Codex Arena....
UnicornStampede
Is completely dead. Nobody plays it, nobody wants to play it. It's good intentions executed completely poorly. It's even more completely terrible when vor/bsurge/etc is in the pool. I don't want to make this a bring Hero Battles/Team Arenas back, since Anet is the last company to say we've messed up and undue their actions, so instead let's think of ways to better Codex Arena and make more players actually play it.
lemming
Kill it with fire.
No matter what fixes are introduced, the format is unsustainable without a critical mass of players. A good launch was the one shot there was for retaining some of the people trying it out for the novelty factor, but that didn't work for obvious reasons.
No matter what fixes are introduced, the format is unsustainable without a critical mass of players. A good launch was the one shot there was for retaining some of the people trying it out for the novelty factor, but that didn't work for obvious reasons.
beerelf
Sorry, but there is no way back for codex.
Mike Jack
VoR is on the restricted list.
Chrisworld
Here's an idea. If nobody plays it, just remove it. Seems to be ArenaNet's motto.
UnicornStampede
Lithril Ashwalker
ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.
Elnino
Biggest. Mistake. Ever. Anet had their chance and they blew it. Let it burn in hell.
Yet another clueless person who doesn't know what the problems in HB were.
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ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.
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Shayne Hawke
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
Ghost Dog
Permanent costume brawl this late would be fun, I wanted codex when it was announced but it fell on it's face.
hitsuji182
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What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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Pugs Not Drugs
i really like the idea of an official sealed deck format and i think that codex was fine in execution, and would be doing great if it had been implemented like 4 years earlier. the problem isnt that codex is dead, it is that guild wars pvp is dead in general.
ra=a haven for syncers
codex=dead
ha=GLF PROT R11+ ONLY
GvG=more like dervishes vs dervishes
ra=a haven for syncers
codex=dead
ha=GLF PROT R11+ ONLY
GvG=more like dervishes vs dervishes
lemming
Quote:
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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IronSheik
The need to setup teams is one of the major limiting factors for Codex, if it was random teams it'd be slightly more attractive
After it came out, it was find the best meta for the next few hours run until change, repeat.
After it came out, it was find the best meta for the next few hours run until change, repeat.
hitsuji182
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I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
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Also, CB is actually very similar to GW2 gameplay - you have basically 5 attack skills, healing skill and utility, plus thanks to fixed bars - no dedicaded healers.
Elnino
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I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
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To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad )
hitsuji182
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I agree. I believe that the initial popularity of Codex Arena/Sealed Deck was due to the limited availability of such a format. It was only done occasionally amongst guilds (and at PAX?) and as a result, a permanent Sealed Deck format was very desirable. However, people lost interest in it very quickly.
To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad ) |
JSX
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Biggest. Mistake. Ever. Anet had their chance and
Yet another clueless person who doesn't know what the problems in HB were. |
I don't mind CA if there were more people. Sadly it's not working out, don't think it can be saved at this point unless there was some reward fixing?
Outside of ZC a very small minority play it regularly, and i can usually spot the 'usuals', they're either people looking to fight other people or guild/alliances farming themselves. (i dont mind the latter cause then my friends and I can jump in and get a few fights lol)
BUT (big aside)
I really wish there was a 4v4 format that I could do with my buddies and not have to try and sync in RA or do AB (i dont mind ab btw).
And from alliance to alliance i've been to, pve alliances, semi srs pvp alliance (like not into GvG hardcore but more casual gvging, HA, RA) all say the same thing.
Why not have a format like that?
Prevent RR but making it similar to RA where you need 5 wins to get a point. I personally do give a crap about titles anymore, and even people I know who are going for gwamm, dont care about pvp titles but enjoy it for the challenge and the fun of it. ;/
yum
^
You are referring to a place called Team Arena.
You are referring to a place called Team Arena.
JSX
I was referring to TA with RR, but what i meant was just : why not bring it back and stop the RR with some very minor changes.
Elnino
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I personally wasn't around at that time, could you explain? I wish i could've used heroes in pvp
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http://www.guildwarsguru.com/forum/a...t=Hero+Battles
That should give you a bit of an insight as to what happened.
