Official Suggestions Thread - March BWE
berze
i have to say that im little disapointed... this was my fist BWE since open events and there r few things i would ike to see in final version:
(maybe its announced already)
1. bank or storage - maybe im #$%$ but i didnt noticed any;
2. player store - you know, individual store buy/sell;
3. more types of weapon - polearms, 1h hammers, 2h swords and axes...
4. cross-class items
...and i hope in final ver it wouldnt be create '20lv PvP char' option.
(maybe its announced already)
1. bank or storage - maybe im #$%$ but i didnt noticed any;
2. player store - you know, individual store buy/sell;
3. more types of weapon - polearms, 1h hammers, 2h swords and axes...
4. cross-class items
...and i hope in final ver it wouldnt be create '20lv PvP char' option.
Enix
It would be awesome if you were able to change the target of your Spell in the middle of the cast - so when you are casting a 5 second spell, you could just transfer it onto someone else who is alive, rather than it just pfft'ing out. (Yes, I know that isnt a word.)
It would be really spiffy, if when you take a Quest and you have to travel accoss a large distance, if your quest marker would pop up on your worldmap. I am not good with names of places. :P
It would be nice if there were a board you could trade items on where you could just post what you have and people could shop for it without people constantly spamming in villages.
Also, when you have your Salvage kit in the wrong spot in your inventory, the text stays up and you cant see what the crap you are salvaging.
Oh, can we change "Scales" to something much different than "Shells"??? People have twice tried to sell me Shells instead, and I dont know if it was by mistake or not. Could lead to nefarious business practices.
On "follow the king/prince/leader" maps, could we have a traveling marker on the person so we know where they are when they run off?
It would be really spiffy, if when you take a Quest and you have to travel accoss a large distance, if your quest marker would pop up on your worldmap. I am not good with names of places. :P
It would be nice if there were a board you could trade items on where you could just post what you have and people could shop for it without people constantly spamming in villages.
Also, when you have your Salvage kit in the wrong spot in your inventory, the text stays up and you cant see what the crap you are salvaging.
Oh, can we change "Scales" to something much different than "Shells"??? People have twice tried to sell me Shells instead, and I dont know if it was by mistake or not. Could lead to nefarious business practices.
On "follow the king/prince/leader" maps, could we have a traveling marker on the person so we know where they are when they run off?
Skult
I couldn't salvage any of my AC 27 ringmail from Pre-Searing when I upgraded to 50 AC in Post-Searing. I worked hard and spent hours collecting items for Collectors for my Ringmail so I would at least like to salvage something from it for my troubles.
Speaking of Collectors: How many friggen NPCs do we have kill and how many hours does it have to take to collect Gargoyle Skulls!!??? I cleared the zone twice, died 3 times, and got 1 fricken skull drop!!
It would be nice if the collector items were defined - I handed in my 5 items (after countless kills) only to trade for a bow inferior to the one I was carrying!! Why make us spend hours collecting only to get crap in exchange!
I can appreciate the Dev team's efforts in creating the landscape but I have to tell you that Post-Searing environment gets old fast - some areas of destruction are well done but for the most part I find it bland and visually redundant and boring!
And what's up with the limited crafting options and the poor selections of product available from the Outfitters??? I got inventory slots full of materials that I cant craft a damn thing with - so what's the point other then making a few gold from players belching out the needs for only 5% of the salvageable items and this is primarily DYE! Should rename the game DYE Wars!
... There I feel better.
Great game - looking forward to the next BWE!!!
Devil's Dictionary
Quote:
Originally Posted by berze
i have to say that im little disapointed... this was my fist BWE since open events and there r few things i would ike to see in final version:
(maybe its announced already) 1. bank or storage - maybe im #$%$ but i didnt noticed any; 2. player store - you know, individual store buy/sell; 3. more types of weapon - polearms, 1h hammers, 2h swords and axes... 4. cross-class items ...and i hope in final ver it wouldnt be create '20lv PvP char' option. |
worthless
I for one enjoyed the increase in difficulty... i dont want a game i can beat in a weekend... i dont even want a game i could beat in a month... none of the quests were inpossible, just had to get a good group of guys together.
I really enjoyed the new PvP system and hope it stays, i like the fact that since i can only create 4 characters at a time, i only have to have one as a pvp and that 1 can change whenever it wants... (which im sure is why yall did it)
I would like to see a better explanation of how to use signet of capture, i've never tried it, because im affraid of loosing it and i dont know how it works.
to me the whole money issue of inflation doesnt matter, as long as everything went up together or goes down together its not really relavent.
more commands as mentioned above, like /invite would be nice. also maybe a /commands, that lists the commands you can do.
i know this has been mentioned, but just to drive it home, it'd be nice to see some fun games in the guild hall, i play with my brother and would love to fight him 1v1.
Lastly a channel for people looking to do a mission, that way you could go there, and know youll find a party quick
other than that, i think the game is a masterpiece.
I really enjoyed the new PvP system and hope it stays, i like the fact that since i can only create 4 characters at a time, i only have to have one as a pvp and that 1 can change whenever it wants... (which im sure is why yall did it)
I would like to see a better explanation of how to use signet of capture, i've never tried it, because im affraid of loosing it and i dont know how it works.
to me the whole money issue of inflation doesnt matter, as long as everything went up together or goes down together its not really relavent.
more commands as mentioned above, like /invite would be nice. also maybe a /commands, that lists the commands you can do.
i know this has been mentioned, but just to drive it home, it'd be nice to see some fun games in the guild hall, i play with my brother and would love to fight him 1v1.
Lastly a channel for people looking to do a mission, that way you could go there, and know youll find a party quick
other than that, i think the game is a masterpiece.
Netrol
Its nice to have weapon upgrades. It would also be nice if we had an upgrade removal tool. Salvage kit will get the upgrade back but ruins the weapon. It would be nice to take the upgrade off and sell the weapon to someone else.
Netrol
I think a lot of people would like a consignment shop. I could drop off some weapons and other things set a price and I receive the money when its sold. Could put a limit on how many items I can have in the shop at one time. And a time limit on how long they can stay in the shop. Come on devs you know its a good idea and whats a few more feilds in my player data base anyway?
This might solve alot of the WTS WTB spam.
This might solve alot of the WTS WTB spam.
Dave III
I apologize if some of these have been mentioned before, please consider them a second vote towards that suggestion. ^_^ Also, I'm not making any effort to hold back on these ideas even when I know the're impractical to impliment in the time remaining before the game is released.
One of the first ones I had in mind was a Follow command, but someone beat me to that one. Failing that, how about arrows pointing out members of the team? Same function as the quest arrows but maybe with a different color, or a little "T" in it, or even a whole 'nother arrow shape. Scaling the image inside the compass would be nice, too, as far as tracking team members.
Waypoints on the map would be cool. By "waypoints" I mean a special mark that you can plunk down and add a breif note like "Here there be Monsters" or "Really Cool View" or something like that. Sharing them might be real tricky, but that would be neat as well. ("Meet the guild here at 4:30")
One thing that would be really nice: Being able to "roll up" some of the windows, or remove them altogether. When I was soloing, the Party Panel was a useless waste of screen space; I couldn't move the leveling bar to a more convienient location; and none of the windows would stay put when I went from field to town to field again.
I was needing to play with the sound off for a fair portion of the game, and wound up loosing my henchmen on occasion because I didn't realise they were being attacked until the life meter was almost empty. A little pulse or flash when a team member is hurt (at least for the first time within five seconds or so) would be nice. Nothing showy, just enough to get your attention.
The "Select Enemy" function had dubious usefulness. Quite often, I would select an enemy that was twice as far away and behind me instead of the one bearing down on me right then. Aggro'ed monsters (especially ones hitting me or my team!) should get priority over monsters half a league away. I know there was a "Select Team Member" button as well, but couldn't find it fast enough.
I am a social player, and I like to keep track of people I want to talk to. It would be nice to be able to add people to my Freinds list by clicking instead of typing out thier whole name, which can take up to 10 seconds and that can be an aternity online (more if you mis-spell it). I figure just adding a "Friend" button to the little tab that pops out when you select a given character (only says "Trade" at the moment) in the towns would be plenty, as far as the UI goes.
Also with the social thing, I was disappointed with the lack of areas where people could congregate and just chat, privately or publicly, without the trappings of the game (especially the requests for trades) interfering. I've seen several people mentioning a special Market Channel, which is really cool, perhaps another idea to go along with this is a filter for limited distance. It might naturally default to Shout (unless you told the game not to), but this way folks could go off and stand in a private corner and not bother other people who have other things on thier minds. Team chat might be a work around for this, but that only allows a limited (read: small) number of people.
"Save Chat Log". 'Nuff said. ^_^ (I have no idea if this exists already, I never found any such thing.)
A LOT of the game seemed to be under the assumption that the player knew the bulk of the game mechanics, like keyboard layout, how to read the screen, where such-and-such was, what Attribute Point distribution can do for you, materials are your Friends, etc. It was forever before I learned that the collectors weren't just for set dressing, that they were the main source for armor, weapons, etc. in the first part of the game. I thought they were just your basic NPC's and so ignored them, since they didn't seem to have anything special about them. Maybe a function that can be turned on/off that puts an arrow or something over them.
