So I was having a discussion in the most recent game update thread in the general game discussion section and I suggested an Aegis revert and I got a few replies, some pro some con. I replied to them all and my post was a super huge hijacking of the original thread so I decided I am going to delete that post and start fresh here. Here is how the conversation went down:
"Hopefully the next major skill update will be to Aegis... yep.... one skill that solves about half the problems we are seeing in PvP today and will probably be the most drastic skill balance of the past year.
Removing Aegis PvP split = guilds can no longer run stupid shit. Doing this will move all builds towards the center. No more Triple Melee. No more Dervish trains and brainless C-spacing. It forces people to communicate. It forces people to bring shutdown. Having additional shutdown Makes A/P spike and true spike less strong. It makes builds more diverse and splittable thus making Cake split less strong. It forces people to actually play the game.
Also, increase recharge on B-flash... kk"
I got some responses and this was my massive reply to them:
"So a number of people have commented on my comment regarding an Aegis revert. I figure I should probably respond to those comments with an opinion i.e. if any of you even care but whatever.
Quote:
Originally Posted by floor
I simply cannot see anet giving in and reverting aegis as much as i'd like to see it make a return. As you rightly said, it basically forces you to bring shutdown which then turns guild wars into ping based euro balance where its impossible to win off server - something im sure anet are not keen to implement.
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I agree that psychologically A-Net will have a hard time accepting my philosophical views but that doesn't mean I shouldn't voice them, ya know? With regards to ping and off server players, I really don't see how Aegis makes the game based in ping. Aegis would be a 2 second, 15 energy cast, 30 sec recharge. You could have 500 ping and still get it, plus you still have mirror of disenchantment. What it forces you to do is think and keep track of time while trying to micro everything else on your bar. Interrupts like Aegis is what the mesmer was meant to do quite honestly. interrupting powerful, slow casting spells while letting the weaker faster casting spells go. If it were up to me, there wouldn't be a powerful skill in this game that had a faster casting time than one second, including WoH and RC....
Quote:
Originally Posted by floor
As a minimum, any passive defence skill introduced for monks, MUST BE IN DIVINE FAVOUR.
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Actually, I was thinking an Aegis that had spec in both divine favor and prot similarly to lions comfort for the warrior (tactics and strength). Having the duration be protection and the % chance to block be based in divine favor. This weakens Aegis on Heal monks and raises it's power on the prot monk (where it is most vulnerable to P-Block). I think it balances the skill nicely. Overall, I agree with everything you said though.
Quote:
Originally Posted by ErrantVenture
Reverting aegis makes for slow. stale matches. It slows down the pace of the game far more than other blocking skills because it hampers utility.
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I actually completely agree with you on the premise, but not on the conclusion. You said that Aegis slows down the game and you gave a bunch of examples of why this happens. i completely agree with you. However, you said that this makes it stale. I completely disagree. Having a fast-paced game does not make for a better game. Guild Wars is based on the card game, "Magic: The Gathering". That is what makes it so fun. Is that game fast paced? Of course not. It required thinking and careful strategy. Thus too should Guild Wars. Don't get it twisted, I think the game should be active and reactive, but having melee go balls to the walls just makes monking twitchy and annoying and midline boring and brainless. Your conclusions are just simply not true. Slowing the game down a little, and making it more strategic from a micro-perspective is what the game needs.
Quote:
Originally Posted by ErrantVenture
With the continual powercreep in monk skills since aegis was changed (healing burst, patient, shielding hands) and aegis revert would be a death sentence on GvG.
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So let me get your argument straight. Because A-Net is implementing a powercreep
bad for the game, the game should remain the way it is
bad for the game. I have an idea. How about we just stop doing things that are bad for the game. Yes, that means revert Aegis and eliminate powercreep. I thought that was obvious. I know I didn't mention all of this in the original post but that's because I didn't want to write a huge giant comment like this one, thus hijacking somebody else's thread, where i would have been better off just writing my own. But obviously, A-Net should nerf 5e "on demand" monk spells that heal for 150hp.... that's just absurd.
Quote:
Originally Posted by ErrantVenture
there was a reason why passive defense skills have been systematically removed from the game since NF.
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There is a reason why GvG has been systematically dying to the point where nobody is playing anymore since NF... Of course this is all moot because I'm not arguing to revert everything back to how it was in NF, but honestly, it was a lot better then than it is now. That is indisputable.
Quote:
Originally Posted by Reverend Dr
Triple Melee back during the worst of the triple aegis, dual defensive anthem, ward against melee, hyper-defense web meta was the most fun I've had since 2006.
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When I said, "No more triple melee" all I meant was that it wouldn't be imbalanced like today. I think it would be brought back to the center like everything else. But what I found most interresting about your comment is that you feel the same way as I do regarding the state of GvG. People keep saying that how A-Net nerfed
all passive defense for a reason, but what is that reason? To make the game less fun? Like you said, GvG was most fun when? When there was some passive defense. Again, I'm not advocating for defense webs. I'm advocating for balance.
Quote:
Originally Posted by Still Number One
I think an Aegis revert is an interesting idea, but it won't be enough all by itself. Mesmers with disruption ability already exist and they can just drop a skill for mirror of disenchantment to deal with multiple copies of Aegis.
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That is what I want. Right now mesmers aren't even in the current meta at all (outside of PI cake split which is irrelevant). No shutdown actually exists. Aegis forces (or makes it useful for) people to bring builds devoted to shutdown. We need monks to depend on midline support as well. I haven't worked out exactly how to do this but probably eliminating the "fire and forget" heals to a certain extent would do this too.
Quote:
Originally Posted by Still Number One
(Aegis) only seemed so powerful because it was the main focus in builds that had layer after layer of team defense.
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I think that is the point. I don't want Aegis to be "so powerful". I want it to be balanced. I want it to be a skill that makes people say, "We need some form of shutdown in this team build". Right now, people don't need to consider it. Shutdown has become irrelevant."
So this is where I left off and hopefully we can get some discussion in here. I really want to see this implemented (more than anything else in the whole game) so if you like the idea, please say so and attract attention to it. If you don't like the idea, please state why an aegis revert would be bad for the game. Thanks!