Official Suggestions Thread - March BWE
Gaile Gray
Please share your suggestions for Guild Wars, based on your experiences in the 5th BWE, March 18 - 20. (Fresh thread, fresh ideas, please, determined by the current state of the game.)
Please post below and we'll be gathering your thoughts for the team!
Please post below and we'll be gathering your thoughts for the team!
Moon
Wow! Love the new character creation interface. Feels a lot more refined And you can zoom! Very nice!
Serious Problem?: If you log out in pre-seared ascalon it immediately takes you to post-seared. I logged in for the first time with a character and it said the client had been updated and to reload, I did so and logged in post-seared! Working as intended?
Ok, tried again with a second character, logging out and then back in did not teleport me like it did for my first character. Perhaps it has something to do with the patch, there were several people in town complaining that they had been taken there after closing the game and logging back in, so I don't think it was just me.
Serious Problem?: If you log out in pre-seared ascalon it immediately takes you to post-seared. I logged in for the first time with a character and it said the client had been updated and to reload, I did so and logged in post-seared! Working as intended?
Ok, tried again with a second character, logging out and then back in did not teleport me like it did for my first character. Perhaps it has something to do with the patch, there were several people in town complaining that they had been taken there after closing the game and logging back in, so I don't think it was just me.
Pharalon
Please let us filter/supress emotes. I can't read any messages due to the constant emote spam going on in towns and staging areas.
Alex Weekes
Just remember ... this is a suggestions thread. Bugs would be better reported elsewhere so that we don't have to sort bugs from suggestions later.
Gaile Gray
Quote:
Originally Posted by Pharalon
Please let us filter/supress emotes. I can't read any messages due to the constant emote spam going on in towns and staging areas.
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IAmMarauder
Something I thought of: a button or command to say whether you are looking for a team or not. Maybe an icon can appear abovwe your head or something?
BlackArrow
I'm not sure where this would fit, but can there be some way to change the "auto-designated by Guild Wars" guild leader. Our leader is now someone who isn't playing anymore and we have no way of changing the leader apart from restarting the guild.
I love the new character creation and the PvP idea. Having to unlock skills and runes is a great idea, but no doubt you'll hear comlaints of grinding from the PvPers
The only thing I am really dissapointed in is the loss of skill charms. Where am I supposed to get the rare skills? I've looked in nearly all the skill trainers lists and haven't found Final Thrust or Savage Slash.
EDIT:I'm not dissapointed in loss of skill charms anymore. I found Final Thrust at the temple then found out that I could all the skills for beta fro a PvP char.
I love the new character creation and the PvP idea. Having to unlock skills and runes is a great idea, but no doubt you'll hear comlaints of grinding from the PvPers
The only thing I am really dissapointed in is the loss of skill charms. Where am I supposed to get the rare skills? I've looked in nearly all the skill trainers lists and haven't found Final Thrust or Savage Slash.
EDIT:I'm not dissapointed in loss of skill charms anymore. I found Final Thrust at the temple then found out that I could all the skills for beta fro a PvP char.
Riale
As a new person starting out, the whole Academy thing bewildered me at first; the PvP then PvE. It would be nice if there was an explaination beforehand. Instead of 'You're going to the academy now, you can't come back, are you sure you want to go?' have something like 'The Academy has two parts, the first is a small PvP fight, second is a PvE mission, etc etc' so people aren't just like 'HUH?!' as a lot of the others with me seemed to be.
Also, since there's the initial download every time you enter a new area, you might consider making there be some kind of system to alert the other members of the part whether another team-mate is still in the downloading session or not. Several times I finished DL-ing after the rest of my party (Or they had already been to the area and had no need for the DL), and came to totally unaware of what was going on as the scripted events and such had already happened, and they had traversed ahead of me.
I'm sure I'll have more to add later on
Oh and by the way, GW is an amazing game. I'm so excited to be taking part in the beta weekend.
EDIT: One more thing off the top of my head. If possible, another two channels, one for LFG and one for Trading would be awesome, as people would be able to better filter out the things that didn't pertain to what they're doing.
Also, since there's the initial download every time you enter a new area, you might consider making there be some kind of system to alert the other members of the part whether another team-mate is still in the downloading session or not. Several times I finished DL-ing after the rest of my party (Or they had already been to the area and had no need for the DL), and came to totally unaware of what was going on as the scripted events and such had already happened, and they had traversed ahead of me.
I'm sure I'll have more to add later on
Oh and by the way, GW is an amazing game. I'm so excited to be taking part in the beta weekend.
EDIT: One more thing off the top of my head. If possible, another two channels, one for LFG and one for Trading would be awesome, as people would be able to better filter out the things that didn't pertain to what they're doing.
Lunarhound
How about actual instruments, to go with the instrument emotes? Okay, so maybe drums or even guitar would be a bit much, but I wouldn't mind being able to play a real flute. hehe
I'd also still like to see a form of chat (in towns, at least) similar to the "say" command in a typical mmorpg. One that causes your speech to display only to those in your immediate area. It would only confuse things at the moment, but when channel filters are added, it would be a very nice option. Particularly for those of us who enjoy roleplaying.
I'd also still like to see a form of chat (in towns, at least) similar to the "say" command in a typical mmorpg. One that causes your speech to display only to those in your immediate area. It would only confuse things at the moment, but when channel filters are added, it would be a very nice option. Particularly for those of us who enjoy roleplaying.