The Acadamy almost killed the game for me. I was a monk, at level 6, and had NO idea what I was doing. Next thing I know, I get tossed into a gladitorial pit with an elementalist who dove in and got herself killed before I knew what was going on. Naturally, I died. THEN I was thrown into the Monster caves, and this time I had a warrior with me. (I hadn't found out what henchmen were like yet, so I didn't recognize what it was nor did I know how to control him. I still don't know.) The Henchman was a whopping level 1. He was almost useless. Four hours later and having leveled in the interim, I finally managed to get out of the Acadamy. After listening to the constant flow of insults from the sergent, I wasn't sure I wanted to bother defending the realm.
Perhaps, instead of this grinding system, something more tailored to the class in question? As a monk, I was better suited to being a supportive player, keeping the others alive, not fighting myself. (Not that I couldn't, but that's not what I'm best at.) Also, some basic tactical advice for each class would have been much more useful than being called a useless maggot every third death.
And one last thing, for any netiquette list makers out there: when someone wants to invite a person to join thier party, ask them before doing so! Please? I turned down so many invites AND they would run away before I could finish typing out asking them what they wanted. It made me feel ike I was the rude one.
There was probably more, but I can't think of any of it now. I hope this will be of some help! ^_^
(Skimming back over it, I just hope it makes sense! ^_^)
Dave III
One of the first ones I had in mind was a Follow command, but someone beat me to that one. Failing that, how about arrows pointing out members of the team? Same function as the quest arrows but maybe with a different color, or a little "T" in it, or even a whole 'nother arrow shape. Scaling the image inside the compass would be nice, too, as far as tracking team members.
Waypoints on the map would be cool. By "waypoints" I mean a special mark that you can plunk down and add a breif note like "Here there be Monsters" or "Really Cool View" or something like that. Sharing them might be real tricky, but that would be neat as well. ("Meet the guild here at 4:30")
One thing that would be really nice: Being able to "roll up" some of the windows, or remove them altogether. When I was soloing, the Party Panel was a useless waste of screen space; I couldn't move the leveling bar to a more convienient location; and none of the windows would stay put when I went from field to town to field again.
I was needing to play with the sound off for a fair portion of the game, and wound up loosing my henchmen on occasion because I didn't realise they were being attacked until the life meter was almost empty. A little pulse or flash when a team member is hurt (at least for the first time within five seconds or so) would be nice. Nothing showy, just enough to get your attention.
The "Select Enemy" function had dubious usefulness. Quite often, I would select an enemy that was twice as far away and behind me instead of the one bearing down on me right then. Aggro'ed monsters (especially ones hitting me or my team!) should get priority over monsters half a league away. I know there was a "Select Team Member" button as well, but couldn't find it fast enough.
I am a social player, and I like to keep track of people I want to talk to. It would be nice to be able to add people to my Freinds list by clicking instead of typing out thier whole name, which can take up to 10 seconds and that can be an aternity online (more if you mis-spell it). I figure just adding a "Friend" button to the little tab that pops out when you select a given character (only says "Trade" at the moment) in the towns would be plenty, as far as the UI goes.
Also with the social thing, I was disappointed with the lack of areas where people could congregate and just chat, privately or publicly, without the trappings of the game (especially the requests for trades) interfering. I've seen several people mentioning a special Market Channel, which is really cool, perhaps another idea to go along with this is a filter for limited distance. It might naturally default to Shout (unless you told the game not to), but this way folks could go off and stand in a private corner and not bother other people who have other things on thier minds. Team chat might be a work around for this, but that only allows a limited (read: small) number of people.
"Save Chat Log". 'Nuff said. ^_^ (I have no idea if this exists already, I never found any such thing.)
A LOT of the game seemed to be under the assumption that the player knew the bulk of the game mechanics, like keyboard layout, how to read the screen, where such-and-such was, what Attribute Point distribution can do for you, materials are your Friends, etc. It was forever before I learned that the collectors weren't just for set dressing, that they were the main source for armor, weapons, etc. in the first part of the game. I thought they were just your basic NPC's and so ignored them, since they didn't seem to have anything special about them. Maybe a function that can be turned on/off that puts an arrow or something over them.
The Acadamy almost killed the game for me. I was a monk, at level 6, and had NO idea what I was doing. Next thing I know, I get tossed into a gladitorial pit with an elementalist who dove in and got herself killed before I knew what was going on. Naturally, I died. THEN I was thrown into the Monster caves, and this time I had a warrior with me. (I hadn't found out what henchmen were like yet, so I didn't recognize what it was nor did I know how to control him. I still don't know.) The Henchman was a whopping level 1. He was almost useless. Four hours later and having leveled in the interim, I finally managed to get out of the Acadamy. After listening to the constant flow of insults from the sergent, I wasn't sure I wanted to bother defending the realm.
Perhaps, instead of this grinding system, something more tailored to the class in question? As a monk, I was better suited to being a supportive player, keeping the others alive, not fighting myself. (Not that I couldn't, but that's not what I'm best at.) Also, some basic tactical advice for each class would have been much more useful than being called a useless maggot every third death.
And one last thing, for any netiquette list makers out there: when someone wants to invite a person to join thier party, ask them before doing so! Please? I turned down so many invites AND they would run away before I could finish typing out asking them what they wanted. It made me feel ike I was the rude one.
There was probably more, but I can't think of any of it now. I hope this will be of some help! ^_^
(Skimming back over it, I just hope it makes sense! ^_^)
Dave III
Fennica
- Version history. I would like to see of what's been changed after the last stream. Especially changes to the skills.
- More info to the primary Character Screen. Levels of the characters etc.
- More details to the Staff that can be acquired from Tombs. It should somehow show roughly the amount of championships won, right at the first sight. Maybe there could be different staffs for 1-4 wins, 5-19 wins, 20-39 wins etc. Or the staff could include some sort of tokens indicating the amount of tournaments won. Maybe jewels.
- Monk spell Remove Hex takes too much time to cast. Hexes appear too numerously to have that kind of casting time.
- Female warrior should be more muscular to show off her physical greatness above the other professions - just like male warrior does.
- Option to select multiple henchmen of the same profession. For instance - 3 Monks to the same mission, both PvE and PvP.
Dave III
Quote:
Originally Posted by Fennica
|
Dave III
leoam
I think it would be nice to be able to use the alt key to see your current team mates when putting a group together (same way as when in battles). This helps when you are in an area with alot of people and just want to move close to your group also. And/or be able to click on teammates in the group box so you can just move to them that way also (again same as when in battle).
EDIT: sorry, i'll make a new post for this.
EDIT: sorry, i'll make a new post for this.
leoam
I know this is high in nerd factor, but if you haven't used 3D LCD shutter glasses for playing games before you don't know what you are missing. After a couple of adjustments I noticed that I had to turn off post processing (which is acceptable) and was able to get the interface text and graphics to be flat, but then I noticed that there was no depth in the 3D area (all objects were the same distance away). World of Warcraft and DungeonSiege do this really well, but with a game as beautifull as this it would be even nicer.
Sinfear
Hello Gaile and the rest of the Guild Wars community,
Just want to say I enjoyed the weekend event as I always do. Adding the skill option in PvP was a very nice addition with helped me prefect my build. It was a lot of fun to have some real competition, with people having nice builds. I know that March's event was directed to the PvP side of the game, so maybe that’s why some issues that where mentioned in the February's suggestion thread weren't added. I did love the resurrection shrine in some areas. Sorry if some of these are repeats.
1.) I am not against removing the skill traders. I am concerned how this will affect the PvP players such as myself on the availability of acquiring these skills to unlock them for PvP. My suggestion would be adding the skill crafter and upping the rate on ring drops.
2.) I agree with one post that the increased difficulty missions is a good thing. Henchmen though are just not balanced for these now. I'm not sure that the level of them is as big of issue as that lack of commands, skills and just plain, good old fashion AI. I enjoy PvE but at my own rate. Sitting back taking as long as I want to complete a mission. Its now virtually impossible to do them without a team. In my opinion the henchmen is a strong selling point for a lot of people in Guild Wars and I think you will end up losing a rather large customer base unless they are addressed.
3.) I actually very surprised that this wasn't added this event. I would love to see a remove quest button or something along those lines in your quest log.
4.) Multiple quest drops.
5.) Personally I think the chat is terrible in this game. I don’t mean to be harsh, but I am SO tired of using the wrong channel by mistake, while I'm hot in the action. I would like to see some more customize options for it. Such as transparently of boxes, the ability to change text size and color, being able to add more chat boxes and filter your choice of text to them. Allow us to minimize those boxes on screen if we wish. Not to mention being able to customize the group members box.
6.) Something I would love to have added is a way to link off your item you are selling into the channel. Having to type out the stats is a huge inconvenience.
7.) I personally like the hustle and bustle of towns. I think when the auction house is added you still will see a lot of spam in town with people trying to sell there wears. Not everyone likes to see this and it would be nice to have the people selling there goods be on a different chat channel and be able for people to add it to a different chat box (see number 5).
8.) A simple afk message and lfg message/flag of some sort would be a simple, but nice addition.
9.) I would like to be able to see where members of my guild are, there level, and class in guild management.
10.) The two shades are green in tombs battles are ridicules and very confusing at times.
11.) I would love to see a 1v1 or even a battle royal of some sort added to at the very least the guild halls.
