Official Suggestions Thread - March BWE

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Tur713
I don't see why you'd want the height adjuster taken out if you want more character customization. A world where everyone is the same height is very abnormal, more so than everyone looking similar. More features would be great, but why remove the height adjuster?
i agree but please add more diversity to the height adjuster(make it so you can be very small like a dwarf)
maybe add a width adjuster too but dont make it to where u can get uber fat becus i dont want to play with a bunch of bleepholes who say "oh look i beat u and im FAT"
but so people can make bigger boned people like if they wanted to look like a dwarf of a halfling they could lower their height and make a little fatter.

he11h0und625

Pre-Searing Cadet

Join Date: Mar 2005

Quote:
Originally Posted by Gaile Gray
Please share your suggestions for Guild Wars, based on your experiences in the 5th BWE, March 18 - 20. (Fresh thread, fresh ideas, please, determined by the current state of the game.)

Please post below and we'll be gathering your thoughts for the team!

haven't played a beta yet i missed the last one by a day or two ...looking forward to the next one...


the only suggestion i have is please please please don't ruin this gorgeous looking game the way blizzard ruined wow. most definitely put mounts in the game if they aren't in yet. hopefully my demo will come in the mail today.

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

im sorry but this accidently was posted on bug reports instead of suggestions

this is wat i put together
im not sure if theyve been said but its just meant to help make guild wars more enriching


---Day and night transitions (CRITICAL!!!)
:::::There should be a clock! or maybe a sun dial(to stay
with the theme?
:::::in my opinion the clock should have the correct time
(if it's 3:00 am in real life, then it's 3:00 am in the
game)
:::::there should be a moving sun and moon(s)... you could
maybe have a changing skybox that changes every hour or
so
:::::fires and such should go dim during the daytime

---Weather
:::::WIND(CRUCIAL)capes and such should act as if being
blown by wind(wind will have different speeds/direction
:::::storms:should be VERY elaborate;rain or snow will fall
and be affected by wind; lightning(flashes several
times per second to be realistic) and water could be
affected maybe?
:::::fog:not too much though; should be after short rains
:::::you should be able to see a storm coming(EX: dark
clouds forshadowing rain etc.)
---Swimming(CRITICAL!!!)
:::::allow swimming!
:::::when level up occurs, player can upgrade their swimming
ability to swim faster.
::::to keep people from going too far)when in deep waters,
player begins to struggle and lose health rapidly
:::::swimming in storm = death

---Emotes(not as critical but wanted)
:::::add a popup menu
:::::customization(let players choose which dance to do)
:::::add an auto emote(EX: when player types OMG, their
character, if not moving, acts excited;please = /beg;
lol = /laugh; etc.)
---Social(very much needed)
:::::add bars, taverns, pubs and such for those who just
like to dance and mingle.
:::::use medieval themed music like harps and such.
:::::soft music in between dance music
:::::dance music every so often
:::::add ability/emote to dance with other person

---Character
:::::add ability to customise size/color/type/etc.:
:eyes
:mouth
:nose
:nails
:tattoos
--other
:::::add a search function so people can type the name of
a person they are looking for and, if far away, the
location of that person is displayed and if close, like
in the same area, that person appears on radar and
emits a sort of glow.
:::::add the ability for guilds to buy extra cape type things.
these would include ones that go on ur arm(one corner
attached to ur wrist and one to ur elbow, a cape that
would hang down in front and back of ur groin like a
really long loincloth. capes that hang from ur hips(just
as long as loin cloth) one that you have on ur chest and
ur back(like those things runners wear w/ #'s on them)
and ones that would attach to ur outer knees.....
the pricing on such items could be based on wins or losses or i suggest making them as follows.......
1st cape----1,000g
2nd cape----10,000g
3rd cape-----30,000g
4th cape-----40,000g
5th cape-----50,000g
6th cape-----80,000g
::::::all of the capes would be ragdoll like their normal
counterparts and more capes = more of an experienced guild
:::::: players can choose not to wear certain cape parts but must wear at least one so as to advertise and promote their guild.


---Inventory

:::::i suggest adding some of the following slots for enchanted eqquipement and such
/////cape slots on ur arms legs torso groin back and hip
/////belt slot
/////glove slot
/////ear ring slots for enchanted earings and such
/////wrist slot for bracelets and such
/////finger slots(10) for rings( if people have shiny fingers,
you know they're rich)


---Also

::::: let people have the ability to use their gold on different hair styles and colors and even able to use dye on their hair or to add tattoos
and let them buy piercings
not the kinds used today but the kinds used by tribes and such


im sure i could say more but that awt to tie you over

and btw
i am a character/level designer in the making and was wondering if maybe later i could help you guys with designing the game or expansions
i am not asking for a job but im asking for the permission to take my own swing at experiencing that job before i go out and get one
i am 15 almost 16 and i ask for no pay
it might seem wierd of me but i really need some insight as to how i will fair in design.
i can provide concepts of just about anything
and like i said i won ask for money
but i want to help and to see how a game is put together and to see how my work can affect things.
please consider this and email me at:

[email protected]

i hope i have helped
i love your game
best of wishes
and good luck
"may the wind be on your backs"

Loviatar

Underworld Spelunker

Join Date: Feb 2005

those ideas would entail massive additional bandwidth

there is a reason they are not there

EDIT

you would trash most of what they have done

have ideas counterproductive to what they want to do

and you want to have a job with them

oh to be a teen again when i knew everything

Taranis

Lion's Arch Merchant

Join Date: Mar 2005

I'd love to see a Roleplaying district in every town, a market square/street, maybe some auction house and customizable Guildhalls....otherwise wishless happy...

