Lone Wolf: "If you are not within earshot of an ally, you deal 10% additional damage and take 10% more damage."
Discuss.

Ailina
ErrantVenture
Space
FoxBat
lemming
Xenomortis
I had written four pages about how fluxes were going to be ruinous for the game, but I'm glad to see that they took the Test Krewe's input about how mutations should seek to promote different styles of play, instead of specific builds.
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lemming
I'm still pretty dubious; I'm not convinced the game will be better off with them.
And will they stay in for MATs? |
Eramon
WhiteAsIce
FoxBat
Changing anything two days before the MAT is usually a bad idea; we can only hope that the monthly cycle will begin in the first week or so starting next month.
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SongOf
cantalus
Malchior Devenholm
Improvavel
Ideally, when the Live Team stops working on PvP for good, the game would be left in a state of balance like that of Starcraft: Brood War, where there's enough robustness and depth in the skills that the metagame will be able to evolve for years without outside input to promote variation. Unfortunately, it seems like they aren't planning on taking that path.
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lemming
Flux is good in my opinion, because it weakens the meta for those who take advantage of it.
Maybe one day Flux will cause enchantments to expire 30% faster, and you'll see 3 rit backline in GvG, you never know. It keeps things interesting and potentially allows for exotic builds without the risk of tweaking skills. |
lemming
Broodwar balance comes more from the mechanics requirement, micro requirement to fight the game engine shortcomings (like path finding, lack of workers waypoint into mineral line, etc) and UI shortcomings than balance of units and/or abilities.
Units like the defiler, science vessel and bw psystorm would be very overpowered in Starcraft 2 with its smarter AI, intelligent casting, etc. Additionally you have tons of different maps. I'm not sure GW work like that. |
Jeydra
Frozen Ele
SpecialOpsNox
Ethiops
Krill
SongOf
A flux that reduces enchantment duration by 30% would be equivalent to a skill balance that reduces the duration of all enchantments by 30% with a guarantee that it'll be gone next month. There's not any difference there.
Anyway, I'm curious as to this hatred of a metagame that seems to emanate from the PvE/low end PvP demographic. What's the reasoning behind it, and is this dislike backed by sufficient understanding of what brings it about? |
lemming
The difference between starcraft builds "correcting" themselves and whats possible in guild wars, is that you can go over to the person's base in starcraft, look at what they're doing, and make educated guesses. You can feasibly change your build on the go and make changes based on what you've scouted of the enemy.
In guild wars you can't exactly scout out your enemy before the fight, see their build, then change your build to compensate for theirs. So comparing the guild wars metagame, and striving for something similar to the starcraft metagame doesn't exactly work out. |
lemming
Except that Flux is NOT a skill balance, and that's the entire point. No need to change 30+ of the same type of skill, no need to go back and renerf skills individually, no need to worry about PvP/PvE split versions, etc. etc. The whole point is it introduces change with minimal effort on Anets part.
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Also it's pretty obvious that even PvE/low end PvP would have a hatred of the meta: if you refuse to run what's in meta, your chances of being dropped from party increases. it's not just about the current OP builds, but the ease of forming a balanced party. everybody hates building around the odd man of the group
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thedukesd
DiogoSilva
So anet actually think that this will revive codex arena? Will eradicate rank discrimination in HA? Will fix the waiting times in FA/JQ? Will fix the sync teams in RA (stumme admited they can but provided some nonsense arguments why they don't do it cause well it's in his hand to bring back team arena)? Will revive pvp? Will make paragons viable in pvp? Will bring more people in AB to be actually able to play a game? Will this fix the report abuse issue (when you refuse to resign and the other team fails big time to kill you; and you don't have running skills on your bar)?
For me the answers to above questions are all NO. So this will not really improve pvp cause actually not the meta is causing the curent pvp problems. And I really doubt that lone wolves will actually do something else then die fast. Also I really doubt that some classes meta (at least 2 but I actually think the number is higher) will actually change. |
urania
If you're running something weird, make sure it's for a good reason, and not just for the sake of being contrary. The latter represents the kind of poor attitude that's the biggest barrier to ascending to higher levels of play.
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Jeydra
the main problem of RA synch is they removed TA. the main reason they removed TA is [insert random bad excuse] (been broken for a long time, so why suddenly just kill it off?). the main reason it was broken was because of lack of interest to fix the few skills that were most rampant and abused in it and relatively late decision to divert the format itself (instead, they diverted CA).
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Still Number One
ErrantVenture
I'm using Diversion on Competitive Arena!
@lemming - so many skills have been completely standard for so long. When Warriors were last viable, how many did not have Bull's Strike? How many Monks do not have Patient Spirit or Guardian or Cure Hex? How many Rangers did not have Apply Poison or Natural Stride or Distracting Shot etc? Before there was Healing Burst, there was only WoH (for a long time), too. |
Skyy High
So anet actually think that this will revive codex arena? Will eradicate rank discrimination in HA? Will fix the waiting times in FA/JQ? Will fix the sync teams in RA (stumme admited they can but provided some nonsense arguments why they don't do it cause well it's in his hand to bring back team arena)? Will revive pvp? Will make paragons viable in pvp? Will bring more people in AB to be actually able to play a game? Will this fix the report abuse issue (when you refuse to resign and the other team fails big time to kill you; and you don't have running skills on your bar)?
For me the answers to above questions are all NO. So this will not really improve pvp cause actually not the meta is causing the curent pvp problems. |
Jeydra
Every BW metagame which was imbalanced eventually corrected itself, sometimes through the introduction of new maps, but more often through the incorporation of builds which directly or indirectly counter them.
In principle, something like the last pre-derv update metagame functioned something like that. You had around ten or so builds that were more than viable divided between the three major build archetypes, none of which were incredibly overpowered relative to the others. Unfortunately, the introduction of dervishes has brought genuine format-warping bars to the metagame, bars that you're basically forced to run against opponents of similar skill, just because they're so grossly overpowered that there exist no real counters to them. |
jazilla
AndrewSX
Bars T
ItsJustMe
Vazze
Stormz
mr monk rupsie
Brian the Gladiator
Anyway, I'm curious as to this hatred of a metagame that seems to emanate from the PvE/low end PvP demographic. What's the reasoning behind it, and is this dislike backed by sufficient understanding of what brings it about?
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