Quote:
Originally Posted by Lanier

Brace Yourself: seems a little too powerful. I would suggest making it end on each individual ally after one KD. Maybe decrease the recharge slightly too. I know you are trying to compare it to ward of stability, but remember that the ward only works on allies within its area, and that area isn't very large.
I agree with this, the suggestion is too powerful. Having it end after a single-knockdown would be fine.
I understand the comparison with Ward of Stabiltiy, but;
Ward of Stability won't follow allies out of the AoE if the battlefield moves. This, being a shout, would.
Ward of Stability has a casting time. Shouts are instant.
Of course, adjust numbers to compensate, so that you can use it slightly more often than Ward of Stability or something.
As for the Command Elites, I've been using them myself in PvE alot recently (mostly due to lack of anything better to bring with the way I'm specced), and I agree the 4-adrenaline cost elite chants could do with a bit more incentive to use.
Anthem of Guidance is clearly an anti-block skill. Making it end stances too IMO would be logical, as stances are often used for blocking. Many stance removal skills state that they are an unblockable attack. Perhaps up the adrenaline cost slightly.
Then it'd be like Forceful Blow for the whole party, but still balanced as it'd have two disadvantages to Forceful Blow - it wouldn't cause any extra damage, and it wouldn't case Weakness, and one extra advantage - the fact it's an adrenaline chant means it's energy management for the Paragon too. That's always something to keep in mind when it comes to Paragon adrenaline Shouts and Chants, there's always that hidden bonus.
I also agree Crippling Anthem is underwhelming for PvE. I agree with the suggestion of giving it something extra. My idea would basically be to make it an elite version of Anthem of Envy. Up it's adrenaline cost to 6, and give it the same bonus damage alongside the Crippling as Anthem of Envy. Perhaps remove the over 50% HP conditional for the damage if it still felt underwhelming. Many elite skills tend to do three things these days, so this ones would be: Energy Management (indirectly through Leadership), Crippling, Bonus Damage.
As for some of the other, more functional, but still incentiveless or underperforming skills...
Incoming! could do with it's old functionality again TBH, nobody needs an almost identical elite Fallback!, though I understand why it was changed. I could see it working as a skill similiar to Aegis (PvP) though, as some sort of short Omega prot, which would be alot closer to it's original functionality and actually make it useful again. You could avoid the chaining-issue by making it only affect a single-target (it would still have it's uses then), though it'd have to be a little stronger than Aegis (PvP) to compensate for it's elite status. Perhaps change it's cost to Adrenaline instead of energy, with a cooldown to prevent spamming with Adrenaline boosts.
I would also like to see Angelic bond's original functionality returned, as it was unique before and now it's just a poor man's Divine Intervention, without the ability to cast it in the very last second to actually get the effect to trigger. Though I do also like some of Khomet's suggestions for this skill.
Also agreed on some changes need to be made to Aggressive Refrain; It's actually one of the weakest IaS in the game IMO, not just because of the cost, but the -20AL really hurts when you can't end it whenever you please like a Warrior can with Frenzy, especially for a class with almost no self-defense skills. It pretty much makes Paragons easier to kill than any other class in the game - even casters, who tend to have strong defensive skills that don't get in the way of having an effective skill bar - but is a compulsory skill for Paragon damage and adrenaline levels to reach a reasonable and working standard so you have to bring it if you are locked into something other than /Wa.
I have quite alot of ideas for many Paragon skills though to bring them up to workable and respectable standards, without so many drastic changes as some of Khomet's suggestions, and hopefully without making them too powerful. I'll have to bring them all up at some point.
Quote:
Originally Posted by iToasterHD
I don't play PvP but I am enjoying the idea of a Paragon acting as a safe house or damage multiplier.
I agree, I also like this idea. Infact it's probably the reason Paragon is my class of choice; This is exactly what I want, and the Paragon still has some shadow in it left of doing this, albeit ineffectively these days.
It fits the whole Guardian Angel theme, and a couple players still see the Paragon this way. Even in RA, you'll find some Mo/As use the Paragon as their Return point when escaping from enemies, which is how it should be. It's just a shame they can no longer effectively fill this role.
On a somewhat related skill note; Everybody seen the new Shield Guardian for Monks? It's like Ballad of Restoration, except it recharges quicker in PvP, and blocks a couple attacks in addition to the heal, with much more chance of triggering a larger total heal amount. People are complaining that it's still underpowered though. Hehe, yet does anybody think to complain about how the Paragon's similiar skill suffers? Nope lol. I'd kill to have a skill like the new Shield Guardian on my Paragon (inherantly :P), and it suits the class too...