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Loviatar
those ideas would entail massive additional bandwidth

there is a reason they are not there

EDIT

you would trash most of what they have done

have ideas counterproductive to what they want to do

and you want to have a job with them

oh to be a teen again when i knew everything

dude thats a very offensive way of replying to me
are u like following my posts and trying to ruin my day
that is just wat it seems like to me
i think they should at least have day and night
i love going afk for a while and coming back and it lookslike i was really there for a couple hours
and the clock is so i know wat tim it is and i dont have to get up all the time to check
dude lay off
leave me alone or atleast give some posotive feedback
ur really losing my respect fast
this is a suggestions thread and i didnt say i want them to have ALL of those things
i just said that they were som ideas to try
i and alot of other people wuld love to be able to do some of those things andmy request for weather effects: i would love storms
i dont mind it being so sunnyt all the time, but a few rainfalls and such would be great
im sorry to have annoyed you ONCE AGAIN but i personally and non offensively think you should cool down and interpret ur replies more positively.
and i asked for a little advice, insight and maybe a chance to see for myself how the process of design goes into a game
especially on as good as this
i am an artist and i like to draw in pen
but my pen art is different than most
here are a few of my OLDER works
i can get my new ones on
my scanner is messing up



rock golem concepts



an awesome robot i made but when i finished it, my scanner screwed up so i cant show the final



another robot that i shaded after my scanner screwed up



i photoshopped this but image shack wont let me upload it wen its photoshopped( maybe too big?)



that is y i asked for wat i asked for
and my ideas are not counter productive to wat they were doing
they didnt make an mmorpg just for less bandwidth
they made one so its not a monthly burden and so people could have an immersive experience
and how is it thrashing if i only add rather than replace ideas

btw i have more but due to a limit i cant post them yet

Spafbi

Pre-Searing Cadet

Join Date: Mar 2005

From your signature:

Quote:
Originally Posted by Dragonne
Repost from inventory thread:
The term 'mob' is already plural people. A single mob is a single GROUP of creatures, not just a single creature. Learn your english grammar please.
Actually, the term 'mob' is a carryover from text-based BBS (bulletin board system) MUDs (multi-user dungeons). MUDs are predecessors to today’s MMORPGs. 'Mob' is short for 'mobile' and eventually became synonymous with any NPC. ‘Mobs’ is entirely correct when referring to two or more NPCs or monsters. Please do not confuse the MMORPG abbreviation ‘mob’ with the word ‘mob’ found in the dictionary.

balise

Pre-Searing Cadet

Join Date: Mar 2005

Howdy folks. I am coming from Dark Age of Camelot (DAoC) and I missed several commands that are used constantly there. Lots of people have said perminant /stick /follow are missing and that needs to be added (but it will lead to bot issues).

Add /loc to tell you your location and /faceloc to face a location. This would help a lot when you get separated from your group.

There needs to be a way to search for players given partial names. People coming from DAoC are looking for friends that have single word names and we could find no way to find each other.

/who playerName should say where a player is including the district number.

The pop-up help info is really nicely done but you need to give that information in a single location so we can revisit it as needed.

A "tourists guide" to new locations needs to be added. A pop-up message should appear when you first get to a zone saying things like "visit the player vs player area which is in the SW of the city", or "talk with skill trainer bob who is in the center of town", "for a good time see ... " (you get the idea). This would make noobs aware that such things even exist. I found a pvp area only by chance at the very end of my first beta.

Add clues about what do to with quest items. I still have no idea about hunter's ale. Also give clues if items are desirable for collectors. I know that information will eventually be on the web but why make people google spider legs...

The death penalty is just insane. If you are a warrior and you die twice you are useless for the rest of a mission. You need to greatly reduce the time of or amount the penalty.

The last two missions before lions arch were miserable. The last one is practically impossible and the penultimate one is just way to long and hard.

I know that this is not a bug forum but de-spawning NPCs on a mission needs to be fixed before the next beta. Getting wtfpwned on the last mission because the NPCs de-spawned or having the prince despawn while he was supposed to be standing at the closed drawbridge in an early mission was ... umm ... not nice.

Great game, the people at Mythic must be shaking in there boots.

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

Okay, I have forgotten what posts I have already made, so in case I haven't said this already:

At the character selection scene, it should show the level & professions of the character underneath their name.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

Quote:
Originally Posted by Agent Dark Bootie
---Day and night transitions (CRITICAL!!!)
:::::There should be a clock! or maybe a sun dial(to stay
with the theme?
:::::in my opinion the clock should have the correct time
:::::there should be a moving sun and moon(s)... you could
maybe have a changing skybox that changes every hour or
so
I think a day cycle would be an ok idea, I don't think it would be too hard to implement, just adjust the ambient light and move the point light from the sun. Having a real time clock would be too slow, you need to allow for those who only play at night, and also allow for those in multiple timezones, 3 hour day cycle would be suitable. But at this stage without a specific quest that requires night or day it's not very useful and just eye candy.
Quote:
---Weather
:::::WIND(CRUCIAL)capes and such should act as if being
blown by wind(wind will have different speeds/direction
:::::storms:should be VERY elaborate;
:::::fog:not too much though; should be after short rains
:::::you should be able to see a storm coming(EX: dark
clouds forshadowing rain etc.)
---Swimming(CRITICAL!!!)
:::::allow swimming!
While these things certainly add immersion and they look good, the wind is hardly crucial to the game. And do we really need to swim? Besides the fact that swimming would essentially change the level designers approach to a large array of maps and change existing maps in which you could go somewhere prevously not designed. It would be fun but not really needed imho.
Quote:
---Emotes(not as critical but wanted)
:::::add a popup menu
:::::customization(let players choose which dance to do)
:::::add an auto emote(EX: when player types OMG, their
character, if not moving, acts excited;please = /beg;
lol = /laugh; etc.)
---Social(very much needed)
autoemotes sound good, but there would be times you don't want it to engage, More dances are imho just a waste of dev time esp this close to release. I can't really comment on the social aspect, but I personally don't think it's suited for the game. The social aspect is doing quests together, or guild battles.

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by thaumaturge
I think a day cycle would be an ok idea, I don't think it would be too hard to implement, just adjust the ambient light and move the point light from the sun. Having a real time clock would be too slow, you need to allow for those who only play at night, and also allow for those in multiple timezones, 3 hour day cycle would be suitable. But at this stage without a specific quest that requires night or day it's not very useful and just eye candy.

