Flux -- Lone Wolf

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

please stop putting these threads outside gladiators pls, pvers do not add to them in anyway that is useful and distort the thread to make it look like some pvpers are positve about flux etc

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

The only thing worth shutting down atm is monks, which makes for pretty one dimensional play.
For balance to occur, midline defense has to be required and buffed, monks need to be nerfed and dervishes have to be nerfed. This way people will bring shutdown to get down midline defense and can actually kill monks without ridicilous amounts of damage (dervishes)

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Brian the Gladiator View Post
I'm curious as to this lack of hatred of the metagame that seems to emanate from people named lemming. Also, citing that those who hate the meta are the ones that are "low end" or "PvE" only stands to reiterate that the people who once loved GvG are now either driven out of Guild Wars entirely, or have left to PvE and those who have entered in the wake of those who were driven away from GvG are simply HA kids who have now found a new format of PvP that executes in basically the exact same way HA did about 3 years ago.
You completely misread my post. There's nothing wrong with disliking specific metagames - I think you'd be hard pressed to find more than a handful of players who actively enjoy the current metagame. What I find preposterous is the view that the metagame is some kind of exclusionist conspiracy designed by so-called elitists to make grouping difficult, and that any shakeups to the metagame are proletarian strikes against the status quo, a view that only the aforementioned demographics hold.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Brian the Gladiator View Post
Guild Wars used to be about disruption, shutdown, positioning, and adaptability. Now it's about positioning.... and going boom on your opponent's face. It is intellectually vapid.
Agree with this, as said, not that great change, but could give an idea of how will GW2 combat work for example....positioning.

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

its no longer about positioning either.

Dehumanizzer

Pre-Searing Cadet

Join Date: Mar 2011

Europe

KISS

A/

Quote:
Originally Posted by thedukesd View Post
So anet actually think that this will revive codex arena? Will eradicate rank discrimination in HA? Will fix the waiting times in FA/JQ? Will fix the sync teams in RA (stumme admited they can but provided some nonsense arguments why they don't do it cause well it's in his hand to bring back team arena)? Will revive pvp? Will make paragons viable in pvp? Will bring more people in AB to be actually able to play a game? Will this fix the report abuse issue (when you refuse to resign and the other team fails big time to kill you; and you don't have running skills on your bar)?

For me the answers to above questions are all NO. So this will not really improve pvp cause actually not the meta is causing the curent pvp problems.

(...).
Well, wanted to say something on Flux, and it seems that thedukesd pointed out the nonsense of this update.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I'm just going to come out and say it, balance is boring. Change is exciting.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by distilledwill View Post
I'm just going to come out and say it, balance is boring. Change is exciting.
Proper balance isn't boring.

Well, it might be boring if you don't understand what's going on, I suppose. I hate watching baseball.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Find 2 Dervs on 4 people is more boring than balance imo.

And yes, proper balance makes (ideally) fights harder to win, so more exciting.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Wow man, balanced is so much more fun than anything else.
At least u used to have to think instead of nowadays blowing shit up w/o much thought into it. Also i hope they once revert everything to prophecies scale again, or add old skool versions of gvg/ha/ta so people can pick what they want to play.(but this will never happen since they are retarded/haven't got the funds or willpower)

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I totally see where you guys come from. And "proper" balance would be the best state for the game (whereby every single skill is viable, and each encounter is based upon player ability). But considering the 10 professions, numerous primary/secondary combinations, hundreds of skills, and thousands upon thousands of skill combinations - obtaining pure balance is impossible (especially considering the size of the live team).

In addition, the live team know they cannot release skill updates every month - they simply don't have the time. Whatever is OP once a skill update is released, will probably stay OP for quite a while before being nerfed again about 6 months down the line.

So, what can ANet do to keep the meta fresh if they cannot obtain pure balance? They can't keep sticking fingers in the holes in their bucket, as when you stem one stream another appears.

Embrace the chaos. Recognise that there will ALWAYS be OP crap out there, but introduce a structure to mix it up fairly regularly.

I know balance would be the ultimate goal, but with a team comprised of John Stumme, the intern who makes the coffee and Randy the office cat, I can't see it ever happening. In general, stuff is imbalanced because of a combination of skills working for and against each other. If the Flux changes how the game works for one month, adds in a new variable, at least it keeps the meta changing.

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Quote:
Originally Posted by lemming View Post
Proper balance isn't boring.

Well, it might be boring if you don't understand what's going on, I suppose. I hate watching baseball.

And yet, baseball is balanced.