FoxBat
Quote:
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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I think it better to stick with the HB/CB maps, maybe tweaking the warcry shrine to be less godly. The splitting and running around are a part of what makes CB fun for players of all levels, and make it more than just "everyone focus fire called target"
To the naysayers: a large number of bars would keep the format interesting for much longer than a holiday weekend. The only issue is the maintenance required to keep updating them.
EPO Bot
Anything better then having HB back. That mode was just infuriating.
Just remove the pug aspect of codex. Remove other players ability to keep me from playing it!
Just remove the pug aspect of codex. Remove other players ability to keep me from playing it!
yum
No man... no capping. I don't play TA-like format for that shit.
Missing HB
Already tons of suggestions have been done , yet the format is still the same 1 year and half after without any single care.....
On big lines :
- Being able to team with heroes
- Changing title ( 1 win = 1 point)
- Costume brawl system
On a side note , i do think that CA is very popular not because it's only 2 weeks per year , but especially because rest of PvP is too repetitive ( especially for people who can't GvG) and people got enough of playing all those flawed formats ....
2nd side note , HB maps can't fit with 4 humans vs 4 humans , since it would only be about capping with terrible metas....they were done with heroes because it requires a little micro to do fine and because 4 cripshot or 4 d/a heroes will always be less good than 4 humans with those bars....
On big lines :
- Being able to team with heroes
- Changing title ( 1 win = 1 point)
- Costume brawl system
On a side note , i do think that CA is very popular not because it's only 2 weeks per year , but especially because rest of PvP is too repetitive ( especially for people who can't GvG) and people got enough of playing all those flawed formats ....
2nd side note , HB maps can't fit with 4 humans vs 4 humans , since it would only be about capping with terrible metas....they were done with heroes because it requires a little micro to do fine and because 4 cripshot or 4 d/a heroes will always be less good than 4 humans with those bars....
StormX
Quote:
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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JONO51
It would be real funny if anet decided to start listening now after all the people who gave them suggestions on how to improve HB over the years. Real funny.
Arnold Killmachine
I feel like everyone who wish Costume Brawl system is too lazy/dumm to think of a teambuild at CA.
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.
And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.
Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.
thanks for your time.
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.
And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true.
Codex is the most balanced arena but it takes some effort to set up a team capable of winning.
Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds.
thanks for your time.
Missing HB
Quote:
And all those '1 win=1 point' seek easy-to-farm title so they pretend being good with a title grinded on lone wins.
And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group. If you think it is bullshit you just want to be carried by the rest, sad but true. |
Consequence of that inactivity , what's the point of having 5 wins req for a point when you cannot even face 2 teams ???
Arnold Killmachine
I agree that forming ranked teams during dead hour is retarded.
Thus, people who do it this way are retarded as well, so I wouldn't even bother joining them.
However it wouldn't be a problem if the arena was actively played.
The reason its not, is like I said before - codex requires effort to form a build, and when someone spends 20ish (or more) minutes to do it, then gather people and just loose over and over I'm sure he won't come back.
5 wins req, in opposite to 1 win req doesn't allow people run bots just to score single wins and farm the title.
Thus, people who do it this way are retarded as well, so I wouldn't even bother joining them.
However it wouldn't be a problem if the arena was actively played.
The reason its not, is like I said before - codex requires effort to form a build, and when someone spends 20ish (or more) minutes to do it, then gather people and just loose over and over I'm sure he won't come back.
5 wins req, in opposite to 1 win req doesn't allow people run bots just to score single wins and farm the title.
StormX
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if the arena was actively played. |
Arnold Killmachine
If the arena was actively played, gamers of any rank would find their place.
Arena is underpopulated because most people are bad at guildwars and rely on wiki/observe bars.
They are rolled in 3 minutes because guild groups are better at pvp aspects.
Guild groups are better, because they practiced.
It is more like 'how you play' not 'what you play' this is why it promotes skillful play not buildwars.
Pre-set pool of skills gives everyone an equal and fair start.