While these things certainly add immersion and they look good, the wind is hardly crucial to the game. And do we really need to swim? Besides the fact that swimming would essentially change the level designers approach to a large array of maps and change existing maps in which you could go somewhere prevously not designed. It would be fun but not really needed imho.
autoemotes sound good, but there would be times you don't want it to engage, More dances are imho just a waste of dev time esp this close to release. I can't really comment on the social aspect, but I personally don't think it's suited for the game. The social aspect is doing quests together, or guild battles.

lol thank you so much for not flaming me
i did not ask about MORE dances i asked for you to be able to choose which dance you do
also you would be able to turn auto emote off with maybe a little check bax thing near the talk box
i just like being able to do lots of little things
like Half-Life 2 for example,
i used to think there should be all these little details and such.
my friend would say " its not needed and not important and they shouldnt put it in the game"
well when the game finnaly came out, it had almost everything i had wished for! and it turned out to be great.
a little thing like spring showers now and then can mean alot not just for publicity but to me and lots of other people.
how cool would it be to be able to say" it looks like its going to rain/storm soon" and it storms later.
i agree the clock shouldnt be realtime.
but even if it is just a 12 hour or so day, i think theyy should add an adjustable clock so you can see what time it is in the real world
maybe in options or something

nice input
you have my respect when so many have chosen to yell at me and put me down
Thank You!

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I can’t afford the time to read all the thread, so, perhaps it is repetition, sorry then.

Font issue (tiny tiny detail): The upper-case letter ‘I’ looks like a lower-case ‘l’. So many players call me lo, where they should call me io (my ranger name is io mortemuse).

The UI should remember my preference when I modify the interface size. It actually doesn’t.

Nice future addition : people speaking other languages than english will probably appreciate to type emotes using their own (supported) language. [easier to remember]

/laugh = /rire
/clap = /applaudir
/jump = /sauter,
/dance = /danse, etc.

I know you are probably working on it : to try to find a way to make possible for a kicked player to re-enter the game he was in. Here is how I think it could work (for Player vs Monters... not applicable for PvP). When a player exit a game without using the ‘logout’ button in the left menu, the leader of the team receive a message dialog box answering him to either wait the kicked player to come back or not (with maybe a 2 minutes counter starting at the end of wich the question would be asked again); during the waiting time, all actions would be suspended and nothing happens. The monsters are freezed and the players cannot do anything except chat. As soon as the kicked player would reconnect (right after entering his account password while restarting the client), he would be asked to join back (or not) his ‘actual’ team (of course he can’t pick one of his other character). Also, the kicked would not get that message if the team leader would have answered ‘no’ to the previous ‘wait kicked’ question.

I would like to be able to toggle walk/run. When my team is ‘recharging’, I can get a little further without giving negative impression of not being waiting for them.

I would like to know more about the players while in a team: maybe a right-click or rollover on the name of the player in the box on the right could give more infos, like secondary profession, level, age, time involved in guild, status in guild, etc.

In the ‘Team window’, the leader may get a little editable text field where he can give a title, a name to his team, like ‘drac hunters’, or ‘doing sidequest’ for examples. That editable text field would disappear after the mission have begun. While in outpost, if i rollover this player, i get that message over his head. Also, when I receive an invite from this player, I see that text under his name, and it may give me a good reason to accept or to refuse.

O, and, please, (/moaning) give us more than 4 character slots. 30 would be orgasmic. 12 would be fine. 10 ok. 5 really a super-super-critically-frustrating-minimum. Imagine only 4!

NO LAG AT ALL, not even a single mini bit of ‘acceptable lag’ any experimented gamer expect to see sometimes. BRAVO!

Hey Gaile Gray, let me say that I LOVE YOU, thank you for this great fantastic extraordinary unique fabulous wow super awesome beautiful nice genious game! Never waited a game with such enthusiasm and fever and eagerness!

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

Quote:
Originally Posted by balise
The death penalty is just insane. If you are a warrior and you die twice you are useless for the rest of a mission. You need to greatly reduce the time of or amount the penalty.
Um, just for you to know, the more you kill things, the more your penalty goes down, or at least that's what I found to happen. If fact after, I got my stats back to normal, they started going up...was that supposed to happen?

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Tur713
Um, just for you to know, the more you kill things, the more your penalty goes down, or at least that's what I found to happen. If fact after, I got my stats back to normal, they started going up...was that supposed to happen?

yes it is it is like geting hyped up (adrenalin)
but i also think the penalty is very high
i die twice andi lose all chances of beating any monsters

BlackArrow

Banned

Join Date: Feb 2005

The only way your stats (Hit points and Energy points) will go above normal is with a morale boost. In PvE this is usually by killing a boss but there may be other ways of getting the morale boost that I can't remember. Morale boosts will also remove some of your DP.

The DP in GW is perfect. Have you noticed that there is no xp loss, no armor/weapon durability loss, no itmes lost? Losing some of your life and energy isn't a huge deal, you just have to be more careful and work it off by killing monsters (or other players in PvP). If you leave your mission or explorable area and go to an outpost or town, your DP is gone. The only way they could have made it less is by taking it out altogether, which I really hope they don't. This DP is perfect.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

I'd like to see a higher morale boost, at this stage you lose 15% for one death, yet it takes a lot of work to get +10% in comparison
I mean I don't expect a huge boost, because I think that penalty for dying often is needed but I'd like to see a bit more reward for staying alive or doing side tasks.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Quote:
Originally Posted by thaumaturge
I'd like to see a higher morale boost, at this stage you lose 15% for one death, yet it takes a lot of work to get +10% in comparison
I mean I don't expect a huge boost, because I think that penalty for dying often is needed but I'd like to see a bit more reward for staying alive or doing side tasks.
I'd agree with this as well. It takes a fairly long time to get that death penalty towards zero, with only a 1% decrease each time you have the finishing blow on a creature (at least from what I saw), but then it takes what seems like a very long time for you to gain the positive Morale Boost.

I'd like to see more special things to do that would give you an automatic 2% Morale Boost, such as killing the creatures which control the Firing Mechanisms in the Mission where Prince Rurik bites it.

Edit: You'd obviously have to have a maximum number of said bonuses to be able to get though, since you wouldn't want a bunch of people with +20% bonuses just flying through missions. Just a number thrown out there, but how about... 5, and spread fairly evenly through the mission so they're not clumped into one area. Something like that.

jhumkey

Pre-Searing Cadet

Join Date: Mar 2005

First and Foremost. . . love the game. Lots of fine work done by the designers deciding the overall features

But . . . the controls. . .

(Read all 11 pages, plus 15 from previous BWE's, I appologize if I repeat topics.)

