Codex Arena....

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Is completely dead. Nobody plays it, nobody wants to play it. It's good intentions executed completely poorly. It's even more completely terrible when vor/bsurge/etc is in the pool. I don't want to make this a bring Hero Battles/Team Arenas back, since Anet is the last company to say we've messed up and undue their actions, so instead let's think of ways to better Codex Arena and make more players actually play it.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Kill it with fire.

No matter what fixes are introduced, the format is unsustainable without a critical mass of players. A good launch was the one shot there was for retaining some of the people trying it out for the novelty factor, but that didn't work for obvious reasons.

beerelf

beerelf

Academy Page

Join Date: Oct 2010

UK

N/

Sorry, but there is no way back for codex.

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

VoR is on the restricted list.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Here's an idea. If nobody plays it, just remove it. Seems to be ArenaNet's motto.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by Chrisworld View Post
Here's an idea. If nobody plays it, just remove it. Seems to be ArenaNet's motto.
People played Hero battles constantly, which is why so many people left when they removed it, and Anet took it out for dead Codex Arena.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Biggest. Mistake. Ever. Anet had their chance and they blew it. Let it burn in hell.

Quote:
Originally Posted by Lithril Ashwalker View Post
ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.
Yet another clueless person who doesn't know what the problems in HB were.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Permanent costume brawl this late would be fun, I wanted codex when it was announced but it fell on it's face.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

Quote:
Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
Suggested billion times. However, RA maps would be a big fail. Throw CB and HB maps and everyone will be happy... More complex maps, more objectives = win.

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

i really like the idea of an official sealed deck format and i think that codex was fine in execution, and would be doing great if it had been implemented like 4 years earlier. the problem isnt that codex is dead, it is that guild wars pvp is dead in general.



ra=a haven for syncers

codex=dead

ha=GLF PROT R11+ ONLY

GvG=more like dervishes vs dervishes

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

The need to setup teams is one of the major limiting factors for Codex, if it was random teams it'd be slightly more attractive

After it came out, it was find the best meta for the next few hours run until change, repeat.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

Quote:
Originally Posted by lemming View Post
I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
Still it's 1000x better format than CA. With regular skillbar changes and HB maps, I believe it would attractive enough to populate at least 2/3 america districts everyday.

Also, CB is actually very similar to GW2 gameplay - you have basically 5 attack skills, healing skill and utility, plus thanks to fixed bars - no dedicaded healers.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by lemming View Post
I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
I agree. I believe that the initial popularity of Codex Arena/Sealed Deck was due to the limited availability of such a format. It was only done occasionally amongst guilds (and at PAX?) and as a result, a permanent Sealed Deck format was very desirable. However, people lost interest in it very quickly.

To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad )

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

Quote:
Originally Posted by Elnino View Post
I agree. I believe that the initial popularity of Codex Arena/Sealed Deck was due to the limited availability of such a format. It was only done occasionally amongst guilds (and at PAX?) and as a result, a permanent Sealed Deck format was very desirable. However, people lost interest in it very quickly.

To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad )
Game is 6 years old, GW2 on horizon, so IMO it's not a big deal.

JSX

Academy Page

Join Date: Jan 2011

Canada !

Quote:
Originally Posted by Elnino View Post
Biggest. Mistake. Ever. Anet had their chance and

Yet another clueless person who doesn't know what the problems in HB were.
I personally wasn't around at that time, could you explain? I wish i could've used heroes in pvp


I don't mind CA if there were more people. Sadly it's not working out, don't think it can be saved at this point unless there was some reward fixing?

Outside of ZC a very small minority play it regularly, and i can usually spot the 'usuals', they're either people looking to fight other people or guild/alliances farming themselves. (i dont mind the latter cause then my friends and I can jump in and get a few fights lol)



BUT (big aside)

I really wish there was a 4v4 format that I could do with my buddies and not have to try and sync in RA or do AB (i dont mind ab btw).
And from alliance to alliance i've been to, pve alliances, semi srs pvp alliance (like not into GvG hardcore but more casual gvging, HA, RA) all say the same thing.

Why not have a format like that?

Prevent RR but making it similar to RA where you need 5 wins to get a point. I personally do give a crap about titles anymore, and even people I know who are going for gwamm, dont care about pvp titles but enjoy it for the challenge and the fun of it. ;/

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

^

You are referring to a place called Team Arena.

JSX

Academy Page

Join Date: Jan 2011

Canada !

