Game Update - 5/23/2011

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

Update - Monday, May 23, 2011

Skill Changes
For more information on these changes, please see the Developer Updates page.

Dervish

* Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
* Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
* Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
* Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
* Heart of Fury: split for PvP.
* Heart of Fury (PvP): added a recharge of 6 seconds.
* Onslaught: split for PvP.
* Onslaught (PvP): decreased duration to 2...8 seconds.
* Pious Fury: split for PvP.
* Pious Fury (PvP): decreased duration to 1...5 seconds.
* Wounding Strike: split for PvP.
* Wounding Strike (PvP): removed bonus damage.

Bug Fixes

* Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

ding dong the witch is dead

edit: ok maybe not we'll see

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Which old witch?

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

the wicked witch!

ps someone enter ladder so my frontliners can start practising the ancient art of frenzy warriors....

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

I see changes for harrier's grasp and onslaught.

Kunder

Desert Nomad

Join Date: Nov 2010

I think the witch is fine, she just has to settle for some slightly less glamorous shoeware for the time being.

infymys

infymys

Frost Gate Guardian

Join Date: Feb 2006

Where you aren't

The Bamboo Crew [MOJO]

http://wiki.guildwars.com/wiki/Game_updates

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Dev Update
While the last few skill updates have been centered around the Dervish, we'd like you to know that we are continuing to work on future skill balances for other professions.
Should I be excited or worried?

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

Quote:
Originally Posted by FoxBat View Post
Should I be excited or worried?
next balance wont come till after they update the costumes for halloween.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by FoxBat View Post
Should I be excited or worried?
Be excited if you play a class that doesn't need a change, because you'll get one.
Be worried if you play a class that does need a change, because you won't get one.

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

Quote:
Originally Posted by RedDog91 View Post
Be excited if you play a class that doesn't need a change, because you'll get one.
Be worried if you play a class that does need a change, because you won't get one.
Let's go warrior update

betterjonjon

betterjonjon

Academy Page

Join Date: Jul 2006

Knights and Heroes [Beer]

Mo/

Quote:
Originally Posted by Aycee View Post
Let's go warrior update
Frenzy will now increase the damage of your attacks by 100 armor ignoring damage?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by RedDog91 View Post
Be excited if you play a class that doesn't need a change, because you'll get one.
Be worried if you play a class that does need a change, because you won't get one.
What about something in the middle? I play a Blood Magic Necromancer that doesn't use Blood is Power.

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

Quote:
Originally Posted by betterjonjon View Post
Frenzy will now increase the damage of your attacks by 100 armor ignoring damage?
Not broken enough, add in bleeding, deep wound, cracked armor, and knockdown for every attack then it might be considered.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by StormDragonZ View Post
What about something in the middle? I play a Blood Magic Necromancer that doesn't use Blood is Power.
All players who believe themselves to be in the middle will have their attributes randomly set to 0 or 20 upon entering a zone (including PvP)

Quote:
Originally Posted by betterjonjon View Post
Frenzy will now increase the damage of your attacks by 100 armor ignoring damage?
Frenzy
Stance
Cost: 5 energy | Recharge: 5 seconds
Description: For 8 seconds you attack 50% faster but take 3% more damage from attacks and spells. Your attacks also deal +20 damage and cause daze, cripple, and deep wound. When this stance ends, all adjacent foes take 9001 armor ignoring damage.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Well that rather notorious AoB build for Dervs got whacked slightly, good thing too.

I ran it for a chuckle in RA, got a 25 streak *VERY* quickly..

It was just stupidly broken lol, not surprised this happened, although I fear not quite hard enough.

Kunder

Desert Nomad

Join Date: Nov 2010

They could just go ahead and make Frenzy 100% IAS. Totally balanced because if you put empathy on the warrior then they die instantly assuming Thealth/TDPS > WHealth/WDPS.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Quote:
Originally Posted by bursta91 View Post
Update - Monday, May 23, 2011
* Onslaught (PvP): decreased duration to 2...8 seconds.
bummer... they nerfed one of the few effective RA Paragon builds...

TY to Kohmet btw

Spear of Redemption
Holy Spear
Blazing Spear
Merciless Spear
Onslaught
Pious Restoration
Remedy Signet
Resurrection Signet

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
While the last few skill updates have been centered around the Dervish, we'd like you to know that we are continuing to work on future skill balances for other professions. -Developer Updates
Dear Anet,

Define "other professions" please.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

I love how they split Aura of Thorns, a skill that barely does anything in PvE, yet didn't split Avatar of Balthazar. Silly, silly, silly.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by -Makai- View Post
I love how they split Aura of Thorns, a skill that barely does anything in PvE, yet didn't split Avatar of Balthazar. Silly, silly, silly.
It was already split before, actually. And hey, I loved my AoE snare on my teleporting dervish with VoS for insta ballnrape. Though it still works, I just can't get heroes to use it well

