Flux - July 2011
lemming
There Can Only Be One
Your attacks deal an additional 30% damage to foes of the same primary profession.
possible bug - affects spell/touch skill sources of damage too, things like Barbs untested
Your attacks deal an additional 30% damage to foes of the same primary profession.
possible bug - affects spell/touch skill sources of damage too, things like Barbs untested
lemming
This is a joke, right?
ChrisCo
That's a biiiig %
... should be fun, Monk spikers pls
... should be fun, Monk spikers pls
Rob Roy The Divine
happy feet broke gw
edit: do wars do more dmg to lord + knights + footmen?
and rangers to archers?
and eles to bodyguard XD
edit: do wars do more dmg to lord + knights + footmen?
and rangers to archers?

and eles to bodyguard XD
Sankt Hallvard
Someone roll some gothspikers plz.
edit: attacks, bleh. Well more dervish gogo..
edit: attacks, bleh. Well more dervish gogo..
StormDragonZ
Looks like I might have some fun using Ravenous Gaze on Minion Masters.
Better yet, Icy Veins a go go!
Better yet, Icy Veins a go go!
ItsJustMe
Well, might add diversity to a line-up, which would be welcome.
Trip Derv and Ele invoke are the big players. We'll either get some diversity or really, really quick games.
Would have been better to say you deal 10% less damage to foes not of your profession- that might help the monk in this awful Derv-infested meta, because let's face it, it's Derv vs Monk these days.
30% is pretty big.
-i
Trip Derv and Ele invoke are the big players. We'll either get some diversity or really, really quick games.
Would have been better to say you deal 10% less damage to foes not of your profession- that might help the monk in this awful Derv-infested meta, because let's face it, it's Derv vs Monk these days.
30% is pretty big.
-i
lemming
Your attacks deal an additional 30% damage to foes of the same primary profession.
slipVaYnE
Linebackwars.
Also, Lemming, was this Flux your idea?
Also, Lemming, was this Flux your idea?
lemming
Negative. Linebacking is a lot more fun when the other guy doesn't want to do it back to you.
greep
Sooo... Mo/R-spike? 
Edit: 5 bucks this gets shoved down to 10% in an hour.

Edit: 5 bucks this gets shoved down to 10% in an hour.
slipVaYnE
Quote:
Negative. Linebacking is a lot more fun when the other guy doesn't want to do it back to you.
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Yeah I really have no idea what they were thinking with this Flux...or any of the others...for that matter. It's a retarded mechanic and they should probably abandone it before they start making them REALLY stupid.
zelgadissan
These just keep getting more and more horrible.
Speaking of horrible, time to dust off my RA Hundred Blades monk.
Speaking of horrible, time to dust off my RA Hundred Blades monk.
ItsJustMe
lemming
I stand corrected.
That seems even more preposterous than before, then - in addition to being one hell of an egregiously wrong description.
That seems even more preposterous than before, then - in addition to being one hell of an egregiously wrong description.
LordDragon
Almost crushed a healing monk in 7 skills just now playing Mo/Me. Problem is that the other team thinks you are healing and gangs you.
greep
Why go full offense o.O?
shem
why god, why
Pugs Not Drugs
please please please arenanet, just abandon fluxes and stick to balancing dervs before this gets too out of control. none of the previous fluxes have led to a fotm gimmick, but this one has a lot of potential to, given some time.
animal fighter
this is definitely the dumbest RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing flux ever.
Artisan Archer
Looooool 30%. That's 1/3rd. This really needs to go down to like 5 or 10% percent. Previous flux was only 30% more damage on the cost of being 60'ed (aka you die in 3 hits and stay dead). Realistically it came down to +7-15% dmg before you start being useless. The one before that was +21% damage under very specific circumstances, usually it was 10% damage This is just 30% more damage for free. What the ****???
Were they angry when they realised nobody cared about the flux and decided to go haha-we-got-your-attention-now-didn't-we?
This flux just means whoever has more dervishes wins.
Were they angry when they realised nobody cared about the flux and decided to go haha-we-got-your-attention-now-didn't-we?
This flux just means whoever has more dervishes wins.
HigherMinion
I want them to either change this Flux, or give PvE "By Ural's Hammer!" back.
UnicornStampede
so incoming meta of dervishes linebacking dervishes all game. gee gee
Sun Fired Blank
They probably introduced this Flux in response to consensus that previous Fluxes had no meaningful effect. It's also fairly obvious that Flux is dumb when it has any meaningful effect. This Flux probably seemed kind of niche since the only situation in which it becomes problematic is frontline versus frontline. The problem is that is arguably the most frustrating situation to be problematic.
The best response is probably to sigh in exasperation, because it's not like this is any worse than the other 59,235 previous debacles that Arena-Net has done in terms of competitive play.
The best response is probably to sigh in exasperation, because it's not like this is any worse than the other 59,235 previous debacles that Arena-Net has done in terms of competitive play.
Lhim
This flux seems terrible for FA where luxons have to focus on killing npc's while kurzicks fire away at the luxon players with 30% damage-bonus in certain cases.
Missing HB
Quote:
so incoming meta of dervishes linebacking dervishes all game. gee gee
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Maybe people will go back to warriors , but then , same problem if everyone starts running warriors....
Horus Moonlight
This flux just goes to show that the devs still have a sense of humour. As a connoisseur of trolls, I wholeheartedly applaud this flux.
AndrewSX
Quote:
There Can Only Be One
Your attacks deal an additional 30% damage to foes of the same primary profession. |