Sorry, couldn't resist, but I do agree with you lemming. Balance is far more exciting because there are more ways to play and counter with it then any other style.

-i

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Quote:
Originally Posted by distilledwill View Post
...lots of stuff...
Not every skill has to be balanced against the others to enjoy balance.

The meta wasn't too far out of whack before the derv update, really. There were far more viable builds before the blood necro and then the derv.

Shake ups are fine. This game needs them. The issue is when the shake up defines the meta instead of enhancing it. And when it does, ok, but the nerfs must come sooner and swifter.

-i

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Yay lets make splitting even more obsolete than it already was.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by distilledwill View Post
Embrace the chaos. Recognise that there will ALWAYS be OP crap out there, but introduce a structure to mix it up fairly regularly.
Ok, this is sure, and isn't so strange afterall (people play to win -> people play most powerful things).
The whole point is the size of OPness.

Some months ago, playing PvP (take RA as example) you had to face always the same pattern of builds (or little variations of them). Normal, but this pool was quite large and vary, and the advantage wasn't so MASSIVE.

Now, all meele meta are Derv. And his power is really a LOT over the top of the other meta builds. Which in other words, means:

-1: High end PvP (GvG/HA, organized teams) will adapt (see the changes in Monk's bars), some faster, some slower (first days i've seen 6 PuG AoG Dervs+2 Monks beat an high ranked guild team. Now won't happen again), but will find his balance (and kick out wars and sins for dervs, lol).

-2: Low end PvP (RA, random composed teams, always as simple example) won't. Dervs are simply destroying any power balance there, regardless of player skill.

^This is important too. If the Derv could be powerful only in the right hands, i could even be happy....congrats to the player, it's rewarding and nice way to play.
Now is just focus on someone->active perma IAS+IMS+OP Avatar/Flashench-> spam skills till death.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by tealspikes View Post
Yay lets make splitting even more obsolete than it already was.
Actually, lone wolf doesnt affect 'team splitting', it affecs running off on your own.

If GVG teams were simply to use two characters to split for the flag run, it wouldnt have any effect. However that would greatly reduce the capability of the main team, so a simple alternative to overcome to lone wolf could be for the runner to simply take a self armor boosting skill?

An old school classic Armor of Mist / Water Trident runner would be able to easily overcome the lone wolf thing. About to get ganked by a sin? Snare and trident spam him then run away.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by distilledwill View Post
So, what can ANet do to keep the meta fresh if they cannot obtain pure balance? They can't keep sticking fingers in the holes in their bucket, as when you stem one stream another appears.
The meta was fresh before the dervish update. Ten different builds saw play in the fifteen matches of the elimination rounds of the January monthly, with the winning build being a flexible balanced split.

Edit: I'm not trying to suggest that the metagame was perfect - flag pushing is still too strong a tactic. However, the dervish update and the first flux did nothing to address that core issue either.

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

Quote:
Originally Posted by bhavv View Post
An old school classic Armor of Mist / Water Trident runner would be able to easily overcome the lone wolf thing. About to get ganked by a sin? Snare and trident spam him then run away.
you'd be dead before you'd actually be able to run away.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by lemming View Post
The meta was fresh before the dervish update. Ten different builds saw play in the fifteen matches of the elimination rounds of the January monthly, with the winning build being a flexible balanced split.
And yet I got reamed out whenever I suggested that the meta was not shitty...

I'm serious. No matter what the state of the game actually is, it will always be described as crappy and unbalanced on these forums....until something changes, and now it's unbalanced, and it used to be so perfect.

I agree that the meta has been thrown off-kilter from dervs, and that there was a distinct period of a month or two where it was probably the most balanced it had been for years.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Skyy High View Post
And yet I got reamed out whenever I suggested that the meta was not shitty...

I'm serious. No matter what the state of the game actually is, it will always be described as crappy and unbalanced on these forums....until something changes, and now it's unbalanced, and it used to be so perfect.
To be fair, that wouldn't be the case if it were getting better, would it?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by urania View Post
you'd be dead before you'd actually be able to run away.
Oh yea, the shadow step thing .... Just delete sins from the game, no one likes them in either PVE or PVP

Hmmm, could maybe try and make a tanky earth elly flag runner with stoneflesh aura and a running skill. I actually would really love to go back to playing a flag runner elly in GVG, but I prefer to be in a PVE guild, and it takes too long setting up GVG teams.

Is ganking the flag runner a common tactic atm in GVG though?

