slaver HM (me being assa for swap)
Isnt the zoo nice

outlaw161

Ascalonian Squire

Join Date: Jul 2009

Kiss

A/N

How long Slavers took you?
And did the disabled time of your skills when pets die kinda hurts?

mugen

mugen

Academy Page

Join Date: May 2005

Dont remember Time. Not speedy neither slow

Here a full ex tomb finish including Some dies and bad aggros
You Can make your own opinion about black-out and fragility
45mins(nô ecto . ). Simple i like this zone...élite ectos and free
Entrance