Official Suggestions Thread - March BWE
CheopisIV
1. Guild level quests/ Raids
2. Trophies or prizes for defeating other guilds, Prestige is good, phat lewt is better!!
3. More customization options, character appearance, build (not just scalability)
4. Chat filters
5. Better in game description of skill points (took awhile to figure out they existed)
6. Previously stated Auction house with perhaps visible item linking (similar to character name linking for chat options) that shows the item on auction.
7. ...Release it now???
2. Trophies or prizes for defeating other guilds, Prestige is good, phat lewt is better!!
3. More customization options, character appearance, build (not just scalability)
4. Chat filters
5. Better in game description of skill points (took awhile to figure out they existed)
6. Previously stated Auction house with perhaps visible item linking (similar to character name linking for chat options) that shows the item on auction.
7. ...Release it now???
Ciarre
I broke with my solo career this weekend and partied up with my real life husband to show him the game.
1) Downloads: I know that much of the game will be on CD when released, but geez these downloads are killing me. We're on 56k and it took me nearly all day to get his comp in order so that he could start playing when he got in Friday night. I was reading the boards on and off the last month and I liked the suggestion to be able to download the updates / patches at least the day before. I could have had both comps download overnight and all would have been set at 4pm.
2) Party System: Annoying. When one of us would get a dropped connection or the game would drop us due to errors we would have to do a lot of extra work to party up again. Why not allow a party action from the Friends list via a menu? Then when one of us moves out of the current town the game can zone both and match us to the same District and area.
3) Quests: It was a little wierd that we were doing or trying to do the same quests and couldn't complete at the same time. We'd zone into town and back out to do again, but why can't everyone in the party who have the same quest get the items/reward at the same time? We spent twice as much time in certain areas than we wanted to and for him, new to the game, this made him impatient.
4) Camera Angle Shift: I use the mouse to move - it just works better for me, He used the arrow keys. But we both had the same thing happening with the camera angles auto-shifting themselves into unnatural views. Especially bad was in the catacombs in the Abbey. Sometimes we'd end up looking at a wall instead of in front of us and we don't play in first person but zoomed out as far as it will go from behind.
5) Drops: This was a major frustration for us. He would kill a couple mobs on the right, I would kill on the left and the darned drop allocation was reverse of that order. Why? What purpose does this serve except to waste time? It wasn't random either, more often than not drops from my kills were his, and vice versa.
6) Academy: After hubby logged off I went ahead and took a level 5 warrior/monk hammer wielder into the Academy at about 10pm PST Sunday hoping to get into the other areas to have a look-see. The training section was a ridiculous time waster. I didn't get out of there until about 11pm only to be faced with a massive 45 minute download.
The henchman was a waste and only by utilizing the corporal (he died - lol!) and a different weapon (dropped bow) was I able to narrow the odds for success. Perhaps thinking outside the box is what the devs had in mind, but that sergeant could have offered suggestions contained in his insults that might make that thought process occur quicker.
Something like
There are a few things I'd like to see;
Player Desc: There are suggestions to make the Trade button next to the player name when you click them more and maybe you could add a Player Desc to the menu where we could put pertinent information like;
The Academy: I've no idea what the PvP is that everyone keeps talking about, but I get the gist of it that you cannot choose who you party with. I really dislike this. If I play with my husband I want to party up with him. It would be nice if this was changed to allow choosing who you party with.
Storage: Requesting this again as many others have. If I play during the week solo and run across a weapon I think would benefit my husband's character I'd like to be able to save it for him and not accidentally sell or salvage it.
Equipped items: I really wish you had a different way of storing the equipped weapons. If you have four sets and change between them the darned things go back into the main backpack when you switch no matter where you had them before. If I put them in the pouch they should stay there, whether I switch weapons or not.
It would be better, imho, to put matching slots next to the character doll where you store the weapons and they don't move from those spaces. They should mirror what the bubbles on the interface show.
Obviously I like the game. I don't bother to add opinions when I don't care about something or don't intend to use it. I really liked the BWE ending this time with Evil Gwen and her clones. That was unexpected and wickedly fun. :-D
Ciarre
1) Downloads: I know that much of the game will be on CD when released, but geez these downloads are killing me. We're on 56k and it took me nearly all day to get his comp in order so that he could start playing when he got in Friday night. I was reading the boards on and off the last month and I liked the suggestion to be able to download the updates / patches at least the day before. I could have had both comps download overnight and all would have been set at 4pm.
2) Party System: Annoying. When one of us would get a dropped connection or the game would drop us due to errors we would have to do a lot of extra work to party up again. Why not allow a party action from the Friends list via a menu? Then when one of us moves out of the current town the game can zone both and match us to the same District and area.
3) Quests: It was a little wierd that we were doing or trying to do the same quests and couldn't complete at the same time. We'd zone into town and back out to do again, but why can't everyone in the party who have the same quest get the items/reward at the same time? We spent twice as much time in certain areas than we wanted to and for him, new to the game, this made him impatient.
4) Camera Angle Shift: I use the mouse to move - it just works better for me, He used the arrow keys. But we both had the same thing happening with the camera angles auto-shifting themselves into unnatural views. Especially bad was in the catacombs in the Abbey. Sometimes we'd end up looking at a wall instead of in front of us and we don't play in first person but zoomed out as far as it will go from behind.
5) Drops: This was a major frustration for us. He would kill a couple mobs on the right, I would kill on the left and the darned drop allocation was reverse of that order. Why? What purpose does this serve except to waste time? It wasn't random either, more often than not drops from my kills were his, and vice versa.
6) Academy: After hubby logged off I went ahead and took a level 5 warrior/monk hammer wielder into the Academy at about 10pm PST Sunday hoping to get into the other areas to have a look-see. The training section was a ridiculous time waster. I didn't get out of there until about 11pm only to be faced with a massive 45 minute download.
