Flux - July 2011

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

There Can Only Be One

Your attacks deal an additional 30% damage to foes of the same primary profession.

possible bug - affects spell/touch skill sources of damage too, things like Barbs untested

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

This is a joke, right?

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

That's a biiiig %

... should be fun, Monk spikers pls

Rob Roy The Divine

Academy Page

Join Date: Aug 2007

Weegieville

No Goats No Glory [BAAA]

W/

happy feet broke gw

edit: do wars do more dmg to lord + knights + footmen?

and rangers to archers?

and eles to bodyguard XD

Sankt Hallvard

Guest

Join Date: Dec 2006

Someone roll some gothspikers plz.

edit: attacks, bleh. Well more dervish gogo..

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Looks like I might have some fun using Ravenous Gaze on Minion Masters.

Better yet, Icy Veins a go go!

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Well, might add diversity to a line-up, which would be welcome.

Trip Derv and Ele invoke are the big players. We'll either get some diversity or really, really quick games.

Would have been better to say you deal 10% less damage to foes not of your profession- that might help the monk in this awful Derv-infested meta, because let's face it, it's Derv vs Monk these days.

30% is pretty big.

-i

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Your attacks deal an additional 30% damage to foes of the same primary profession.

slipVaYnE

slipVaYnE

Academy Page

Join Date: Sep 2005

Get At Me Bro [inMe]

W/

Linebackwars.

Also, Lemming, was this Flux your idea?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Negative. Linebacking is a lot more fun when the other guy doesn't want to do it back to you.

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Sooo... Mo/R-spike?

Edit: 5 bucks this gets shoved down to 10% in an hour.

slipVaYnE

slipVaYnE

Academy Page

Join Date: Sep 2005

Get At Me Bro [inMe]

W/

Quote:
Originally Posted by lemming View Post
Negative. Linebacking is a lot more fun when the other guy doesn't want to do it back to you.
Well played sir, well played.


Yeah I really have no idea what they were thinking with this Flux...or any of the others...for that matter. It's a retarded mechanic and they should probably abandone it before they start making them REALLY stupid.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

These just keep getting more and more horrible.

Speaking of horrible, time to dust off my RA Hundred Blades monk.

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Quote:
Originally Posted by lemming View Post
Your attacks deal an additional 30% damage to foes of the same primary profession.
If this is directed at me, not sure I get it. This affects spells as well. It's not just attacks. Or am I missing something?

-i

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

I stand corrected.

That seems even more preposterous than before, then - in addition to being one hell of an egregiously wrong description.

LordDragon

Frost Gate Guardian

Join Date: Aug 2010

Dragons Den

E/

Almost crushed a healing monk in 7 skills just now playing Mo/Me. Problem is that the other team thinks you are healing and gangs you.

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Why go full offense o.O?

shem

Ascalonian Squire

Join Date: Apr 2008

why god, why

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

please please please arenanet, just abandon fluxes and stick to balancing dervs before this gets too out of control. none of the previous fluxes have led to a fotm gimmick, but this one has a lot of potential to, given some time.

animal fighter

animal fighter

Forge Runner

Join Date: Dec 2009

buying shields w/ armor vs animals

Animal Fightas Inc [?????????]

this is definitely the dumbest RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing flux ever.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Looooool 30%. That's 1/3rd. This really needs to go down to like 5 or 10% percent. Previous flux was only 30% more damage on the cost of being 60'ed (aka you die in 3 hits and stay dead). Realistically it came down to +7-15% dmg before you start being useless. The one before that was +21% damage under very specific circumstances, usually it was 10% damage This is just 30% more damage for free. What the ****???

Were they angry when they realised nobody cared about the flux and decided to go haha-we-got-your-attention-now-didn't-we?


This flux just means whoever has more dervishes wins.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

I want them to either change this Flux, or give PvE "By Ural's Hammer!" back.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

so incoming meta of dervishes linebacking dervishes all game. gee gee

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

They probably introduced this Flux in response to consensus that previous Fluxes had no meaningful effect. It's also fairly obvious that Flux is dumb when it has any meaningful effect. This Flux probably seemed kind of niche since the only situation in which it becomes problematic is frontline versus frontline. The problem is that is arguably the most frustrating situation to be problematic.

The best response is probably to sigh in exasperation, because it's not like this is any worse than the other 59,235 previous debacles that Arena-Net has done in terms of competitive play.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

This flux seems terrible for FA where luxons have to focus on killing npc's while kurzicks fire away at the luxon players with 30% damage-bonus in certain cases.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by UnicornStampede View Post
so incoming meta of dervishes linebacking dervishes all game. gee gee
The main problem too is that there is nothing for you if you don't run dervishs...., it's basically either 25mn linebacking if mirror match , either facerolled in 5mn if you run sins ( considering dervishs also like linebacking sins whole game anyway...)

Maybe people will go back to warriors , but then , same problem if everyone starts running warriors....

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

This flux just goes to show that the devs still have a sense of humour. As a connoisseur of trolls, I wholeheartedly applaud this flux.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by lemming View Post
There Can Only Be One

Your attacks deal an additional 30% damage to foes of the same primary profession.
O.M.G.


There's anything else to say?