MoldyRiceFrenzy
umm well i was playing with my friend and well we died alot becauase the first time we got restarted to this werid area and unknown and there were 2 monsters there but they kill us and everytime we kept responding their theyd multiply and soon there were like 50 and they killed us thenh i ran over to antoher place and instead of these flying beast things there were these rock type elemtals forgot name. whihc kiled us
Lunarhound
Okay, just started a new character, and noticed something else. I love the new opening cinematic with the voices and all, but it sort of killed the mood when I was shown my character, at the end, and he was clipping with a bunch of other starting characters. Perhaps the cut scene shouldn't show others, since everyone starts in exactly the same spot?
Dragonne
Repost from inventory thread:
1) Put a simple toggle button at the top of each bag/pouch to designate a default "picked up items go here" location.
2) Allow us to buy/find/collect stuff to trade for (with a collector)/craft backpacks and replace the bags and pouch with it (but keep a maximum 4 locations still, eg 4 backpacks max), also allow a bag to replace the pouch. This will make for another sink and allow us the extra personal inventory space a lot of players want.
1) Put a simple toggle button at the top of each bag/pouch to designate a default "picked up items go here" location.
2) Allow us to buy/find/collect stuff to trade for (with a collector)/craft backpacks and replace the bags and pouch with it (but keep a maximum 4 locations still, eg 4 backpacks max), also allow a bag to replace the pouch. This will make for another sink and allow us the extra personal inventory space a lot of players want.
tubocass
The Fort Ranik mission was changed in a very odd way, it's now very difficult in the begining. Just a small thing really, just didn't seem like it needed to be changed.
The "Ruins of Surmia" mission needs to be addressed, there is no indication that I'm supposed to walk over there.
By the way, I appreciate how Old Ascalon is shaped like "Pre-Searing Ascalon"
The "Ruins of Surmia" mission needs to be addressed, there is no indication that I'm supposed to walk over there.
By the way, I appreciate how Old Ascalon is shaped like "Pre-Searing Ascalon"
JjK
eep my slot is gone
I recon I should have posted here first..
http://www.guildwarsguru.com/forum/s...ead.php?t=1106
I recon I should have posted here first..
http://www.guildwarsguru.com/forum/s...ead.php?t=1106
Aladdar
I hadn't had time to play in the dev server much lately, I love some of the new changes. Thanks so much for the F9 option on the bags. Mucho Mucho thanks.
The voice acting is cool, but it seems a little strange without lip syncing. Work on someone to seemlesly meld them together.
Drops on the skale fins need to be upped a bit. It took me over an hour to get that stupid belt pouch.
What's with the repeating quests in post searing ascalon. I looked around and started getting offers to become a necromancer again, et al. Are these for people who missed it the first time? If so, make it so they don't offer me the quests again.
The game is really starting to come together. I haven't had time to see how the skill aquisitions are working but I'm liking the quest options although I'm annoyed that I still haven't found concussion shot, but I have almost everything else for my build already. Very happy about that. Just missing that and Rend Enchantments.
The voice acting is cool, but it seems a little strange without lip syncing. Work on someone to seemlesly meld them together.
Drops on the skale fins need to be upped a bit. It took me over an hour to get that stupid belt pouch.
What's with the repeating quests in post searing ascalon. I looked around and started getting offers to become a necromancer again, et al. Are these for people who missed it the first time? If so, make it so they don't offer me the quests again.
The game is really starting to come together. I haven't had time to see how the skill aquisitions are working but I'm liking the quest options although I'm annoyed that I still haven't found concussion shot, but I have almost everything else for my build already. Very happy about that. Just missing that and Rend Enchantments.
WolfpackEE
- Add an autofollow option
- Add chat filters (ie. hide local talk, guild talk, etc)
- Add a '/invite <character>' to make it easier to group
- Add an option to drop a quest from the quest log
- Save settings (for example, I set the profanity filter to max, but when I restart the game its set back to normal)
- Add chat filters (ie. hide local talk, guild talk, etc)
- Add a '/invite <character>' to make it easier to group
- Add an option to drop a quest from the quest log
- Save settings (for example, I set the profanity filter to max, but when I restart the game its set back to normal)
JjK
Did autorun get taken off?
Lunarhound
Here's a thought: Have characters walk when in town. Don't slow them down, simply change the animation. I noticed that I move at roughly the same speed when walking backward, and it doesn't look awkward or anything. The movement the character makes is a long, sort of power-walking type stride. I think it would simply look better to have people walking around in town, rather than jogging everywhere. The animation already exists, so I wouldn't think it'd be hard to do.
A walk/run toggle outside of town would be nice, too.
A walk/run toggle outside of town would be nice, too.
gangguard
Sorry, but i didnt pre-order and didnt play march BWE or Feb i hope these suggestions will do, but if these suggestions will delay the release DONT DO IT, I RATHER HAVE THEM IN A PATCH LATER ON OR EXTRA CHAPTERS.
Multiclass Clothing, some clothing which is only for the combo. example a mesmer clothing that gives u +2 illusion and a warrior clothing +2 to strength.
Then why dont u make a Me/Wa or Wa/Me clothing +1 illusion +1 strength.
Multiclass skills
Some skills only for that particular Combo
Mounts
Like WoW but usable in fighting making travelling easier, like Ranger on horseback will have less chance of getting hit by a heavy warrior
Bank
Well i think this is already there
Arena spectator
well just watch the rumble....
MMO Hunting ground
although Kill-steal will be there but that will make a little MMO fighting feel
dueling
1 on 1 duel which ends when one's health goes to 1 so it doesnt kill.
of course you have to accept a duel.
Commandable NPCs
Like you can make a henchman attack a particular enemt instead of the henchman just doing its job. Also wall archers in GvG will also be able to be commandable by player to attack which particular enemy
Chapter additions
More races, more profession, more weapons, more skills lol
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Impatient anticapator of Guildwar
Multiclass Clothing, some clothing which is only for the combo. example a mesmer clothing that gives u +2 illusion and a warrior clothing +2 to strength.