The henchman was a waste and only by utilizing the corporal (he died - lol!) and a different weapon (dropped bow) was I able to narrow the odds for success. Perhaps thinking outside the box is what the devs had in mind, but that sergeant could have offered suggestions contained in his insults that might make that thought process occur quicker.
Something like
"You maggots think you can get away with the same old fighting tactics? Think again! Now move out!"Those were our major complaints. I've read through most of the messages this month and agree with a lot of what was said.
There are a few things I'd like to see;
Player Desc: There are suggestions to make the Trade button next to the player name when you click them more and maybe you could add a Player Desc to the menu where we could put pertinent information like;
Ciarre | Level 8 Warrior/Monk - heavy on healing | Looking for Group | 56K dialup | Red Dyes for sale 10gp - private message me.Anonymity retained: Someone suggested identifying the other characters guild members have so they can tell when someone is logged on. I would rather retain the ability to log a character in that no one knows about so I can solo without being interrupted with requests for parties, etc.
The Academy: I've no idea what the PvP is that everyone keeps talking about, but I get the gist of it that you cannot choose who you party with. I really dislike this. If I play with my husband I want to party up with him. It would be nice if this was changed to allow choosing who you party with.
Storage: Requesting this again as many others have. If I play during the week solo and run across a weapon I think would benefit my husband's character I'd like to be able to save it for him and not accidentally sell or salvage it.
Equipped items: I really wish you had a different way of storing the equipped weapons. If you have four sets and change between them the darned things go back into the main backpack when you switch no matter where you had them before. If I put them in the pouch they should stay there, whether I switch weapons or not.
It would be better, imho, to put matching slots next to the character doll where you store the weapons and they don't move from those spaces. They should mirror what the bubbles on the interface show.
Obviously I like the game. I don't bother to add opinions when I don't care about something or don't intend to use it. I really liked the BWE ending this time with Evil Gwen and her clones. That was unexpected and wickedly fun. :-D
Ciarre
Lunarhound
I love the little box added to the chat bar, for whispers so that I can put in someone's name and easily continue to whisper to the same person. What would be nice, is if I could save the names of the people I've whispered to. Perhaps I could click this little name bar and cause it to open like a dropdown menu, displaying a sort of "whisper list". Clicking a name in this list would place it in the whisper bar.
N0MaD
Are these even being read?
I'vent seen any replies from he team lately. :/
I'vent seen any replies from he team lately. :/
bobert
yes, they are being read.
Lunarhound
We all know that Gaile, at least, reads the forums a lot and knows what's going on here. A lack of replies doesn't mean we aren't being heard.
Chev of Hardass
On monday there were four pages and now there are nine. How can anyone sort out the goods from the crap
Ohh where to start, where to start. I would imagine that there will be some sorting of what seems to be a high priority for everyone.
This must be really discouraging:
Ohh where to start, where to start. I would imagine that there will be some sorting of what seems to be a high priority for everyone.
This must be really discouraging:
Quote:
Originally Posted by bouncingsoulx
this may have already been mentioned but 8 pages is too many to read. I think they should add ......
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Kirbie
I think having "private talk" button beside the player name at top centre of the screen would be nice....below like "trade" button.
I find when I need to do private message(to make top secret deal with one specific player lol), I have to type in the name of the player in current system.
Having to initiate private talk with a person with long name...it takes some time to type out his/her name. (unless I am missing out some top secret shortcut messaging option)
Therefore if there is a "private talk" button, all I need to do is click the player and click the "private talk" button to initiate private talk.
I find when I need to do private message(to make top secret deal with one specific player lol), I have to type in the name of the player in current system.
Having to initiate private talk with a person with long name...it takes some time to type out his/her name. (unless I am missing out some top secret shortcut messaging option)
Therefore if there is a "private talk" button, all I need to do is click the player and click the "private talk" button to initiate private talk.
FluidFox
I'm very nearly to the point where I'd like to see that inventory system scrapped entirely. Failing that, some of the refinements mentioned would be handy. I find myself missing the inventory used in E3, and that isn't really a good thing.
A guild vault, and more importantly Account-wide storage eg. a stash are beginning to be sorely missed. Anet has been very good at living up to their promises thus far. Don't let this be the exception.
Keep the PvP character system just how it is. It is just how it should be. I put this as a suggestion because I'm sure some people will raise a stink about it since it is such a major change. However, It seems to me to be the best way to strike a balance and I would hate to see it go.
We need a more diverse selection of things to spend our money on. The primative state of the selection at the moment is fine for right now, but once people are playing every day it will get a little tedious. Clothes.. Tattoos (for non-monks) Maybe extra Henchmen for guild battles (but that should be so expensive that it takes a guild to pay for it) Games of Chance, Games of Skill.. Cosmetic improvements to your guild hall. eg. banners and flags that you can choose the location of, Murals, a dog or two running around the hall... maybe even a guild mascot.
I also have some concerns about some of the skill changes. Most importantly, the way the Nature Rituals have been changed to small area effect "spirits". In GvG I never saw a spirit last for more than about 20 seconds because it was killed out of hand. (sometimes completely by accident) I think they need to have a wider area of effect and/or be a helluva lot tougher. In most situations, the area of effect would need to be at least 3 times wider in radius to be useful. (with the possible exception of frozen soil)
Making sacrifice a % rather than an x-xx amount is a good idea, but those percents really need some balancing.
Wastrel's Worry is terribly overpowered and being abused. Get out the nerf bat please.
Ok, that's about it from me.
A guild vault, and more importantly Account-wide storage eg. a stash are beginning to be sorely missed. Anet has been very good at living up to their promises thus far. Don't let this be the exception.
Keep the PvP character system just how it is. It is just how it should be. I put this as a suggestion because I'm sure some people will raise a stink about it since it is such a major change. However, It seems to me to be the best way to strike a balance and I would hate to see it go.