AoB nerf should be minor for PvE. 25% vs 33% is a negligable difference when you consider how much adrenaline you get from multi-hitting and taking damage. The burning duration is completely unnerfed as long as you are using mysticism >= 12, which I'm sure everyone was already doing anyways.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by cosyfiep View Post
uhm,, yeah....so when is the war in cantha going to start??? of do we have to wait for the anniversary stuff to no longer be on sale in the store?? (eg middle june)....
dervish? mines a mule.
yeah..i came back from afk saw the new build thing got it and was thinking woot! finally WoC..then went oh look MORE derv skill changes..how nice..NOT! my derv is a mule i only use derv heros until they level up then they become weapon holders. wtb update other then for derv. xD

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
While the last few skill updates have been centered around the Dervish, we'd like you to know that we are continuing to work on future skill balances for other professions. -Developer Updates
Quote:
Originally Posted by NerfHerder View Post
Dear Anet,

Define "other professions" please.
They are just going to keep going around doing class buffs like they have been. Immediately after the buff there are going to be 2-3 of those classes in every build, then slowly over the course of agonizingly long months bring the game back to a state almost as good as before the buff. You see this promotes diversity because

Destrudo

Ascalonian Squire

Join Date: Mar 2011

Least ANet is getting some stuff out of the way in fixing the damage dealt with the Derv update. It really doesn't hinder Dervs as much as it probably should in a few skill's cases however, which is disappointing.

Quote:
Originally Posted by Reverend Dr View Post
They are just going to keep going around doing class buffs like they have been. Immediately after the buff there are going to be 2-3 of those classes in every build, then slowly over the course of agonizingly long months bring the game back to a state almost as good as before the buff. You see this promotes diversity because
Please tell me the cut off was intentional.

That aside, they did say they had some interest in Smiting Monks and Paragons in general (mostly Motivation though) on the PvE side of things (and in PvE Rangers and Elementalists are in far bigger need of buffs than Paras and Monks) at the least. Let's hope that the majority of skills get PvP splits if the skill balance will be as catastrophic on the PvP side of things otherwise, much like the Derv update.

We'll probably just see dartboard buffs for a while though.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Quote:
Originally Posted by Destrudo
That aside, they did say they had some interest in Smiting Monks and Paragons in general (mostly Motivation though) on the PvE side of things (and in PvE Rangers and Elementalists are in far bigger need of buffs than Paras and Monks) at the least. Let's hope that the majority of skills get PvP splits if the skill balance will be as catastrophic on the PvP side of things otherwise, much like the Derv update.

We'll probably just see dartboard buffs for a while though.
IMO the only way to make Smiting monks work is to lower the recharge on Judgment, Banish, Spear of Light, and all the Signets...and make them all cause bleeding, cracked armor, deep wound, or poison.

Then cut the recharge and cast time for Ray of Judgment in half.


As to the update, meh.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Absolute Destiny View Post
IMO the only way to make Smiting monks work is to lower the recharge on Judgment, Banish, Spear of Light, and all the Signets...and make them all cause bleeding, cracked armor, deep wound, or poison.

Then cut the recharge and cast time for Ray of Judgment in half.

.
Yes, because Smiting Monks definitely need a reason to do more damage...

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Absolute Destiny View Post
IMO the only way to make Smiting monks work is to lower the recharge on Judgment, Banish, Spear of Light, and all the Signets...and make them all cause bleeding, cracked armor, deep wound, or poison.

Then cut the recharge and cast time for Ray of Judgment in half.


As to the update, meh.
You forgot to mention that Ray of Judgment needs to be in the area AoE, smite hex/condition need to apply to all party members, and smiter's boon needs to be double reverse smiter's booned.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Absolute Destiny View Post
IMO the only way to make Smiting monks work is to lower the recharge on Judgment, Banish, Spear of Light, and all the Signets...and make them all cause bleeding, cracked armor, deep wound, or poison.

Then cut the recharge and cast time for Ray of Judgment in half.
Why not just give monks an I win button. If smiting monks get a buff it has to be very subtle to not break the game. Also if RoJ gets a casting and recharge buff then arcane echo has to be nerfed as well.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Quote:
Originally Posted by Swingline View Post
Why not just give monks an I win button. If smiting monks get a buff it has to be very subtle to not break the game. Also if RoJ gets a casting and recharge buff then arcane echo has to be nerfed as well.
The insinuation in my post is that Smiting Monks always have been substandard to other profession's damage ability, and always will be because ANet never meant Monks to be an aggressive profession, judging by the fact that Divine Favor in no way aids Smiting as a whole.

