Let's buff the Warrior to Dervish levels!
deluxe
Since the dervish update made sword and axe warriors completely obsolete, here are my ideas to keep warriors on par with dervishes.
Swords/Axes They now hit up to 3 adjacent targets, also attackspeed increased slightly. Vamp hits for 5.
Crippling Slash: Change to non-elite enchantment, 5 energy, 10 second recharge.
Cripples everyone in the area. (Make this skill like Aura of thorns)
Gash: Now also applies bleeding to foes in the area. (Wearying strike + Aura of thorns)
Frenzy Remove the drawback of double damage. (Heart of fury)
Battle Rage Shout. (for ims + ias) gain 20 armor and gain 33% more adrenaline. move 33% faster (Avatar of Balthazar)
This is in fact what they did to dervishes.
Even if my changes would make it to the game, they would not be more OP than a dervish.
I congratulate Arenanet for throwing out all the balance there was left in the game.
Swords/Axes They now hit up to 3 adjacent targets, also attackspeed increased slightly. Vamp hits for 5.
Crippling Slash: Change to non-elite enchantment, 5 energy, 10 second recharge.
Cripples everyone in the area. (Make this skill like Aura of thorns)
Gash: Now also applies bleeding to foes in the area. (Wearying strike + Aura of thorns)
Frenzy Remove the drawback of double damage. (Heart of fury)
Battle Rage Shout. (for ims + ias) gain 20 armor and gain 33% more adrenaline. move 33% faster (Avatar of Balthazar)
This is in fact what they did to dervishes.
Even if my changes would make it to the game, they would not be more OP than a dervish.
I congratulate Arenanet for throwing out all the balance there was left in the game.
lemming
I'm only leaving this open because I wonder how many people are going to not get it.
GWfan#1
Avatars of Gods should be OP!
J/k but I do think a nerf is in order.
J/k but I do think a nerf is in order.
pinkeyflower
Maybe they should just give dervs a win button to expedite matches.
EDIT: Or a command like /lame which displays a huge dong in front of you but still gives you an instant win.
EDIT: Or a command like /lame which displays a huge dong in front of you but still gives you an instant win.
Missing HB
On one hand , those changes are too big and would totally revolutionize gameplay since it's begin but on the other hand , i can't really disagree since the game is already an enough big joke ....
All their updates are totally illogical ( why were primal and endurance nerfed in past ??) so i don't know at all what to think....
All their updates are totally illogical ( why were primal and endurance nerfed in past ??) so i don't know at all what to think....
Apok
You forgot the part where Strength gives +10 armor for every adrenal skill they have and reduces the adrenaline needed to use skills.
reaper with no name
This belongs in Gladiator's Arena, I think.
Artisan Archer
It's quite sad, but true.
Jaz the shadowalker
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
Elnino
pinkeyflower
Quote:
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
|
You have to use the correct skills with a warrior to deal 50-100 dmg and those take time to build up adrenaline. A dervish spams their attack skills for what you can do and more and adrenaline comes in so fast with AoB. Plus IAS with no drawback with simultaneous IMS cannot be done with a warrior.
Strength means nothing when dervishs can spam any attack skill they want.
Divine Ashes
Quote:
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
|
Warriors cannot do any of that. They MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.
The ability to KD as a form of pressure, though, is a different thing entirely. Warriors do that better than anybody (except maybe some ele builds >_>).
Narcin
kedde
Good boy deluxe
akelarumi
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.
So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.
Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.
So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.
Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
deluxe
Spiritz
The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.
I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.
I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
ruk1a
Quote:
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up. So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers. They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed. Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead. |
deluxe
Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.
That way the enemy cant take specific shields.
Fate Crusher
Quote:
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up. So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers. They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed. Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead. |
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback? Fundamentally, alarm bells should have been ringing since no other profession has access to such OP skill, not to mention it's forever maintainable as well.
Deluxe's mighty banter shows how Anet have taken the Dervish a step in the wrong direction. I'm all for Dervishes to be a viable pvp option to provide conditional pressure and tear down spikes. But they're become auto-attacking monstrosities.
And anybody who thinks otherwise clearly never played GW when it was balanced. Pz.
Quote:
The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies. I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many. Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual ) |
pinkeyflower
Quote:
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed. So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
|
Quote:
It's the community that makes a class OP, not the skillmakers. |
But doesn't 1v3 include 1v1 as well?
Gill Halendt
Quote:
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
|
http://en.wikipedia.org/wiki/Sarcasm
Gruff
OP raises many good points - PLEASE WAKE UP GW STAFF!
Lithril Ashwalker
Quote:
You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously. How can it be down to the playerbase to create the build when they created an IAS skill with no drawback? |
i think u need to do more research.