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by bhavv View Post
Oh yea, the shadow step thing .... Just delete sins from the game, no one likes them in either PVE or PVP

Hmmm, could maybe try and make a tanky earth elly flag runner with stoneflesh aura and a running skill. I actually would really love to go back to playing a flag runner elly in GVG, but I prefer to be in a PVE guild, and it takes too long setting up GVG teams.

Is ganking the flag runner a common tactic atm in GVG though?
Flagrunners have a much larger job than just running the flag from point A to point B. You also must be effective at supplying heals, party heals, and keeping the base alive from enemy splits, as well as good field awareness and tactical knowledge. A build designed around only keeping yourself alive fails at doing everything but getting the flag from point A to point B, which is a job anyone can do.

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Flux is a horrible idea. Soon the flux will have to do with something tht actually plays a part in pvp like the amount of healing. Then we all get mad

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I understand that some metas will seem more stable than others, but the way I see it there are three ways that ANet can approach the PvP situation:

1) Continue to release skill updates every 3/4 months or so, sometimes hitting the nail on the head, sometimes overestimating/underestimating a problem.

2) Do nothing.

3) Create a system like Flux which, whilst not allowing the meta to relax between updates, at least asks players to rethink their strategy each month. And still get updates every 3/4 months.

Number 1) is insubstantial as there will always be unforseen problems created by skill updates, ones which cannot be corrected straight away and which will stay problems for months at a time.

Number 2) is insubstantial because... well, its a bit lazy isn't it? Plus I think we can agree that playing against nothing but Dervishes is getting a bit old.

Number 3) is insubstantial because it will force every player to take one single mechanic into account when building for a PvP match. I understand the problems with this. However, isn't it better (if we are going to be stuck in a meta where OP builds exist for a long time between skill updates) for the meta to change every month?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by distilledwill View Post
I understand that some metas will seem more stable than others, but the way I see it there are three ways that ANet can approach the PvP situation:

1) Continue to release skill updates every 3/4 months or so, sometimes hitting the nail on the head, sometimes overestimating/underestimating a problem.
Anet gets a lot of good feedback from people on the Test Krewe who hit the nail on the head 100% of the time (Ensign, Hates, Jakal) but chooses not to act on it.

Quote:
Originally Posted by distilledwill View Post
Number 3) is insubstantial because it will force every player to take one single mechanic into account when building for a PvP match. I understand the problems with this. However, isn't it better (if we are going to be stuck in a meta where OP builds exist for a long time between skill updates) for the meta to change every month?
If you can come up with a good flux that makes warriors a viable option relative to dervishes again, I'm all ears.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Whenever you acquire a new condition (from a foe?), gain X health. (10?)

Hits blood necs too, also sword wars and rangers somewhat but whatev, it's just for a month till something gets done about dervs...

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Flash enchantments cost an extra 50% energy for each additional flash enchantment equipped. ^O^

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by lemming View Post
To be fair, that wouldn't be the case if it were getting better, would it?
Point is, it did get better. I mean, it was downright silly for a while, and then it was only moderately silly, and then it was actually reasonable. Now...not so much, ok, but my point was that no one ever admits that things are getting better. The most positive comment ANet seems to get from the "hardcore" community concerning balance changes is "About time!"

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Skyy High View Post
The most positive comment ANet seems to get from the "hardcore" community concerning balance changes is "About time!"
Considering the best updates were simply reverts of past updates, this shouldn't be too surprising.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

6v6 HA anybody?

How long did it take them to realize that wasn't a good idea. "OMG, when we double faction rewards and put in 6v6, HA became extremely popular. Lets make 6v6 perminant."

Pretty much the exact opposite of iterative design process there. I would hope they'd have learned.

Anyway, all these big shapes up to the game at this point are kinda come out of right field. Flux just doesn't seem wanted in high end PvP. And low end PvP like AB/FA/JQ are also messed up because the NPCs were all balanced around players dealing less damage.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by lemming View Post
If you can come up with a good flux that makes warriors a viable option relative to dervishes again, I'm all ears.
Quite hard to think about something that would affect warriors in a positive ways and not dervishs to be honest.....

Maybe , dealing +15% damage when not under the effects of an enchantment, but i'm not sure then if sins would gets picked up instead of dervs....

bitchbar player

bitchbar player

Krytan Explorer

Join Date: Mar 2006

still lost

Guy In Real Life [GIRL]

Mo/

All characters have basic armor level, no armor buffs from attributes or skills, only armor insignias ,weapon mods and shield bonus is added

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by lemming View Post
Anet gets a lot of good feedback from people on the Test Krewe who hit the nail on the head 100% of the time (Ensign, Hates, Jakal) but chooses not to act on it.


