Paragon needs a redesign

It's not just you. The Paragon IaS are really bad in comparison. The IaS is neccessary for a Paragon to function at any degree of effectiveness, but in order to bring one you are locked into a /Wa secondary. Agg. Refrain/Soldier's Fury are passable in some cases in PvE, but they don't cut it at all in PvP.

An uncontrollable -20 AL (on a class that has no real inherant self-defense skills), and an enourmous cast cost too in the case of Aggressive Refrain, really hampers these skills.

Not to mention that in order to run Aggressive Refrain, if you are the only Para in the team you have to dedicate almost half your entire skill bar to merely maintaining it with only a small handful of skills that can do the job (removing the capability to bring any self-defense skills from another profession), really hampering build diversity. The fact Agg. Refrain is only 25% instead of 33% is really adding insult to injury.

Soldier's Fury is a little bit better, but it still requires a potentially dud and very limited extra slot on your bar to run, when several other elite IaS have no such bar-whoring limitation.

Quote:
Originally Posted by Lanier View Post
When the para update hits, SY needs to go die in a hole somewhere. Its current functionality is always either going to be overpowered or underpowered, so really it just needs a functionality change. Nerf it to 50 al and its still going to be a very popular skill that makes SYG and Watch yourself/shields up obsolete on player bars. /Agree.

TBH, Save Yourselves should keep the +100AL but it should have always had functionality more similiar to what we see on Stand Your Ground (PvP) in the first place (which would fit the name more anyway). Make it so it ends on an ally that moves or attacks. Or perhaps even just have it end after recieving a single attack instead, which woulda sorta make it like a souped-up WY better at a quick on-demand AoE spike protection. Handy for PvE, but not overpowered.

The first of those ideas would remove the skill from general play, but it would still have some uses in the odd niché PvE specialist team set-up. The latter option would give the skill some good general use in PvE, but would not make it the omnipotent messiah of team-defense that causes the obsoletion of all other +AL skills that it is right now.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Wonder if we'll ever get an update before GW2 hits...

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Don't kid yourself. Anet hates Paragons. We'll probably get both the Ele non-elite update (the Ele update was completely unneccessary as was, the only change that needed to be made was the enemy AL change, that was it, the skills were fine overall anyway), and the Ranger (a class with some problems, but far, far, less) beforehand.

For fun they might decide to update smiting Monks, then non-smiting Monks, Warriors, Necromancers, then Ritualists, Dervishes and Mesmers again first.

Then Guild Wars 2 will have been out for several years, and they'll close the GW servers down before ever having the chance to bring the much-needed Paragon update to completion. Heck, if it does ever come out, they'll probably just be nerfing all the skills even more lol.

...

Yeah, I realise that's probably an exaggeration and overly pessimistic, but right now, that is the impression they are giving about their attitude to Paragons. It should absolutely be at the top of their priority list now. It's had more problems than the other professions for a long while, but they seem to keep on avoiding doing anything about it.

The day I can zone into RA as a Paragon and not be reported for 'leeching' before the match even starts, or the day I can run something other than Imbagon in PvE without recieving a mountainful of critcism from other players, can't come soon enough...