This thread isn't a rant on inscriptions, well, actually, yes it is, but it's also meant to be able to discuss the advantages and disadvantages of the concept inscription.
To start with: this game was built on the idea that anyone could have an optimal weapon without much trouble and getting one shouldn't prove troublesome. The entire idea is that skin is cosmetic and that cosmetics are the only thing in this game that you should pay for. Thus having cheap max armor that looks meh-ish, and the expensive armors that mostly also look meh-ish but have bragging rights attached to them.
With weapons there is a similar thing. You haveCollectors, Green weapons and Weapon smiths. Between those 3 possibilities, you could find nearly any weapon with nearly any modifier combination on it. There are a couple exceptions, like +10/-2 shields, prenerf things and certain mods on certain attribute lines (Shield of the Forgotten for example). But, you could have all the mods, sometimes the attributes just didn't fit.
Now, the wise thing to have done -from Anet- would have been: include every possible modifier combination in either of the 3 above mentioned forms. There are very little combinations left out, and the only thing that needed a fix was the attributes.
If they had done this, they would have had a game where anyone, regardless of wealth or playstyle, could have any weapon combination they wanted, given they either farmed the collectibles, farmed the materials, or killed the boss enough times over to get the green. Ok, this is not ideal, but it wouldn't give any room for complaints.
What would the result of this choice have been? It would have had as a result that if someone really wanted a skin with a certain modifier combination on it, said person had to start looking for it, and buy it from another player. What would the benefit of this have been? That certain mods would be more desirable, also nicer skins with the more desirable mods would be more expensive. Thus creating a market where rare skins and rare mods would be worth something, and players would have to pay for the cosmetic side of weapons.
Now what do we have? Every single q9 weapon is worth ~5-10k, except for some of the fancy and wanted skins. There is no market for weapons what so ever, except for the fancy skins. If someone wants a perfect axe, all he/she has to do is go until he/she finds a q9 blue/purple/gold axe that has an inscription slot on it, and mod it as desired.
This leaves me with another big issue with inscriptions. Blue and purple weapons now also have to potential of being perfect weapons. Why is this troublesome? Because initially, purple and blue weapons were designed to be imperfect. Ok, I have to admit that they didn't serve any use except for merchant food, but they were the faze some players had to go through. I remember fighting with a blue non-max katana for the first couple of weeks of my play.
My -personal- main problem with inscriptions is that they killed the weapons market completely. In the old days, a crappy skin q9 15^50 sword would still be worth something, because it was a desirable mod on it, nowadays, you'll just have to merch anything that isn't a nice skin.
There are lots and lots of ways to make gold by playing the game instead of sitting around Kamadan trying to sell stuff. |
And therefore inscriptions is a good thing because now you can mod your weapons which makes things more equal amongst players. Rich and poor can now afford to buy some nice weapons, not just the rich players. |
If people want riches, they have elite tomes, they have ectos, rubies and sapphires. Why do you explicitly want to try make a profit on weapons that should be on an equal basis for all? |
I know that inscriptions won't be reversed, but I'd like to see some opinions on the matter. I'd also like this not to result in a trollthread or flamewar.
Discuss.