I pug my CA teams (g5/r9), make them get on vent, waste 20-30minutes to set up a build and I've never lost a single game during ZQ.
If people aren't going to change from being bad at pvp to being good, its clearly not the formats fault.
All you want is an easy arena where you can win against more skilled players with addition to easy-to-get title.
With this attitude (give me another format where I can win, because I can't win at current one) you wont get far at gvg/ha or any other pvp arena.
Here's my point.
You wish to win? Practice.
You wish to gain a reward without an effort? Stick to 7-heroes pve or abuse dervish when you still can.
Arena is underpopulated because most people are bad at guildwars and rely on wiki/observe bars.
They are rolled in 3 minutes because guild groups are better at pvp aspects.
Guild groups are better, because they practiced.
It is more like 'how you play' not 'what you play' this is why it promotes skillful play not buildwars.
Pre-set pool of skills gives everyone an equal and fair start.
I pug my CA teams (g5/r9), make them get on vent, waste 20-30minutes to set up a build and I've never lost a single game during ZQ.
If people aren't going to change from being bad at pvp to being good, its clearly not the formats fault.
All you want is an easy arena where you can win against more skilled players with addition to easy-to-get title.
With this attitude (give me another format where I can win, because I can't win at current one) you wont get far at gvg/ha or any other pvp arena.
Here's my point.
You wish to win? Practice.
You wish to gain a reward without an effort? Stick to 7-heroes pve or abuse dervish when you still can.
StormX
Here's the thing: how is blaming the playerbase going to fix the underpopulation problem? It doesnt. It's counterproductive and turns people off. Few people are going to put in the effort to apply to a pvp guild, get onto vent/ts and grind glad points(GW iz Srs Bsns ya'll) When a game becomes too much work and it no longer becomes sufficiently rewarding, the player base dwindles because.. it is simply not *fun*..shocking concept isnt it?
In the meanwhile codex devotees can continue farming points with their friendly opponent teams of resign bots, while simultaneously bemoaning the state of the game. Sry man, you want the general GW population to suddenly get good and come play with you.. aint gonna happen
In the meanwhile codex devotees can continue farming points with their friendly opponent teams of resign bots, while simultaneously bemoaning the state of the game. Sry man, you want the general GW population to suddenly get good and come play with you.. aint gonna happen
Missing HB
Here's the problem.... I played HB at top level for about 2 years and practicing there was very easy and the reward was correct even for average players ( 4/3 on a tournament gave you 3 keys).... In a nutshell , this gave people an idea on microing and on splitting which helped a lot for GvG and it was nice practicing it there....
Today , there isn't any place where you can practice and RA/HA are really pointless to test out builds. Dead hours because of their bad system isn't helping . Their new metas , which are " less skill required , better result " isn't helping neither...
Just to sum up , the game isn't enough competitive , is too easy today and rewarding too much for what it is , PvE especially , and depends on those players to make formats active. Not good...
Today , there isn't any place where you can practice and RA/HA are really pointless to test out builds. Dead hours because of their bad system isn't helping . Their new metas , which are " less skill required , better result " isn't helping neither...
Just to sum up , the game isn't enough competitive , is too easy today and rewarding too much for what it is , PvE especially , and depends on those players to make formats active. Not good...
Arnold Killmachine
I agree with the most you just said.
Meta is broken, reward/skill ratio is broken, PvE is too easy (Personally I like it 'cause I can mash through with as many different builds as I want without having to use dumm henches)
PvP community is getting smaller day by day and yeah... there is likely no place for practice for the fresh blood.
Many HA newcomers asked about a guide/tutorial maps just like the overall (4vs4) one at the Isle of nameless.
Implementing a tutorial full HA run would give a place for newbies to learn in more efficent way than farming UW and trying to get further.
Yet I'm not sure if current AI could handle it.
Still, there is Isle of the nameless, where you can practice a little, and an observe mode to see how does the other play.
Lastly, It just seems like Anet buffed derv's to let people farm their g3/r6 for HoM in an easy way.