We need a more diverse selection of things to spend our money on. The primative state of the selection at the moment is fine for right now, but once people are playing every day it will get a little tedious. Clothes.. Tattoos (for non-monks) Maybe extra Henchmen for guild battles (but that should be so expensive that it takes a guild to pay for it) Games of Chance, Games of Skill.. Cosmetic improvements to your guild hall. eg. banners and flags that you can choose the location of, Murals, a dog or two running around the hall... maybe even a guild mascot.
I also have some concerns about some of the skill changes. Most importantly, the way the Nature Rituals have been changed to small area effect "spirits". In GvG I never saw a spirit last for more than about 20 seconds because it was killed out of hand. (sometimes completely by accident) I think they need to have a wider area of effect and/or be a helluva lot tougher. In most situations, the area of effect would need to be at least 3 times wider in radius to be useful. (with the possible exception of frozen soil)
Making sacrifice a % rather than an x-xx amount is a good idea, but those percents really need some balancing.
Wastrel's Worry is terribly overpowered and being abused. Get out the nerf bat please.
Ok, that's about it from me.
Takkun[CRNR]
I noticed some walls you can go through on some maps. In one of the PvP maps which was king of the hill, a lot of people were hiding in the wall you can go though right by the center where you can nearly fit an entire team in.
Also, there are some crack and corners on the foresty GvG map; Such as in the defending guild's guild hall on the bottom level in one of those tiny corners, along with a kind of huge rock on the side path of that same map, I in fact have pictures....
This one isnt of the rock I am comserned about, but its a small one, and it is close by the huge rock which I am concerned with.
here
This is me at the same place from a different angle.
here
This is the little corner on the same map I was talking about..not a huge concern though.
here
and this is the same place to show a little better where it is
here
Also, I feel that the gate ofroots which opens in the gladiators arena to allow us to start the match is a little glitchy; Once it opens, it still takes a second or so to still be allowed to go though it.
Also, in the gladiator waiting area, there is a tent with flapping cloth doors...but even though it looks like I would be allowed into it, it still stopped me like a wall.Kinda small but I would like to go into that tent.
Picture of the tent if u wanna bother.
here
Thats bout all I can think of off the top of my head. Otherwise excellent beta event!
Also, there are some crack and corners on the foresty GvG map; Such as in the defending guild's guild hall on the bottom level in one of those tiny corners, along with a kind of huge rock on the side path of that same map, I in fact have pictures....
This one isnt of the rock I am comserned about, but its a small one, and it is close by the huge rock which I am concerned with.
here
This is me at the same place from a different angle.
here
This is the little corner on the same map I was talking about..not a huge concern though.
here
and this is the same place to show a little better where it is
here
Also, I feel that the gate ofroots which opens in the gladiators arena to allow us to start the match is a little glitchy; Once it opens, it still takes a second or so to still be allowed to go though it.
Also, in the gladiator waiting area, there is a tent with flapping cloth doors...but even though it looks like I would be allowed into it, it still stopped me like a wall.Kinda small but I would like to go into that tent.
Picture of the tent if u wanna bother.
here
Thats bout all I can think of off the top of my head. Otherwise excellent beta event!
Kirbie
I have few suggestions
It's not crazy idea suggestions like last Feb beta suggestion...so no worries
-Having vertical experience bar rather than horizontal one would be very nice.
Horizontal bar sticking out on left side of the screen kinda makes me feel weired...don't know why
-Well...I play a monk. I know divine favor heals target allie when using any monk skill. Lets say my Orison of healing does 10hp healing, and divine favor will automatically apply 5hp extra healing. When I heal myself, I can see "+10 and +5" above my character.
But when I heal my allie....I see only "+10"...unless I'm mistaken with "+15(altogether)"
It would be nice to see how much I'm healing my allie with divine favor.
-My brother plays warrior. He told me having adrenalin bar would be nice.(for example, a yellow adrenalin bar above health and energy bars)
-Having more informations on allie party list would be nice. Like "C" for condition and "H" for hex beside their health bars. Because as a monk, I sometimes apply anti-condition skill on a player who is hexed.
-I wish there is a box for "I'm ready", where players have to check mark that box before the leader presses "enter mission" button. Sometimes leaders are too excited for the game that they enter the mission when I'm in middle of organizing my skill or trading.
It's not crazy idea suggestions like last Feb beta suggestion...so no worries
-Having vertical experience bar rather than horizontal one would be very nice.
Horizontal bar sticking out on left side of the screen kinda makes me feel weired...don't know why
-Well...I play a monk. I know divine favor heals target allie when using any monk skill. Lets say my Orison of healing does 10hp healing, and divine favor will automatically apply 5hp extra healing. When I heal myself, I can see "+10 and +5" above my character.
But when I heal my allie....I see only "+10"...unless I'm mistaken with "+15(altogether)"
It would be nice to see how much I'm healing my allie with divine favor.
-My brother plays warrior. He told me having adrenalin bar would be nice.(for example, a yellow adrenalin bar above health and energy bars)
-Having more informations on allie party list would be nice. Like "C" for condition and "H" for hex beside their health bars. Because as a monk, I sometimes apply anti-condition skill on a player who is hexed.
-I wish there is a box for "I'm ready", where players have to check mark that box before the leader presses "enter mission" button. Sometimes leaders are too excited for the game that they enter the mission when I'm in middle of organizing my skill or trading.
Galatea
I like the idea of having a game-clock, too. I was just talking about Guild Wars with my bf, and he was asking if we had day & night in FFXI and I said yes, we did, and some quests dealt with that (like turning on all the lamps in the city of Jeuno). While not super-important, imo, I think it'd be nice and would give the game a more realistic feel to have a game clock. I suggest not running on a real time clock, as some people only get a chance to play in the day (or in the evening).. perhaps an in-game day could equal 2 hours or something.
And later in the future, if there are any in-game special events, there could be things like festivals, etc.. that happen only at "night", or whatever.
And later in the future, if there are any in-game special events, there could be things like festivals, etc.. that happen only at "night", or whatever.