I was referring to TA with RR, but what i meant was just : why not bring it back and stop the RR with some very minor changes.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by JSX View Post
I personally wasn't around at that time, could you explain? I wish i could've used heroes in pvp
Discussion on Hero Battles has been supressed from this forums so I will give you this link:
http://www.guildwarsguru.com/forum/a...t=Hero+Battles

That should give you a bit of an insight as to what happened.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
I'm not sure this differs sufficiently from RA by itself. I guess you might look at it as "beginners RA" but in that case, it should be paired with different teams every round. (Combating not just syncers, but consec teams tending to farm the entering ones.) RA/TA format is also not forgiving enough, you die and sans res sigs, the match is over. The constant running around and free rezzes in the factions formats helps to make them a much more fun and friendly environment. Yet just turning everything to kill count isn't necessarily a good solution either.

I think it better to stick with the HB/CB maps, maybe tweaking the warcry shrine to be less godly. The splitting and running around are a part of what makes CB fun for players of all levels, and make it more than just "everyone focus fire called target"

To the naysayers: a large number of bars would keep the format interesting for much longer than a holiday weekend. The only issue is the maintenance required to keep updating them.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Anything better then having HB back. That mode was just infuriating.

Just remove the pug aspect of codex. Remove other players ability to keep me from playing it!

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

No man... no capping. I don't play TA-like format for that shit.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Already tons of suggestions have been done , yet the format is still the same 1 year and half after without any single care.....
On big lines :
- Being able to team with heroes
- Changing title ( 1 win = 1 point)
- Costume brawl system

On a side note , i do think that CA is very popular not because it's only 2 weeks per year , but especially because rest of PvP is too repetitive ( especially for people who can't GvG) and people got enough of playing all those flawed formats ....

2nd side note , HB maps can't fit with 4 humans vs 4 humans , since it would only be about capping with terrible metas....they were done with heroes because it requires a little micro to do fine and because 4 cripshot or 4 d/a heroes will always be less good than 4 humans with those bars....

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Shayne Hawke View Post
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
I agree with this. On ZC day it's always 2-3 guild teams facerolling everyone else otherwise theres usually not enough people to even form a team. Random teams will stop the "lf mes r6 glad r5 codex" bullshit and get people into games faster.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

It would be real funny if anet decided to start listening now after all the people who gave them suggestions on how to improve HB over the years. Real funny.

Arnold Killmachine

Academy Page

Join Date: Oct 2009

I feel like everyone who wish Costume Brawl system is too lazy/dumm to think of a teambuild at CA.
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.

And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.

Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.

thanks for your time.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Arnold Killmachine View Post
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.

And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.
You know , what's the point of forming a r6+ glad team when there are 3 players in the district and noone to face in anyway ??So , on ZQ day i agree people want to find equally experienced people , but on others it is "bullshit " yes ( this applies for dead hours in HA too)....

Consequence of that inactivity , what's the point of having 5 wins req for a point when you cannot even face 2 teams ???

Arnold Killmachine

Academy Page

Join Date: Oct 2009

I agree that forming ranked teams during dead hour is retarded.
Thus, people who do it this way are retarded as well, so I wouldn't even bother joining them.
However it wouldn't be a problem if the arena was actively played.
The reason its not, is like I said before - codex requires effort to form a build, and when someone spends 20ish (or more) minutes to do it, then gather people and just loose over and over I'm sure he won't come back.

5 wins req, in opposite to 1 win req doesn't allow people run bots just to score single wins and farm the title.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Quote:
if the arena was actively played.
Your logic is circular so i have no idea what point you're trying to make. The arena is underpopulated because most people don't like to stand around for 20 mins going LFG LFG only to get rolled in 3 mins by a guild group. It's the same problem with HA and GvG. These formats are not friendly to the casual player. Blaming people for being lazy or dumb isn't going to make them want to play codex. People aren't going to change. Only the format can.

Arnold Killmachine

Academy Page

Join Date: Oct 2009

If the arena was actively played, gamers of any rank would find their place.
Arena is underpopulated because most people are bad at guildwars and rely on wiki/observe bars.
They are rolled in 3 minutes because guild groups are better at pvp aspects.
Guild groups are better, because they practiced.
It is more like 'how you play' not 'what you play' this is why it promotes skillful play not buildwars.
Pre-set pool of skills gives everyone an equal and fair start.

I pug my CA teams (g5/r9), make them get on vent, waste 20-30minutes to set up a build and I've never lost a single game during ZQ.

If people aren't going to change from being bad at pvp to being good, its clearly not the formats fault.

All you want is an easy arena where you can win against more skilled players with addition to easy-to-get title.
With this attitude (give me another format where I can win, because I can't win at current one) you wont get far at gvg/ha or any other pvp arena.