Apart: wth, 30%? Same primary prof can apply to NPCs(like ranger/mes/ele in JQ shrines,etc.)? Spells or attacks only(aka: +30% only in frontline vs. frontline)?
And...who had this "sparkle of genius" in the Anet team?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

This is a clear sign the devs are smoking crack on their lunch break.

poppu16

Frost Gate Guardian

Join Date: Aug 2005

W/

I think it was just a way to make players setting up balanced team with various professions. Imagine your team only have 1 D against a 3D team -> your dervish will be able to spike way more easily.
BUT of course people will abuse this in the other way.
5 smiters + 3 healers = knockdown 1 monk with signet, spike the infuse

Keyez

Keyez

Lion's Arch Merchant

Join Date: Feb 2007

Australia

Does this affect enemy NPC's? We might see more rangers or warriors this meta.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

Hmm, looks like these things gets stronger and stronger... on purpose I would guess. Maybe we will manage to stop them with those new Lunatic Court-quests and these are just for testing out random stuff?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

I hope everyone realizes that this might encourage more Dervs in the meta. But, at least the Monks will be safer for about 3 days until people realize just how worthless a Derv linebacking another Derv is. Might see Prot Spirit/ Spirit Bond back into people's bars, but other than that, the only true counter to this Flux is to not run the offense that the other team will most likely have.

No one will bring damage rangers to GvG because Archers already drop pretty fast. Bringing an Ele to autoattack the bodyguard is just dumb (even if it's double the attack damage). Knights are the only thing that are going to be really effected by the Flux, really (if GL is also affected, then that will welcome split warriors even more)

Let it put it to you this way: Warriors are now way more viable options for ganking bases. Before, they were still very powerful (KD's, Deepwound/Weakness, high-armored) Now that they can dish out 30% more damage to the only 2 NPCs that actually pose a threat, plus maybe the 1 NPC that needs to actually get hurt for the other team to win, we might just see more Warriors in the metagame, which I am all for. Mix that with split tactics, and we could actually see an interesting, Derv-free month.

That is, if people plan to abuse the Flux. Which would be smart this time.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Apok View Post
I hope everyone realizes that this might encourage more Dervs in the meta. But, at least the Monks will be safer for about 3 days until people realize just how worthless a Derv linebacking another Derv is. Might see Prot Spirit/ Spirit Bond back into people's bars, but other than that, the only true counter to this Flux is to not run the offense that the other team will most likely have.

No one will bring damage rangers to GvG because Archers already drop pretty fast. Bringing an Ele to autoattack the bodyguard is just dumb (even if it's double the attack damage). Knights are the only thing that are going to be really effected by the Flux, really (if GL is also affected, then that will welcome split warriors even more)

Let it put it to you this way: Warriors are now way more viable options for ganking bases. Before, they were still very powerful (KD's, Deepwound/Weakness, high-armored) Now that they can dish out 30% more damage to the only 2 NPCs that actually pose a threat, plus maybe the 1 NPC that needs to actually get hurt for the other team to win, we might just see more Warriors in the metagame, which I am all for. Mix that with split tactics, and we could actually see an interesting, Derv-free month.

That is, if people plan to abuse the Flux. Which would be smart this time.
Gothspike. 5 Dervishes. 5 Hammers. All are more effective than split warriors. This Flux is not gonna make for a derv free month, quite the opposite really.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Testing earlier today appeared to indicate that Warriors do not do bonus damage to either Footmen or Knights, although the Flux triggers on the Guild Lord.

Rob Roy The Divine

Academy Page

Join Date: Aug 2007

Weegieville

No Goats No Glory [BAAA]

W/

Just realised this means i get to play EDA again. Awesome

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Sounds like a really interesting flux to me, probably the first one that will actually mean anything. As far as places like RA and CA are concerned, it might mean we'll see more classes that aren't suppose to heal (or are supposed to heal but simply aren't very good at it) playing the role of party healer, which is no bad thing. Variety is good, and will give a chance to make certain totally unthinkable builds more viable...not that the much of the Meta-obsessed player base will see it that way. Unless something new becomes Meta as a result. Heh, typical.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

Ah yeah, I am absolutly sure the live team thinks this is a good change, I mean that is the reason for them to adding it permanently

Oh wait..

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

Quote:
Originally Posted by lemming View Post
There Can Only Be One

Your attacks deal an additional 30% damage to foes of the same primary profession.
I guess that's anet's way of saying 'Yes it can!' just when you thought the pvp cant get much worse than it already is.

how i wish it was just a troll.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by lemming View Post
Testing earlier today appeared to indicate that Warriors do not do bonus damage to either Footmen or Knights, although the Flux triggers on the Guild Lord.
Are you sure? I tested with a warrior and an ele, both using ride the lightning (at 10 in air magic), and the ele did 59 damage to the footmen, while the warrior's damage was mainly 77 (sometimes the warrior did 73, 75 and 78 damage, don't know why). Both did 70 damage to the archers. The ele did well over 100 damage to the bodyguard, while the warrior dealt the expected 92. Warrior dealt more damage to the lord as you have said.

Both the warrior and ele had no armor and no weapons equipped. No points in any other attributes, other than 10 in air magic.

Was there something I did wrong in my testing?