Let's buff the Warrior to Dervish levels!

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Since the dervish update made sword and axe warriors completely obsolete, here are my ideas to keep warriors on par with dervishes.

Swords/Axes They now hit up to 3 adjacent targets, also attackspeed increased slightly. Vamp hits for 5.

Crippling Slash: Change to non-elite enchantment, 5 energy, 10 second recharge.
Cripples everyone in the area. (Make this skill like Aura of thorns)

Gash: Now also applies bleeding to foes in the area. (Wearying strike + Aura of thorns)

Frenzy Remove the drawback of double damage. (Heart of fury)

Battle Rage Shout. (for ims + ias) gain 20 armor and gain 33% more adrenaline. move 33% faster (Avatar of Balthazar)


This is in fact what they did to dervishes.
Even if my changes would make it to the game, they would not be more OP than a dervish.
I congratulate Arenanet for throwing out all the balance there was left in the game.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

I'm only leaving this open because I wonder how many people are going to not get it.

GWfan#1

GWfan#1

Krytan Explorer

Join Date: Jul 2009

My Character Liked Gwen [First]

R/

Avatars of Gods should be OP!

J/k but I do think a nerf is in order.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Maybe they should just give dervs a win button to expedite matches.

EDIT: Or a command like /lame which displays a huge dong in front of you but still gives you an instant win.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

On one hand , those changes are too big and would totally revolutionize gameplay since it's begin but on the other hand , i can't really disagree since the game is already an enough big joke ....

All their updates are totally illogical ( why were primal and endurance nerfed in past ??) so i don't know at all what to think....

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

You forgot the part where Strength gives +10 armor for every adrenal skill they have and reduces the adrenaline needed to use skills.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

This belongs in Gladiator's Arena, I think.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

It's quite sad, but true.

Jaz the shadowalker

Jaz the shadowalker

Krytan Explorer

Join Date: Oct 2007

The Keepers Of Souls

N/

I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Jaz the shadowalker View Post
have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit.
Add the ability to do aoe damage and unload massive amounts of conditions (aoe too) and you get the dervish!

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Quote:
Originally Posted by Jaz the shadowalker View Post
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
Mysticism+AoB=~100 AL

You have to use the correct skills with a warrior to deal 50-100 dmg and those take time to build up adrenaline. A dervish spams their attack skills for what you can do and more and adrenaline comes in so fast with AoB. Plus IAS with no drawback with simultaneous IMS cannot be done with a warrior.

Strength means nothing when dervishs can spam any attack skill they want.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

Quote:
Originally Posted by Jaz the shadowalker View Post
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
Avatar of balthazar gives +20 armor against physical as well as a plethora of other affects, Strength's damage bonus is meh, dervs deal not only damage to whomever they're attacking, but in most cases AoE damage as well. They can spread burning, cracked armor, bleeding, crippling, AND deep wound with one single build (AoB) with great regularity along with having a permanently maintainable IAS with no condition associated with it (as frenzy and flail do), AND an IMS at least 50% of the time. This is utterly ridiculous.

Warriors cannot do any of that. They MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.

The ability to KD as a form of pressure, though, is a different thing entirely. Warriors do that better than anybody (except maybe some ele builds >_>).

Narcin

Lion's Arch Merchant

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by Divine Ashes View Post

Warriors.. MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.
Not even. Wounding Strike is an AMAZING spike skill...

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Good boy deluxe

akelarumi

akelarumi

Wilds Pathfinder

Join Date: Nov 2009

E/

first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by akelarumi View Post
So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
This made everything alright.


Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.

I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.

Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
spoken like a true dervish.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback? Fundamentally, alarm bells should have been ringing since no other profession has access to such OP skill, not to mention it's forever maintainable as well.

Deluxe's mighty banter shows how Anet have taken the Dervish a step in the wrong direction. I'm all for Dervishes to be a viable pvp option to provide conditional pressure and tear down spikes. But they're become auto-attacking monstrosities.

And anybody who thinks otherwise clearly never played GW when it was balanced. Pz.


Quote:
Originally Posted by Spiritz View Post
The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.

I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.

Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
Made my day. LOL.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Quote:
Originally Posted by akelarumi View Post
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed. So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
Except I have to wait at least 45 seconds to get that chance, and dervishes still pump pressure even if they are not in an avatar. Or even better yet, use Fleeting Stability to prevent the KD. I'm pretty sure Anet could nerf left, right and centre and people still wouldn't be happy.

Quote:
It's the community that makes a class OP, not the skillmakers.
So by your logic I can make Flare OP in its current iteration.

Quote:
Originally Posted by Spiritz View Post
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
But doesn't 1v3 include 1v1 as well?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Before you take the OP too seriously, have a good read at this:

http://en.wikipedia.org/wiki/Sarcasm

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

OP raises many good points - PLEASE WAKE UP GW STAFF!

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by Fate Crusher View Post
You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback?
arent you forgetting the enchantments other classes can use as an IMS to add onto the militia class IAS? dont quote me but couldnt i use Storm Djinn's Haste + Way Of The Assassin?

i think u need to do more research.

(also WoTA=no drawback)


on account of how to screw up a dervish -KD him down during avatar AND/OR
Soothing Images/ the spirit Soothing.... and natures renewal

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

I think all they need to do to make it slightly better is to remove the speed reduction from flail and perhaps reduce duration. And 100blades needs a buff 25 slashing dmg in hard mode = nothing.

Orrrrr if you want OP warrior .... grab a hammer =D

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Lithril Ashwalker View Post
i think u need to do more research.
clearly this guy has done way more pvp than you, and clearly knows you well, possible he has met you in kamadan and shown you his aion wings

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Quote:
Originally Posted by Lithril Ashwalker View Post
arent you forgetting the enchantments other classes can use as an IMS to add onto the militia class IAS? dont quote me but couldnt i use Storm Djinn's Haste + Way Of The Assassin?

i think u need to do more research.

(also WoTA=no drawback)


on account of how to screw up a dervish -KD him down during avatar AND/OR
Soothing Images/ the spirit Soothing.... and natures renewal
Sins suck and WoTA is an elite.

I heard Fleeting Stability is good and spirits die easily.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....

The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by deluxe View Post
Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.
Only if they add conjure holy.

Quote:
Originally Posted by Missing HB View Post
Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....

The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....
Sins don't suffer from diversion at all unless you:
Don't know how to cancel attack skills
Aren't at all watching casting animations
Don't know that you can remove diversion without consequence by using attacks out of order
Are laggy

On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Devastating Hammer - Causes 10s cripple & weakness
Earthshaker - Knocks down all foes in the area
Backbreaker - +38 @ 14 hammer
Cleave - 10s cripple, +38 @ 14 axe
Hundred Blades - Blinds on end
Sun & Moon - 7a, gain 100 health @ 14 sword
Rush - Now a skill (not stance), +9 vs. moving @ 13 strength

Lieutenants Insignia - -33% hex duration, no damage / armor penalty (does not stack)
Warrior inherent - Base 10 damage reduction, gain 1 energy every time you use an attack skill for every 4 ranks of strength (maximum 3)

That sounds about right in addition to the OPs buffs lolz.

akelarumi

akelarumi

Wilds Pathfinder

Join Date: Nov 2009

E/

Quote:
Originally Posted by pinkeyflower View Post
So by your logic I can make Flare OP in its current iteration.
My statement was that the players make a class OP, since when is Flare a class?

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by akelarumi View Post
My statement was that the players make a class OP, since when is Flare a class?
Umm...no. The fact that skills exist with the power to be combined in such a way that they produce an overpowered results makes a class OP. Players use skills in the most efficient way (or they should), if this creates an overpowered combo this is not the fault of the players, it's the fault of the people designing the skills.

Alathin

Alathin

Academy Page

Join Date: Feb 2011

R/A

Make rangers OP please.
Remove "Barrage: Removes Preparations"
Add more skills that expertise effects (or is it affects?)
Make a new skill called "Lava Fangs" This will cause 10 seconds of burning to all adjacent foes and it will be a pet skill with 5 energy and 5 second cooldown.
Have a touch skill bow attack that instantly kills an enemy when he gets below 80% Health. This sould be an instant cooldown and cost 15 energy.
Any more suggestions would be great.
But really, the barrage one would help rangers alot.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

All they have to do is make Mending 50% more effective when cast on self. Then W/Mo's will be the greatest ever.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Quote:
Originally Posted by Selket View Post
Sins don't suffer from diversion at all unless you:
Don't know how to cancel attack skills
Aren't at all watching casting animations
Don't know that you can remove diversion without consequence by using attacks out of order
Are laggy

On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
You can cancel attack skills?