As a previous Earth and Beyond and current Everquest player. . . I first admit some preference to perpetual concept of wanting "controls I am already familiar with". . . even so . . .

1. (Nusiance) Whether Ctrl or Alt selects PC's or NPC's seems to flip depending on if you're in a city or an instanced zone. (Some previous posts seem to suggest this is intentional. I can't imagine why. Consistency is IMPORTANT. We operate many of the controls by repetition-instinct . . . constantly having to switch to the "other" control is irritating but, ultimately survivable I suppose.)

2. (FATAL) I've lost track of the # of times I died because . . . I clicked on the ground instead of successfully targeting the Mob I was trying for and ran past them. Regaining control of my own movements (even when I realize what is happening long before reaching the destination) takes too long. This has killed me many times. PLEASE give us a way to turn "running to targeted ground" off.

3. (FATAL) I've lost track of the # of times I died because . . . targeting and attacking are a bound action. PLEASE give us a way to separate these two concepts. I'm BEGGING on this one. Humbly.

4. (It'd be nice) to have a reply key even if the last person to whisper to you was not the last one you whispered to. (Perhaps Ctrl-R does this. . . previous posts indicate so, I'll try it next time the game is up.)

5. (SERIOUS) I've died several times because Escape (best choice I can think of) doesn't "universally" clear modes. (Getting stuck backspacing chat text that I accidentally up arrowed to, trying to move. . . gets me killed. They're hammering away on me and I'm deleting text. . . it's frustrating.)
(Less Serious) it'd be nice if this same Escape cleared all the "K" "J" "H" "L" screens that I happened to have up as well.

6. (Nusiance) It'd be nice if the chat window was PERSISTENT. I didn't "proof test" it but, I'd swear. . . I "locked" the chat window on (so the scroll bar and previous text were visible) only to discover later I was missing chat's because it had "auto dimmed" the entire chat display again. Please LEAVE IT in whatever mode I'm selecting (Locked-on or auto-dimming). I appologize if it's this way and it was my own error that caused the confusion.

7. (FATAL) (corallary to #3 above) I can't swear the "target closest mob" key always works (But I'm pretty sure it doesn't always select ANYTHING, let alone the closest.) But . . . I've lost count the number of times I got myself (or the group) killed because I . . .couldn't target a mob in the thick of the PC/NPC clutter and hit "C" to select closest mob. . .simultaneously targeting AND ATTACKING a mob standing on a cliff behind me. Now, instead of being in trouble. . . we're DOUBLY in trouble because I've unintentionally pulled a 2nd group of mob's in to us as well. Its hard to see WHICH mob (with no halo?) around it. . . it's just terrible that I "auto-attack" and pull unexpected mob's just by targeting them.

8. (Serious Nusiance) Please give us the ability to separate Whisper/Group/Guild chat to a separate window than all the "All" or "CPU generated" messages. Dozens of times I see "Aren't you going to answer me?" only to realize someone has sent me six tells I missed. . . not seeing them mixed in with all the junk text scrolling by that I didn't have time to read.

And once again. LOVE the game. Have played two Beta weekends and can't wait for 3rd and full start. MANY MANY positive concepts that will take the GRIND out of many other games I've played / seen. Just mentioning the things I had problems with.

Your mileage may vary. . .

Thanks for all the hard work.

C U online. . .

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

as i watch these suggestion forums grow...........
well... it's just really annoying to think how i am thinking....
i would really apprecciate seeing if any of these are going into the game
yes it would lessen the surprise but its fun enough to play them when it is released.
i wish they would have a weekly update at their site that would say stuff like "this week our programmers took a shot at the weather effects and are about 80% finished with the testing of a few wether parameters and we are looking into more diverse weather types in the future"
or like "here are a couple screenies of a new trade system were testing"
at least let us in on what they are working on so we can add early input.

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

Quote:
Originally Posted by Agent Dark Bootie
as i watch these suggestion forums grow...........
well... it's just really annoying to think how i am thinking....
i would really apprecciate seeing if any of these are going into the game
yes it would lessen the surprise but its fun enough to play them when it is released.
i wish they would have a weekly update at their site that would say stuff like "this week our programmers took a shot at the weather effects and are about 80% finished with the testing of a few wether parameters and we are looking into more diverse weather types in the future"
or like "here are a couple screenies of a new trade system were testing"
at least let us in on what they are working on so we can add early input.
That'd be nice, but we just tend to get Gaile in here saying stuff like,"Yeah, we've got some BIG stuff coming." and "That might happen, but I'm not telling you. Hehehe..." (Remember the bear incident anyone? Gaile said it was some kinda deformed groundhog or something.) Lol, no offence there Gaile. You know we all love you and we're not just using you to get to the Guild Wars.
Anyway, where are ya Gaile? We miss you!

Lea Black

Lea Black

Ascalonian Squire

Join Date: Mar 2005

South Florida

The Lost Haven

R/E

I have played GW the last three BWEs and love it, can't wait for release!

That being said, here are some suggestions. I know some of them have already been posted so just consider them additional votes.

1. I would like the ability to name my pet. It is difficult to know who's pet died when you have four rangers with snow wolves in the team. I thought they were listed in the same order as their owner but I found out that they're not in any order.

2. I would like to be able to give my pet commands, such as sit, stay, attack, back off. There is no way for me to protect them once the fighting starts so paying a DP for them doesn't really seem fair.

3. Have any pre-sear quest and quest items drop off once you've gone through the academy. I can never recall which ones I can't do once I'm in post-sear.

4. I know this has been brought up numerous times.....stop putting the emotes in the dialog. If you are close enough to see the person dancing, laughing or whatever you don't need to read about it; and if you're too far away, what do you really care what they're doing.

5 Have the ability to delete quest from the log. Sometimes I just don't want to bother doing a quest I've accepted but it just clogs up my log forever. I'm willing to take a SMALL penalty for this.

6. Being able to see the character stats on the character page, before I pick one, would be a big help.

7. The dialog box for the ID and Salvage kits are in the way. I have a hard time seeing the item I want to work with.

8. A description of what the salvalged item can be used for would be helpful, I'm hoping this information will be in the user guide. Then I would know which one of my guild mates to offer it to.

9. A way to uncustomize an item so it can be sold. I spend alot of gold and salvaged items on them to then have to throw it away because I can't do anything with it.