(also WoTA=no drawback)
on account of how to screw up a dervish -KD him down during avatar AND/OR
Soothing Images/ the spirit Soothing.... and natures renewal
ChrisCo
I think all they need to do to make it slightly better is to remove the speed reduction from flail and perhaps reduce duration. And 100blades needs a buff 25 slashing dmg in hard mode = nothing.
Orrrrr if you want OP warrior .... grab a hammer =D
Orrrrr if you want OP warrior .... grab a hammer =D
cantalus
pinkeyflower
Quote:
arent you forgetting the enchantments other classes can use as an IMS to add onto the militia class IAS? dont quote me but couldnt i use Storm Djinn's Haste + Way Of The Assassin?
i think u need to do more research. (also WoTA=no drawback) on account of how to screw up a dervish -KD him down during avatar AND/OR Soothing Images/ the spirit Soothing.... and natures renewal |
I heard Fleeting Stability is good and spirits die easily.
Missing HB
Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....
The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....
The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....
Selket
Quote:
Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields. |
Quote:
Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....
The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff.... |
Don't know how to cancel attack skills
Aren't at all watching casting animations
Don't know that you can remove diversion without consequence by using attacks out of order
Are laggy
On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
Krill
Devastating Hammer - Causes 10s cripple & weakness
Earthshaker - Knocks down all foes in the area
Backbreaker - +38 @ 14 hammer
Cleave - 10s cripple, +38 @ 14 axe
Hundred Blades - Blinds on end
Sun & Moon - 7a, gain 100 health @ 14 sword
Rush - Now a skill (not stance), +9 vs. moving @ 13 strength
Lieutenants Insignia - -33% hex duration, no damage / armor penalty (does not stack)
Warrior inherent - Base 10 damage reduction, gain 1 energy every time you use an attack skill for every 4 ranks of strength (maximum 3)
That sounds about right in addition to the OPs buffs lolz.
Earthshaker - Knocks down all foes in the area
Backbreaker - +38 @ 14 hammer
Cleave - 10s cripple, +38 @ 14 axe
Hundred Blades - Blinds on end
Sun & Moon - 7a, gain 100 health @ 14 sword
Rush - Now a skill (not stance), +9 vs. moving @ 13 strength
Lieutenants Insignia - -33% hex duration, no damage / armor penalty (does not stack)
Warrior inherent - Base 10 damage reduction, gain 1 energy every time you use an attack skill for every 4 ranks of strength (maximum 3)
That sounds about right in addition to the OPs buffs lolz.
akelarumi
Hobbs
Umm...no. The fact that skills exist with the power to be combined in such a way that they produce an overpowered results makes a class OP. Players use skills in the most efficient way (or they should), if this creates an overpowered combo this is not the fault of the players, it's the fault of the people designing the skills.
Alathin
Make rangers OP please.
Remove "Barrage: Removes Preparations"
Add more skills that expertise effects (or is it affects?)
Make a new skill called "Lava Fangs" This will cause 10 seconds of burning to all adjacent foes and it will be a pet skill with 5 energy and 5 second cooldown.
Have a touch skill bow attack that instantly kills an enemy when he gets below 80% Health. This sould be an instant cooldown and cost 15 energy.
Any more suggestions would be great.
But really, the barrage one would help rangers alot.
Remove "Barrage: Removes Preparations"
Add more skills that expertise effects (or is it affects?)
Make a new skill called "Lava Fangs" This will cause 10 seconds of burning to all adjacent foes and it will be a pet skill with 5 energy and 5 second cooldown.
Have a touch skill bow attack that instantly kills an enemy when he gets below 80% Health. This sould be an instant cooldown and cost 15 energy.
Any more suggestions would be great.
But really, the barrage one would help rangers alot.
RedDog91
All they have to do is make Mending 50% more effective when cast on self. Then W/Mo's will be the greatest ever.
pinkeyflower
Quote:
Sins don't suffer from diversion at all unless you:
Don't know how to cancel attack skills Aren't at all watching casting animations Don't know that you can remove diversion without consequence by using attacks out of order Are laggy On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good. |
That is called a sin but spamming should not be equal to skilful play nor should it give you the win button.
Elfblade
jackinthe
there are lots of good skill update ideas in this thread!
Groth
::big drag of herbal remedy:: (thats some good tea they're drink'n)
Because having numbers 1-8 indented in one's forehead is "active play" especially when the actual cast order, usage, auto attack implication and enchants are all free of drawbacks. You're right, who really wants to think about their skills anyway? If its off cooldown why not go ahead and use it right? Hell, its not like anything BAD could happen... i mean... I'm a Dervish. Besides this person is right:
::another big drag of herbal remedy:: (yum)
The community just like totally like had a pow-wow and got together and said "okay everybody, we're going to all start playing this class because there is totally nothing cooler than a man in a dress waving a big stick!" and like... that's how it happened man, BOOM Dervishes rock now. Don't come cry'n to me cause yall didn't get the memo.