Well....here's my "pipe dream". I would love see and think it would add another aspect to guilds and Guild Wars in general, if you would off some kind of RAIDS for guilds. Say up to 20-40ish group members. Have the zones respawn every week or two and have them zone from your guild hall to prevent competitions for spawns. I'm not saying any kind of super "uber" drops. Just a CHALLENGING end target in the zone with 8 or 9 yellow/green drops. It just seems to me that this would open up a WHOLE NEW aspect for guilds besides ONLY the option of the GvG.
Again thanks for your time and another great event. Looking forward to release!
Sinfear~
Just want to say I enjoyed the weekend event as I always do. Adding the skill option in PvP was a very nice addition with helped me prefect my build. It was a lot of fun to have some real competition, with people having nice builds. I know that March's event was directed to the PvP side of the game, so maybe that’s why some issues that where mentioned in the February's suggestion thread weren't added. I did love the resurrection shrine in some areas. Sorry if some of these are repeats.
1.) I am not against removing the skill traders. I am concerned how this will affect the PvP players such as myself on the availability of acquiring these skills to unlock them for PvP. My suggestion would be adding the skill crafter and upping the rate on ring drops.
2.) I agree with one post that the increased difficulty missions is a good thing. Henchmen though are just not balanced for these now. I'm not sure that the level of them is as big of issue as that lack of commands, skills and just plain, good old fashion AI. I enjoy PvE but at my own rate. Sitting back taking as long as I want to complete a mission. Its now virtually impossible to do them without a team. In my opinion the henchmen is a strong selling point for a lot of people in Guild Wars and I think you will end up losing a rather large customer base unless they are addressed.
3.) I actually very surprised that this wasn't added this event. I would love to see a remove quest button or something along those lines in your quest log.
4.) Multiple quest drops.
5.) Personally I think the chat is terrible in this game. I don’t mean to be harsh, but I am SO tired of using the wrong channel by mistake, while I'm hot in the action. I would like to see some more customize options for it. Such as transparently of boxes, the ability to change text size and color, being able to add more chat boxes and filter your choice of text to them. Allow us to minimize those boxes on screen if we wish. Not to mention being able to customize the group members box.
6.) Something I would love to have added is a way to link off your item you are selling into the channel. Having to type out the stats is a huge inconvenience.
7.) I personally like the hustle and bustle of towns. I think when the auction house is added you still will see a lot of spam in town with people trying to sell there wears. Not everyone likes to see this and it would be nice to have the people selling there goods be on a different chat channel and be able for people to add it to a different chat box (see number 5).
8.) A simple afk message and lfg message/flag of some sort would be a simple, but nice addition.
9.) I would like to be able to see where members of my guild are, there level, and class in guild management.
10.) The two shades are green in tombs battles are ridicules and very confusing at times.
11.) I would love to see a 1v1 or even a battle royal of some sort added to at the very least the guild halls.
Well....here's my "pipe dream". I would love see and think it would add another aspect to guilds and Guild Wars in general, if you would off some kind of RAIDS for guilds. Say up to 20-40ish group members. Have the zones respawn every week or two and have them zone from your guild hall to prevent competitions for spawns. I'm not saying any kind of super "uber" drops. Just a CHALLENGING end target in the zone with 8 or 9 yellow/green drops. It just seems to me that this would open up a WHOLE NEW aspect for guilds besides ONLY the option of the GvG.
Again thanks for your time and another great event. Looking forward to release!
Sinfear~
Lansing Kai Don
I understand that much is yet to do and you will still be developing the game after its release. But here are a few of my suggestions that are a bit more defined than what I read (most of which are just a reply to some of the suggestions):
1. Regarding Attributes: Yes, I forgot them too, how about on new characters login, you display a message (one of those nice exclamation ones with info on it, about attributes) and if it's not seen display it every 10 min or so till the user allocates one attribute.
2. Regaring Balanced PvE: It's all in the build, I see way too often groups that take a brand new member into a mission area (such as a monk lvl 3) and expect him/her to keep up. I'm not saying to disallow this, but don't change the balancing because someone takes several Newb's into a difficult mission and expect them to perform well. Example including myself was entering the Breach and then past Pike, we beat everything and entered the area with Boulder elemental's (3 Wa, 1 Me) was our team, we found it rather quickly we were not able to win this one, but we just laughed it off and said we had a good time and went elsewhere.. just like real life not everything should be attainable easily, and teach the newbs how to get a few at a time and yes there is the option of just abandoning those who refuse to work as a team.
EDIT: I mean team build when stated in the first line.
3. Regarding Quests: There are different quests for different kinds of ppl (but I do agree on the rewards on some need to be beefed up) maybe an algorithm of user lvl and quest difficulty ?
4. Regarding Bank: I honestly don't see a need (except when your user hits 1000 gold it only shows 0.. at least for me), if you don't drop items or gold when you die. Why do you need a bank? But I DO agree on a house maybe to horde items and gold for those who see the need... it would also be neat that if you were part of a guild you wouldn't have a house but a room in your guild hall. This would also allow your Mesmer who found a nice sword for your Warrior the trouble of giving it to a friend, then loggin on the Warrior and getting it back.
EDIT: I do see a valid point for a Guild Bank that Guild members could pay their dues to (or donate to), and could be used for the betterment of a guild like new gear for new guild members.
5. Regarding AI for Henchman: Yes, settings would be nice and you don't even need many of them Support, Offense, Offense(Ranged), Guard
6. This item was just something I noticed when playing with friends. Would it be possible to keep the chat box from resetting to All everytime you enter a new area... you wouldn't get obviously personal or team oriented sayings in towns/staging areas. To go along with this, a hot key to swap the Whisper box through your friend's list instead of the N key then looking for th name and clicking on it. And I do agree on being able to invite members in different Districts/Regions to join your party but NOT in maps... that would cause a whole mess of problems.
7. Regarding Guild Wars: I do agree completely on multiple Guild Leaders (a council if you will), Guild Officers etc... If it is truly our guild to design, let us design it as we will. This would make for interesting dynamics in Guild Wars not too mention better represent the Guild's of the Medieval/Dark Age.
8. Regading Collision Detection: I agree and disagree, some of the maps are WAY too linear... turned into a mere hack and slash game. But then again, if you don't give us the little green arrow we are totally screwed when it comes to completing quests in large versatile land maps. My suggestion is to give a green arrow but have it point in the general direction and a very good bit BEFORE it comes on the radar have it disappear... this would give us a major clue which direction to go but not tell us exactly where (it could even just be there for the first 20 seconds of entering a map) and it would do wonders.
9. Hotkeys Hotkeys Hotkeys: Please oh Please give me preset hotkeys (or let me customize my own) for saying such as "Watch your health!" "Retreat!" "More Enemies!" those 3 are the main ones, having to open a chat window and type these in takes away time and a player who isn't closely watching his health often dies if I can't type fast enough or I accidentally click off of the chat window. And it could be said to your target i.e. I have Jane Doe targeted, and we have no healing abilities I could hit Shift+R and it would automatically display
Retreat Jane Doe!
or Shift+W then Shift+R would give
Watch Your Health Jane Doe!
Retreat Jane Doe!
That's basically all of my rebuttals and suggestions. If anyone has questions, want to laugh at my silly suggestions, want a guild wars friend, or need help let me know.
Lansing Kai Don
1. Regarding Attributes: Yes, I forgot them too, how about on new characters login, you display a message (one of those nice exclamation ones with info on it, about attributes) and if it's not seen display it every 10 min or so till the user allocates one attribute.
2. Regaring Balanced PvE: It's all in the build, I see way too often groups that take a brand new member into a mission area (such as a monk lvl 3) and expect him/her to keep up. I'm not saying to disallow this, but don't change the balancing because someone takes several Newb's into a difficult mission and expect them to perform well. Example including myself was entering the Breach and then past Pike, we beat everything and entered the area with Boulder elemental's (3 Wa, 1 Me) was our team, we found it rather quickly we were not able to win this one, but we just laughed it off and said we had a good time and went elsewhere.. just like real life not everything should be attainable easily, and teach the newbs how to get a few at a time and yes there is the option of just abandoning those who refuse to work as a team.
EDIT: I mean team build when stated in the first line.
3. Regarding Quests: There are different quests for different kinds of ppl (but I do agree on the rewards on some need to be beefed up) maybe an algorithm of user lvl and quest difficulty ?
4. Regarding Bank: I honestly don't see a need (except when your user hits 1000 gold it only shows 0.. at least for me), if you don't drop items or gold when you die. Why do you need a bank? But I DO agree on a house maybe to horde items and gold for those who see the need... it would also be neat that if you were part of a guild you wouldn't have a house but a room in your guild hall. This would also allow your Mesmer who found a nice sword for your Warrior the trouble of giving it to a friend, then loggin on the Warrior and getting it back.
EDIT: I do see a valid point for a Guild Bank that Guild members could pay their dues to (or donate to), and could be used for the betterment of a guild like new gear for new guild members.
5. Regarding AI for Henchman: Yes, settings would be nice and you don't even need many of them Support, Offense, Offense(Ranged), Guard
6. This item was just something I noticed when playing with friends. Would it be possible to keep the chat box from resetting to All everytime you enter a new area... you wouldn't get obviously personal or team oriented sayings in towns/staging areas. To go along with this, a hot key to swap the Whisper box through your friend's list instead of the N key then looking for th name and clicking on it. And I do agree on being able to invite members in different Districts/Regions to join your party but NOT in maps... that would cause a whole mess of problems.