10 This one is just petty.....allow more of the armour to accept the dye. My husbands elementalist is dying his armour orange which clashes really badly with the purple he can't get rid of. I'm the "fashion police" for my guild and this is actually a fun subject for me (let the burning commence).

11. A larger choice of body, hair, face aspects ....both color and style. It would be nice if male characters could add facial hair. Right now everybody looks the same.

12. Character races elves, dwarfs, halflings, gnomes, etc. would add to the fantasy idea.

Well, that's all for now. These are just some of the ideas I wrote down this past BWE. I'll post more after the April BWE if I have any.

Thanks for listening.

Rikar

Rikar

Ascalonian Squire

Join Date: Mar 2005

AlbaLorien

Numenorean Vanguard

W/

I really like the changes on appearance of prince and prisoners. One thing I think would enhance the immersion feel of the cut scenes though would be voice-overs. I find myself torn between watching and reading. Don't know the technical probs involved with languages, actors, etc., but wouldn't even need lip-synch as far as I'm concerned.

I do mostly PvE and love the story line (altho I think the prince a heroic idiot), but I really appreciate the PvP intro in the academy. However, I would ask youall to put your heads together and come up with a little bit better "immersion" for the academy experience. Just brainstorming here --
How about a cinematic "briefing" (after characters have waited to get into academy) with those about to PvP, colored capes on, within the cut scene (as is done on some of the missions) with a sergeant explaining the "gladiatorial training" about to unfold and reassuring a speedy healing if killed during the "training". After the PvP, the whole group receives another "briefing" cut scene "critiquing" their PvP training and then telling them their training must be cut short due to build up in Char activity. All the participants are to work as one big group north of the wall (where that one quest for two players was). All then set out (in or out of a cut scene), kill a few monsters, only to have all death and destruction released, i.e., the Searing, where all on the "mission" die a firey death. Next scene is "hospital tent" where healer rezes group (could even be a grown up Gwen if enough time has gone by) where characters then "wander" out of tent into the post-searing Ascalon as is done now.

Btw, I agree with the guy I read a couple of months ago who stated he hated Guild Wars because he now didn't want to play any of his other numerous games.... Anxiously awaiting end of April. Keep up the good work.

Lansing Kai Don

Banned

Join Date: Mar 2005

Kansas

When they come out with the weather effects do you think it could modify some player parameters? Because obviously the less used ranger could benefit w/ weather (maybe higher percentage of miss... not much like 2-5% but still). And maybe make casting times a bit longer if the weather is horrendous? It would be a nice take at least


Lansing Kai Don

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

Quote:
Originally Posted by Lansing Kai Don
When they come out with the weather effects do you think it could modify some player parameters? Because obviously the less used ranger could benefit w/ weather (maybe higher percentage of miss... not much like 2-5% but still). And maybe make casting times a bit longer if the weather is horrendous? It would be a nice take at least.
Yes, and on snowy days, elementalists get an edge on cold damage and less on fire, rainy could be lightning ect. I don't know much about other classes thus far, but I'm sure they could also get some benefits and disadvantages from the weather, which, I might add, once again adds to the whole strategy idea of the game. Knowing what to use in what weather.

Mss Drizzt

Mss Drizzt

Lion's Arch Merchant

Join Date: Mar 2005

communist state of NJ

Release THE GAME plsss. Then we could all be happy happy campers. And make all the game sugestions in the world. Then be happy as our sugestions came to pass.

Let the FLOOD OUT. Collect your money and give us the GAME.

Tomo

Frost Gate Guardian

Join Date: Mar 2005

First of all, hi, im new to the forums but have been playing guild wars the last 3 beta weekends.
How about a new type of Guild vs guild match ?
In the middle of the map there is a treasure chest (containing an item, which could be rarer the faster you win the round ?)you must escort an animal (not sure what type) to the treasure and get him to take it back to your base, while the other team has to try take it back off you by killing your team and fixing their animal to it, to try get it back to their base.

also, how about an item that shows the class of a monster, what skills etc so its easier for those using SoC ?

lastly, in the next expansion pack have 2 more classes-
Rouge
assasin skills- fast critical strikes etc

bard skills- maybe like tactics from warrior but to greater effect ?

Martial artist skills- uses hand to hand combat, disabling skills and dodges etc

Shifter
Beast transformation skills-allows shifter to transform into a beast (wraith to counter spell casters, huge bear thing to counter warriors etc)

Otherworldly creatures skills- allows shifter to transform into creatures which cause a hex/boost.(angel-heals friendly units in area for xx, demon- causes enemies within range to get knocked down, and suffer xx chance to miss attacks for the next 10 seconds etc)

Creature ritual- shifter transforms into creatures which cause bonuses/hexes, while performing ritual(ritual cannot be performed while moving, so he has to stay still to effect)

I would REALLY love to see an assasin in the character creation ranks ^^

-Tomo

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Lea Black
I have played GW the last three BWEs and love it, can't wait for release!

That being said, here are some suggestions. I know some of them have already been posted so just consider them additional votes.

1. I would like the ability to name my pet. It is difficult to know who's pet died when you have four rangers with snow wolves in the team. I thought they were listed in the same order as their owner but I found out that they're not in any order.

2. I would like to be able to give my pet commands, such as sit, stay, attack, back off. There is no way for me to protect them once the fighting starts so paying a DP for them doesn't really seem fair.

3. Have any pre-sear quest and quest items drop off once you've gone through the academy. I can never recall which ones I can't do once I'm in post-sear.

4. I know this has been brought up numerous times.....stop putting the emotes in the dialog. If you are close enough to see the person dancing, laughing or whatever you don't need to read about it; and if you're too far away, what do you really care what they're doing.

5 Have the ability to delete quest from the log. Sometimes I just don't want to bother doing a quest I've accepted but it just clogs up my log forever. I'm willing to take a SMALL penalty for this.

6. Being able to see the character stats on the character page, before I pick one, would be a big help.

7. The dialog box for the ID and Salvage kits are in the way. I have a hard time seeing the item I want to work with.

8. A description of what the salvalged item can be used for would be helpful, I'm hoping this information will be in the user guide. Then I would know which one of my guild mates to offer it to.