Gah, I can't believe how many physical classes just whine and moan about how bad they suck.
Assassins need to totally quit whining. they have like TONS of attack skills and some stuff, who cares if one of them is disabled all of them are useless learn to play! be like me i'm a Dervish! (is anybody else hungry all of a sudden? Its like wierd!) Uh.. yeah and besides yall sins can be like WHAM you're crippled... see you're cool! thats no different from what I do! Oh wait, you actually have a cast time... and have to actually like "Hit" with a skill. But, yall can like enchant yourselves and heal yourself every time you hit! That's like what I can do... what? you have to hit AND crit? Have you sins ever thought of having a pow-wow?
Well, warriors like, they are the real whiners man. GAH all this BS about not having any energy or too many skills with punishments attached... DUH if the skill like does bad stuff it doesn't take a genius not to use it! see, this is where you've got to start think'n like a Dervish man! I never use any skills with bad effects man, that's stupid! I mean why get kited dude? This aint no Mary Poppins re-run man, lets NOT fly a kite dude, just like snare them and then beat them down man! -- What do you mean HOW!? use a snare gah there's like billions of them man whatever one 'rings on your rapier' man! you know, 'puts a ding in that dirk' or 'makes your greatsword ... great and stuff' I dunno man you've got like almost as much energy as I do dude... chuck a spell at em or something who cares about all that! like, lose the conditions and go beat some face man! what? you can't without another class? Well, hit the books and get some school'n bro you need to start... THINK'N LIKE A DER...
el fin.
Edit: corrected misquote of akelarumi (apologies)
Edit 2 clarifying "drag": to drink "herbal remedy": Honey'd Tea
Quote:
On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
|
Quote:
It's the community that makes a class OP, not the skillmakers |
The community just like totally like had a pow-wow and got together and said "okay everybody, we're going to all start playing this class because there is totally nothing cooler than a man in a dress waving a big stick!" and like... that's how it happened man, BOOM Dervishes rock now. Don't come cry'n to me cause yall didn't get the memo.
Gah, I can't believe how many physical classes just whine and moan about how bad they suck.
Assassins need to totally quit whining. they have like TONS of attack skills and some stuff, who cares if one of them is disabled all of them are useless learn to play! be like me i'm a Dervish! (is anybody else hungry all of a sudden? Its like wierd!) Uh.. yeah and besides yall sins can be like WHAM you're crippled... see you're cool! thats no different from what I do! Oh wait, you actually have a cast time... and have to actually like "Hit" with a skill. But, yall can like enchant yourselves and heal yourself every time you hit! That's like what I can do... what? you have to hit AND crit? Have you sins ever thought of having a pow-wow?
Well, warriors like, they are the real whiners man. GAH all this BS about not having any energy or too many skills with punishments attached... DUH if the skill like does bad stuff it doesn't take a genius not to use it! see, this is where you've got to start think'n like a Dervish man! I never use any skills with bad effects man, that's stupid! I mean why get kited dude? This aint no Mary Poppins re-run man, lets NOT fly a kite dude, just like snare them and then beat them down man! -- What do you mean HOW!? use a snare gah there's like billions of them man whatever one 'rings on your rapier' man! you know, 'puts a ding in that dirk' or 'makes your greatsword ... great and stuff' I dunno man you've got like almost as much energy as I do dude... chuck a spell at em or something who cares about all that! like, lose the conditions and go beat some face man! what? you can't without another class? Well, hit the books and get some school'n bro you need to start... THINK'N LIKE A DER...
el fin.
Edit: corrected misquote of akelarumi (apologies)
Edit 2 clarifying "drag": to drink "herbal remedy": Honey'd Tea
Reformed
A lot of you guys sat on the sidelines while some of the whiniest people I've ever seen on Guru lobbied endlessly for a Dervish buff they did not need. If you have played GW for any period of time there is no excuse you know the formula; buff into orbit then spend 6 months to a year making small nerfs. This way they don't do anything (and I'm quoting them directly here) "...inconsistent with our reasons for improving [skill or profession] in the first place."
If I could make a small suggestion...next time, nip this in the bud.
If I could make a small suggestion...next time, nip this in the bud.
FengShuiDove
8/10. Seen better, but it's pretty good.
Balance is silly. Honestly, I was moving for ANet to break the heck out of the Dervish class. They're not going to be in GW2, and they've sucked so bad for the last 3 years in GW1. Give 'em their time in the spotlight and then move on.
K, maybe tone 'em down a little .
Balance is silly. Honestly, I was moving for ANet to break the heck out of the Dervish class. They're not going to be in GW2, and they've sucked so bad for the last 3 years in GW1. Give 'em their time in the spotlight and then move on.
K, maybe tone 'em down a little .