That is called a sin but spamming should not be equal to skilful play nor should it give you the win button.

Elfblade

Academy Page

Join Date: Dec 2006

A/

Quote:
Originally Posted by Lithril Ashwalker View Post

(also WoTA=no drawback)
Wota doesnt give the full IAS and is an elite (although with double effects which are not bad)

jackinthe

Krytan Explorer

Join Date: Jan 2007

there are lots of good skill update ideas in this thread!

Groth

Groth

Ascalonian Squire

Join Date: Jan 2011

W/

::big drag of herbal remedy:: (thats some good tea they're drink'n)

Quote:
Originally Posted by Selket View Post
On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
Because having numbers 1-8 indented in one's forehead is "active play" especially when the actual cast order, usage, auto attack implication and enchants are all free of drawbacks. You're right, who really wants to think about their skills anyway? If its off cooldown why not go ahead and use it right? Hell, its not like anything BAD could happen... i mean... I'm a Dervish. Besides this person is right:
Quote:
It's the community that makes a class OP, not the skillmakers
::another big drag of herbal remedy:: (yum)

The community just like totally like had a pow-wow and got together and said "okay everybody, we're going to all start playing this class because there is totally nothing cooler than a man in a dress waving a big stick!" and like... that's how it happened man, BOOM Dervishes rock now. Don't come cry'n to me cause yall didn't get the memo.

Gah, I can't believe how many physical classes just whine and moan about how bad they suck.
Assassins need to totally quit whining. they have like TONS of attack skills and some stuff, who cares if one of them is disabled all of them are useless learn to play! be like me i'm a Dervish! (is anybody else hungry all of a sudden? Its like wierd!) Uh.. yeah and besides yall sins can be like WHAM you're crippled... see you're cool! thats no different from what I do! Oh wait, you actually have a cast time... and have to actually like "Hit" with a skill. But, yall can like enchant yourselves and heal yourself every time you hit! That's like what I can do... what? you have to hit AND crit? Have you sins ever thought of having a pow-wow?

Well, warriors like, they are the real whiners man. GAH all this BS about not having any energy or too many skills with punishments attached... DUH if the skill like does bad stuff it doesn't take a genius not to use it! see, this is where you've got to start think'n like a Dervish man! I never use any skills with bad effects man, that's stupid! I mean why get kited dude? This aint no Mary Poppins re-run man, lets NOT fly a kite dude, just like snare them and then beat them down man! -- What do you mean HOW!? use a snare gah there's like billions of them man whatever one 'rings on your rapier' man! you know, 'puts a ding in that dirk' or 'makes your greatsword ... great and stuff' I dunno man you've got like almost as much energy as I do dude... chuck a spell at em or something who cares about all that! like, lose the conditions and go beat some face man! what? you can't without another class? Well, hit the books and get some school'n bro you need to start... THINK'N LIKE A DER...

el fin.

Edit: corrected misquote of akelarumi (apologies)
Edit 2 clarifying "drag": to drink "herbal remedy": Honey'd Tea

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

A lot of you guys sat on the sidelines while some of the whiniest people I've ever seen on Guru lobbied endlessly for a Dervish buff they did not need. If you have played GW for any period of time there is no excuse you know the formula; buff into orbit then spend 6 months to a year making small nerfs. This way they don't do anything (and I'm quoting them directly here) "...inconsistent with our reasons for improving [skill or profession] in the first place."

If I could make a small suggestion...next time, nip this in the bud.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

8/10. Seen better, but it's pretty good.

Balance is silly. Honestly, I was moving for ANet to break the heck out of the Dervish class. They're not going to be in GW2, and they've sucked so bad for the last 3 years in GW1. Give 'em their time in the spotlight and then move on.

K, maybe tone 'em down a little .