9. A way to uncustomize an item so it can be sold. I spend alot of gold and salvaged items on them to then have to throw it away because I can't do anything with it.

10 This one is just petty.....allow more of the armour to accept the dye. My husbands elementalist is dying his armour orange which clashes really badly with the purple he can't get rid of. I'm the "fashion police" for my guild and this is actually a fun subject for me (let the burning commence).

11. A larger choice of body, hair, face aspects ....both color and style. It would be nice if male characters could add facial hair. Right now everybody looks the same.

12. Character races elves, dwarfs, halflings, gnomes, etc. would add to the fantasy idea.

Well, that's all for now. These are just some of the ideas I wrote down this past BWE. I'll post more after the April BWE if I have any.

Thanks for listening.

NICE SUGGESTIONS
nothing i dont agree with but still some i would add
but overall you hit it perfect
i cant see anything wrong with what you said!
-------------------------------------------------------

there should be an ingame recorder like in half-life 2 and it should have a format that wont be crappy and/or take too much space up and if its only readable by the GW engine then i think they should make it to where you can watch movies without having to sign in to the game
but i would hope that it would save it as a format that is readable by most media viewers like winamp and media player
and they would also need to let you choose the quality/size of what ur recording
----------------------------------------

Quote:
Originally Posted by Lansing Kai Don
When they come out with the weather effects do you think it could modify some player parameters? Because obviously the less used ranger could benefit w/ weather (maybe higher percentage of miss... not much like 2-5% but still). And maybe make casting times a bit longer if the weather is horrendous? It would be a nice take at least.


Yes, and on snowy days, elementalists get an edge on cold damage and less on fire, rainy could be lightning ect. I don't know much about other classes thus far, but I'm sure they could also get some benefits and disadvantages from the weather, which, I might add, once again adds to the whole strategy idea of the game. Knowing what to use in what weather.
Exactly what i was thinking but in order for it to bee "fairly fair" the weather effects cant be repetetive. and VERY important,::: you should be able to tell if there is "a storm a'commin'" so if you go out side (see my suggestion about adding pubs and solial meeting places) and you see clouds forming and wind is blowing your cape, you can count on there probably being a storm and although all the signs point to certain weather, it might not even happen.
just like in real life, if it looks like its gonna storm really hard, it might just have a 5 minute shower or maybe not rain at all. this game would rock with weather and i personally think it shouldn't be over looked
and if they do choose to do it, they REALLY need to be sure not to do it in a bad way such as make it rain a little here and there. they need to have snow storms hurricanes tornadoes( maybe viewable only in the distance but would still be rather AWESOME with grass being blown and you would be able to faintly see things getting massacred by the tornadoe) it needs fog, april showers, heavy rainfall and, i may be going too far here even though, if this is done, GW would be SO GREAT for, if they added................. on their website...........
A WEATHER FORECAST!
imagine how awesome it would be to go oline and look at the weather forecast for the game! this is just an idea and as i have said may be a little too much but i would enjoy it.

Nevv

Pre-Searing Cadet

Join Date: Mar 2005

Ok, this last event was my first time playing the game. Don’t get me wrong I read a great deal about the game character system for weeks, so I understood the attribute system to some degree and had a character planed. Yet, I still was a little confused upon logging in. However, obsessive reading of FAQ’s and site information before playing a game is rare. Most people I know purchase a game, install it, and start playing the game before even opening the manual that comes with it, I can’t imagine what it must be like for these people to begin playing Guild Wars. The pop up “help” windows I found to be of marginal help. Thus it would be nice to have a walk through first quest (optional of course, so as not to annoy vets), which explained basic movement, using skills, attacking, etc. The starter quest would need to be auto run also, so I don’t have to go looking for it.

Ok, so lets talk about what I found confusing.

1) At start I really had no clue how the quest system worked; a little more explanation as to how the system actually works concerning talking to townsfolk, acquiring the quest, and then completing the quest.

2) Some of the basic key board commands. Target next monster I only found out to be tab after accidentally hitting it (ironically out of habit to toggle combat mode). Also, a brief explanation as to what and how basic keyboard hotkeys such as movement, call target, attack, show other, etc are. For instance I learned that ctr+space would call a target by overhearing a conversation in Lion’s Arch.


3) Map travel, also learned this by accident.

4) Salvaging: omg I did not salvage anything until I got to yak’s bend because I did not know what it did, how it worked or why I should do it.


5) Crafting, had to resort to off-game resources to figure that one out. Hell, resources I originally believed were only dropped by mobs as an actually resource item (ie. A bold of cloth)

6) General feeling of being lost at the begging. I know that this unavoidable and part of starting a new game, however I felt lost all through pre-searing, and really only began gaining my bearing by the time I reached the first prince quest.


7) Finding skills: I had no clue how to locate skill trainers from any in game information. Everything I know about locating a skill trainer came from off-game player sites, and some of the information was deceptive, for example Ascalon settlement. Sounds like a city/map marker to me, but I only found out that it was not by talking to many NPC’s many of which had irrelevant information. So, some system like a sage that could help you locate a trainer would nice.

At the moment, that is all that I can remember being confusing.

Now onto another topic, suggestion. I am a long time vet of SB (Shadowbane for those who have never heard of it) and the one thing that drives me crazy about UBI/Wolfpack (the publisher/devs) is that the information on the game site is inaccurate and often useless, not to mention rarely updated. It is hard, and frustrating to build a character with inaccurate information about the skills you have access to. Let me give you an example:

Quote:
DISCIPLINE
 Discipline Fortitudes now reduce damage to 50% of the cap regardless of the Power Rank
 Significantly reduced the range of Balefume
 Point the Way In now lasts for 60 seconds
 Reduced the range of Crimson Feast

CLASS
 Increased the Sword Power Ranking for Rangers
 The Necromancer Pet Summon ability can no longer be interrupted
 The Wings of the Seraphim's poweraction sort order has been updated
Ok lets look at this shall we. “Significantly reduced the range of Balefume,” so we know that the range has been reduced, but how much is significantly. What is the new range of Balefume. “Increased the Sword Power Ranking for Rangers,” ok the sword power ranking has been increased. But by how much has it been increased and what has it been increased to? Without, specifics on an update it is nearly impossible to know what you are getting into when using that power.