SisterMercy
This is probably a variation of what's been said before, but when characters level up to levels 5, 10, 15 and 20, once they enter the next gathering point / waypoint (i.e. Ascalon, Fort Ranik) have them update a character profile for potential teammates to check out when forming a party. It'd be nice to be able to right-click a fellow player and see something which gives an idea of that player's abilities and objectives. Just because one is a Monk primary doesn't mean that they are healer-minded, for example. I don't want to know all the skills they have, but it'd be nice to know if that Mesmer / Elementalist is a tanking mage or fights best from the shadows. And depending on how it's completed, it might also give an idea of the player's maturity level.
For the profile, ask them what they feel are their character strengths, their weaknesses, what they'd like to see in an adventuring party, etc.
For the profile, ask them what they feel are their character strengths, their weaknesses, what they'd like to see in an adventuring party, etc.
SisterMercy
And one more request for chat filters. It doesn't have to be seperate chat channels for trading and actions, just as long as there's a way to filter those two out whenever you don't really want to see them. Personally, I don't care if "/Boogerbrain picks his nose" before proceeding to dance naked, make rude gestures, diddle on the garden, etc. and it's sad to see gaming questions and roleplay drowned out by these things.
Iain ap Cuilleain
Quote:
Originally Posted by Sinfear
8.) A simple afk message and lfg message/flag of some sort would be a simple, but nice addition. Sinfear~ |
How about an emote: '/afk' would result in your character lying down and taking a nap.
Oh, and it would be very helpful if it was possible to enter a specific amount of gold in the Trade window.
Kirbie
I wish I can distinguish which skill is elite and regular when organizing skills.
Probably by like putting golden box around elite skill icon. It would help organize skills more time-efficient for new players.
Probably by like putting golden box around elite skill icon. It would help organize skills more time-efficient for new players.
worthless
they have a star in the bottom corner of the skill
Kirbie
Quote:
Originally Posted by worthless
they have a star in the bottom corner of the skill
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i didnt know that
thanks
Tur713
One thing I've seen in here is complaints about the number of skills one can have. Now correct me if I'm mistaken, but skills are not just things that one comes by and can do in the game, I believe that they are rings that the character wears in order to use them. Thus, you have 8 skills do to the fact that you have 8 fingers on which to wear them. Yes, I am aware that some people are born with extra fingers and I am also aware that melee characters in a more real invironment would be more apt to lose their fingers, so let's keep it at 8 okay?
Yes, I really did prefer the old exp bar to the new one, it was so much more handy before. I started this BWE and was like, "Holy crap! What's that huge thing eating my window?! Oh, it's just me exp bar..."
Yes, I really did prefer the old exp bar to the new one, it was so much more handy before. I started this BWE and was like, "Holy crap! What's that huge thing eating my window?! Oh, it's just me exp bar..."
Beelzebubba
Quote:
Originally Posted by Uthar
I have only one suggestion so far, from this beta. The Experience bar. I always turned it off right away, because it's large, annoying, and clutters up more of the viewing space than the old one did.
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SisterMercy
Everyone's going to hate me for this one, but considering that everything is being reset for the launch of the game, how about disabling the PvP charater creation accelerated startup until a player has their first character achieve at least level 10? Otherwise, we're going to see a huge dichotomy in the very beginning of Level 1-3s trying to measure up to other instant Lvl20s. Either that, or have the PvPs start in Denravi or something and have to work their way back in the map to unlock Lion's Arch, Ascalon, etc.
PawnBoy
I think it'd be nice to be able to spectate on any of the PvP matches or guild matches. Even if it was just while waiting for your own match.
It might also be fun to have PvE gladiator style battles. Sending in wave after wave of increasingly difficult enemies on a party in an arena. Maybe there could be a small reward dependant on how far the party got.
...Just a couple of ideas....
It might also be fun to have PvE gladiator style battles. Sending in wave after wave of increasingly difficult enemies on a party in an arena. Maybe there could be a small reward dependant on how far the party got.
...Just a couple of ideas....
Tur713
For trading, I just had an idea. In order to include a way to filter out all of the trading (without making a seperate channel), they'd need a way to inforce it. I just thought, "How about buttons that come up next to your items when you click on them?" This way, you could easily offer items and the stats could be included without having to type them all and then all the WTS and WTT would be in a nice easily found catigory to be filtered out if one would want to. Then, they could also add a WTB button next to the chat box button where you type in what you want or click on an item you already have (like a crafting item) and then click the WTB button. I think this would be the best means of getting a good filter on the trading because really, I'd like to see more actual talking in between characters than trading (especially near the end of beta...those guys who try to trade with 5 seconds left really piss me off, they should be enjoying the devistation of Gwen ).
Pyxis
Hope this hasn't already been posted, but don't have time to read the thread.
ID items should not unlock the item for PVP. Salvage should. When you ID, the item should say what Rune it has in it in the description.
You could then trade the item to the appropriate person, or allow someone in your guild to actually salvage it for you and give it back so they have the item for PVP. That would really work for Guild members who do no PVP and just play PVE. They could let Guild members salvage items for them that contain Runes they need.
ID items should not unlock the item for PVP. Salvage should. When you ID, the item should say what Rune it has in it in the description.
You could then trade the item to the appropriate person, or allow someone in your guild to actually salvage it for you and give it back so they have the item for PVP. That would really work for Guild members who do no PVP and just play PVE. They could let Guild members salvage items for them that contain Runes they need.
WolfpackEE
Quote:
Originally Posted by PawnBoy
It might also be fun to have PvE gladiator style battles. Sending in wave after wave of increasingly difficult enemies on a party in an arena. Maybe there could be a small reward dependant on how far the party got.
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Netrol
My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
Pantaloon
Quote:
Originally Posted by Netrol
My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
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Tur713
Quote:
Originally Posted by Netrol
My main character profession is Necro. My weapons deal half the damage as most weapons found for other professions like warrior. This is fine beacuse my character is based on magic but why am I limited to 8 spells at a time? It would be better to have 12 spell positions. After all my profession is spell oriented.
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I do agree, however, that the weapons should be better for spell casters.