7. Regarding Guild Wars: I do agree completely on multiple Guild Leaders (a council if you will), Guild Officers etc... If it is truly our guild to design, let us design it as we will. This would make for interesting dynamics in Guild Wars not too mention better represent the Guild's of the Medieval/Dark Age.
8. Regading Collision Detection: I agree and disagree, some of the maps are WAY too linear... turned into a mere hack and slash game. But then again, if you don't give us the little green arrow we are totally screwed when it comes to completing quests in large versatile land maps. My suggestion is to give a green arrow but have it point in the general direction and a very good bit BEFORE it comes on the radar have it disappear... this would give us a major clue which direction to go but not tell us exactly where (it could even just be there for the first 20 seconds of entering a map) and it would do wonders.
9. Hotkeys Hotkeys Hotkeys: Please oh Please give me preset hotkeys (or let me customize my own) for saying such as "Watch your health!" "Retreat!" "More Enemies!" those 3 are the main ones, having to open a chat window and type these in takes away time and a player who isn't closely watching his health often dies if I can't type fast enough or I accidentally click off of the chat window. And it could be said to your target i.e. I have Jane Doe targeted, and we have no healing abilities I could hit Shift+R and it would automatically display
Retreat Jane Doe!
or Shift+W then Shift+R would give
Watch Your Health Jane Doe!
Retreat Jane Doe!
That's basically all of my rebuttals and suggestions. If anyone has questions, want to laugh at my silly suggestions, want a guild wars friend, or need help let me know.
Lansing Kai Don
worthless
for the post above... when you reach a 1000 gold it doesnt go to 0 its changed to platinum, look to the left of the gold
also about the arrow in the general direction... usually there isnt just a general direction, many of the places have more than one way of getting there, thats the whole exploration portion of the game
just my take... to each their own
also a way of accessing items from other chars you have i think would be cool, but the stash everyone keeps asking for kinda defeats the purpose of having a limited invintory and having to purchase bags and such, iono
also about the arrow in the general direction... usually there isnt just a general direction, many of the places have more than one way of getting there, thats the whole exploration portion of the game
just my take... to each their own
also a way of accessing items from other chars you have i think would be cool, but the stash everyone keeps asking for kinda defeats the purpose of having a limited invintory and having to purchase bags and such, iono
berze
Quote:
Originally Posted by DEATH AT THE DOOR
There's the trade option if you wish to sell/buy something. If I am not mistaken, more weapon types are promised and cross-class items DO exist. For example, I found a Deadly Cesta which requires 6 Blood Magic but gives +1 to Fire Magic.
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1. i know there is trade option... i mean 'player stores' - you put your items to your own store and go some sleep... morning when you wake up you are rich men - something similar to L2 stores, you know what i mean.
2. if more types of weapons are promised im really happy
3. cross-class items... yeah you are right, i remember now. i found some staff req fire magic and gives +X to death magic so i guess it is for E/N or N/E.
Lansing Kai Don
Quote:
Originally Posted by worthless
for the post above... when you reach a 1000 gold it doesnt go to 0 its changed to platinum, look to the left of the gold
|
Quote:
Originally Posted by worthless
also about the arrow in the general direction... usually there isnt just a general direction, many of the places have more than one way of getting there, thats the whole exploration portion of the game
just my take... to each their own |
Quote:
Originally Posted by worthless
also a way of accessing items from other chars you have i think would be cool, but the stash everyone keeps asking for kinda defeats the purpose of having a limited invintory and having to purchase bags and such, iono
|
Lansing Kai Don
worthless
Quote:
Originally Posted by berze
1. i know there is trade option... i mean 'player stores' - you put your items to your own store and go some sleep... morning when you wake up you are rich men - something similar to L2 stores, you know what i mean.
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worthless
Quote:
Originally Posted by Lansing Kai Don
Thanks for the info, I've never been much on gold usually give it to my friends but that would explain the 0
Then there should be an arrow for general direction in each map you enter for a brief time (for the highlighted quest of course otherwise very confusing). Exploration is fun but those who want to finish quests will end up trying to ask everyone they see or know which way to go . And your right, this may be a personal suggestion instead of a game improvement. To each their own. What is the purpose of a limited inventory? To sell your items right away instead of waiting for when you feel like it or have the time? I Or to have to visit outfitters immediately after exiting a region just so your inventory isn't filled with stuff you would like to keep such as crafting materials but can't? Nah, on a mission I usually fill my backpack and bags even though their pretty close to empty going into it. I guess what I am getting at is.. what is the difference between setting aside items that could be sold for the same amount later (or may prove beneficial to friends and guild members), and selling it right away or juggling it with friends till that person comes online and can take that item? I understand, that if the concept of the game is geared towards not being able to horde items, then this is completely irrevelant. Either way, I'm eager to play, and I would also like to note that many people love to play the role of a merchant (as noted) and this could help them severely on storing items they bought to sell later when the price goes up. But the downfall is, you will have more rare items in trade circulation, and may come overabundant and there is always that nasty factor of storage space on the servers for half a million players (especially with no monthly fee). Still, give props to arena, for being the first at creating a new RPG that doesn't charge those nasty fees. Lansing Kai Don |
WolfpackEE
- Provide a method for messaging to an offline player. Such as mail in WoW
- When a player is selected, provide a drop menu somewhere with options such as Trade, Whisper, Follow, Invite (instead of having the Trade button in one place, Invite button in another)
- Instead of using different shades of green for NPCs and players in both names over a characters head, and in the chat window, use more distintive colors. NPCs are yellow, players are green, Guild chat is blue, whispers are purple, etc.
- If a team wipes in a mission, let that same team go back into the mission and pick up where they left off (meaning don't respawn all the mobs). If this game is about little downtime and not requiring a lot of grinding, then not having to rekill everything you just cleared would be nice.
- When a player is selected, provide a drop menu somewhere with options such as Trade, Whisper, Follow, Invite (instead of having the Trade button in one place, Invite button in another)
- Instead of using different shades of green for NPCs and players in both names over a characters head, and in the chat window, use more distintive colors. NPCs are yellow, players are green, Guild chat is blue, whispers are purple, etc.
- If a team wipes in a mission, let that same team go back into the mission and pick up where they left off (meaning don't respawn all the mobs). If this game is about little downtime and not requiring a lot of grinding, then not having to rekill everything you just cleared would be nice.
Aria
This is somewhat of a silly suggestion -- nothing serious
But I would love to have a /panic emote.
I know Scaper wants a /hug emote too.. With /hug, /panic would definitely come in handy..
But I would love to have a /panic emote.
I know Scaper wants a /hug emote too.. With /hug, /panic would definitely come in handy..
Greentongue
Suggestion 1:
Use Charm Animal as an AI toggle. Initially the pet is Defensive.
Recasting Charm Animal on an existing pet will switch its AI to Offensive mode, or back to Defensive if already in Offensive.
Defense = Attack opponent that attacks master.
Offense = Attack opponent that master attacks.
Suggestion 2:
Allow Alliances. Have a chat channel that combines guild chat of another guild with that of your own.
This allows several small guilds to work together when the number of people online is not enough for a single guild to support an activity.
It also allows the combined guilds so that the 100 member limit is not such an issue. The "training sub-guild", the "pharming sub-guild", and the "PvP sub-guild" can all work together smoothly. They will exist, this would just make them fit "in game" better.
Use Charm Animal as an AI toggle. Initially the pet is Defensive.
Recasting Charm Animal on an existing pet will switch its AI to Offensive mode, or back to Defensive if already in Offensive.
Defense = Attack opponent that attacks master.
Offense = Attack opponent that master attacks.
Suggestion 2:
Allow Alliances. Have a chat channel that combines guild chat of another guild with that of your own.
This allows several small guilds to work together when the number of people online is not enough for a single guild to support an activity.
It also allows the combined guilds so that the 100 member limit is not such an issue. The "training sub-guild", the "pharming sub-guild", and the "PvP sub-guild" can all work together smoothly. They will exist, this would just make them fit "in game" better.
=WM= Azrael
Just A few the Widowmakers compilied...
-We still would very much like to name out pets. We mostly want this because when you have a party of 4 rangers, with 4 warthogs, it makes it difficult to differentiate whos is whos.
-Nice job in the new guild construction- KEEP THIS!
-Having an auction area to either A) sell items here only or B) leave the item and come back for either the item or the gold i.e. theres an auctioneer in old ascalon. you leave a hammer there with a minimum bid of 20 gp and say 24 hours. You come back in 25 hours and pick up your 50 gold as the highest bid in that 24 hour span was another character who paid the auctioneer 60 gold and walked away with a hammer, the auctioneer took his cut, and the player got 1.5 times more then he expected. Also, no one has to see the players repeating the same crap over and over in town.
-have an area where rare wapons may be bought at a gamble, somewhat like Diablo2.
-Something must be done about the lag. Friday and Saturday through the afternoon were pretty bad, whereas saturday evening up until Gwen nuking the towns was really good. I'd hate to think someone who preordered the game came on friday and thought thats normal and left for good.