Every other damage dealing profession gets some kind of buff from its primary attribute, while Smiters have to completely ditch theirs.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

What anet means is smite players don't want to run the stuff that makes their bar strong, like smite hex/condi, strength of honor, etc. (where incidentally DF matters.) They just want more RoJ-type skills on their bar to c-space big numbers. How to do this without ruining PvP or splitting every skill is the trick.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Absolute Destiny View Post
The insinuation in my post is that Smiting Monks always have been substandard to other profession's damage ability, and always will be because ANet never meant Monks to be an aggressive profession, judging by the fact that Divine Favor in no way aids Smiting as a whole.

Every other damage dealing profession gets some kind of buff from its primary attribute, while Smiters have to completely ditch theirs.
Do, do we need to show you exactly why this is a good thing? I don't want to write up a whole history lesson, but if I can change one persons outlook on a subject, I will.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Quote:
Originally Posted by Apok
Do, do we need to show you exactly why this is a good thing? I don't want to write up a whole history lesson, but if I can change one persons outlook on a subject, I will.
Given that I don't play PvP and hate playing as "support," it probably wouldn't be the best use of your time.

I'm on the verge of deleting my monk since the Mo/Me RoJ nuker build is the only one which has ever consistently worked on him, and I've never played him as anything but a direct damage dealer.

In that context, Smiting sucks.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

I see no reason why banish, smite, and spear of light can't have reduced recharges in PvE. They would still probably be worse than reversal of damage, smite condition, and smite hex.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Absolute Destiny View Post
The insinuation in my post is that Smiting Monks always have been substandard to other profession's damage ability, and always will be because ANet never meant Monks to be an aggressive profession, judging by the fact that Divine Favor in no way aids Smiting as a whole.

Every other damage dealing profession gets some kind of buff from its primary attribute, while Smiters have to completely ditch theirs.
Monks are supposed to be the main support class of the game. That is why ANet made smiting skills support allies and why most deal holy damage, which is armor ignoring.

Quote:
Originally Posted by Absolute Destiny View Post
I'm on the verge of deleting my monk since the Mo/Me RoJ nuker build is the only one which has ever consistently worked on him, and I've never played him as anything but a direct damage dealer.
If your not prepared to support allies on a monk then don't make one, its not the class for you.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Destrudo View Post
Please tell me the cut off was intentional.

That aside, they did say they had some interest in Smiting Monks and Paragons in general (mostly Motivation though) on the PvE side of things (and in PvE Rangers and Elementalists are in far bigger need of buffs than Paras and Monks) at the least.
Yes the cut off was intentional. Nothing needs a buff. Not a single thing. Things are only underpowered when you compared them to the stuff that is horribly overpowered. The cut off was there because every time they do a buff for diversity it has the opposite intended effect, so there is nothing that could follow.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Smite monks are already hugely powerful but PvE players are just so incredibly stupid, they don't know what they already have. Strength of Honor in PvE is absurd. Couple that with RoJ, Smite Hex, Smite Condition, Judge's Insight, Smiter's Boon, Castigation Signet for e-management and Reversal of Damage and you have a ridiculously powerful bar that offers tons of party support that most fire and forget builds don't.

Smite monks have also been super-powered in the past and it was terrible for the game. Does anybody remember Air of Enchantment smiters with Zealots Fire? Apparently not. I don't want to go back to that kind of brainless damage dealing build.

floor

Lion's Arch Merchant

Join Date: Mar 2008

England

Activity Can Be An Issue [afk] / Queen And Country [QC]

Mo/W

triple dervish still won the AT comfortably. Dervishes still too good, so lets expect another nerf next month then. This is becoming quite a waste of dev time, nerfing dervishes every single month a bit more, just delete them from the game and be done with it, they dont add anything positive or fun in PvP at least...

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Brian the Gladiator View Post
Smite monks are already hugely powerful but PvE players are just so incredibly stupid, they don't know what they already have. Strength of Honor in PvE is absurd. Couple that with RoJ, Smite Hex, Smite Condition, Judge's Insight, Smiter's Boon, Castigation Signet for e-management and Reversal of Damage and you have a ridiculously powerful bar that offers tons of party support that most fire and forget builds don't.

Smite monks have also been super-powered in the past and it was terrible for the game. Does anybody remember Air of Enchantment smiters with Zealots Fire? Apparently not. I don't want to go back to that kind of brainless damage dealing build.
This.

Smiting monks are insanely powerful. They are undervalued.

They are also player unfriendly and incredibly tedious and boring to play as a human.

Also, RoJ is the best AoE nuke in the game in terms of damage per attribute point investment made and by aggregate sum.

There are also a ton of Smiting Prayers skills that are stupid and could be changed... but idk why they would take priority over Eles and Rangers which are obsolete. Paras need a rework too.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by floor View Post
just delete them from the game and be done with it
I have no idea why they even created Dervs. Dervs are a cool concept yet they were not made quite right and got even more screwed up after a rework. IMHO that child should have been aborted and Anet should have released 1 profession per campaign. Assassin for factions and Ritualist for NF. Screw paragons to.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

* Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
* Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."


So, what's different? Or does it just scale differently?