Here's my point.
You wish to win? Practice.
You wish to gain a reward without an effort? Stick to 7-heroes pve or abuse dervish when you still can.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Here's the thing: how is blaming the playerbase going to fix the underpopulation problem? It doesnt. It's counterproductive and turns people off. Few people are going to put in the effort to apply to a pvp guild, get onto vent/ts and grind glad points(GW iz Srs Bsns ya'll) When a game becomes too much work and it no longer becomes sufficiently rewarding, the player base dwindles because.. it is simply not *fun*..shocking concept isnt it?

In the meanwhile codex devotees can continue farming points with their friendly opponent teams of resign bots, while simultaneously bemoaning the state of the game. Sry man, you want the general GW population to suddenly get good and come play with you.. aint gonna happen

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Arnold Killmachine View Post
You wish to win? Practice.
Here's the problem.... I played HB at top level for about 2 years and practicing there was very easy and the reward was correct even for average players ( 4/3 on a tournament gave you 3 keys).... In a nutshell , this gave people an idea on microing and on splitting which helped a lot for GvG and it was nice practicing it there....

Today , there isn't any place where you can practice and RA/HA are really pointless to test out builds. Dead hours because of their bad system isn't helping . Their new metas , which are " less skill required , better result " isn't helping neither...

Just to sum up , the game isn't enough competitive , is too easy today and rewarding too much for what it is , PvE especially , and depends on those players to make formats active. Not good...

Arnold Killmachine

Academy Page

Join Date: Oct 2009

I agree with the most you just said.
Meta is broken, reward/skill ratio is broken, PvE is too easy (Personally I like it 'cause I can mash through with as many different builds as I want without having to use dumm henches)
PvP community is getting smaller day by day and yeah... there is likely no place for practice for the fresh blood.
Many HA newcomers asked about a guide/tutorial maps just like the overall (4vs4) one at the Isle of nameless.
Implementing a tutorial full HA run would give a place for newbies to learn in more efficent way than farming UW and trying to get further.
Yet I'm not sure if current AI could handle it.

Still, there is Isle of the nameless, where you can practice a little, and an observe mode to see how does the other play.

Lastly, It just seems like Anet buffed derv's to let people farm their g3/r6 for HoM in an easy way.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

The main problem i see is that PvE is too rewarding compared to PvP and thus most players rather farm an area over and over ( for example getting 5 ectos every hour) rather than waiting hours in HA , thus making the place more empty....

Changing any stuff concerning reward at this point of the game would lead to a farm festival and thus the only thing i see that would do anything would be to implement tournaments such as the ones from HB , or to just replace RA with costume brawl arena....Builds are fair in CA and even if you have bad match up , you can still win on cap; not changing stuff about syncers though....

Arnold Killmachine

Academy Page

Join Date: Oct 2009

Last time I traded ectos some guy told me that he has incredible amount of cash made by playing pve, so why should he bother in pvp.

GW has changed to farm fest a long time ago, title seekers, cash makers, HA/CA are more likely to be played during the quest.
So the conclusion is (what some people have proven here by their arguments) people want an income from pvp without even trying.
This attitude and mentality buried competitive play.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

People is Lazy.

Codex requires too much effort for lazy people.

Therefore people avoid Codex Arena.

It can't get simpler than that.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Non lazy people suffer from lazy people since they therefore can't play the format though.....
However ,i think it's hard to distinguish lazyness than playing for reward.... I mean , assuming there was 1k faction and 1 point earned at every fight , people would for sure play , but on which way.....
Would they just pick random build and ask for RR or try to find working build and play seriously to get a long streak, that's the question....

floor

Lion's Arch Merchant

Join Date: Mar 2008

England

Activity Can Be An Issue [afk] / Queen And Country [QC]

Mo/W

Quote:
Originally Posted by Arnold Killmachine View Post
And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.

Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.

thanks for your time.
What? titles mean absolutely NOTHING. I am rank 6 hero but better than 90% of the people in HA, and rank 2 gladiator, yet better than 99% of the people in RA. Do my low titles make me bad? no. i just do not play the formats at all. I only play GvG, so only have champion titles, i would like to think im not bad at this game (although people are entitled to disagree) despite my relatively low titles.

This maybe isnt the best example ever, but having low titles does not make you bad, equally having high titles does not make you good in any way shape or form. By your logic someone who spent 6 years non stop grinding probably abusing IWAY and other junk to get rank 9 (ie - they suck), is better than someone who got rank 7 in a week with balanced just cos they have a higher rank?? dont think so somehow.

Also the game is 6 years old lol, inventing a new build at this stage is practically impossible unless its immediately after a big skill update. By now all builds have been tried and tested, the best ones became meta and went on wiki, inventing a new build which is actually worse than the meta ones dont make you big or clever, u just gimp urself and ur team mates.

Some of the arguments people STILL come up with after 6 years of guild wars are ridiculous, how they cant see the flaws in their logic is beyond me.

/rant over.

Carry on everyboy.