-We still would very much like to name out pets. We mostly want this because when you have a party of 4 rangers, with 4 warthogs, it makes it difficult to differentiate whos is whos.
-Nice job in the new guild construction- KEEP THIS!
-Having an auction area to either A) sell items here only or B) leave the item and come back for either the item or the gold i.e. theres an auctioneer in old ascalon. you leave a hammer there with a minimum bid of 20 gp and say 24 hours. You come back in 25 hours and pick up your 50 gold as the highest bid in that 24 hour span was another character who paid the auctioneer 60 gold and walked away with a hammer, the auctioneer took his cut, and the player got 1.5 times more then he expected. Also, no one has to see the players repeating the same crap over and over in town.
-have an area where rare wapons may be bought at a gamble, somewhat like Diablo2.
-Something must be done about the lag. Friday and Saturday through the afternoon were pretty bad, whereas saturday evening up until Gwen nuking the towns was really good. I'd hate to think someone who preordered the game came on friday and thought thats normal and left for good.
Pantaloon
Shield of Deflection needs a longer recharge time.
You might want to also consider an draw option for guild battles. I was in one for 2 hours this weekend. I wouldn't recommend that it be a draw after a certain amount of time, rather there would be an option to declare it a draw which both teams would have to check.
I would like to see a button that would open all your bags and place them to the right of your character screen instead of underneath. I always have to open them 1 by 1 and then move them over so that I can access them all and read the chat log.
Create a town or outpost specially for trading so the chat doesn't get filled up with people trying to trade, or make some type of auction house where you can leave your items and you get to put a price on them (Gold, crafting materials or other). Then these items can be sorted into categories to make them easier to view. The number of items a person can leave would then be limited so that it would not be overflowed with people trying to trade anything they don't use.
More statistics for character. I would like to see characters have records for gladiators area and guild battles. It would also be nice to have a top 100 or 1000 ranking for fame.
Things to do in the guild hall while you are waiting for people. Sometimes you are just sitting there waiting for upwards of 30 minutes. You could add some mini games to play like poker or other card games which you could gamble your money or play for fun against other guild members.
I know you guys are working on a guild storage system. I feel this is one of the most important things and should be done before other suggestions such as minor tweaks to the inventory system.
You might want to also consider an draw option for guild battles. I was in one for 2 hours this weekend. I wouldn't recommend that it be a draw after a certain amount of time, rather there would be an option to declare it a draw which both teams would have to check.
I would like to see a button that would open all your bags and place them to the right of your character screen instead of underneath. I always have to open them 1 by 1 and then move them over so that I can access them all and read the chat log.
Create a town or outpost specially for trading so the chat doesn't get filled up with people trying to trade, or make some type of auction house where you can leave your items and you get to put a price on them (Gold, crafting materials or other). Then these items can be sorted into categories to make them easier to view. The number of items a person can leave would then be limited so that it would not be overflowed with people trying to trade anything they don't use.
More statistics for character. I would like to see characters have records for gladiators area and guild battles. It would also be nice to have a top 100 or 1000 ranking for fame.
Things to do in the guild hall while you are waiting for people. Sometimes you are just sitting there waiting for upwards of 30 minutes. You could add some mini games to play like poker or other card games which you could gamble your money or play for fun against other guild members.
I know you guys are working on a guild storage system. I feel this is one of the most important things and should be done before other suggestions such as minor tweaks to the inventory system.
Losandros
Suggestion on the difficulty of the game.
Please dont reduce the game difficulty (mission-wise), if ArenaNet is looking for a succesful long term game the most crucial thing to do is keep it difficult and challenging. I actually think it could be made harder. Think about it, we've only played small "sessions" of 3 days at a time and already its obvious there are some skilled players who can complete the missions with relative ease. Imagine after launch, within 2 weeks people will be developing rush strategies and stuff like that.
I say that the devs should ignore all the complaints about it being too difficult, (aside from the tutorial like Pre-Seared Ascalon) because reducing the difficulty ultimately will result in the missions being boring rather than intense and fun.
And it has been said elsewhere in this thread but I really think that there should be a section displaying your total armor rating and any other modifiers such as 10% physical damage reduction or health degen due to items etc. This also is important especially in a game with crafting heavy items, and will help slightly in the formulation of strategies and deciding what to equip your character with. PLEASE implement this.
Please dont reduce the game difficulty (mission-wise), if ArenaNet is looking for a succesful long term game the most crucial thing to do is keep it difficult and challenging. I actually think it could be made harder. Think about it, we've only played small "sessions" of 3 days at a time and already its obvious there are some skilled players who can complete the missions with relative ease. Imagine after launch, within 2 weeks people will be developing rush strategies and stuff like that.
I say that the devs should ignore all the complaints about it being too difficult, (aside from the tutorial like Pre-Seared Ascalon) because reducing the difficulty ultimately will result in the missions being boring rather than intense and fun.
And it has been said elsewhere in this thread but I really think that there should be a section displaying your total armor rating and any other modifiers such as 10% physical damage reduction or health degen due to items etc. This also is important especially in a game with crafting heavy items, and will help slightly in the formulation of strategies and deciding what to equip your character with. PLEASE implement this.
Perishiko ReLLiK
Quote:
Originally Posted by Draken
Dont allow Green as a team color in tombs or allow us to change color options so that all enemies are one color and friendlies are another. My eyes aren't good enough to see the differing shades of green but alteast im not color blind .
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Lol, i totaly agree with that, had that sort of problem a few times.
Double Wolf
First of all, I would like to suggest that there be a lot more hair styles and faces for the character creations. I often see several, characters that look Identical to mine. I know that there has to be repeats in a game as big as this, but all efforts should be made to minimize that.Maybe adding the option of making your character fat or skinny would increase the options greatly.
Tatoos,would also be good, custom made tatoos that you can create yourself. I think the addition of all these would Improve the Character Diversity greatly.
Another Suggestion is that there could be an option to have special custom "Civilian" clothes while youre in town. Because you dont really need your armor in town. There should be shops and tailors where you can buy these civilian clothes from or custom fabricate them.
One thing that i found hard to do was to buy or sell items to or from other players. I think there should be a system or Shop where you can drop your items off, set the min. price you would like for it, and then leave. Then other players that are looking to buy would go to this shop and look for items (categorized by type). The player that leaves items can then return at a later time and collect the money from their item sold. This would greatly reduce the need to go wandering around trying to look for someone selling an item you want or Asking endlessy if someone wants to buy something. (I found myself doing that alot). Basically it would be like a Swapmeet/bank. A safe box/storage box wouldnt hurt either.
Tatoos,would also be good, custom made tatoos that you can create yourself. I think the addition of all these would Improve the Character Diversity greatly.
Another Suggestion is that there could be an option to have special custom "Civilian" clothes while youre in town. Because you dont really need your armor in town. There should be shops and tailors where you can buy these civilian clothes from or custom fabricate them.
One thing that i found hard to do was to buy or sell items to or from other players. I think there should be a system or Shop where you can drop your items off, set the min. price you would like for it, and then leave. Then other players that are looking to buy would go to this shop and look for items (categorized by type). The player that leaves items can then return at a later time and collect the money from their item sold. This would greatly reduce the need to go wandering around trying to look for someone selling an item you want or Asking endlessy if someone wants to buy something. (I found myself doing that alot). Basically it would be like a Swapmeet/bank. A safe box/storage box wouldnt hurt either.
Chev of Hardass
Ok, here we go,
Some of this stuff has been said but I will rehash it till it happens or I get booted.
A) Pets
1) The Pet AI is terrible, especially for the Monk Primaries. While you heal your group the pets hang around and do nothing. I think the Mo/R combo was good while soloing, but due to this problem the pet turned into nothing but a way to increase your death penalty.
2) The death penalty for pets was too large. How about having the death penalty on the pet, not the character “controlling” (see above) the pet.
3) Why do I have to look at four Malandru’s Stalkers to try to guess which one is mine?
4) Once I left pre-seared Ascalon I had no idea how to loose my cat and get another animal type also, if I do that, I really don’t want to loose a level 15 cat to get a level 1 wolf only to find out I can’t charm the wolf and I have to go get another level 1 cat.
5) Why does resurrection not work on the pets? If I have resurrection I should be able to resurrect, I do not want some low level spell there only to resurrect my pet since Heal Other is far better at healing and resurrection is better at resurrecting. If this was changed anyone could resurrect a party members pet to aid in survival. Why not?
B) Monks
1) Spells. Ok, why does a warrior have as many places for spells as a monk? That is plain dumb. Let’s go back to fantasy 101 and look. We will see that the warrior relies on his ability to beat on his opponent and the Monk uses knowledge.
2) The Mend and Live Vicariously enchantments did not work at all. My suspensions were confirmed after I watched them take up valuable space on my skill line (see B.1.). P.S. these enchantments may be too powerful if they did work, in all honesty, but I do like the idea. Perhaps I was using them wrong, but in that case there needs to be better direction.
3) Why can I not carry two foci, or attribute helpers. The wand did almost no damage and just took space. I would rather just run around casting spells that do damage of 30-50 than wasting space with a wand doing 5-7 damage.
C) General
1) Chat. Do something. I do not want to know every time some noob starts dancing while I am trying to find some cloth.