EDIT: Come to think about it, most of the spell casters are more depending of their spells to attack anyway, which mostly depends on their attribute distribution and the spells used rather than the weapon they choose to use.
Pantaloon
Why does a spell cast need to attack? You can have them attack but their primary purpose IS indeed to cast spells, and if you are using a varient build, then use an axe or sword. They already do the most damage in the game with their spells, but you still want to make their normal attack more powerful so that they are even better?
Lets give this a little more consideration. You can get a 10-20 damage wand fairly easily and you can get a 15-22 damage sword fairly easily. Those damages look fairly close. Are you looking to make their weapons better that what a warrior might use?
On a different subject. I think it would be nice if the game let up know when we hit for a critical. Maybe make it a different colour or place the text critical beside it.
Lets give this a little more consideration. You can get a 10-20 damage wand fairly easily and you can get a 15-22 damage sword fairly easily. Those damages look fairly close. Are you looking to make their weapons better that what a warrior might use?
On a different subject. I think it would be nice if the game let up know when we hit for a critical. Maybe make it a different colour or place the text critical beside it.
worthless
yall should add in the ability to whisper to someones account name/email that way i dont have to know what char my friend is on to whisper him...
SisterMercy
Here's some more:
1) When someone wants to trade with you unsolicited-like (which has been happening a lot) there should be a way to click on their name to go into Whisper mode with them. Likewise when they're clicking wanting to join your party without an invite. I prefer to find out what they have in mind first.
2) Black dye trades at 2.5K?!? Isn't that a little beyond the pale? If it's that difficult for people to get what they need to make the characters look as they envision, players might simply get frustrated with the whole thing. If the dye drops could just be a wee bit more frequent, it would drive the prices down a bit. Alternatively, if the crafter could encorporate different colors on crafted equipment for a bit more added to the cost (or as a seperate stage, perhaps dye the colors directly), it might help. Or if logical mixing were possible (i.e. yellow + Blue = green, green + red = black or brown, blue + red = purple, etc.). Or the trader could stand to have a bit more randomized / frequent supply. I don't want to make it too easy, either, but 2.5K is a bit much.
3) A support group retreat / resume button. Something to let henchies and pets know to fall back and wait until further notice.
4) Can we trade inventory among our own characters at the startup screen pleasepleasepleaseplease? Oh well, it was worth a try....
Now, in defense of something:
WRT 8 spells: get over it! That's part of the challenge of the game.
1) When someone wants to trade with you unsolicited-like (which has been happening a lot) there should be a way to click on their name to go into Whisper mode with them. Likewise when they're clicking wanting to join your party without an invite. I prefer to find out what they have in mind first.
2) Black dye trades at 2.5K?!? Isn't that a little beyond the pale? If it's that difficult for people to get what they need to make the characters look as they envision, players might simply get frustrated with the whole thing. If the dye drops could just be a wee bit more frequent, it would drive the prices down a bit. Alternatively, if the crafter could encorporate different colors on crafted equipment for a bit more added to the cost (or as a seperate stage, perhaps dye the colors directly), it might help. Or if logical mixing were possible (i.e. yellow + Blue = green, green + red = black or brown, blue + red = purple, etc.). Or the trader could stand to have a bit more randomized / frequent supply. I don't want to make it too easy, either, but 2.5K is a bit much.
3) A support group retreat / resume button. Something to let henchies and pets know to fall back and wait until further notice.
4) Can we trade inventory among our own characters at the startup screen pleasepleasepleaseplease? Oh well, it was worth a try....
Now, in defense of something:
WRT 8 spells: get over it! That's part of the challenge of the game.
SisterMercy
Oh. I don't know if this has been mentioned, but is there a way in any of the existing arenas to pick opponents, i.e. if you want to duel someone specifically, or challenge them?
OMGitsCracker
ya I would also like a 1vs1 challenge or something to that nature, I know you people are gona say its GUILD wars and such, But this game has so much to offer why deny a 1vs1 option just b/c of the name?
Whosa Skylore
the gladiators arena is 1v1 ifim not mistaken
Kyraith Mentara
Quote:
Originally Posted by worthless
yall should add in the ability to whisper to someones account name/email that way i dont have to know what char my friend is on to whisper him...
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Bobangry
Quote:
Originally Posted by Whosa Skylore
the gladiators arena is 1v1 ifim not mistaken
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Also I wanted to mention that instead of constantly reposting in this thread I've been simply editing my first one. Here's a link to it.
http://www.guildwarsguru.com/forum/s...9&postcount=57
Anything new I come up with will be freshly posted from now on however to ensure it is being read.
MoldyRiceFrenzy
well with the mission and all it would be nice if , when you would have a party it could show like a little check or x or somthing whihc mission you and ur partner(s) havnt done.
Also with the mercenaries i think you should receive all the money dropped when in a group of only hirelings because i had a group of them and i only got about 1/5 the money i should have gotton when i picked up the gold.
Hmm the economy is sorta wacky i liked it when the things were cheaper and less gold dropped.
Also with the guild system. my friend and i have been competing for leader. i think there should be like co-leader or somthing so that 2 people could lead, and neither one could demote each other.(my friend was clan leader so he kept demoting me for fun and so on, then he gave me leadership because he wanted to get a guild hall at lions arch because he wasnt skilled enough to get there. =) ) now im leader...New monarchy.
Also i think the guild battle system is weird and when u buy ur guild hall, the person says u can only pick from hunter,wizard, and warrior , so i picked from hunter and realized we could have picked from ice and undead, ect i thought it would glitch if i picked one of those, but it was to late and i was wrong. so i got stuck with a crappy hunter guild hall. and when he did guild fights it would take awhile to actually be able to fight the guilds. no one was really doing guild fights or sonthing oe mabe it was just that certain types of guild halls can only fight the same ones?hmm
i think there should be able to do multiple team guild battles it would be more suspensinful so the tieds can turn anywhere. other than having me and my friend having suckie chars against 8 lvs 20s arg.