If you can come up with a good flux that makes warriors a viable option relative to dervishes again, I'm all ears.
Conditions last 20% shorter. (Stacking)

Cripple skills on the dervish should be nerfed, but I guess Flux is the new skill balancing so. Also promotes more spike oriented builds.

Or

Everyone moves 15% faster when in earshot of a partymember (doesn't stack with skills).

This way dervish IMS isn't as much better as everyone else's, aswell as promote more mobile playstyles. Again, it should be nerfed, but I guess Flux yadayada.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Targeting conditions is a huge nerf to pressure in general and doesn't stop dervishes from being better in spike builds.

Targeting something specific to dervishes such as flash enchants or mysticism, maybe, but if dervishes are that imbalanced, why not just nerf them in the first place?

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I don't think anyone minds not playing pressure for a month, after about a year of triple melee... Anyway, I think warrior's still spike better than dervishes, if it wasn't for the rending aura and staggering force's cracked armor (maybe something to think about?).

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by Skyy High View Post
The most positive comment ANet seems to get from the "hardcore" community concerning balance changes is "About time!"
That may be because said community constantly tells anet exactly what needs to be done to fix things and they rarely if ever choose to accept the advice. For example the recent mesmer buff and consequent 2-3 nerfs to fix it.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Artisan Archer View Post
I don't think anyone minds not playing pressure for a month, after about a year of triple melee... Anyway, I think warrior's still spike better than dervishes, if it wasn't for the rending aura and staggering force's cracked armor (maybe something to think about?).
There are good WS builds that run neither. Hitting WS is the best target.

Which brings up the point... every derv spike build has at least 2 other conditions they inflict in addition to deep wound... something a "gain life with condition" flux would somewhat mitigate.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by lemming View Post
Anet gets a lot of good feedback from people on the Test Krewe who hit the nail on the head 100% of the time (Ensign, Hates, Jakal) but chooses not to act on it.
I've no doubt that Ensign, Hates, Jakal and the rest of the Teste Krewe do a brilliant job. But I'm also sure that ANet aren't maliciously ignoring their suggestions, there must be some practical reason. Either way, I wasn't under the impression that ANet are using Fluxes as an alternative to skill updates, but something in addition to them. So them ignoring the Test Krewe is another matter altogether.

Quote:
If you can come up with a good flux that makes warriors a viable option relative to dervishes again, I'm all ears.
I think the point is (as I understand it) ANet will not be releasing Fluxes to combat specific problems. I don't think the point of the Flux is to patch up problems until the skill updates come along - from what I can tell the point is to encourage players to try builds outside of the meta created by the skill update to provide variety in the intervening month. If they start tailoring Fluxes towards combating specific problems then they might as well use that time to work on the skill updates. If ANet do start to target Fluxes towards the holes in their skill updates, then I would definately concede that they're a bad idea.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by distilledwill View Post
I think the point is (as I understand it) ANet will not be releasing Fluxes to combat specific problems. I don't think the point of the Flux is to patch up problems until the skill updates come along - from what I can tell the point is to encourage players to try builds outside of the meta created by the skill update to provide variety in the intervening month. If they start tailoring Fluxes towards combating specific problems then they might as well use that time to work on the skill updates. If ANet do start to target Fluxes towards the holes in their skill updates, then I would definately concede that they're a bad idea.
/Agree 100% with this. Flux are (probably) intended as a "crazy variable" in the pvp enviroment.
If a skill update is stupid/pointless/wrong, the solution isn't a flux (also cause wear off in 1 month....), but a fix to that update (well, we had 2 fixes of debatable effectiveness, but this is another story).

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by distilledwill View Post
I've no doubt that Ensign, Hates, Jakal and the rest of the Teste Krewe do a brilliant job. But I'm also sure that ANet aren't maliciously ignoring their suggestions, there must be some practical reason. Either way, I wasn't under the impression that ANet are using Fluxes as an alternative to skill updates, but something in addition to them. So them ignoring the Test Krewe is another matter altogether.
They're almost certainly a way for them to brute force a meta change without changing skills (something they've been very haphazard with). It's not so much for them to counter problems with specific metas, but for it to cause change without the need for a deep skill set that can let builds evolve over time.

Edit:
I find it hard to believe that the aforementioned people would have been quiet if the Derv update was run by them, not pointing out obvious problems, etc. And I find it even harder to believe that the Derv update was not run by the TK.
What good reason could ANet have had to release that on PvP?