2) Trade. There needs to be a channel of some sort. What is in place (read: NOTHING) doesn’t work.
2.1) If there were some sort of swap meet, inflation would drop drastically, and I think that was one of the goals, right?
3) Quests need some guidance and there needs to be a drop, or even better, hide option.
4) Names. There should be a way to change your name. Chev’s Trophy Winch is now a lot more fun to play than Chev of Hardass and I would like to change the names around to Chev’s Bread Winner and Chev the Gigolo or something like that without having to grind through all the missions just to change a name. Furthermore, the friends portion should be linked to the account so there would be less confusion when this sort of thing happens.
5) Henchman. Either delete them or make them somewhat useable.
6) Party travel. Why can’t this happen vs. trying to figure out what district everyone ends up in and having to regroup.
7) Crafting. I like this, but why do I get to collect all sorts of crap that I cannot use. Spread out the use so that I can use some of everything I find. This would make it much more worth it to explore for every type of item worth my time vs. grinding for and hour looking for forty of one thing.
8) Inventory stacking. Like the suggestion earlier stated the salvage kits should be stackable, but more importantly so should everything else. I had several cases where iron, hides, and cloth all would not stack. This is a bug I know but, here it is anyway.
9) Inventory. There should be no Bank. If you do not have to make tough decisions about what to keep and what not to keep then there is one less interesting part of the game. Anyone with two bags, a belt pouch, and a backpack can store all the rare items they could every want and keep their supply of junk to salvage as well. If there is too much of a problem then the party can always stop to salvage items. I use one bag since I am capable of salvaging items while I follow my teammates with auto follow
(for those that refuse to listen this is: target, spacebar).
10) Rare item whoops. This seems simple enough that it may just work and avoid loosing the one cool weapon that you find in the pile of crap weapons.
11) Mission-difficulty. Either leave it hard, or make it harder. Reward those that can work together as a team even if they only just met in town. This game is all about Guilds/Teams right?
12) Finally. There needs to be something done about the time it takes some players to connect to the game. If this game is going to be advertised as playable on dial-up do not make those of use that have broadband suffer while we wait for those that are on slow connections to join us.
Thank you for your time. I am an instant fan of this game since the Feb BWE. I will continue to spread the good word about it, but I would really like to see some of these things come together.
Some of this stuff has been said but I will rehash it till it happens or I get booted.
A) Pets
1) The Pet AI is terrible, especially for the Monk Primaries. While you heal your group the pets hang around and do nothing. I think the Mo/R combo was good while soloing, but due to this problem the pet turned into nothing but a way to increase your death penalty.
2) The death penalty for pets was too large. How about having the death penalty on the pet, not the character “controlling” (see above) the pet.
3) Why do I have to look at four Malandru’s Stalkers to try to guess which one is mine?
4) Once I left pre-seared Ascalon I had no idea how to loose my cat and get another animal type also, if I do that, I really don’t want to loose a level 15 cat to get a level 1 wolf only to find out I can’t charm the wolf and I have to go get another level 1 cat.
5) Why does resurrection not work on the pets? If I have resurrection I should be able to resurrect, I do not want some low level spell there only to resurrect my pet since Heal Other is far better at healing and resurrection is better at resurrecting. If this was changed anyone could resurrect a party members pet to aid in survival. Why not?
B) Monks
1) Spells. Ok, why does a warrior have as many places for spells as a monk? That is plain dumb. Let’s go back to fantasy 101 and look. We will see that the warrior relies on his ability to beat on his opponent and the Monk uses knowledge.
2) The Mend and Live Vicariously enchantments did not work at all. My suspensions were confirmed after I watched them take up valuable space on my skill line (see B.1.). P.S. these enchantments may be too powerful if they did work, in all honesty, but I do like the idea. Perhaps I was using them wrong, but in that case there needs to be better direction.
3) Why can I not carry two foci, or attribute helpers. The wand did almost no damage and just took space. I would rather just run around casting spells that do damage of 30-50 than wasting space with a wand doing 5-7 damage.
C) General
1) Chat. Do something. I do not want to know every time some noob starts dancing while I am trying to find some cloth.
2) Trade. There needs to be a channel of some sort. What is in place (read: NOTHING) doesn’t work.
2.1) If there were some sort of swap meet, inflation would drop drastically, and I think that was one of the goals, right?
3) Quests need some guidance and there needs to be a drop, or even better, hide option.
4) Names. There should be a way to change your name. Chev’s Trophy Winch is now a lot more fun to play than Chev of Hardass and I would like to change the names around to Chev’s Bread Winner and Chev the Gigolo or something like that without having to grind through all the missions just to change a name. Furthermore, the friends portion should be linked to the account so there would be less confusion when this sort of thing happens.
5) Henchman. Either delete them or make them somewhat useable.
6) Party travel. Why can’t this happen vs. trying to figure out what district everyone ends up in and having to regroup.
7) Crafting. I like this, but why do I get to collect all sorts of crap that I cannot use. Spread out the use so that I can use some of everything I find. This would make it much more worth it to explore for every type of item worth my time vs. grinding for and hour looking for forty of one thing.
8) Inventory stacking. Like the suggestion earlier stated the salvage kits should be stackable, but more importantly so should everything else. I had several cases where iron, hides, and cloth all would not stack. This is a bug I know but, here it is anyway.
9) Inventory. There should be no Bank. If you do not have to make tough decisions about what to keep and what not to keep then there is one less interesting part of the game. Anyone with two bags, a belt pouch, and a backpack can store all the rare items they could every want and keep their supply of junk to salvage as well. If there is too much of a problem then the party can always stop to salvage items. I use one bag since I am capable of salvaging items while I follow my teammates with auto follow
(for those that refuse to listen this is: target, spacebar).
10) Rare item whoops. This seems simple enough that it may just work and avoid loosing the one cool weapon that you find in the pile of crap weapons.
11) Mission-difficulty. Either leave it hard, or make it harder. Reward those that can work together as a team even if they only just met in town. This game is all about Guilds/Teams right?
12) Finally. There needs to be something done about the time it takes some players to connect to the game. If this game is going to be advertised as playable on dial-up do not make those of use that have broadband suffer while we wait for those that are on slow connections to join us.
Thank you for your time. I am an instant fan of this game since the Feb BWE. I will continue to spread the good word about it, but I would really like to see some of these things come together.
Dragonne
Leading from a conversation on another forum...
IN RELEASE please have a available a way to create a guild that is not dependent on PvP in any way. Don't make PvE players have to wait for players in tombs to make their guilds THEN sell sigils to the sigil trader, or more than likely have to buy directly from those guilds (who obviously don't need the sigil) for whatever price those guilds want to charge. It would be a tremendous disservice to all of the non-PvP groups, and even those groups that want to wait until later on to PvP. I don't want it to be easy, but a group shouldn't have to rely on others (and suffer under their greed) to get something so intrinsic to the game.
Forcing PvE players to play PvP is one thing (Academy)... forcing them to have to win to make their guild? Completely unacceptable.
Other random suggestions:
1) To address the AFK issue:
Currently /sit and /afk are the exact same animation/emote. Add something to the /afk to show the player is in fact not just sitting down for a moment while waiting for something in-game (lots of people tend to sit down in the outposts while their party gets themselves together before entering the mission). Maybe lower their head from the /sit emote and have "ZzZzZzZ..." pop up above their head, not in normal text though, do it as part of the model so it blends into the scene and doesn't stick out like the gray background text from NPCs does.
2) Add player merchant capabilities (not what you think):
A few things would be nice regardless of having trading channels and consignment shops. I, like many players, are personable in our sales. We enjoy personally merchanting our wares, and the following suggestion set would not only make it easier for others to locate player merchants, it would also add a bit of "random color" to the common areas (in the long run, the dynamic visual nature of this makes less work for the devs as they won't have to go nuts to placate the 'it always looks the same!' complainers, heh). An easy way to make this easier using existing code functions is to add a few emotes:
a) /merchant - this would have your character sit down indian-style (or some other unique position that is the same for all professions) as an easily recognizable position for someone who is being a merchant at the time. Once in that state, lock the player into position until they type /merchant again (toggle mode). An accidental click that moves you and "closes your shop" would be quite annoying. Automatically defaulting that player's chat to the trading channel would be cool also. Creating and placing a specific type of hat on a player in merchant mode, or putting a nice rug under the player (lay out the player's guild cape under them if they have one or use a default rug if not would ROCK), or any other kind of accessory to make them more easily identifiable would be great as well.
b) /brb - hang a sign around the characters neck or something that says they aren't there at the moment. This should only work in /merchant mode. Using /afk in /merchant mode could do this as well, but leave the player in merchant mode and don't switch them to the typical /afk mode. Just adjust the /merchant mode position to reflect this status.
c) This is for the entire game actually, when someone is in a trade screen with another player, those not in the trade should be able to see that they are busy. I've been trading with one person and have had other people trying to trade with me at the same time, all the while complaining that it's not working. Anything would work, but a lot of people don't like the icon over the head deal as it messes with the feel of the game. Even a little popup notice: "That player is currently trading with another player." would suffice.
3) I'm going to have to restate and agree with the suggestions about player name color alterations when in towns. Blue for guild members (guild chat is blue, natural choice), green for party members. Party should override guild (a guild member on your team would be green).
That's all ATM, mybe more later.