Then why dont u make a Me/Wa or Wa/Me clothing +1 illusion +1 strength.
Multiclass skills
Some skills only for that particular Combo
Mounts
Like WoW but usable in fighting making travelling easier, like Ranger on horseback will have less chance of getting hit by a heavy warrior
Bank
Well i think this is already there
Arena spectator
well just watch the rumble....
MMO Hunting ground
although Kill-steal will be there but that will make a little MMO fighting feel
dueling
1 on 1 duel which ends when one's health goes to 1 so it doesnt kill.
of course you have to accept a duel.
Commandable NPCs
Like you can make a henchman attack a particular enemt instead of the henchman just doing its job. Also wall archers in GvG will also be able to be commandable by player to attack which particular enemy
Chapter additions
More races, more profession, more weapons, more skills lol
---------------------------------------------------------------
Impatient anticapator of Guildwar
JGTheSpy
This is my first time playing since that first E3 test. I'm definitely having a blast.
I was pretty confused through the pre-searing area. I don't think I even placed any attribute points until level 6 or 7 when I realized that my spells were sucking. It's not impossible to figure things out but I found myself asking my guild a LOT of questions all night.
I got into GvG fighting a couple hours in and it was amazingly entertaining. The only thing I think it's lacking is some sort of entertainment in the guild halls when nothing is going on. When we were all waiting around for a couple more people to show up, it got pretty boring. I really wanted some 1v1 or 2v2 skirmishes against guildmates while we waited.
Finally, the post-searing area bored me to death. I didn't really like the E3 test last year because of the zone and I still don't really like it. It's just so bland and confusing. I was trying to bust my way through the missions to get away from it but my guild convinced me to do some GvG with them instead. Now I'm hesitant to go back
Anyway, awesome work with the game. I'm really enjoying it and can't wait to see it kick the ass of all those mindless grindfests out there.
I was pretty confused through the pre-searing area. I don't think I even placed any attribute points until level 6 or 7 when I realized that my spells were sucking. It's not impossible to figure things out but I found myself asking my guild a LOT of questions all night.
I got into GvG fighting a couple hours in and it was amazingly entertaining. The only thing I think it's lacking is some sort of entertainment in the guild halls when nothing is going on. When we were all waiting around for a couple more people to show up, it got pretty boring. I really wanted some 1v1 or 2v2 skirmishes against guildmates while we waited.
Finally, the post-searing area bored me to death. I didn't really like the E3 test last year because of the zone and I still don't really like it. It's just so bland and confusing. I was trying to bust my way through the missions to get away from it but my guild convinced me to do some GvG with them instead. Now I'm hesitant to go back
Anyway, awesome work with the game. I'm really enjoying it and can't wait to see it kick the ass of all those mindless grindfests out there.
Aladdar
Quote:
Add an autofollow option |
Quote:
Did auto run get taken out? |
dobu.sycdan
just a couple of points i'd like to air ..
1: i miss the 'target nearest item' key, sorely. for someone like me who much prefers to use the keyboard over the mouse for as much as possible, having to chase each item down and click on it is time-consuming and annoying. is there any chance that the option to map this function to key will be brought back?
2: it might be my imagination, but it appears that there's now a limited range in which you get a feedback message when an item drops .. that couples with having to track each item down with the mouse could mean much missed loot ..
oh, just one more little thing .. in the ranger quest from ivor trueshot, he tells you to 'follow the ridge south' to find the plague worms, but you actually have to go eastish, if i remember correctly, according to the compass ..
1: i miss the 'target nearest item' key, sorely. for someone like me who much prefers to use the keyboard over the mouse for as much as possible, having to chase each item down and click on it is time-consuming and annoying. is there any chance that the option to map this function to key will be brought back?
2: it might be my imagination, but it appears that there's now a limited range in which you get a feedback message when an item drops .. that couples with having to track each item down with the mouse could mean much missed loot ..
oh, just one more little thing .. in the ranger quest from ivor trueshot, he tells you to 'follow the ridge south' to find the plague worms, but you actually have to go eastish, if i remember correctly, according to the compass ..
MoldyRiceFrenzy
i think the money drops should lesson and the money pricesshould lesson its sorta like not worth as much and hard to keep track of when u get like so much gold then all the other prices go up by like 10x too i likedit when the money drop were low and the item prices were low
Also i think their should be a jerrel tamer outside of yaks pass because there are snow wolves there and i wanted to try to kill my guy so i had to go all the way bac to ascalon and whihc took hour to download cause i got 3kb/sec download
Also i think their should be a jerrel tamer outside of yaks pass because there are snow wolves there and i wanted to try to kill my guy so i had to go all the way bac to ascalon and whihc took hour to download cause i got 3kb/sec download
Dragonne
Identification kit price was just reduced (WEWT!), which made me think to post this idea from last night.
Now that prices/values have jumped, make "small" versions of the kits. 5 uses, 1/5th the cost. Simple idea for those that my need a few quick uses and don't have the gold handy. Resell would be 1 gold.
Now that prices/values have jumped, make "small" versions of the kits. 5 uses, 1/5th the cost. Simple idea for those that my need a few quick uses and don't have the gold handy. Resell would be 1 gold.
SoTzuMe
Please, please tell me the design for the character creation interface is placeholder art? The new functions and every mechanical element are flawless, I mean just the art and design itself are really out of place.
It is jarring to go from the naturalistic bluegreen and golden brown tones of the opening to the harsh contrast of strong reds against greenblue in the pvp vs. pve selection screen. And the sinewy, almost high tech lines of the backgrounds are more suited to Star Wars Galaxies than the unique fantasy look we've come to love about Guild Wars. The actual character creation screens are a saturated screenshot under an ambiguous and unfinished looking metal blob with none of the filigree and delicate fantasy ornamentation we see on all the introductory interface up to the point of character creation.
