For big areas or areas where are the monster far away, i make the N/Mo to N/P.
Vanquish max 20 min but normaly ~16-17 min. Dungeons puuh not so fast as SC´s but faster then many other.
The Second Build with the KSS-Mesmer i normaly use to farm Kurzick/Luxon Points or doing HM Quests or fow hm, but for fow i change it a little bit.. Just run into the Mob, wait a few seconds and run to the next. The Heros does all themselves. And i run normaly as X/P with Stand your ground, Fall back, etc.
[Team Build] Speed farm dungeons
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I tried tacking Symbolic Celerity and SOLS onto my usual Ineptitude mesmer. I don't know if he maintained it perfectly (can't watch all the time), but he certainly had much better energy than usual. He had no problem spamming Clumsiness in a prolonged fight, which is beyond most hero builds.
This does cost me a fast cast hard res compared to my normal build, but I think it's worth it.
This does cost me a fast cast hard res compared to my normal build, but I think it's worth it.
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I really liked the mesmers and ele from Rufus build but I felt I had to throw in a ST in the mix. I cleared Gloom, Veil and City with even more ease than before with this new build. This is what my build looks like now:
I am atm deciding inbetween PI and Vampirism.
Its always a nice feeling when you feel a little bit overpowered
Anywho, I still have a hard time liking the BiP hero, it feels like gambling with him eating his own HP and spike damage.
I am atm deciding inbetween PI and Vampirism.
Its always a nice feeling when you feel a little bit overpowered

Anywho, I still have a hard time liking the BiP hero, it feels like gambling with him eating his own HP and spike damage.
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I am thinking about this next build, since I am not playing a soaker myself I wanna try a physical build. This is what I am gonna try next:
All the signets are gonna be blocked and I am also trying to figure out how to fit in Aegis in this build. Skipping EBSoH for Summon Spirits might be a good idea for movement and healing the spirits.
[UPDATE]
This build just doesn't work, they eat too much damage and dont deal enough. Even if the enemies are balled they dont know where to swing their scythe to hit 3 targets. Well it was worth a try.
All the signets are gonna be blocked and I am also trying to figure out how to fit in Aegis in this build. Skipping EBSoH for Summon Spirits might be a good idea for movement and healing the spirits.
[UPDATE]
This build just doesn't work, they eat too much damage and dont deal enough. Even if the enemies are balled they dont know where to swing their scythe to hit 3 targets. Well it was worth a try.
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After more testing in DoA I changed some small things with the build and now it looks like this:
I felt improvement with every small change.
What do you guys think?
I got 3 thoughts:Switching Clumsiness with Arcane Conundrum to make casters less dangerous. But that might interfere with the synergy between all the interrupts. Using Ancestors' Rage instead of Splinter Weapon, don't know which one is most beneficial. Switching Life with Well of Blood (as its not really necessary since we got lots of spirits and it's heal is not that good). I believe that wells work really well with a full caster team of heroes to counter AoE if you dont micro much. Strip Enchantment could be a possibility too.
I felt improvement with every small change.
What do you guys think?
I got 3 thoughts:Switching Clumsiness with Arcane Conundrum to make casters less dangerous. But that might interfere with the synergy between all the interrupts. Using Ancestors' Rage instead of Splinter Weapon, don't know which one is most beneficial. Switching Life with Well of Blood (as its not really necessary since we got lots of spirits and it's heal is not that good). I believe that wells work really well with a full caster team of heroes to counter AoE if you dont micro much. Strip Enchantment could be a possibility too.
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Quote:
Originally Posted by Belzebu
SS cause damage when target cast a spell or attack, with Panic/Ineptitude you interrupt the targets so SS won't cause damage, at least on casters.
Small fix, you still attack with ineptitude, no interrupt there, but foe is blinded before attack connects, so 90%+ of time attack misses
Small fix, you still attack with ineptitude, no interrupt there, but foe is blinded before attack connects, so 90%+ of time attack misses
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Thanks for comments.
I tweaked the build to handle more AoE damage, pumped up all heroes with max armor and som with 40/40. Had some problems in Fury but now it works perfectly. Now I dont have anymore thoughts about this build, I feel its very much complete. It works through all of DoA and I just started UW, did 4 quests this far without a hassle.
I tweaked the build to handle more AoE damage, pumped up all heroes with max armor and som with 40/40. Had some problems in Fury but now it works perfectly. Now I dont have anymore thoughts about this build, I feel its very much complete. It works through all of DoA and I just started UW, did 4 quests this far without a hassle.
@ Illion:
do you really use superior runes for everyone ? is it worth it ?
it is an elite area after all and 75 hp are not something to disregard.
look at your Bip hero for example, imo, a spec 8 in blood is enough. it gives +5 health regeneration compaired with +6 if you have 13 blood.
and the PoD necro doesn't really need 16 curses (although the damage is higher...).
do you find reclaim essence good enough on the hero ? did you try to use ST instead ?
do you really use superior runes for everyone ? is it worth it ?
it is an elite area after all and 75 hp are not something to disregard.
look at your Bip hero for example, imo, a spec 8 in blood is enough. it gives +5 health regeneration compaired with +6 if you have 13 blood.
and the PoD necro doesn't really need 16 curses (although the damage is higher...).
do you find reclaim essence good enough on the hero ? did you try to use ST instead ?
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Yes I mean insignias and weapon mods.
I changed my build a bit and I now run DoA + Mallyx without a problem and also all quests in UW except 4H, I died twice. The trick is to place your heroes in a diamond formation, I put the 2 mesmers and a curser in the front and the ball of heroes in the back.
Code:
I changed my build a bit and I now run DoA + Mallyx without a problem and also all quests in UW except 4H, I died twice. The trick is to place your heroes in a diamond formation, I put the 2 mesmers and a curser in the front and the ball of heroes in the back.
Code:
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If I put the heroes like this I dont even have to move them whatever happens, AoE and what not. Its just lazy style, even tried 1st phase of Mallyx and Glints Challenge AFK. The enemy AI seems to get stuck on one person, I can just imagine how easy these isntances would be if you played a tank character.
Anyways here is my reworked build:
I really like the way you have developed this 7H build over time, with constant testing and tweaking. I'm very much looking forward to trying it out soon (away from home atm), though I won't be able to buff my hero's armor 'cos of lack of money! I just have one more HM dungeon to do then I'll have Legendary Master of the North and thus my very first GWAMM. So, I'll be trying your build on Catacombs of Kathandrax HM - I'll report back with results in a few days time.
I see you've changed your Fallback Necro's elite to Spiteful Spirit. I take it that you don't find that running this with a Panic mesmer is counter-productive?
I see you've changed your Fallback Necro's elite to Spiteful Spirit. I take it that you don't find that running this with a Panic mesmer is counter-productive?