IN RELEASE please have a available a way to create a guild that is not dependent on PvP in any way. Don't make PvE players have to wait for players in tombs to make their guilds THEN sell sigils to the sigil trader, or more than likely have to buy directly from those guilds (who obviously don't need the sigil) for whatever price those guilds want to charge. It would be a tremendous disservice to all of the non-PvP groups, and even those groups that want to wait until later on to PvP. I don't want it to be easy, but a group shouldn't have to rely on others (and suffer under their greed) to get something so intrinsic to the game.
Forcing PvE players to play PvP is one thing (Academy)... forcing them to have to win to make their guild? Completely unacceptable.
Other random suggestions:
1) To address the AFK issue:
Currently /sit and /afk are the exact same animation/emote. Add something to the /afk to show the player is in fact not just sitting down for a moment while waiting for something in-game (lots of people tend to sit down in the outposts while their party gets themselves together before entering the mission). Maybe lower their head from the /sit emote and have "ZzZzZzZ..." pop up above their head, not in normal text though, do it as part of the model so it blends into the scene and doesn't stick out like the gray background text from NPCs does.
2) Add player merchant capabilities (not what you think):
A few things would be nice regardless of having trading channels and consignment shops. I, like many players, are personable in our sales. We enjoy personally merchanting our wares, and the following suggestion set would not only make it easier for others to locate player merchants, it would also add a bit of "random color" to the common areas (in the long run, the dynamic visual nature of this makes less work for the devs as they won't have to go nuts to placate the 'it always looks the same!' complainers, heh). An easy way to make this easier using existing code functions is to add a few emotes:
a) /merchant - this would have your character sit down indian-style (or some other unique position that is the same for all professions) as an easily recognizable position for someone who is being a merchant at the time. Once in that state, lock the player into position until they type /merchant again (toggle mode). An accidental click that moves you and "closes your shop" would be quite annoying. Automatically defaulting that player's chat to the trading channel would be cool also. Creating and placing a specific type of hat on a player in merchant mode, or putting a nice rug under the player (lay out the player's guild cape under them if they have one or use a default rug if not would ROCK), or any other kind of accessory to make them more easily identifiable would be great as well.
b) /brb - hang a sign around the characters neck or something that says they aren't there at the moment. This should only work in /merchant mode. Using /afk in /merchant mode could do this as well, but leave the player in merchant mode and don't switch them to the typical /afk mode. Just adjust the /merchant mode position to reflect this status.
c) This is for the entire game actually, when someone is in a trade screen with another player, those not in the trade should be able to see that they are busy. I've been trading with one person and have had other people trying to trade with me at the same time, all the while complaining that it's not working. Anything would work, but a lot of people don't like the icon over the head deal as it messes with the feel of the game. Even a little popup notice: "That player is currently trading with another player." would suffice.
3) I'm going to have to restate and agree with the suggestions about player name color alterations when in towns. Blue for guild members (guild chat is blue, natural choice), green for party members. Party should override guild (a guild member on your team would be green).
That's all ATM, mybe more later.
RedRabbit
The warrior profession quests are ridiculously difficult with the low-damage weapons and useless skills that are provided. Additionally, you start off with a hammer and then you get only sword-type skills (I’m talking about killing the 6 things in green valley). I think there should be an option that would give skills depending on what you use / want to use, ie. axe, hammer, sword.
I also think that there should be quests where you get slightly better weapons and not just experience points, especially for warrior and ranger professions, though the others need them too. Perhaps even quests where you get gold as a reward.
Again, I strongly suggest that some types of mission checkpoints are implemented. Missions are ridiculously long. While this is no problem for the hardcore gamer, casual players will suffer. Also the difficulty for some of them should be reconsidered.
The pathing of NPCs also needs to be fine tuned. I'm mainly talking about Rurik here. It seems like the pathing has gotten worse for each event. He either stays behind or runs ahead and gets himself killed. Nothing more frustrating than failing a mission after hours of playing because some idiot NPC decided to run ahead in the middle of a large spawn and dies.
More skill trainers need to be added between Ascalon and Lion's Arch. It's pretty lame when you can only use the same newbie skills for so long.
When casting element. skill and the target dies before you finished casting (which takes a really long time for some skills), the spell goes to waste and the mana is lost. This doesn’t make any sense especially for AOE spells.
Henchmen need to be upgraded so they aren't totally useless. It took forever to find groups for some missions (in some case i never found a group and just had to skip the mission), and henchmen simply were too weak to complete the mission with. While I'm aware the player population is lower than it would be during release, once people level up and move on, the same problem can occur.
I also think that you should be able to add a henchman from the same class multiple times. Like if you wanted 5 healers, you should be able to have that... as you could have a group with 5 monks.
I also don't like the loot generator currently. I noticed that you barely every get loot that could be useful for your character. While I understand that this encourages trading, I think it should be tweaked so you have a better chance to get a weapon that you can use. For example, when I played an element., I got hundreds of bows and swords/hammers and axes. When I played a warrior I got a crap load of staves.
When playing movies at the end or during missions, the leader of the group should have to decide whether or not to skip it. Or add something so when the majority opts to skip, it skips. I’ve been in various groups where 5/6 people skipped, and one person had to watch the movie which took forever. Or, have an npc in the following mission place where you can replay the movies from the previous mission, and just skip them during the mission.
It'd be nice if there was a way to skip pre-ascalon. It's really tedious to do the same boring quests with each new character.
Dye on basic element. armor is useless because you can’t really see any change as only tiny lines change color… maybe 5% of the whole outfit.
Have an options to toggle the party window display on/off.
Don't reset the chat window after traveling. Or have an option where you can select which chat you want to have as default. I never really use the All tab, so it would be nice if I could set a different one as default.
Option to set waypoints to the minimap and have an arrow in the radar point to its location.
I also think that there should be quests where you get slightly better weapons and not just experience points, especially for warrior and ranger professions, though the others need them too. Perhaps even quests where you get gold as a reward.
Again, I strongly suggest that some types of mission checkpoints are implemented. Missions are ridiculously long. While this is no problem for the hardcore gamer, casual players will suffer. Also the difficulty for some of them should be reconsidered.
The pathing of NPCs also needs to be fine tuned. I'm mainly talking about Rurik here. It seems like the pathing has gotten worse for each event. He either stays behind or runs ahead and gets himself killed. Nothing more frustrating than failing a mission after hours of playing because some idiot NPC decided to run ahead in the middle of a large spawn and dies.
More skill trainers need to be added between Ascalon and Lion's Arch. It's pretty lame when you can only use the same newbie skills for so long.
When casting element. skill and the target dies before you finished casting (which takes a really long time for some skills), the spell goes to waste and the mana is lost. This doesn’t make any sense especially for AOE spells.
Henchmen need to be upgraded so they aren't totally useless. It took forever to find groups for some missions (in some case i never found a group and just had to skip the mission), and henchmen simply were too weak to complete the mission with. While I'm aware the player population is lower than it would be during release, once people level up and move on, the same problem can occur.
I also think that you should be able to add a henchman from the same class multiple times. Like if you wanted 5 healers, you should be able to have that... as you could have a group with 5 monks.
I also don't like the loot generator currently. I noticed that you barely every get loot that could be useful for your character. While I understand that this encourages trading, I think it should be tweaked so you have a better chance to get a weapon that you can use. For example, when I played an element., I got hundreds of bows and swords/hammers and axes. When I played a warrior I got a crap load of staves.
When playing movies at the end or during missions, the leader of the group should have to decide whether or not to skip it. Or add something so when the majority opts to skip, it skips. I’ve been in various groups where 5/6 people skipped, and one person had to watch the movie which took forever. Or, have an npc in the following mission place where you can replay the movies from the previous mission, and just skip them during the mission.
It'd be nice if there was a way to skip pre-ascalon. It's really tedious to do the same boring quests with each new character.
Dye on basic element. armor is useless because you can’t really see any change as only tiny lines change color… maybe 5% of the whole outfit.
Have an options to toggle the party window display on/off.
Don't reset the chat window after traveling. Or have an option where you can select which chat you want to have as default. I never really use the All tab, so it would be nice if I could set a different one as default.
Option to set waypoints to the minimap and have an arrow in the radar point to its location.
The Deranged Hermit
We have the target ally command useful for buffers and healers. We have the target enemy command useful for smacky hands and debuffers. However there is a target that is VERY important to one of the classes yet there is no hot key for selecting it that I'm aware of.
CORPSES!
I would give up my first born child* for a way of cycling through the fetid remains of my slain opponents. As it stands I find my self trying to click on a small name tag in a swirling mass of living opponents and party members, resulting in, either "invalid target" or my reaction times being slowed due to selection issues resulting in diminished efficiency and effectiveness.
Necromancers can put new life in to that old corpse that would otherwise go to waste; they are the great recyclers of Ascalon, those who use what others discard. Evil? Nay, we seek only to keep the countryside clean and tidy...and drain a soul now and then but that's beside the point.
Select nearest corpse, please, oh, please implement this.
Of course, if in my fevered power crazed ravings I have overlooked an existing implementation of this please do tell and I will skulk off back to my hole.
*offer valid to citizens of Ascalon and surrounding provinces only. Subject to status. No purchase necessary.
CORPSES!