Accurate patch notes, accurate up to date information about “characters/class/profession” is critical to veterans of most games, as it allows them to build new characters and understand what it is they might be facing and how to react to it. Basically, I am asking that the devs of guild wars keep accurate, thorough, up to date information about their game on their web site. You don’t have to explain how to do everything in the game, but an official listing of all the skills and what they do/cost/require for each class would be very nice for those seeking power through knowledge. And please when something is changed in a patch or update make an accurate and thorough official announcement. Ok /rant off, I realize I could be preaching to choir here but just in case I’m not I wanted to give the GW devs a warring about what can really make many gamers frustrated.


-Thanks

Ranis Harlequin

Ranis Harlequin

Ascalonian Squire

Join Date: Mar 2005

Vancouver, Canada

ok I posted a long one over on Page 10 and I still have more to add...

Being able to switch targets while casting (this has been mensioned before) if someone could tell me a valid reason why you can't then I wouldn't want this so much. Until then, it makes sense to be able to switch the target to avoid wasted casting time. This isn't fair to players with skills that have long casting times.

There are tons of skills that involve the energy of another, so why can't we view an opponents energy (PvE and PvP) when we can see their health. If there is a way to, and there really should be because again it's not fair to people with those skills (mesmers especially), please let me know how to do it and I apologize for suggesting things already implemented.

More body options and character customization. It's cool the way each character looks, but when all female elemtalists look identical and all male monks look the same...even with all the features already available...it really takes away from the experience. I know the capes, armor, and current customize options help quite a bit...but not enough. Some simple changes already mensioned by other people would really help.

Those are a bit more important than the following, which are more 'it would be nice if...' options.

Special events (other than tournaments). This could be as simple as Prince Rurik coming to Ascalon or a surge in charr attacks. Things just to add some realism to Tyria.

Weather/climate conditions would be nice, as well as day/night transitions, and having them affect the characters would be even better....but I doubt anything like this would be implemented in time, and at best would be included in an expansion. It is something I think this game would really benefit from, however.

More information available throughout would make things go smoother. All those Enchanted Lodestones (among many others) could use a simple sentance such as 'an item saught after by collectors' and crafting items could use a tad more info other than 'common crafting item' though knowing that it is a crafting item is all you really need. Some NPC's with information would help out on quests, and could perhaps give you hints on locations of things or other NPC's, so you at least have a small idea where you are going instead of wandering aimlessly.

It seems most of the ideas being posted are quite common, so I would hope to see a lot of them implemented. After all, it is us who will ultimately determine the success of the game (a little late now that most of us have pre-ordered lol...)

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Ranis Harlequin
ok I posted a long one over on Page 10 and I still have more to add...

Being able to switch targets while casting (this has been mensioned before) if someone could tell me a valid reason why you can't then I wouldn't want this so much. Until then, it makes sense to be able to switch the target to avoid wasted casting time. This isn't fair to players with skills that have long casting times.

There are tons of skills that involve the energy of another, so why can't we view an opponents energy (PvE and PvP) when we can see their health. If there is a way to, and there really should be because again it's not fair to people with those skills (mesmers especially), please let me know how to do it and I apologize for suggesting things already implemented.

More body options and character customization. It's cool the way each character looks, but when all female elemtalists look identical and all male monks look the same...even with all the features already available...it really takes away from the experience. I know the capes, armor, and current customize options help quite a bit...but not enough. Some simple changes already mensioned by other people would really help.

Those are a bit more important than the following, which are more 'it would be nice if...' options.

Special events (other than tournaments). This could be as simple as Prince Rurik coming to Ascalon or a surge in charr attacks. Things just to add some realism to Tyria.

Weather/climate conditions would be nice, as well as day/night transitions, and having them affect the characters would be even better....but I doubt anything like this would be implemented in time, and at best would be included in an expansion. It is something I think this game would really benefit from, however.

More information available throughout would make things go smoother. All those Enchanted Lodestones (among many others) could use a simple sentance such as 'an item saught after by collectors' and crafting items could use a tad more info other than 'common crafting item' though knowing that it is a crafting item is all you really need. Some NPC's with information would help out on quests, and could perhaps give you hints on locations of things or other NPC's, so you at least have a small idea where you are going instead of wandering aimlessly.

It seems most of the ideas being posted are quite common, so I would hope to see a lot of them implemented. After all, it is us who will ultimately determine the success of the game (a little late now that most of us have pre-ordered lol...)
this touches base on one of my suggestions
i came up with a few ideas on more capes and when a guild raises enough money, they will be able to buy an extra cape accessory
and if said event happens, the members of that guild can have two capes on at once.
now i understand that some poeple wont want more than one cape or a certain cape or anything else
so there should be an option/slot/dropdownbox or something in the inventory window that would allow you to choose and customise which cape you wear
BUT YOU MUST BE WEARING AT LEAST ONE CAPE AT ALL TIMES
you should be able to customise the length of them as well

prices would be something like this:

1st cape: 1,000g
2nd cape: 10,000g
3rd cape: 20,000g
4th cape: 30,000g
5th cape: 35,000g
6th cape: 40,000g
--------
the cape types would include:
---------
head== face mask (with ragdoll)
chest==kinda like those ones used early in the developement
arms== can be from wrist to elbow, wrist to shoulder, or elbow to shoulder
back== can choose from either default, a cape with a big collar like those count dracula ones or whatever, or a samurai one being held up by tied together sticks held in the pants
waist(front and back)==loincloth type can be very long or very short etc.
waist(sides)==hang on the thighs
legs== can cover outer side and hang from the knee or cover 360 degrees of ankle and hang from knee
there can be more but i cant think of any atm
if you see a person covered in these "markings of alliance", you will know that their guild has worked hard and is devoted to its members.
i drew a couple scetches of a FEW of the suggested and remember that THESE ARENT ALL OF THEM
also remember that YOU SHOULD BE ABLE TO CHANGE SIZE FROM VERY SMALL TO LONG ENOUGH TO TOUCH THE GROUND AND EVEN COLIDE WITH IT
that means the facial mask too

here are a few cape ideas scetched


tell me what you think
and i really want to know if gaile is still reading these forums and would like to hear his opinion on this

TheWarder

Pre-Searing Cadet

Join Date: Mar 2005

Just want to add my 2 cents about the last beta. I would suggest as others have above that the targeting feature be fine tuned. I noticed in this beta and the last two that if you target one creature and attack it then you hit your space bar, you will actually run towards the spot that you had last selected with your space bar prior to attacking the creature. This is extremely frustrating to be standing right next to your opponent only to run backwards or past them because you had selected a spot, either by accident or on purpose, just before, during, or after you battle your foe. So please "fix" the targeting feature.