On another note, kudos to the decision to enable all skills for pvp characters. Bummer to have wasted the first day grinding skills, but thanks nonetheless for doing the right thing.
It is jarring to go from the naturalistic bluegreen and golden brown tones of the opening to the harsh contrast of strong reds against greenblue in the pvp vs. pve selection screen. And the sinewy, almost high tech lines of the backgrounds are more suited to Star Wars Galaxies than the unique fantasy look we've come to love about Guild Wars. The actual character creation screens are a saturated screenshot under an ambiguous and unfinished looking metal blob with none of the filigree and delicate fantasy ornamentation we see on all the introductory interface up to the point of character creation.
On another note, kudos to the decision to enable all skills for pvp characters. Bummer to have wasted the first day grinding skills, but thanks nonetheless for doing the right thing.
LordFu
Please, please, please allow numbers in Guild Tags. I'm begging you. I don't want to be one of the half dozen DIE guilds. I need to be D1E.
Makarei
One thing which really annoys me with guild wars is the clutter in battles, its always very hard to target monsters when they are moving about as well as your mates. the only option which ive seen to fix the targeting issue is "pless press T to target my enemy" option. Cant you figure out a better way for which people can target a monster more easily in big battles. Even a button which you can push to cycle to next monster, provded its in a certain circular radius of your player. bcos that will prevent targeting monster afar from the players location.
Shrapnel_Magnet
Mak, they have that... look under the keyboard controls... I use TAB for selecting nearest enemy and F for cycling though enemies... I never click.
Anyway, I'd like to see the Guild Roster panel display not only the names of the people who are on, but also the Character Class Combo's... That way a Guild Leader could take a quick look at who's on and see if he can put something together. Save that, it's just nice to know who's on and what they're playing as, in the guild.
Anyway, I'd like to see the Guild Roster panel display not only the names of the people who are on, but also the Character Class Combo's... That way a Guild Leader could take a quick look at who's on and see if he can put something together. Save that, it's just nice to know who's on and what they're playing as, in the guild.
Gaile Gray
Quote:
Originally Posted by JGTheSpy
This is my first time playing since that first E3 test. I'm definitely having a blast.
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Quote:
I was pretty confused through the pre-searing area. I don't think I even placed any attribute points until level 6 or 7 when I realized that my spells were sucking. It's not impossible to figure things out but I found myself asking my guild a LOT of questions all night. |
Quote:
I got into GvG fighting a couple hours in and it was amazingly entertaining. The only thing I think it's lacking is some sort of entertainment in the guild halls when nothing is going on. When we were all waiting around for a couple more people to show up, it got pretty boring. I really wanted some 1v1 or 2v2 skirmishes against guildmates while we waited. |
Quote:
Finally, the post-searing area bored me to death. I didn't really like the E3 test last year because of the zone and I still don't really like it. It's just so bland and confusing. |
Quote:
Anyway, awesome work with the game. I'm really enjoying it and can't wait to see it kick the ass of all those mindless grindfests out there. |
Quote:
Originally Posted by LordFu
Please, please, please allow numbers in Guild Tags. I'm begging you. I don't want to be one of the half dozen DIE guilds. I need to be D1E.
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Quote:
Originally Posted by SoTzuMe
Please, please tell me the design for the character creation interface is placeholder art? The new functions and every mechanical element are flawless, I mean just the art and design itself are really out of place. It is jarring to go from the naturalistic bluegreen and golden brown tones of the opening to the harsh contrast of strong reds against greenblue in the pvp vs. pve selection screen. And the sinewy, almost high tech lines of the backgrounds are more suited to Star Wars Galaxies than the unique fantasy look we've come to love about Guild Wars. The actual character creation screens are a saturated screenshot under an ambiguous and unfinished looking metal blob with none of the filigree and delicate fantasy ornamentation we see on all the introductory interface up to the point of character creation.
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Quote:
Originally Posted by IAmMarauder
Something I thought of: a button or command to say whether you are looking for a team or not. Maybe an icon can appear abovwe your head or something?
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*pause*
*notices funny looks*
You know, "looking for a party? Ok, fine, well, Katy (artist) and I are crazy about the idea, but they'll probably go with something more borin... standard like a flag or something.
WolfpackEE
- Provide a method to see my character information (total amount of armor, regen, etc.)
- Quest log managment (delete, share, sort)
- Quest log managment (delete, share, sort)
neoflame
Quote:
Originally Posted by WolfpackEE
- Provide a method to logout of the game and change characters as opposed to have to quit the game and restart it.
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I agree on the quest log management thing, though.
Zeal
YES! Quest Share, Abandon buttons would be VERY nice.
And when you make some Quests like you have to talk to someone and take him back to town or take some bottle to someone, it's annoying that all players have to do it different times, you can't like share the quest item of that gyu that all partymembers Guest would be updated.
and you some window or little spot under inventory where you can see youre ocerall defence and so on.
And when you make some Quests like you have to talk to someone and take him back to town or take some bottle to someone, it's annoying that all players have to do it different times, you can't like share the quest item of that gyu that all partymembers Guest would be updated.
and you some window or little spot under inventory where you can see youre ocerall defence and so on.
JYX
I had a little discussion in the New Changes thread, I understand that wasn't really the place to raise issues with the new changes, so heres a transcript of the major arguments. My clan and I feel quite strongly about this, a problem we see now is that as builds get more and more streamlined, more skills are simply being forgotten about, remember the first time you cast firestorm? We'd hate for a perfectly applicable skill such as Hundred Blades to be relegated...but more so we're worried about this as a general trend for where Guild Wars is going. I'd be grateful if someone could spare a few minutes to skim over whats below.