Meta is broken, reward/skill ratio is broken, PvE is too easy (Personally I like it 'cause I can mash through with as many different builds as I want without having to use dumm henches)
PvP community is getting smaller day by day and yeah... there is likely no place for practice for the fresh blood.
Many HA newcomers asked about a guide/tutorial maps just like the overall (4vs4) one at the Isle of nameless.
Implementing a tutorial full HA run would give a place for newbies to learn in more efficent way than farming UW and trying to get further.
Yet I'm not sure if current AI could handle it.
Still, there is Isle of the nameless, where you can practice a little, and an observe mode to see how does the other play.
Lastly, It just seems like Anet buffed derv's to let people farm their g3/r6 for HoM in an easy way.
Missing HB
The main problem i see is that PvE is too rewarding compared to PvP and thus most players rather farm an area over and over ( for example getting 5 ectos every hour) rather than waiting hours in HA , thus making the place more empty....
Changing any stuff concerning reward at this point of the game would lead to a farm festival and thus the only thing i see that would do anything would be to implement tournaments such as the ones from HB , or to just replace RA with costume brawl arena....Builds are fair in CA and even if you have bad match up , you can still win on cap; not changing stuff about syncers though....
Changing any stuff concerning reward at this point of the game would lead to a farm festival and thus the only thing i see that would do anything would be to implement tournaments such as the ones from HB , or to just replace RA with costume brawl arena....Builds are fair in CA and even if you have bad match up , you can still win on cap; not changing stuff about syncers though....
Arnold Killmachine
Last time I traded ectos some guy told me that he has incredible amount of cash made by playing pve, so why should he bother in pvp.
GW has changed to farm fest a long time ago, title seekers, cash makers, HA/CA are more likely to be played during the quest.
So the conclusion is (what some people have proven here by their arguments) people want an income from pvp without even trying.
This attitude and mentality buried competitive play.
GW has changed to farm fest a long time ago, title seekers, cash makers, HA/CA are more likely to be played during the quest.
So the conclusion is (what some people have proven here by their arguments) people want an income from pvp without even trying.
This attitude and mentality buried competitive play.
MithranArkanere
People is Lazy.
Codex requires too much effort for lazy people.
Therefore people avoid Codex Arena.
It can't get simpler than that.
Codex requires too much effort for lazy people.
Therefore people avoid Codex Arena.
It can't get simpler than that.
Missing HB
Non lazy people suffer from lazy people since they therefore can't play the format though.....
However ,i think it's hard to distinguish lazyness than playing for reward.... I mean , assuming there was 1k faction and 1 point earned at every fight , people would for sure play , but on which way.....
Would they just pick random build and ask for RR or try to find working build and play seriously to get a long streak, that's the question....
However ,i think it's hard to distinguish lazyness than playing for reward.... I mean , assuming there was 1k faction and 1 point earned at every fight , people would for sure play , but on which way.....
Would they just pick random build and ask for RR or try to find working build and play seriously to get a long streak, that's the question....
floor
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And no, "lf mes r6 glad r5 codex" is not bullshit, those are people who simply want to find teammates equally experienced to the rest of the group.
If you think it is bullshit you just want to be carried by the rest, sad but true. Codex is the most balanced arena but it takes some effort to set up a team capable of winning. Amount of people around there just shows how many of pvp'ers rely on meta/wiki and how many tend to use brain and make their own builds. thanks for your time. |
This maybe isnt the best example ever, but having low titles does not make you bad, equally having high titles does not make you good in any way shape or form. By your logic someone who spent 6 years non stop grinding probably abusing IWAY and other junk to get rank 9 (ie - they suck), is better than someone who got rank 7 in a week with balanced just cos they have a higher rank?? dont think so somehow.
Also the game is 6 years old lol, inventing a new build at this stage is practically impossible unless its immediately after a big skill update. By now all builds have been tried and tested, the best ones became meta and went on wiki, inventing a new build which is actually worse than the meta ones dont make you big or clever, u just gimp urself and ur team mates.
Some of the arguments people STILL come up with after 6 years of guild wars are ridiculous, how they cant see the flaws in their logic is beyond me.
/rant over.
Carry on everyboy.