And i thought u guys said u could buy stuff for your guild hall... i tried to do that but i couldnt find anything. i guess u cant. or i just didnt find it?
hmm it would be good if there was a emote thing in the menu so u can acces em all without looking em up on internet.
i really dont think the pets for rangers are that great maybe if u could buff there skills or such . i mean they die so fast i just gave up on my snow wolf.
also it would be better if there were more things to do in the guild hall. i mean its nice and all. sorta well the one i had sorta sucked, but well its so big and its so empty i mean maybe dueling a friend or buying stuff there or being able to hire a trader, dye trader, crafter ect there might help. maybe even being able to fight some monsters if there was a switch or maybe outside monsters dunno.
also i think that some of the mesmer skills that do somthing like -( ) damage for every ( 1) of mana drain could get better i made a premade char with mesmer and i put like 13 attributes into the domination skill for it and well it only made the skill do around 70 damage. which didnt help much considering my warrior plain attack did around 50-60 every sec and the spell took like 3 sec to do.
well i really want to c the guild options improving.
it would be fun to fish or eat or somthing for fun. maybve come with stupid side effects.it would be nice if there were more funny little options to do beside emotes. Also maybe it would be fun if u could pick up more stuff in the game sorta like barrels ,aybe in ur guild hall u could pick up furniture or stuff(if any) and move it around for fun... dunno
Also for the ranger/ w and w/ranger combo i think there should be some good things for ranger/w because the w/ranger has the 100% better advantage. i just want the ranger first because he looks cooler with a bow, but if u used a warrior as primary hed have peicing. maybe if the ranger primary skill could be -4% mana thing each time for each skill instead of just ranger. but well this is just my opinion
Also for loot distribution i think that instead of 100% random or whatever system they have... i think that well say one person is fighting on guy and no other person in the entire party touches the enemy i think there should be a 100% chance of that guy getting the item since well he kiled it alone, but if two people fought the monster or touched it it would be 50/50 and 3 u know split randomly between them a chance, because well ive gotton alot of battle when soloing when my friends or parties were way behind or somwehre else i would kill a really hard to kill boss monster and it would drop a nice item, but for an different party member =(
Also with the mercenaries i think you should receive all the money dropped when in a group of only hirelings because i had a group of them and i only got about 1/5 the money i should have gotton when i picked up the gold.
Hmm the economy is sorta wacky i liked it when the things were cheaper and less gold dropped.
Also with the guild system. my friend and i have been competing for leader. i think there should be like co-leader or somthing so that 2 people could lead, and neither one could demote each other.(my friend was clan leader so he kept demoting me for fun and so on, then he gave me leadership because he wanted to get a guild hall at lions arch because he wasnt skilled enough to get there. =) ) now im leader...New monarchy.
Also i think the guild battle system is weird and when u buy ur guild hall, the person says u can only pick from hunter,wizard, and warrior , so i picked from hunter and realized we could have picked from ice and undead, ect i thought it would glitch if i picked one of those, but it was to late and i was wrong. so i got stuck with a crappy hunter guild hall. and when he did guild fights it would take awhile to actually be able to fight the guilds. no one was really doing guild fights or sonthing oe mabe it was just that certain types of guild halls can only fight the same ones?hmm
i think there should be able to do multiple team guild battles it would be more suspensinful so the tieds can turn anywhere. other than having me and my friend having suckie chars against 8 lvs 20s arg.
And i thought u guys said u could buy stuff for your guild hall... i tried to do that but i couldnt find anything. i guess u cant. or i just didnt find it?
hmm it would be good if there was a emote thing in the menu so u can acces em all without looking em up on internet.
i really dont think the pets for rangers are that great maybe if u could buff there skills or such . i mean they die so fast i just gave up on my snow wolf.
also it would be better if there were more things to do in the guild hall. i mean its nice and all. sorta well the one i had sorta sucked, but well its so big and its so empty i mean maybe dueling a friend or buying stuff there or being able to hire a trader, dye trader, crafter ect there might help. maybe even being able to fight some monsters if there was a switch or maybe outside monsters dunno.
also i think that some of the mesmer skills that do somthing like -( ) damage for every ( 1) of mana drain could get better i made a premade char with mesmer and i put like 13 attributes into the domination skill for it and well it only made the skill do around 70 damage. which didnt help much considering my warrior plain attack did around 50-60 every sec and the spell took like 3 sec to do.
well i really want to c the guild options improving.
it would be fun to fish or eat or somthing for fun. maybve come with stupid side effects.it would be nice if there were more funny little options to do beside emotes. Also maybe it would be fun if u could pick up more stuff in the game sorta like barrels ,aybe in ur guild hall u could pick up furniture or stuff(if any) and move it around for fun... dunno
Also for the ranger/ w and w/ranger combo i think there should be some good things for ranger/w because the w/ranger has the 100% better advantage. i just want the ranger first because he looks cooler with a bow, but if u used a warrior as primary hed have peicing. maybe if the ranger primary skill could be -4% mana thing each time for each skill instead of just ranger. but well this is just my opinion
Also for loot distribution i think that instead of 100% random or whatever system they have... i think that well say one person is fighting on guy and no other person in the entire party touches the enemy i think there should be a 100% chance of that guy getting the item since well he kiled it alone, but if two people fought the monster or touched it it would be 50/50 and 3 u know split randomly between them a chance, because well ive gotton alot of battle when soloing when my friends or parties were way behind or somwehre else i would kill a really hard to kill boss monster and it would drop a nice item, but for an different party member =(
Ranis Harlequin
I'll repeat a few just because I agree with them 110%, and maybe i'll sneak in a few new ones...