Quote:
Originally Posted by Everous
but erm...hundred blades is elite?...I really don't see...how 1 extra attack, which for sword users means what...35-40 damage max can be an elite skill. Some illusionary weapons characters are gonna have to reconsider their choices...
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Quote:
Originally Posted by Alex Weekes
As has been pointed out, Hundred Blades was an issue with combos. It's not just one extra attack - it's potentially an extra attack on your main target and potentially 4 (or more) free attacks on other enemies if you know what you are doing.
This made Hundred Blades an awesome skill to combo with Illusionary Weaponry or any damage add skills (eg Conjure <element>). It's also an excellent skill for powering up your big Adrenaline attacks; a single attack can net you 2, 4 and sometimes 6+ strikes worth of Adrenaline. As noted by others here, if you look into the details you'll see that the skill itself received some buffing up as well. The weapon damage on each hit is no longer reduced, for example. Play around with the skill, let us know how it affects your builds. And ... might I suggest that IW users try Cyclone Axe as an alternate? |
Quote:
Originally Posted by Everous
Cyclone Axe isn't possible, axes attack considerably slower than swords, and I'm sure you know that IW is all about the speed. I don't actually have a pass so I can't "play around" with hundred blades as such. All I can do is sit and hope they made the right decision.
Heres my take on it, basically theres two main reasons why Hundred Blades should not be elite. 1) Yes it lets off attacks on all angles, and you can hit 4 people with 2 attacks each, making 8 strikes total. But to be honest, its not about how much you hit, but where. For a warrior, all you'd get are 4 annoyed guys staring at you. I'm assuming cooldown has not been changed, and even if the cooldown is 5 seconds, I would still say that those extra two attacks do not go a long way. The swordsman is very much focused on 1v1 combat, with the inclusion of nice burst attacks and conditions. To put is simply, after you do your 80 damage to everyone around you...what then?...Theres nothing to follow it up with, and I daresay the enemy is quite capable of healing at a rate of 10hp a second...negating its usefulness. 2) What we're getting here, is a variation on an AoE attack thats quite toned down. This is not what fighters are all about. Their job is to deal out high DPS to one character or to soak up high quantities of damage. The Hundred Blades skill simply does not synchronise well enough with their job to be considered in a Guild vs Guild match where everyone is specialised. 2 more attacks per 8 seconds to 1 guy and perhaps some bystanders was worth a skill slot in some builds, if only because they had nothing else to put in there...but I don't believe it deserves an elite status. Also this shuts off possible builds by making Illusionary weapons impossible to use with it...while obviously the conjure stuff still works. Elementalists are much better equipped to deal out this kind of AoE damage, I'd feel much more comfortable if I had a nuker dealing out Rodgort's Invocation than some warrior with Hundred Blades. Invocation deals more damage...and isn't an elite. Rellok's comment about taking flourish as an elite in order to take advantage of Hundred Blades is a demonstration of one of my points. As a basic attack it had certain combos which were very interesting, for example flourish and Hundred Blades meant 4 hits on everyone next to you. Thats some good nuking. But none of that is possible now. It is true that Hundred Blades was not perfectly executed before, but making it into an elite also makes it completely out of place. Perhaps it could have been toned down. As an elite, its completely out of place. I'm not saying its a bad skill, but look at the other elites such as Illusionary Weapons (creating entirely new playing styles), Water Trident (coupled with arcane echo is devastating)...or even Energy Drain that can give you 18 energy while taking a Warrior/Monk out of the game. Next to those, Hundred Blades seems weak, if the developers are ABSOLUTELY intent on keeping it as an elite (which IMO is a bad choice) then at least beef it up more, and actually make it dependent on the Swordsmanship skill. MY FIX Simply making it dependent on the Swordsmanship skill would fix a lot of the feeling that it was overpowered. Previously you had ele and mesmers bringing along swords and using it without any skill in swordsmanship. Something like giving it a 60% chance that any guy standing next to you is struck twice, with the percentage chance increasing by 3% with every level of swordsmanship. Suddenly people find that as a Mesmer Primary or an Elementalist, they must invest in swordsmanship to compete. This would make the skill harder to use, deter the people who want to simply exploit it for cheap shots while keeping open the strategic choices, and keeping the builds balanced. |
Quote:
Originally Posted by Zrave
Also, as of the last chronometer test, axe and sword were identical in speed, at 1.33 seconds each.
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Quote:
Originally Posted by Everous
The base attack speeds are the same yes.
But at the last Beta Weekend I attended I noticed that there were far more swords offering a + attack speed enhancement. I'm not sure if this makes a difference at level 20, as I may have found an axe that offers the same. But it sure makes getting to level 20 a lot easier for someone relying on illusionary weapons. |
Quote:
Originally Posted by Zrave
I think that hundred blades is fully deserving of its elite slot. The fact that it can compete with frenzy for extra damage with no detrimental effects shows you its power, nevermind the potential for hitting more than one person and hitting a windfall of adrenaline. The fact that people will continue to use Hundred Blades is a testament to its power.
|
Quote:
Originally Posted by Everous
Using frenzy you can get in 56.3 shots per minute. Using hundred blades you can get in 52.6 shots per minute (or 60 if it dosen't interrupt the standard attack), with the old system it was only 75% damage. Considering the standard sword does 45.1 shots per minute...thats an increase of 5 hits worth of damage per minute (or 10 per minute if it dosen't interrupt standard attack). As a stand alone skill as I've said before, it dosen't fit in with the warrior repetoire and dosen't do enough damage to be considered used alone.