There's anything else to say?
Apart: wth, 30%? Same primary prof can apply to NPCs(like ranger/mes/ele in JQ shrines,etc.)? Spells or attacks only(aka: +30% only in frontline vs. frontline)?
And...who had this "sparkle of genius" in the Anet team?
Swingline
This is a clear sign the devs are smoking crack on their lunch break.
poppu16
I think it was just a way to make players setting up balanced team with various professions. Imagine your team only have 1 D against a 3D team -> your dervish will be able to spike way more easily.
BUT of course people will abuse this in the other way.
5 smiters + 3 healers = knockdown 1 monk with signet, spike the infuse
BUT of course people will abuse this in the other way.
5 smiters + 3 healers = knockdown 1 monk with signet, spike the infuse

Keyez
Does this affect enemy NPC's? We might see more rangers or warriors this meta.
Lordkrall
Hmm, looks like these things gets stronger and stronger... on purpose I would guess. Maybe we will manage to stop them with those new Lunatic Court-quests and these are just for testing out random stuff?
Apok
I hope everyone realizes that this might encourage more Dervs in the meta. But, at least the Monks will be safer for about 3 days until people realize just how worthless a Derv linebacking another Derv is. Might see Prot Spirit/ Spirit Bond back into people's bars, but other than that, the only true counter to this Flux is to not run the offense that the other team will most likely have.
No one will bring damage rangers to GvG because Archers already drop pretty fast. Bringing an Ele to autoattack the bodyguard is just dumb (even if it's double the attack damage). Knights are the only thing that are going to be really effected by the Flux, really (if GL is also affected, then that will welcome split warriors even more)
Let it put it to you this way: Warriors are now way more viable options for ganking bases. Before, they were still very powerful (KD's, Deepwound/Weakness, high-armored) Now that they can dish out 30% more damage to the only 2 NPCs that actually pose a threat, plus maybe the 1 NPC that needs to actually get hurt for the other team to win, we might just see more Warriors in the metagame, which I am all for. Mix that with split tactics, and we could actually see an interesting, Derv-free month.
That is, if people plan to abuse the Flux. Which would be smart this time.
No one will bring damage rangers to GvG because Archers already drop pretty fast. Bringing an Ele to autoattack the bodyguard is just dumb (even if it's double the attack damage). Knights are the only thing that are going to be really effected by the Flux, really (if GL is also affected, then that will welcome split warriors even more)
Let it put it to you this way: Warriors are now way more viable options for ganking bases. Before, they were still very powerful (KD's, Deepwound/Weakness, high-armored) Now that they can dish out 30% more damage to the only 2 NPCs that actually pose a threat, plus maybe the 1 NPC that needs to actually get hurt for the other team to win, we might just see more Warriors in the metagame, which I am all for. Mix that with split tactics, and we could actually see an interesting, Derv-free month.
That is, if people plan to abuse the Flux. Which would be smart this time.
Artisan Archer
Quote:
I hope everyone realizes that this might encourage more Dervs in the meta. But, at least the Monks will be safer for about 3 days until people realize just how worthless a Derv linebacking another Derv is. Might see Prot Spirit/ Spirit Bond back into people's bars, but other than that, the only true counter to this Flux is to not run the offense that the other team will most likely have.
No one will bring damage rangers to GvG because Archers already drop pretty fast. Bringing an Ele to autoattack the bodyguard is just dumb (even if it's double the attack damage). Knights are the only thing that are going to be really effected by the Flux, really (if GL is also affected, then that will welcome split warriors even more) Let it put it to you this way: Warriors are now way more viable options for ganking bases. Before, they were still very powerful (KD's, Deepwound/Weakness, high-armored) Now that they can dish out 30% more damage to the only 2 NPCs that actually pose a threat, plus maybe the 1 NPC that needs to actually get hurt for the other team to win, we might just see more Warriors in the metagame, which I am all for. Mix that with split tactics, and we could actually see an interesting, Derv-free month. That is, if people plan to abuse the Flux. Which would be smart this time. |
lemming
Testing earlier today appeared to indicate that Warriors do not do bonus damage to either Footmen or Knights, although the Flux triggers on the Guild Lord.
Rob Roy The Divine
Just realised this means i get to play EDA again. Awesome
KotCR
Sounds like a really interesting flux to me, probably the first one that will actually mean anything. As far as places like RA and CA are concerned, it might mean we'll see more classes that aren't suppose to heal (or are supposed to heal but simply aren't very good at it) playing the role of party healer, which is no bad thing. Variety is good, and will give a chance to make certain totally unthinkable builds more viable...not that the much of the Meta-obsessed player base will see it that way. Unless something new becomes Meta as a result. Heh, typical.
Lordkrall
Ah yeah, I am absolutly sure the live team thinks this is a good change, I mean that is the reason for them to adding it permanently
Oh wait..
Oh wait..
urania
Elnino
Quote:
Testing earlier today appeared to indicate that Warriors do not do bonus damage to either Footmen or Knights, although the Flux triggers on the Guild Lord.
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Both the warrior and ele had no armor and no weapons equipped. No points in any other attributes, other than 10 in air magic.
Was there something I did wrong in my testing?