1v1, 2v2, etc. dueling options. Maybe within a guild only....maybe only through the arena....whatever. So many people have requested this, and with just cause. This game is great PvE and PvP but the two are quite seperate aspects, and it seems you have to choose one way to play the game and stick with it (I know this is not true at all). More PvP options would bring the game together, and make everyone enjoy the game a little more (why not challenge your friend to a duel to show him/her just how good your new-found weapon is?). Some people have also requested the ability to observe a match. This shouldnt be hard to do since you can observe characters other than yourself already (ie when you die). That would really put some fire into the PvP, not that it isn't high action already.
I've noticed the fame slot when looking through your character screens. Though I've never been able to play the game long enough to explore this option, I have been intrigued. I've wondered though, why aren't there postings in towns of heroic deeds or records? This would be simple enough to incorporate, and would add a very entertaining aspect to the game. Think of how proud you would be when your at the top of a list that everyone in the town wants to be on? This could include anything from 'fastest time to complete _______' or 'most victories in arena' or many other things. If gives people a goal to work towards, which always gets you into the game a little bit more...Anything that helps your character stand out is always something people want to achieve, and the more the merrier.
Filters. Blocking Emotes. Anti-spam. Anti-CAPS. Anti-wisper. etc, etc...
More chat/text options are desperately needed. I remember reading a little while back about someone mensioning a 'say' command, where you can only read the text of people in your area, and vice versa. Not only would that add a more roleplaying and realistic feel to the game, and reduce chat clutter, but it would also eliminate many of the problems people have been having through chat. If you don't walk by the big bonfire, you won't hear all the people yelling and dancing semi-nude...unless you wanted to. If you weren't in the trading corner of town, you wouldn't hear all the WTB SCALES and the WTT BLACK DYE etc...unless you wanted to. Anyone who has played the game is, I'm sure, familiar with this things. This would also help people who want to have all the "WTB/S/T" and the "COME DANCE BY THE FIRE" because they would just have to go to that corner of town, and participate (which seems logical, anyways). This also leads me to my next suggestion.
Designated areas for specific tasks. ie, the trading area/house/district where you go to trade your items...a place where people looking to join a party may go to be found...a place where you can go to ask stupid newbie questions that you are too proud to ask anyone else...among others.
More engaging NPC Henchmen. They pick up invisible item drops...why not make them visible, and add the ability to trade with them? Perhaps they could only sell the item like a regular outfitter would do to make it easier on balance (and programming...), but at least checking out their wares would seem more natural to the game. You could even go as far as being offered lower prices if you have travelled with them for awhile, since you would most likely be closer friends anyways. You would be able to do it with a human player...which may or may not be a better thing. People have also mension being able to command henchmen to a degree, again I am totally behind this. Even as few as TWO commands (engage/retreat) would really improve the experience.
Finding/Joing parties isn't as easy a task as it probably should be. I hate wasting time saying "looking to join a party" or "two spots open in a party to yak's bend" as well as when trying to complete a quest and looking for help. If you could either identify people wanting to party, or designate a zone to find adventurers, many accumulated hours of aimless recruiting would be eliminated. If you were given the option to join others in a quest you were just given, you wouldn't have to try to recruit and then end up forgetting the quest or giving up because you can't find anyone. Some may say this may ruin the speed of the game, but I would think it to be only logical...and it would give you more playtime hours and less stand around waiting hours....which nobody likes anyways.
While playing in the march beta, there were only a few things that I wasn't too happy with (aside from bugs and glitches) so I'll list them:
Whenever you 'map' somewhere (clicking on a settlement on your main map) you are seperated from your party. This makes sense...but what if your entire party just wants to go back to a town? Why not include an option to travel together through the main map, so you don't have to waste time regrouping once in a town. This could be done by giving party members the option to join the rest of their party, just like you can skip a cinematic when all members of your party choose to. I don't see how this could break the game or be unfair in any way, since if everyone has been to a town, and you are all going there anyways...why not just go together? It just makes sense. Another, perhaps less realistic option, would be to have friends join a journey in progress. If you and one other just left to head to Piken Square, and another friend just arrived in Ascalon and wants to join you on the way, they should be able to. I can see how this would be hard to do, but if the players already out of the town give the player to option to join, and no quests would be interupted, I don't see how this wouldn't be a possibility. The downside is that they would have to catch up, but this already happens when people with faster systems start playing before people with slower systems finish loading, and you could always go back an meet them. The last one, would be that death penalties are equal when it's just you that dies, and when your whole party dies. That's not really fair. That's like giving the monks revive skills a death penalty cost attachment. It wasn't fair for the Rangers nature rituals a while back, and it still isn't fair now. 15% less health and energy when your team fails, sure. But when you die, and your monk uses a normal skill, nothing extra special, you get the same amount? I could see maybe 5% for dying that way, to prevent contstant suicides, maybe even up to 10%....but the same as when your entire team dies? I just don't get it. There is a big difference between one member failing, and the team failing. This was especially unfair when you are revived only to be instantly slaughtered again and then awarded with another 15% dp. There should be a dp time limit as well, even as low as five seconds. Enough, so if you do die strait away after being ressurected, that it doesn't cost you. After all, it isn't even your fault for being ressurected in the middle of an ambush, so why penalize so harshly?
Sorry for the long post...if you've read this far already then thank you! All of these suggestions are (i'm asuming) relatively easy to implement into the game, aren't subject to a contrast of opinions, supported by a multitude of players, and would greatly improve the game. The improvements would, by far, outweigh any disadvantages.
Thanks for listening!
1v1, 2v2, etc. dueling options. Maybe within a guild only....maybe only through the arena....whatever. So many people have requested this, and with just cause. This game is great PvE and PvP but the two are quite seperate aspects, and it seems you have to choose one way to play the game and stick with it (I know this is not true at all). More PvP options would bring the game together, and make everyone enjoy the game a little more (why not challenge your friend to a duel to show him/her just how good your new-found weapon is?). Some people have also requested the ability to observe a match. This shouldnt be hard to do since you can observe characters other than yourself already (ie when you die). That would really put some fire into the PvP, not that it isn't high action already.