The windfall of adrenaline is redunant, as PR have said, the main reason behind this change is the devastating illusionary weapons combo. With illusionary weapons you didn't gain adrenaline anyway. |
Galatea
EDITTED and extended:
Rather than starting a new post, I've just decided to elaborate on my current one:
Already mentioned, but I'm also in support of:
Chat Filters
Have the option to toggle on/off various chat elements such as emotes, all chat, guild chat, whispers, etc.
/follow <username> or /follow <target>
Yes, I know there is the target & space procedure, but it doesn't continue following if the target stops. There should be a hotkey for auto-follow, as well as a text command for those who would like to just type for example "/follow Galatea Nereid" if the person isn't targetted and the user does not want to cycle through TAB to find the person.
/invite <username>
Also good if you either do not want to waste time tabbing to find a person, or if the person is off somewhere else in the area. Typing "/invite Galatea Nereid" for example would send an invite to me.
Seeking Party
A button of some sort to seek for party. Perhaps it could have that exclamation point "!" icon, as we see on the quest members, but in a different color, or an asterisk "*" next to their names.
Randomize Characters
I would love to see a random name generator. Sometimes I'm a little stumped what name to choose or get frustrated when one I want is already taken. A "randomize" button that would randomly select hairstyle/face/hair color/etc. would also be cool in character making process.
Dual-wield
I'm a mage, so I obviously don't need this really.. Can I hold sheilds? I've forgotten.. Dual-wield would be great though for other classes, like warriors perhaps. Would be fun.
Other things I've suggested in the February WPE thread:
Town/Area Maps
Individual town/area maps, perhaps in addition to the overall area/zoom options and mini-maps. These maps only show terrain. I'd like to see an actual map with marked grids, with areas of the map labeled (such as "Crafters Corner") so we would have an idea as to what direction to run to when we need something. Also, moving markers on these maps that showed: a) my own character, b) party members, c) shared markers that any party member could tack on the map, as to designate a meeting point, etc.
Area Switching Confirmation
Some sort of confirmation or notification that a party member has left the area. I've accidentally walked into new areas while a party member was still doing business in town. Annoying stuff.
Personalized & More Emotes
When having a person targeted, typing an emote such as "/clap" would then print the text, "[My_Name] claps for [Targetted_Name]" or similar; example: I target "Iris Hope" and type /clap, the screen would print: "Galatea Nereid claps for Iris Hope." Same goes for other emotes like /cheer and /dance. Maybe also include the super-personalized "/emote [text_here]" which would allow characters to type any text emote they want. So "/emote is sleepy." would print "Galatea Nereid is sleepy."
Other emote suggestions: /rest (lay down or lounge) /hug (this could be a text-only), /smile, /cry, /angry, /poke, etc. etc. etc. I love emotes.
Auction House or Trading Post
Self explanatory and brought up a number of times. I'd really like to see this implemented.
Collector's Requests in Quest Log
I played mostly PVP so I don't know if they changed this, but if they didn't.. I'd like to see them in the Quest Log, or in a separate tab.
Bank or Storage House
Somewhere to keep items/money that we don't want to carry around, etc.. since our bags can only hold so much, and we may want to hang onto some items for whatever reason.
Postal Office / Mailbox
Someway to send messages with attached items to other players, whether they are online or offline. These would be delivered to their mailbox or some sort of Postal Office where they could pick up mail. There could be a fee to send mail too, like 5-10 gold per message or something.
Party Window
I'd like more information regarding party members. In the party window, all the information that is available (from what I recall) only displays their name insides a healthbar. There should be an abbreviation for their classes and level next to their name, so for example "Galatea Nereid E/Me8" but for all the party members. Perhaps also designate the leader's name in a different color, so the party will know who has access to invites and starting missions, etc. There should be tiny icons next to the healthbars (or underneath) that show the hexes. And perhaps, double-clicking their name in the party window could toggle a little pop-up window that shows details as to what skills they are carrying, how much more experience points to their next level, whatever other info is necessary.
I was playing PVP for majority of this WPE. I would have to target my individual party members to find out what jobs they had, and I'd rather just see it in my party window.
Macros/Personalized Hot Keys
Would love to be able to set personalized hot keys/macros. Maybe like a combination of keys, like "ALT+1" would trigger a series of spells that I like to cast one after another. Text macros would be nice too. For example, if I am dying and need a heal, it would be much quicker to hit something like "SHIFT+1" to print the text, "Health is low! I need a heal!" or something, rather than trying to survive & type "need a heal!" and attack all at once.
Saving Skill Set-ups
As mentioned here, maybe a way to save the skill set-ups (up to five or ten). I play an elementalist/mesmer, so it'd be nice to say.. set-up one with just fire, one with half elemental/half mesmer skills, etc.. depending on how I feel like playing. I can switch to these set-ups without having to individually place each skill in. Saves on time.
Passing Items
If an item drops and is assigned to a party member, he/she should have the option to "PASS" on it (say they don't want it, don't need it, or their inventory is full) so that other party members will be granted access to the item.
Neckpieces and Other Accessories
More accessories. ;D Perhaps they could be for adding stats/attributes, rather than armor. For example, necklaces/scarves, bracelets, rings.. could add +1 to +3 FIRE for elementalists, or other such stats. There could also be negative effects, for example.. +1 Water, -1 Fire. They could also serve just for looks. As a female gamer, I like the option of customizing and having a variety of accessories to choose from. These could even fall under the "Secondary" category, where we carry sheilds and scrolls.
Yeah.... I'll post again if I think of anything else. Great job on the game though, honestly. PVP is tons of fun, and I like the way the game flows, and how there is no pressure to have to play for hours and skip meals ha ha.