I would give up my first born child* for a way of cycling through the fetid remains of my slain opponents. As it stands I find my self trying to click on a small name tag in a swirling mass of living opponents and party members, resulting in, either "invalid target" or my reaction times being slowed due to selection issues resulting in diminished efficiency and effectiveness.
Necromancers can put new life in to that old corpse that would otherwise go to waste; they are the great recyclers of Ascalon, those who use what others discard. Evil? Nay, we seek only to keep the countryside clean and tidy...and drain a soul now and then but that's beside the point.
Select nearest corpse, please, oh, please implement this.
Of course, if in my fevered power crazed ravings I have overlooked an existing implementation of this please do tell and I will skulk off back to my hole.
*offer valid to citizens of Ascalon and surrounding provinces only. Subject to status. No purchase necessary.
Nascent
I think it might be helpful to have a sort of...limited journal in game. one that you can write in, just to record little tid bits of info regarding to the main quest and where collecters are, and what not. With so much to do in the game, I found myself forgetting some of it.
Lansing Kai Don
Quote:
Originally Posted by Chev of Hardass
6) Party travel. Why can’t this happen vs. trying to figure out what district everyone ends up in and having to regroup.
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Lansing Kai Don
Hado
Global interface changes per account.
Mouse sensitivity slider.
Mouse sensitivity slider.
Shaggy420
1. there should be an emote like /needgrp that puts somthing above your head, a light bulb or anything would work that indicates to everyone you need a group and go off when you join a grp or type the emote again or leave the area
2. I would really like to be able to max 3 attributes, right now i can max 2 and have 3 attr. lv's in a 3rd its kinda weird and it makes my second class useless as an ele i have fire and energy storage at max i would really like to be able to max one of my 2nd class attributes.
3. I have played 3 beta events and i play alot (like 16 hours a day) but ive only found one skill ring and no runes i think there a little too rare not that they shouldnt be rare but i cant even find a ele rune for sale
4. spell casters could use a couple more ready skill slots
5. there should be different shades of colors at least lite/dark, and you should be able to pick your default colors when you create your cha or at least ele should'nt be stuck with this queer purple color it should be more "Battle Mage" like at least the option, you should also be able to change your main color as well as secondary, and dyes should not be rare or expensive it's a personal perference that does not affect gameplay.
6. Class specific rare items i keep finding rare hammers, axes, and swords and im a little tired of it.
7. there should be high-speed districts so the dial-upers dont slow us down and i mean thats where you should first start when you travel there you should still be able to move throughout districts freely
8. personally i think it should be harder to make a guild or there should be a limit at this rate after the game launches theres gonna me thousands of them if there were less the guilds would be bigger and it would be easier to find people for gvg
9. maybe all the outfitters shoud share an inventory that save rare items and crafting materials so that there would be a large pool of items for people to buy cause im far to lazy to try and find a buyer for items i just sell them to crafter and i have a feeling alot of people do the same.
10. when your in a group you should be able to select there neme from the bar on right hand of screen no matter how far away they get and when you select them it should act like a mic. quest with the green arrow and dot
11. in pvp it should say there class and lv instead of there name "what do i need to know the names of my enemy's for"
12. when i cast a spell and my target dies my spell should be redirected to the nearest target also it should not take the energy until the spell casts espicially if my energy storagy base heal spell (forget the name ele start with) isnt going to heal its percentage of cost until it cast cause its like i lose the magic and still dont get healed kinda bogus (exception, when i fail casting spell as in someone used a skill to cause me to fail not when the person i was targeting died).
13. the green line that marks your path on your map instead of going away when you leave the area it should be replaced with a translucent less standoutish line that is permanent so you know paths youve taken before, it would be easier to find new areas. (but you should still have the green line marking your immediate path)
14. there should be hard mic. quests that give class specific rare weapons as rewards. let me explain theres alot of mic. quests there should be "main" mic. quests on your way completing that you should pass the smaller ones making them on the way and the mic. quests self progressive (instead of running around like a chicken w/ its head cut off) and i think alot more people would do them if they got a good reward and the smaller ones werent too much of an inconvenience i mean i cant even get a grp to go do them.
15. i like the market price idea they had how it changes by demand but it's far too sensitive i mean at like 8:00 p.m. they wanted like 600g for red dye by 3:00 am it was down to 300g i would imagine thats because not as many people are on that late so not as much of demand so i say its to sensitive but as i said before when it comes to dye it should be cheap just using as an example
I do think you've got a great game, im sorry i dont say whats great about it here but thats for a different topic and Iknow you probably wont use any of these but thanks for reading this and sorry its so long.
2. I would really like to be able to max 3 attributes, right now i can max 2 and have 3 attr. lv's in a 3rd its kinda weird and it makes my second class useless as an ele i have fire and energy storage at max i would really like to be able to max one of my 2nd class attributes.
3. I have played 3 beta events and i play alot (like 16 hours a day) but ive only found one skill ring and no runes i think there a little too rare not that they shouldnt be rare but i cant even find a ele rune for sale
4. spell casters could use a couple more ready skill slots
5. there should be different shades of colors at least lite/dark, and you should be able to pick your default colors when you create your cha or at least ele should'nt be stuck with this queer purple color it should be more "Battle Mage" like at least the option, you should also be able to change your main color as well as secondary, and dyes should not be rare or expensive it's a personal perference that does not affect gameplay.
6. Class specific rare items i keep finding rare hammers, axes, and swords and im a little tired of it.
7. there should be high-speed districts so the dial-upers dont slow us down and i mean thats where you should first start when you travel there you should still be able to move throughout districts freely
8. personally i think it should be harder to make a guild or there should be a limit at this rate after the game launches theres gonna me thousands of them if there were less the guilds would be bigger and it would be easier to find people for gvg
9. maybe all the outfitters shoud share an inventory that save rare items and crafting materials so that there would be a large pool of items for people to buy cause im far to lazy to try and find a buyer for items i just sell them to crafter and i have a feeling alot of people do the same.
10. when your in a group you should be able to select there neme from the bar on right hand of screen no matter how far away they get and when you select them it should act like a mic. quest with the green arrow and dot
11. in pvp it should say there class and lv instead of there name "what do i need to know the names of my enemy's for"
12. when i cast a spell and my target dies my spell should be redirected to the nearest target also it should not take the energy until the spell casts espicially if my energy storagy base heal spell (forget the name ele start with) isnt going to heal its percentage of cost until it cast cause its like i lose the magic and still dont get healed kinda bogus (exception, when i fail casting spell as in someone used a skill to cause me to fail not when the person i was targeting died).
13. the green line that marks your path on your map instead of going away when you leave the area it should be replaced with a translucent less standoutish line that is permanent so you know paths youve taken before, it would be easier to find new areas. (but you should still have the green line marking your immediate path)
14. there should be hard mic. quests that give class specific rare weapons as rewards. let me explain theres alot of mic. quests there should be "main" mic. quests on your way completing that you should pass the smaller ones making them on the way and the mic. quests self progressive (instead of running around like a chicken w/ its head cut off) and i think alot more people would do them if they got a good reward and the smaller ones werent too much of an inconvenience i mean i cant even get a grp to go do them.
15. i like the market price idea they had how it changes by demand but it's far too sensitive i mean at like 8:00 p.m. they wanted like 600g for red dye by 3:00 am it was down to 300g i would imagine thats because not as many people are on that late so not as much of demand so i say its to sensitive but as i said before when it comes to dye it should be cheap just using as an example
I do think you've got a great game, im sorry i dont say whats great about it here but thats for a different topic and Iknow you probably wont use any of these but thanks for reading this and sorry its so long.
Dragonne
Quote:
Originally Posted by The Deranged Hermit
Select nearest corpse, please, oh, please implement this.
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torry
- I would like a command showing the skills of the team in one overview.
- Then one command to list my skills to the group.
- a command to cycle back to my target. (When I am an El/monk, I must target myself to heal myself for example? How then switch back to enemy same target? If the game distincts between target foe spells, and friendly ally spells, I guess this is already taken care of?)
- Then one command to list my skills to the group.
- a command to cycle back to my target. (When I am an El/monk, I must target myself to heal myself for example? How then switch back to enemy same target? If the game distincts between target foe spells, and friendly ally spells, I guess this is already taken care of?)
Shaggy420
One thing im pretty upset about is the preorder weapon. It should not be store specific it should be class specific, i didnt even know about weapon when i preordered and im gonna get some stupid axe or something, what is that i mean i know its gonna be customize for me so i wont even be able to sell ill have to just throw it away its just a little bogus.
Shaggy420
c should not just select closest target it should cycle targets starting with closest would make spellcasting much easier esp. in pvp with the massive lag
Draken
Quote:
Originally Posted by Bobangry
Add a way to rejoin GvG with the same EXACT character, same person, same everything, and provided they were in the game and went linkdead, not disconnected. If all that holds true, I don't see a reason to not be able to rejoin after going linkdead. (assuming Anet can tell the difference between linkdead and a forced disconnect, I don't know the mechanics.
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I agree but they would have to keep track of the death penalty for people who went link dead and implement a small punishment like an additional death penalty when they join and they have to wait for respawn or be ressurected at the point they went link dead. Just so it can't be exploited.
Although this would still leave an opening for people who were to far away from the guildlord when he comes under attack to warp back.... so something would have to cover that.