I've noticed the fame slot when looking through your character screens. Though I've never been able to play the game long enough to explore this option, I have been intrigued. I've wondered though, why aren't there postings in towns of heroic deeds or records? This would be simple enough to incorporate, and would add a very entertaining aspect to the game. Think of how proud you would be when your at the top of a list that everyone in the town wants to be on? This could include anything from 'fastest time to complete _______' or 'most victories in arena' or many other things. If gives people a goal to work towards, which always gets you into the game a little bit more...Anything that helps your character stand out is always something people want to achieve, and the more the merrier.
Filters. Blocking Emotes. Anti-spam. Anti-CAPS. Anti-wisper. etc, etc...
More chat/text options are desperately needed. I remember reading a little while back about someone mensioning a 'say' command, where you can only read the text of people in your area, and vice versa. Not only would that add a more roleplaying and realistic feel to the game, and reduce chat clutter, but it would also eliminate many of the problems people have been having through chat. If you don't walk by the big bonfire, you won't hear all the people yelling and dancing semi-nude...unless you wanted to. If you weren't in the trading corner of town, you wouldn't hear all the WTB SCALES and the WTT BLACK DYE etc...unless you wanted to. Anyone who has played the game is, I'm sure, familiar with this things. This would also help people who want to have all the "WTB/S/T" and the "COME DANCE BY THE FIRE" because they would just have to go to that corner of town, and participate (which seems logical, anyways). This also leads me to my next suggestion.
Designated areas for specific tasks. ie, the trading area/house/district where you go to trade your items...a place where people looking to join a party may go to be found...a place where you can go to ask stupid newbie questions that you are too proud to ask anyone else...among others.
More engaging NPC Henchmen. They pick up invisible item drops...why not make them visible, and add the ability to trade with them? Perhaps they could only sell the item like a regular outfitter would do to make it easier on balance (and programming...), but at least checking out their wares would seem more natural to the game. You could even go as far as being offered lower prices if you have travelled with them for awhile, since you would most likely be closer friends anyways. You would be able to do it with a human player...which may or may not be a better thing. People have also mension being able to command henchmen to a degree, again I am totally behind this. Even as few as TWO commands (engage/retreat) would really improve the experience.
Finding/Joing parties isn't as easy a task as it probably should be. I hate wasting time saying "looking to join a party" or "two spots open in a party to yak's bend" as well as when trying to complete a quest and looking for help. If you could either identify people wanting to party, or designate a zone to find adventurers, many accumulated hours of aimless recruiting would be eliminated. If you were given the option to join others in a quest you were just given, you wouldn't have to try to recruit and then end up forgetting the quest or giving up because you can't find anyone. Some may say this may ruin the speed of the game, but I would think it to be only logical...and it would give you more playtime hours and less stand around waiting hours....which nobody likes anyways.
While playing in the march beta, there were only a few things that I wasn't too happy with (aside from bugs and glitches) so I'll list them:
Whenever you 'map' somewhere (clicking on a settlement on your main map) you are seperated from your party. This makes sense...but what if your entire party just wants to go back to a town? Why not include an option to travel together through the main map, so you don't have to waste time regrouping once in a town. This could be done by giving party members the option to join the rest of their party, just like you can skip a cinematic when all members of your party choose to. I don't see how this could break the game or be unfair in any way, since if everyone has been to a town, and you are all going there anyways...why not just go together? It just makes sense. Another, perhaps less realistic option, would be to have friends join a journey in progress. If you and one other just left to head to Piken Square, and another friend just arrived in Ascalon and wants to join you on the way, they should be able to. I can see how this would be hard to do, but if the players already out of the town give the player to option to join, and no quests would be interupted, I don't see how this wouldn't be a possibility. The downside is that they would have to catch up, but this already happens when people with faster systems start playing before people with slower systems finish loading, and you could always go back an meet them. The last one, would be that death penalties are equal when it's just you that dies, and when your whole party dies. That's not really fair. That's like giving the monks revive skills a death penalty cost attachment. It wasn't fair for the Rangers nature rituals a while back, and it still isn't fair now. 15% less health and energy when your team fails, sure. But when you die, and your monk uses a normal skill, nothing extra special, you get the same amount? I could see maybe 5% for dying that way, to prevent contstant suicides, maybe even up to 10%....but the same as when your entire team dies? I just don't get it. There is a big difference between one member failing, and the team failing. This was especially unfair when you are revived only to be instantly slaughtered again and then awarded with another 15% dp. There should be a dp time limit as well, even as low as five seconds. Enough, so if you do die strait away after being ressurected, that it doesn't cost you. After all, it isn't even your fault for being ressurected in the middle of an ambush, so why penalize so harshly?
Sorry for the long post...if you've read this far already then thank you! All of these suggestions are (i'm asuming) relatively easy to implement into the game, aren't subject to a contrast of opinions, supported by a multitude of players, and would greatly improve the game. The improvements would, by far, outweigh any disadvantages.
Thanks for listening!
Kityn
I think that there should be 10 hotkey skill slots instead of the 8.Hotkeys for party members instead of clicking on their names.Add some sort of taunt skill for us warriors to pull the nasty buggers from the casters.Get rid of the height adjuster and add more facial and hair features and possibly eye color as well.Just seeing another char that looks like mine but 1/2 as high is just laughable.Maybe muscle size.Have a Russel Crowe type chap that looks like a gladiator or an Arnold Conan type would be great.Thats all I have for the moment but I have only played one weekend.I think Guild Wars has great potential.
Tur713
Quote:
Originally Posted by czymann
I think that there should be 10 hotkey skill slots instead of the 8.Hotkeys for party members instead of clicking on their names.Add some sort of taunt skill for us warriors to pull the nasty buggers from the casters.Get rid of the height adjuster and add more facial and hair features and possibly eye color as well.Just seeing another char that looks like mine but 1/2 as high is just laughable.Maybe muscle size.Have a Russel Crowe type chap that looks like a gladiator or an Arnold Conan type would be great.Thats all I have for the moment but I have only played one weekend.I think Guild Wars has great potential.
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