Rather than starting a new post, I've just decided to elaborate on my current one:
Already mentioned, but I'm also in support of:
Chat Filters
Have the option to toggle on/off various chat elements such as emotes, all chat, guild chat, whispers, etc.
/follow <username> or /follow <target>
Yes, I know there is the target & space procedure, but it doesn't continue following if the target stops. There should be a hotkey for auto-follow, as well as a text command for those who would like to just type for example "/follow Galatea Nereid" if the person isn't targetted and the user does not want to cycle through TAB to find the person.
/invite <username>
Also good if you either do not want to waste time tabbing to find a person, or if the person is off somewhere else in the area. Typing "/invite Galatea Nereid" for example would send an invite to me.
Seeking Party
A button of some sort to seek for party. Perhaps it could have that exclamation point "!" icon, as we see on the quest members, but in a different color, or an asterisk "*" next to their names.
Randomize Characters
I would love to see a random name generator. Sometimes I'm a little stumped what name to choose or get frustrated when one I want is already taken. A "randomize" button that would randomly select hairstyle/face/hair color/etc. would also be cool in character making process.
Dual-wield
I'm a mage, so I obviously don't need this really.. Can I hold sheilds? I've forgotten.. Dual-wield would be great though for other classes, like warriors perhaps. Would be fun.
Other things I've suggested in the February WPE thread:
Town/Area Maps
Individual town/area maps, perhaps in addition to the overall area/zoom options and mini-maps. These maps only show terrain. I'd like to see an actual map with marked grids, with areas of the map labeled (such as "Crafters Corner") so we would have an idea as to what direction to run to when we need something. Also, moving markers on these maps that showed: a) my own character, b) party members, c) shared markers that any party member could tack on the map, as to designate a meeting point, etc.
Area Switching Confirmation
Some sort of confirmation or notification that a party member has left the area. I've accidentally walked into new areas while a party member was still doing business in town. Annoying stuff.
Personalized & More Emotes
When having a person targeted, typing an emote such as "/clap" would then print the text, "[My_Name] claps for [Targetted_Name]" or similar; example: I target "Iris Hope" and type /clap, the screen would print: "Galatea Nereid claps for Iris Hope." Same goes for other emotes like /cheer and /dance. Maybe also include the super-personalized "/emote [text_here]" which would allow characters to type any text emote they want. So "/emote is sleepy." would print "Galatea Nereid is sleepy."
Other emote suggestions: /rest (lay down or lounge) /hug (this could be a text-only), /smile, /cry, /angry, /poke, etc. etc. etc. I love emotes.
Auction House or Trading Post
Self explanatory and brought up a number of times. I'd really like to see this implemented.
Collector's Requests in Quest Log
I played mostly PVP so I don't know if they changed this, but if they didn't.. I'd like to see them in the Quest Log, or in a separate tab.
Bank or Storage House
Somewhere to keep items/money that we don't want to carry around, etc.. since our bags can only hold so much, and we may want to hang onto some items for whatever reason.
Postal Office / Mailbox
Someway to send messages with attached items to other players, whether they are online or offline. These would be delivered to their mailbox or some sort of Postal Office where they could pick up mail. There could be a fee to send mail too, like 5-10 gold per message or something.
Party Window
I'd like more information regarding party members. In the party window, all the information that is available (from what I recall) only displays their name insides a healthbar. There should be an abbreviation for their classes and level next to their name, so for example "Galatea Nereid E/Me8" but for all the party members. Perhaps also designate the leader's name in a different color, so the party will know who has access to invites and starting missions, etc. There should be tiny icons next to the healthbars (or underneath) that show the hexes. And perhaps, double-clicking their name in the party window could toggle a little pop-up window that shows details as to what skills they are carrying, how much more experience points to their next level, whatever other info is necessary.
I was playing PVP for majority of this WPE. I would have to target my individual party members to find out what jobs they had, and I'd rather just see it in my party window.
Macros/Personalized Hot Keys
Would love to be able to set personalized hot keys/macros. Maybe like a combination of keys, like "ALT+1" would trigger a series of spells that I like to cast one after another. Text macros would be nice too. For example, if I am dying and need a heal, it would be much quicker to hit something like "SHIFT+1" to print the text, "Health is low! I need a heal!" or something, rather than trying to survive & type "need a heal!" and attack all at once.
Saving Skill Set-ups
As mentioned here, maybe a way to save the skill set-ups (up to five or ten). I play an elementalist/mesmer, so it'd be nice to say.. set-up one with just fire, one with half elemental/half mesmer skills, etc.. depending on how I feel like playing. I can switch to these set-ups without having to individually place each skill in. Saves on time.
Passing Items
If an item drops and is assigned to a party member, he/she should have the option to "PASS" on it (say they don't want it, don't need it, or their inventory is full) so that other party members will be granted access to the item.
Neckpieces and Other Accessories
More accessories. ;D Perhaps they could be for adding stats/attributes, rather than armor. For example, necklaces/scarves, bracelets, rings.. could add +1 to +3 FIRE for elementalists, or other such stats. There could also be negative effects, for example.. +1 Water, -1 Fire. They could also serve just for looks. As a female gamer, I like the option of customizing and having a variety of accessories to choose from. These could even fall under the "Secondary" category, where we carry sheilds and scrolls.
Yeah.... I'll post again if I think of anything else. Great job on the game though, honestly. PVP is tons of fun, and I like the way the game flows, and how there is no pressure to have to play for hours and skip meals ha ha.
Nommad
Now that pets give a death penalty when they die I'd like to see some pet commands, like guard this spot and back off.