I also would love to see "free mouse look" in the game since I come from the fps genre of games like Quake, MoHAA, etc. It would be nice to use the classic WASD layout with the free mouse look in the game. That is one of the reasons I love this game because it is not a true rpg but has some fps qualities that make this game somewhat of a hybrid...a really good one at that. So please add free mouse look to the game because the "hold down right mouse button to turn" feature is an annoying way to turn!

Another idea that maybe others have asked about, I would like to see a hud highlight current target feature, for example, like a small arrow/diamond/triangle above the head or maybe even a small name or change of color or aura of the character you are targeting. I noticed it was very hard to distinguish what creature or foe I was targeting because the only indication was the name of the creature at the top of the screen. The problem is when there are 2 or more of those same creatures in your line of sight and both are standing very close to each other. It becomes a frustrating eenie meenie minie moe game to try and tell who the "real" target is.

One more thing, I would like to see the mini map have more user friendly things. It would be nice to be able to click on targets in the mini map and then my character automatically runs to that point and starts attacking. Being able to place markers within the minimap and on the big map would be nice too. I currently take screenshots and edit them to place my own markers. It would just be nice if this was built in to the game GUI.

Lastly. I sometimes like to take notes. So would it be possible to add a notebook to the GUI to allow me to jot down some stuff about my travels in the game. Of course I could do it with a pen and paper. It would just be so much better to be able to do it within the game.

Thx everyone at ArenaNet for making this wonderful game. I intend to stick with this game awhile because I think it already is a "classic". Excuse me while I carry on and guard the lands of Ascalon....

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Connecting suggestion -

It would be great if when you are connecting to a PvE mission if you could see the load status of all the members in your party so you dont think people's computers crashed at the start of a mission. (They had this for Command & Conquer - kinda old game I spoze.) It would also be nice if there were a way to get out of a mission without all dying and without traveling (and leaving your group) back to the staging point. That way if someone has dialup you can drop them and go get someone else. :P Seriously though, if someone did drop, you wouldnt have to disband the team you already have if somone drops.

Ranis Harlequin

Ranis Harlequin

Ascalonian Squire

Join Date: Mar 2005

Vancouver, Canada

Quote:
Originally Posted by Agent Dark Bootie
and i really want to know if gaile is still reading these forums and would like to hear his opinion on this
I believe she is a she...but that's a good point. Are you still with us Gaile? I know there have been like 2098760439856 posts but a small reply here and there would help us to at least think we are being heard...

And no using 'I got Gwenned!' as an excuse, even though we all know you did lol...

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

I just thought of another one! You know when there are clickable items on the ground or enemies close to eachother and you move your mouse over them and they make a list? Well, half the time I go to click on something in that list (like an enemy) the list shuffles around. It is really frustrating when I am trying to target specific objects/entities. Maybe if once the list poped up, it would be stuck in that order and if enemies die, their name turns from red to white so you dont waste a spell or fumble around trying to target healer entities. ><

Agent Dark Bootie

Agent Dark Bootie

Frost Gate Guardian

Join Date: Mar 2005

near trees

Quote:
Originally Posted by Ranis Harlequin
I believe she is a she...but that's a good point. Are you still with us Gaile? I know there have been like 2098760439856 posts but a small reply here and there would help us to at least think we are being heard...

And no using 'I got Gwenned!' as an excuse, even though we all know you did lol...
SORRY GAILE!!!!!
i am not worthy
i am a suck up!
but ya i need to know my VERY DETAILED suggestions are being reviewed!

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Enix
I just thought of another one! You know when there are clickable items on the ground or enemies close to eachother and you move your mouse over them and they make a list? Well, half the time I go to click on something in that list (like an enemy) the list shuffles around. It is really frustrating when I am trying to target specific objects/entities. Maybe if once the list poped up, it would be stuck in that order and if enemies die, their name turns from red to white so you dont waste a spell or fumble around trying to target healer entities. ><
Of all the targeting suggestions mentioned this one seems to be the easiest way to fix almost everything in one fell swoop. The chase the target game is no fun and, if there was no more of that, there would be a lot less complaints about targeting.

Thanks again for the great game. I can't wait till the 15th, then 27th then waking up from 35 hours of straight play, or till sleeping on the keyboard.

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

It might be nice to have the "henchmen," NPC, solo party, ect. guys to have a basic chat responce that would help out a bit so you csn be like, "How do I get to (insert place here)?" and they respond, "I think it's north." or something like that. I've seen some autoresponse IM bots like this and I bet this could be implemented into Guild Wars to make it a little more solo friendly.
NOTE: You should be able to toggle it on and off if you have other human players in your party. (that might get annoying if the NPCs responded to EVERYTHING you know?)

Pulpmill

Pre-Searing Cadet

Join Date: Mar 2005

The other way to fix the targeting difficulties is to take out the feature that makes you automatically run toward the enemy you've clicked on or attacked. If you actually had to press W and run forward until you got into range to hit the target you've selected, all these problems would go away.

This way my Warrior Monk could stand on a ridge and lob Bane Signets at enemies in a valley without constantly trying to run forward and get himself in trouble.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Pulpmill
The other way to fix the targeting difficulties is to take out the feature that makes you automatically run toward the enemy you've clicked on or attacked.
I have to disagree there. My Warrior Necro runs to the target when I double click on them, and runs into casting range when I single click and activate a skill. My Monk Ranger attacks when I double click and casts her spells, all healing, when I single click and activate a skill. There is no crazy science. Just a little button control.

I like the auto run feature and I think you would if you applied a little different approach to you fighting style.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

I'm sure this was discussed before, but one thing that would *really* make the game easier to get into and more fun is allowing parties to be formed through chat, like /join - and having those parties hold together across districts. It is a royal pain to try and get a pickup party going for something like tombs now, and it need not be.

Laz