It would make pulling and spliting groups of monsters easier, having them "stay" and not attack the monster I'm trying to pull, as well as give them the chance to get out of harms way if they're getting close to death.
It would make pulling and spliting groups of monsters easier, having them "stay" and not attack the monster I'm trying to pull, as well as give them the chance to get out of harms way if they're getting close to death.
RealityDesign
I posted this in the last "suggestions thread" and never really got a response. I talked to some alpha testers and they said it was being considered, but here is what I would really like to see:
1) A 4v4 arena where you can select your team mates
2) A reward of some kind for winning in the current arena
3) A 4v4 arena where you can place some kind of wager / bet
Here is my post from last month with a lot more details:
Edit: One thing I just noticed, since it was written last month, when I spoke about gold that was before it was infated 10x .
1) A 4v4 arena where you can select your team mates
2) A reward of some kind for winning in the current arena
3) A 4v4 arena where you can place some kind of wager / bet
Here is my post from last month with a lot more details:
Quote:
Originally Posted by RealityDesign
Levels 1-10 the arena is fun because it's a way to gain experience if you enjoy PVP.
At level 20 however, the arena is fun for a few hours but becomes pointless and boring after a while. Now I know most of you would just say, "OK noob, if it's so boring go do the tournament or do guild vs guild." That is definitely an alternative, but I know when I was playing in the arena my team and I had some runs of over 40 straight wins. After about 15 we starting saying, "Man, this is just too easy...I hope we get a challenge." By win 30 we were saying, "Holy crap, 30 wins a row?? We should be getting paid for this LOL." Now, wouldn't the arena be a whole lot more fun if you got some kind of a reward? I can assure you that it wouldn't have been boring nearly as fast for me or my team if we had earned something (even something as little as a gold or two). Gold, a ranking system, even something that just tracked your stats in the arena (wins / losses, damage done / taken, saves / combacks, etc.) would make it more worthwhile. The tournament is fun, but more often than not you get grouped with a bunch of idiots that don't know how to play the game. Guild vs Guild is also fun, but only if my 7 other good players come on and play with me. I am just looking for a way to have fun by myself or with a friend . I also think it would be a lot of fun to have an arena type of match where you can select your team mates. Not all of us are lucky enough to have 8 solid players on 24/7 that we have developed good teamwork with. I know for me, I have 3 friends that are always on with me and we are always trying to get on the same arena team. Sometimes 2 of us get lucky and get on the same team, and we have a whole lot of fun, and generally win 30-50 matches in a row. The combination of a 4v4 organized team battle and a reward system for consistantly winning in the arena would really make the game a whole lot more enjoyable, atleast for myself. As for what the reward is, here are some suggestions: 1) Gold. Everyone needs gold. Set up a system where winning more matches nets you more gold. Something like 1 win = 1 gold, but 5 wins = 10 or 15 gold. It doesn't have to be a lot, just something to make it feel like there is a point to playing after your 30th win a row. 2) Skill points. From what I hear, after winning enough in the tournament you get a skill point. Make some kind of rediculous goal here like 25 wins in a row gets you fame, and x fame gets you a skill point. 3) Random drop. After each victory everyone in the group gets a random drop. Consecutive wins increase the chance of getting a rare item. For example, after winning your 30th game in a row, the odds of you getting a skill ring or a rare sword would be significantly higher than your first win. 4) Special skills. The only reasoned I played DAoC for almost 3 years instead of a few months was the PVP reward system. A good reward system is crucial for pvp to be worthwhile and work in the long term. In DAoC they had realm points, killing players got you realm points. The better (higher ranked) players got you more realm points. X realm points got you a new realm rank and realm skill point. With x realm skill points you could get a special skill that made you more effective in battle. If this game had skills you could only earn via the arena or tournament it would be awesome. The ladder for guild vs guild is a great alternative to a reward, but it doesn't account for the tournament and arena. You could also design some kind of an organized single or double elimination tournament. The idea being that say 8 or 16 groups of people all put in an enterance fee and the 1st, 2nd, and 3rd place teams recieved a prize based off the enterance fee. Single elimination would be the easiest, and would just run like the playoffs in any professional sport. I'm sure most of you think it's a stupid idea, but I thought it would be fun . |
Lord Fox
Allot of good sugestions here. Nothing has been bothiring me more than the stupid camera jumping all over guild war creation. Everytime I'm running along and see a monster, i stop to attack and WHOA!!!! where did he go? Oh wait ill have to adjust my camera view so I can see him. next thing you know youve been hit several times and near dead. Pray to the guild there is not a second monster.
Why not just have it looking at your back while you are running, and slightly above while fighting, and have it adjustable for looking around.
Why not just have it looking at your back while you are running, and slightly above while fighting, and have it adjustable for looking around.
Gaile Gray
Quote:
Originally Posted by Lord Fox
Allot of good sugestions here. Nothing has been bothiring me more than the stupid camera jumping all over guild war creation. Everytime I'm running along and see a monster, i stop to attack and WHOA!!!! where did he go? Oh wait ill have to adjust my camera view so I can see him. next thing you know youve been hit several times and near dead. Pray to the guild there is not a second monster. Why not just have it looking at your back while you are running, and slightly above while fighting, and have it adjustable for looking around.
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Muddy
One thing I would like to be added to Guild Wars is an option to be either a lefty or a righty! Wouldn't it be cool to wield a sword with your left hand? Or even shoot arrows with your left. I think so.
Astaroth
We should be able to salavge custom items for a small amount of stuff instead of just junking them. Even if its just going to be a single hide and a bolt of cloth.
And is there going to be voice enabled stuff or do we have to type everything.
And is there going to be voice enabled stuff or do we have to type everything.